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Heroes Community > Library of Enlightenment > Thread: Free Heroes of Might and Magic II 0.8 release
Thread: Free Heroes of Might and Magic II 0.8 release This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
sirDranik
sirDranik


Adventuring Hero
posted June 08, 2022 04:36 PM
Edited by sirDranik at 16:37, 08 Jun 2022.

baronus said:
I want to ask about old fheroes2 engine. I used mod options by altresources on/of switching in config file. Is this option working on current version?

Hi!
We've removed many modding options, as they had unsatisfactory quality of code. If you were talking about adding new assets, engine is definitely can support them. But currently this could be added only by modifying code itself.

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baronus
baronus


Legendary Hero
posted June 08, 2022 08:28 PM

Ok. I mean only table modding. Units buildings stats. Income growth hero costs. Well horde growth. So only better ballance of normal game. Eg peasants/dragons/titans growth. For me its first step to begin gameplay. Especially variuos horde growth. It cant be done for original game and Im waiting especially for this function in fh2. First time playing with horde 300 peasants more! )))

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sirDranik
sirDranik


Adventuring Hero
posted June 08, 2022 10:18 PM

Such modding possibilities will definitely be implemented. I only cannot tell you exact time, when it's going to happen, as we have so much work left with polishing the code.

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Wind_Falcon
Wind_Falcon


Adventuring Hero
posted June 10, 2022 11:35 AM
Edited by Wind_Falcon at 23:45, 11 Jun 2022.

I think we are indeed misunderstanding each other.

When I say artifact backpack I don't mean the paper doll system.
What I mean is same interface as Heroes II currently has, only there are two spaces for artifacts, one active, and one for storage (same way how in HIII you have the paper doll system, which is active, and the row at the bottom - which is passive storage). I think that would be very easy to implement. 1 additional button at the current screen which opens the backpack in a new window will probably be the easiest way. Logic for cursed artifacts should be 1 if statement.

Both this and the hero number restriction optional rule are very very small tweaks imo. Only thing the backpack does is quality of life when you are full and can't pick up new artifacts. Everything else will remain the same gameplay-wise People in HIII play duel with one hero only, so we know the game can be played like that without any issue as well.

WoG's options are stuff like entirely new behavior and systems (commander units, more unit upgrades etc.). My proposed tweaks are so tiny that they won't affect the game any-which way if a person decides to use them even with a map or campaign that wasn't developed with them in mind. Maybe the hero restriction will make the map a bit harder, that's it. The game will be played entirely the same otherwise.

I find it kind of hypocritical to say my suggestions are too much, when you said in one of your posts you want new towns (I think?) and artifacts in the game, which are way bigger changes with magnitudes bigger impact.

To reiterate, I like Heroes II as it is, and at most want to tweak the existing mechanics and systems - stuff like changing numbers or small QoL features, which keep the spirit of the game completely intact. I do not care for new content, mechanics and systems.

And I guess I'll repeat at the end again, if a tweak is optional - no one will complain.

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sirDranik
sirDranik


Adventuring Hero
posted June 14, 2022 02:12 PM
Edited by sirDranik at 14:14, 14 Jun 2022.

Dear fans of Heroes of Might and Magic II!

As we promised few days before we are releasing a new version of fheroes2 game engine - 0.9.16!
https://github.com/ihhub/fheroes2/releases/tag/0.9.16
We made huge changes and we are eager to share details about them.

We reworked the whole source code related to audio. The first major change is that specific music tracks resume from the places where they were stopped, exactly how it is in the original game! For now this feature works only for External type of music such as OGG, FLAC and MP3 files, but we will expand it to MIDI tracks in the near future.
Secondly, all surrounding sounds on Adventure map are adjusted for every hero's step instead of being updated once per tile. This brings a gradual change of sounds during hero's walk. We also optimized sound management to be more efficient on low-end machines and removed very rare short sound "peaks". Additionally, the team fixed incorrect sounds for some objects and a small bonus: rocks in water with seagulls now have their own sound. Check them during the game play!

Lastly regarding audio, we added 3D Audio feature for objects on the map. Put your headphones on, walk your hero nearby a river or mine to feel the depth of sound!

