Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Free Heroes of Might and Magic II 0.8 release (started by sirDranik in July 2020)
Free Heroes of Might and Magic II 0.8 release This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV
sirDranik
sirDranik


Adventuring Hero
posted December 23, 2023 11:15 PM

Dear fheroes2 project supporters and Heroes of Might and Magic II fans!

The team is pleased to present the new version of the fheroes2 engine - 1.0.11 after a month of hard work. As in any other release, we made many changes and are happy to share the news with you.

The "Battle Only" mode has undergone a substantial revamp, boasting an improved user interface and a newfound capability to save the state of selections within the dialog. These enhancements promise a more immersive and user-friendly experience for players engaging in battle-centric gameplay.


Continuing our commitment to refining the gaming experience, the AI has received a notable upgrade. The AI makes better decisions during battles while defending its troops.

The work on the Editor continues. The team added a base file format for future maps, which will incorporate a greater number of features compared to the original map format.

Additionally, the Editor has been expanded with Castle and Town placement logic, along with the inclusion of Ocean objects.


The majority of the work focused on modifying the code for the Editor and preparing the game to support the upcoming map format.


In this release, the team also polished multiple places in the UI, such as difficulty selection in campaigns, Tree of Knowledge quick info dialog, making AI heroes' animations depend on their speed, and many more.


Overall, more than 30 issues have been fixed in this release, and many translations have been updated.

Thank you so much for your invaluable support, and we hope you will enjoy this release!

You could also support the project development on Patreon.

 View Profile
LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted December 24, 2023 03:16 AM

sirDranik said:

The "Battle Only" mode has undergone a substantial revamp, boasting an improved user interface and a newfound capability to save the state of selections within the dialog. These enhancements promise a more immersive and user-friendly experience for players engaging in battle-centric gameplay.



Khelben's Coin is going to be happy!

 View Profile
sirDranik
sirDranik


Adventuring Hero
posted December 24, 2023 09:59 AM

LordCameron said:


Khelben's Coin is going to be happy!


Yeah. He loves using that mode.

 View Profile
baronus
baronus


Legendary Hero
posted December 25, 2023 05:09 PM

Wonderfull. Maybe some modding options? Units building stats city income skills stats building order etc. All stats! Its rathdr Simple. I dont mean new units cities or skills...

 View Profile
sirDranik
sirDranik


Adventuring Hero
posted December 27, 2023 08:28 AM

baronus said:
Wonderfull. Maybe some modding options? Units building stats city income skills stats building order etc. All stats! Its rathdr Simple. I dont mean new units cities or skills...


Hi! This could be done by modifying the code itself. There were already a few people who forked the project and made their custom balance modifications.
Speaking about the more friendly modding approach - currently out team is more desired and focused on fixing AI issues and working on the editor. Modding options are fun, but this game aspect is interesting only for a few people. We're planning to add them, but it's not a priority for now.

 View Profile
noir
noir

Tavern Dweller
posted February 09, 2024 07:06 PM

@mods @galaad Could this receive a sticky? Quickly becoming a definitive version of HOMM2 with all of the QoL and accessibility updates through the engine.

Have a few questions or suggestions for the team

- Are there plans for an updated official logo?
- Adding sequenced or more photos on the Google Play Store (Ex - Adventure map > Castle screen > Castle options > Hero screen > Battlefield > Siege)
- Do you plan to continue the same development patterns of monthly for the expansion release?
- Will the expansion focus on certain areas to start? Scenery, map objects, etc to support the map editor?
- Are there plans for multiple fractions?
- Is there a design team that development is working with?

Thanks for the effort the team is putting into this

 View Profile
sirDranik
sirDranik


Adventuring Hero
posted February 10, 2024 06:11 AM
Edited by sirDranik at 06:11, 10 Feb 2024.

Hi, @noir!

noir said:
@mods @galaad Could this receive a sticky? Quickly becoming a definitive version of HOMM2 with all of the QoL and accessibility updates through the engine.


I've asked for this long time ago, but there seem to be no moderators for this thread.
I've created a new thread for fheroes2 project here to have an updated name. Project has passed 1.0 version long time ago.

noir said:
- Are there plans for an updated official logo?


Currently the teams lacks professional artists, so updating logo is not the priority for now. I agree that project needs a better and newer one.

noir said:
- Adding sequenced or more photos on the Google Play Store (Ex - Adventure map > Castle screen > Castle options > Hero screen > Battlefield > Siege)


Thanks for the suggestion, we try to add more screenshots up to the next release.

noir said:
- Do you plan to continue the same development patterns of monthly for the expansion release?


Not sure, that monthly updates suit expansion development, but we are not planning to keep silence up to the release of the expansion and are going to introduce several updates before containing some new content.

noir said:
- Will the expansion focus on certain areas to start? Scenery, map objects, etc to support the map editor?


Since we're lacking professional artists, we're going to focus mostly on storytelling in the new campaign, however, each campaign mission would have new content. We're planning to add new structures, objects, spells, skills and several new creatures.

noir said:
- Are there plans for multiple fractions?


Adding new factions is too heavy task for us yet, but we're not saying no to the possibility of adding one. Open engine allows easy adding of any new content. Depends on artists that could join our project.

noir said:
- Is there a design team that development is working with?


No, currently we are not working with any other team. Fheroes2 project is fully enthusiastic and everyone willing can join us. We appreciate any help, however he have high quality standards and do not accept any contribution that do not correspond overall project quality and original game design.

noir said:
Thanks for the effort the team is putting into this


Thanks! We hope you enjoy using fheroes2 engine to play this nice game.

 View Profile
Hammerjack
Hammerjack

Tavern Dweller
posted July 21, 2024 06:55 PM

Here’s an issue I found. Not a real big deal though unless you wanna play Archibald’s campaign.

I’d post a picture but I’m not seeing a way to do that here.

When you go start the campaign mode, an error message inside the game window frame pops up saying “ Warning... Required video files for campaign selection window are missing. Please make sure that all necessary files are present in the system”, then it goes right to the start of Roland’s campaign.

 View Profile
Wind_Falcon
Wind_Falcon


Adventuring Hero
posted March 06, 2025 12:03 PM

I've had an itch to play some Heroes II lately (been playing mostly the classic map Pyramid for now), and have some feedback for the project.

1. As per the original game, currently when you hire a hero a slow fade-in animation + sound effect plays, which block you from clicking on/doing anything until they finish, and seemingly for a brief time afterwards. This is super annoying and frustrating, it would be a huge relief to be able to continue clicking and playing while these play, or at least cancel the animation with 1 click anywhere on the screen/any button press.

2. When playing on a higher resolution, the town screen is its own smaller box/window, which is understandable and fine, but clicking outside of that window does nothing, it would be better if a click outside acted like pressing Esc (can be a toggleable option in the settings). Same thing when for example in the town screen you left click on the gold, it brigs you a window with gold income that can be closed only with clicking its button or pressing Esc - would be nice to close it with a click anywhere outside it's box. Same for any other such cases (pressing outside window acts as Esc, with the exception of the battle window where it can bring up the Auto Combat dialogue window).

If nothing else than just these 2 things change, a huge amount of frustration would be removed from playing the game.

3. Similar to 1, at the start of a battle the fanfare sound effect blocks you from doing anything, it would be nice to have the HD Mod effect from Heroes III where the fanfare plays but you can still play normally.

4. The Quick Combat on the adventure map, where you decide to replay or accept the result, the buttons are a bit confusing as they are now. First I think they are reversed compared to HD Mod (here fight is on the right, accept on the left, I think it's the other way around there), but they also have confusing names. The buttons should be labeled something like "Battle" (or Fight/Combat) and "Accept" instead of "Rematch" and "Okay".

5. This is a big one. I like the changes to the AI when it comes to classic skirmish maps, but maps with unique challenges that were made with specific strategies in mind are worse to play, or at least more frustrating. Pyramid is a classic example of a rush map - general strategy from back in the day is you have to conquer the first Warlock town before the end of the first week. On Impossible difficulty this has been made significantly harder in fheroes2 1.1.6 (it was already a decent challenge in the vanilla game). The AI now has a completely different build order in its towns, as well as how it's moving it's heroes and consolidating army, they almost never leave towns without a garrison hero - the moment they see you on the map they hire one for defense which means bigger losses when you take their towns - which for a map like Pyramid is a big deal. They also don't fall for the same combat tricks, like moving units next to gate when sieging, drawing creatures out, and many many more. All of these are wonderful in isolation, but make employing classic strategies virtually impossible (especially when added with the deserved nerf to hit and run - now rehiring the hero that retreated doesn't give them full movement points). I see in previous comments it has been mentioned that the AI will be nerfed on lower difficulties, but I think that's not the proper approach. Difficulty changes not just the AI but also starting resources and final score. There should be an effort to make the AI behave closer to the vanilla game so that maps that relied on those strategies still work as expected/closer to the vanilla game, but an option in the settings to switch to the current improved AI should exist. This way you can still play on Impossible with closer to vanilla AI and enjoy those classic challenge maps, or switch it to the more advanced one for skirmish ones. Maybe there should be a little icon on the High Score screen showing on which setting the AI was when the map was beaten.