Based on the newly added feature the list of options in configuration was changed as well and all audio options are now grouped separately.


AI in this release became much faster and smarter. We significantly improved AI calculations by caching needed data without reducing the complexity of the logic. AI heroes are now aware of special map's conditions: they will attack a castle which is a loss condition for a human player, much more aggressively or defend their hero so it is harder for a player to defeat it.

Our team improved some graphical features of the game. Did you notice that Knight and Wizard castles always have light blue flags? Now these flags have the same color as the owner of the castle.


With the power of the engine we were able to fix Red Tower in Sorceress castle. The original resources contain an image, that lack some parts of the structure.


Not bad for an image being completely generated by the application? Notice the rainbow behind the Tower.

And here is another example where the original resources were incorrect: captain's quarters icon in Sorceress castle.


The team fixed High Scores for campaign, closed many issues with spells, updated multiple existing translations and added Belarusian, Spanish and Swedish languages support.

As usual we fixed more than 40 bugs since the last release.
So do not waste time anymore and download the latest version of the project. We hope that you enjoy the game!

You could also support the project development on Patreon.
https://www.patreon.com/fheroes2

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baronus
baronus


Legendary Hero
posted June 14, 2022 04:39 PM
Edited by baronus at 16:41, 14 Jun 2022.

baronus

Great! Especially MP3 support! I had idea to make it but I see you too! If I use MP3 or ogg how it shuld be named in Music folder? Eg menu track 42.ogg 42.mp3 or track42.ogg..

I have eg.
23 Good Campaign Theme (Roland).ogg
Shuld it work?

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Ben80
Ben80


Famous Hero
posted June 14, 2022 08:26 PM

Thanks to fheroes2 team for continuing work.

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zenseii
zenseii

Tavern Dweller
posted June 14, 2022 09:30 PM
Edited by zenseii at 21:32, 14 Jun 2022.

baronus said:
Great! Especially MP3 support! I had idea to make it but I see you too! If I use MP3 or ogg how it shuld be named in Music folder? Eg menu track 42.ogg 42.mp3 or track42.ogg..

I have eg.
23 Good Campaign Theme (Roland).ogg
Shuld it work?


Hi, Baronus!

They can be named in two ways:
homm2_01.* up to 42
or
Track01.* up to 42.

The order of the tracks should be the same as they are in any of the GoG releases, which is also the same for Ubisoft's and I imagine also if you rip the music from original CDs.

The first track should be "Battle I" and the last track, nr. 42, is "Victory". If your track 23 is Roland's theme then your track order should be good.

I personally recommend buying it from GoG and getting the FLAC music if you have a good set of speakers or headphones since the difference is really nice.

* can be .ogg,.mp3 or .flac.

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sirDranik
sirDranik


Adventuring Hero
posted June 14, 2022 09:44 PM

@zenseii
Thanks for your help!
I wasn't able to answer earlier.

@Ben80
Enjoy! You should install and try the latest changes we've implemented.

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baronus
baronus


Legendary Hero
posted June 14, 2022 10:38 PM

Thanks! I had found a lot of versions:
ver1
ver2

Im using old Polish version of game not gog. So finally i dont know how it shuld be...

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sirDranik
sirDranik


Adventuring Hero
posted June 15, 2022 09:27 AM

baronus said:
Thanks! I had found a lot of versions:
ver1
ver2

Im using old Polish version of game not gog. So finally i dont know how it shuld be...


Try ver2 first. Anyway you can always revert your changes.

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baronus
baronus


Legendary Hero
posted June 15, 2022 01:49 PM
Edited by baronus at 13:50, 15 Jun 2022.

baronus

I think the best solution is good app. Make playlist  loop and run it in background of device. Highest quality and both versions standard and expansion :-)))

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sirDranik
sirDranik


Adventuring Hero
posted July 12, 2022 02:51 PM
Edited by sirDranik at 14:51, 12 Jul 2022.

Dear fans and players of Heroes of Might & Magic 2!

After a month of hard work with some unexpected disruptions in development we are happy to announce a brand new version of fheroes2 - 0.9.17.
https://github.com/ihhub/fheroes2/releases/tag/0.9.17
This release was focused mainly on audio and AI but not only.

Audio was significantly improved since the previous release. We fixed issues with MIDI music playback delays on Adventure Map, multiple possible crashes with audio synchronization, extra sounds appearance in castle's window and etc. Such cases were very rare but nobody likes a buggy game.
As a bonus Freeman's Foundry now has its own ambient sound on Adventure Map. Walk your hero nearby it to hear!


"Evil" interface finally got some proper attention. In the original game this type of interface was applied only to a limited number of dialogs. We expanded the list and made some windows to have a proper "evil" look.


AI has been greatly enhanced in this release. The team added a new Courier role for AI heroes to focus on supplies delivery for more stronger heroes. AI now is smart enough to use Adventure Spells efficiently and also to estimate the number of needed heroes for the kingdom.
Lastly, AI will defend its castle more aggressively instead of leaving them empty and defenseless.

As per many player requests we added an ability to change hotkeys for in-game events within the game. Now you can set any combinations to improve your gameplay skills.


Besides this the team fixed multiple places with logic on Adventure Map, closed some visual issues with dialogs and improved translation for multiple languages.
As usual we fixed more than 40 bugs since the last release. We hope that you would enjoy the game and thank you very much for your support!

You could also support the project development on Patreon.
https://www.patreon.com/fheroes2

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sirDranik
sirDranik


Adventuring Hero
posted August 14, 2022 01:05 PM
Edited by sirDranik at 13:29, 14 Sep 2022.

Dear supporters and fans of Heroes of Might and Magic 2!

Today we are excited to announce a new release of fheroes2 - 0.9.18!

This release is a bit unusual in terms of visual representation but it contains a lot of important changes.

The first thing which the team was fixing is audio. As you remember we made significant changes in the code to push audio on the next level. In this release we polished things to make it even better. Windows OS players were facing a lot of issues related to MIDI music: fading sounds, inability to restart songs where they being stopped, or even crashes on Windows 8. We added new sound font package to fix all these issues so you can enjoy music in full power. This applies only for SDL 2 build.

The second thing which closed over 40 bugs is a new rendering system for Adventure Map. Old rendering system was full of issues such as heroes being visible through mountains, boats being rendered over other objects, monsters being seen over fog. Now most of these issues are gone.




This new rendering system allows us to progress towards new map format, in-built map editor and also to easily add new objects on Adventure Map.

We also fixed multiple issues with amount of monsters in objects, their distribution during battle, Diplomacy rules and other small but important logical situations. The team updated Polish, Bulgarian, Russian and Hungarian translations.
We hope that you enjoy this more polished release which is very close to 1.0 release.

You could also support the project development on Patreon.
https://www.patreon.com/fheroes2

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SlavaVixenVPP
SlavaVixenVPP

Tavern Dweller
posted August 16, 2022 08:59 PM

sirDranik said:
The team updated Polish, Bulgarian, Russian and Hungarian translations.
We hope that you enjoy this more polished release which is very close to 1.0 release.

You could also support the project development on Patreon.
https://www.patreon.com/fheroes2


This is a beautiful release and a beautiful undertaking. I loved Heroes II back in the day, playing long arduous games against the AI on The Lost Continent, amongst others.
I also like that you have now included my native tongue unto it. I hope the community makes it all worthwhile!!

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sirDranik
sirDranik


Adventuring Hero
posted August 17, 2022 11:01 AM

SlavaVixenVPP said:


This is a beautiful release and a beautiful undertaking. I loved Heroes II back in the day, playing long arduous games against the AI on The Lost Continent, amongst others.
I also like that you have now included my native tongue unto it. I hope the community makes it all worthwhile!!


Currently the core team is mostly focused on engine polishing. Translations were added with the help of volunteers, so if you wish, you can participate in completing the translation.  

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SlavaVixenVPP
SlavaVixenVPP

Tavern Dweller
posted August 17, 2022 06:10 PM

sirDranik said:
SlavaVixenVPP said:


This is a beautiful release and a beautiful undertaking. I loved Heroes II back in the day, playing long arduous games against the AI on The Lost Continent, amongst others.
I also like that you have now included my native tongue unto it. I hope the community makes it all worthwhile!!