That being said, I like a lot of the QoL that fheroes2 has introduced, but considering the types of single player maps I prefer I have to say the change in AI has made them less enjoyable to play, at least to me. It would be interesting to see someone beat Pyramid on Impossible in the current build though, I'm sure there are cool new strategies out there now.  

 View Profile
zaio-baio
zaio-baio


Promising
Famous Hero
posted April 09, 2025 04:17 PM

I really like to play with dungeon town, but i cant stand their town music. Could you please add an option to change it ? For example to castle's or sorceress' theme.

 View Profile
LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted April 09, 2025 05:48 PM

zaio-baio said:
I really like to play with dungeon town, but i cant stand their town music. Could you please add an option to change it ? For example to castle's or sorceress' theme.


It's pretty easy to change the music yourself in Homm2 or 3 (not sure which game you are referring too). Just go to the soundtrack in the game files and rename a different mp3 to have the same name as the track and overwrite the track.
____________
What are Homm Songs based on?

 View Profile
LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted April 21, 2025 11:34 PM

I'm going to post the link to the bad luck video for HoMM2 Gold here in case you guys didn't see it so you can see that your animation is (or was?) slightly broken comparatively.

 View Profile
rafter
rafter

Tavern Dweller
posted September 18, 2025 07:55 AM
Edited by rafter at 18:36, 10 Nov 2025.

Hi. I tried fheroes2 1.1.10.
1) The map Pyramid, and it is easy. I conquer it WITHOUT cheats.. After that I played a modified  version of Pyramid. I played with steel chain(  I receive 0.7 of the normal resources gain for a day ) at Impossible difficulty. Even that is easy for me. The computers  start with more upgrades in their cities. Also, they constantly receive free resources( they not need to have mines or cities). You may download the map here. Just click on the  button- "" U3TEIMU"".
https://dox.abv.bg/download?id=1173b76bc6

2) I find  a BUG in the version of fheroes2 1.1.10 .. I find that  if I press the key "" Space"" when my hero is under( into) a door( it is NOT the spell dimension door) to other place, my hero go through the door to the other place of the map, WITHOUT losing movement points. So a computer my go to a door and move constantly forth and back and the game will FREEZE !!! I think, the heroes must go 1 space next to the door, and then go back( and lose movement points) to go through a door !! That BUG must be fixed !!
Also, it will be good, if the modders add a TIMER for a turn( as it is at Heroes 3 ). That is the only thing where Heroes 3 is better.
I like Heroes 2 much more than Heroes 3.. Heroes 2 has better graphic than Heroes 3. ,Heroes 2  better sound than Heroes 3.Also, Heroes 2 has better Ai ( computer) than Heroes 3. ( The computer at Heroes 3 do not put defensive troops at his cities. Also, at Heroes 3 the magic- Dispel  is is bad, if your hero has Water magic..SO I nearly never learn Water magic. Also, H3 has only one blinding spell- Blind, while H2 has 2 spells- Blind and Paralyze)
3) If Heroes 2 has a TIMER for a turn ( for example- 1, or 2, or 3 minutes, and last option- No time limit), the game H2 will become better than Heroes 3 and we may do TOURNAMENTS at Heroes 2.
Fheroes2 just needs timer limit, where are the options for the choosing the Difficulty Level and the starting Race.
4) It will be good if the modders make a RANDOM MAP Generator( RMG) at  fheroes2. The Original H2 Price of Lolyality has a Random Map Generator (RMG), but it is bad and put the cities next to each other, Without minies near to them. The RMG and the Timer for a turn are essential for  Multiplayer games.
5) Another BUG at Fheroes2, I find is that if some city has Garrisoned troops and a Hero who have troops too, when enemy hero attack the city, the garrisoned troops do not add to the troops of the of the hero defending the city( for Example: At the Garrison of the city, there are 10 centaurs and 10 minotaurs. The Defending hero has 5 centaurs and 3 minotautrs, some gargoyles, griffins and hydras. When enemy hero attack the city, the garrisoned centaurs and minotaurs do NOT add to the troops of the Defending hero...
5.1)The first resolution is as at the Original Heroes 2 Price of Loyality, where the garrisoned troops add to the troops of the defending hero at battle.
5.2)The moddders could make another resolution for the garrisoned troops.. In stead of adding troops to the garrisoned hero, they could make a SECOND battle, if the enemy hero defeat the Defending hero..The SECOND battle must appear immediately, after the defeat of the defending hero( as if some hero attack  monsters who are near to Demon cave or Graveyard. Now, when the hero defeat the monsters, immediately appear a box with question - ""Do the player want to attack the Demon cave, or the Graveyard? "").
The second battle must be without towers, as a battle at the streets of a city. In that case the battle versus the Garrisoned troops( of a defeated hero at city) must be as the battles at the map, with some obstacles- trees, stones ( without towers  and moat).
The SECOND resolution for the Garrisoned trooops is BETTER that the first.A new battle versus the remaining defending troops is better resolution because sometime at the Garrrison there are diffferent type ot troops, which could NOT be add to the troops of the defending hero.
5.3 ) The LAST( third) resolution is the Garrsisoned troops to add to the troops of the defending hero, and after the first battle ( with towers and moat) if there are other troops at the garrison( different type troops) which do NO participated at the first battle, may APPEAR a SECOND battle versus the remaining troops of the garrrison at the map( without city defences).