Currently the core team is mostly focused on engine polishing. Translations were added with the help of volunteers, so if you wish, you can participate in completing the translation.  


It would be an honor! If it waSn't for the fact that I have mostly forgotten it... (my native tongue being a child's early 90s Bolgarien--Romanien dialect)
But the work is still very good, as it is, even with my help missing from it!! I have always had a fondness for the early Heroes games and this mod adds replayability! :heart:

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sirDranik
sirDranik


Adventuring Hero
posted August 18, 2022 01:22 PM

SlavaVixenVPP said:

It would be an honor! If it waSn't for the fact that I have mostly forgotten it... (my native tongue being a child's early 90s Bolgarien--Romanien dialect)
But the work is still very good, as it is, even with my help missing from it!! I have always had a fondness for the early Heroes games and this mod adds replayability! :heart:


First of all, fheroes2 is not a mod, but a game engine remake made from a scratch. )

You can always join our official discord channel.
https://discord.gg/xF85vbZ
We have translation thread, where you can ask for help in starting with translations. Or you can simply discuss the places, which are incorrectly translated. Provide a list of them with proposed translation, so someone would implement into code.

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sirDranik
sirDranik


Adventuring Hero
posted September 14, 2022 01:28 PM

Dear fans of Heroes of Might and Magic 2!

As usual we are presenting a new release of fheroes2 - 0.9.19. In this release we put extra effort to polish some cases of rendering on Adventure Map. Besides this we fixed few issues with Mini-map and also View Towns spell show properly rendered castles.

The release brings a new feature to make the game even more attractive for everyone: an option to auto-finish the battle by instantly bringing results of it from where the player left. This is very useful for battles when the outcome is obvious and you just want to skip a boring part of it. Default hotkey for this is Q.


Army exchange was improved to make the experience more pleasant. You can use arrows in hero meeting dialog to move whole army with a selected stack. Give it a try.

AI was updated as well: the team fixed cases when AI heroes were wandering non-stop around one place, and enhanced artifact evaluation by AI heroes making their strategy more efficient.

The release also brings a major change which would be welcomed by long-time players as well as those who are new to the game. The team added difficulty level for campaigns. You can select between Easy, Normal or Hard. The difference between these modes is in AI behavior. If you feel that a campaign is too hard to complete, you can lower the difficulty and try again.


This change not only adds a new difficulty button but also paves a way for the add-on changes because we added an algorithm to generate any possible buttons without even having resources for the font. It unblocks the work for translation team also. Soon you will see buttons being also translated to other languages.

Besides these changes the team updated translations for multiple languages and made small tweaks in UI to make the game even better.
Thank you very much for your support and contribution! We hope that you enjoy the game!

You could also support the project development on Patreon.

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sirDranik
sirDranik


Adventuring Hero
posted October 11, 2022 03:52 PM

Dear fans and supporters of Heroes of Might and Magic 2!

It is time to introduce a new version of fheroes2 - 0.9.20. One month has passed and we are happy to share some news about the release.

Translations and corresponding UI saw huge improvements. We added support for Turkish, Dutch and Romanian languages, including not only their translations but font generations for each of them.


Moreover, the fheroes2 engine is now capable of generating new buttons within the game for any language. For now we have updated just a few buttons in the game, but in the future we are going to make it possible to cover all of the buttons for any language within the game.


The AI has improved significantly. The team did an enormous work in fixing various logical issues related to the AI and also some very tricky places which would have been impossible to catch for normal players. This was made possible by a new special debug tool within the engine which allows us to literally see every step of the AI. We also decreased some monster growth perks for the AI, which by the way were also present in the original game, to have more fair conditions for human players and the AI.

The Petrification spell got a brand new icon which was not present in the original game, and this icon was drawn by our pixel artist.



On top of all of this we added a Handicap feature not only for multiplayer as it was in the original game, but also for single-player games to give players more flexibility and an even higher challenge while playing certain maps.


As usual the team fixed more than 30 bugs.

Thank you so much for your support and we hope that you will really enjoy the game!

You could also support the project development on Patreon.

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