6) The NEXT BUG, I find is that if I press the keys at my keyboard( under Num Lock)- 7 ,9, 1 ,3, my hero does NOT go to the diagonals of the map. At the Original H2 Price of Loyality, when I press 7, my hero  go to the upper left diagonal. When I press 9,  my hero  go to the upper right diagonal.When I press 1,  my hero  go to the lower left diagonal.When I press 3,  my hero  go to the lower right diagonal. It is important when my heroes meets each other , and when I attack enemy heroes.Now, at fheroes2, when I use the keaboard keys, appears a path of arrows , and after the SECOND click over the key, my hero walk along the path of arrows. I want if I click a key, my hero to go immediately to some of the diagonals, as at the Original H2 Price of loyality. Please, fix that  BUG at fheroes2.

7) Another BUG is that  even the computer( AI) has many resources, it do not buy the available units.. It will be good, the computer to buy immediately all units, it has gold to buy. If the computer has not enough resources, for all units, it may buy units at the city which is the nearest to the enemy heroes and city.
I want the computer to buy the units, because, if a hero has the spells - Dimension door and Town portal, it is very easy to conquer enemy city without battle.. Because of that at Heroes 3 , at Multiplayer game, some players wanted to ban, prohibit the using in the game the spells- Dimension door and Fly.
Also, I want at Expert and Impossible Difficulty, the computer to receive more units in its cities- + 50% of the basic growth( without the building- Well), as it is at the Original heroes2 Price of Loyality..So the cities of the computer( AI) will be not very easy to conquer..The computer will have heroes with units and cities with defending units. Please fix that BUG at fheroes2.

8) Another BUG at fheroes2 is that the Computer( AI) do not attack the Graveyard, even if its heroes has 25 Black Dragons..I think, if the computer has enough army to defeat 100 mutant Zombies, and there are not enemy heroes and castles ( there are not better places, targets to attack), near to him , it must attack the Graveyard..
Also, about the Deamon Cave, the  ""computer always must choose to attack the Servants of the deamon"".. That is because, even it has enormous army,  it may lose its hero if attack the deamon, without a battle( just Luck)..The computer must attack Deamon cave if its hero may easily defeat 10 Earth Elementals. Please fix that BUG at fheroes2.

9) The Next bug at fheroes2 is that  when my hero defeated the Zombies, which are at the Graveyard, my hero receive FIXED artifact, no matter if my hero increase its levels, nor what week is it.
At the ORGINAL H2, when my hero defeated the Zombies, at Graveyard, if my hero do NOT increase levels,(it remains the same level, after taking 2000 experience ), I receive RANDOM artifact, from the artifacts, which are NOT at the map..And if all artifacts are ALREADY at the map,then I receive some RANDOM artifact, from all artifacts of the version of the map H2 Price of loyality, or H2 Succesion Wars..
Please , make receiving an artifact from the Graveyard, the same as the ORIGINAL H2 - random !

10) The next BUG, I find is that the Computer( AI) at fheroes 2 do NOT put a defensive troops at he castles..It uses only 5 stacks of 1 weak units- Peasants, Gargoyles..It is normal defense ONLY for the FIRST week of the game.. After that, the Computer must pust some defensive troops, as at the Original H2 Price of Loyality.. The computer at Heroes 3 also do not use defending troops, for his cities so the game is more stupid, and easy to conquer..

11) The Last BUG, I find at fheroes2 is that if a computer ( AI ) hero has nearly all spells ( without Summon elementals and Berserker), it do NOT use them at the Combat simulator.. I dont know if the behavior of the computer in Combat simulator is the same as at the map, BUT at the Original Heroes 2, I tried a battle versus Necromancer Hero with Attack-6, deffence-4, Power-5, Knowledge-7, and army of 10 Skelletons, 3 Zombies and 250 Black Dragons. I attacked with army of 3  Gargoyles and 5 Paladines. The  Original Computer uses different magics to destroy may army- Cold Ray, Lighting bolt, Death Wave, Elemental Storm, and Chain Lighting. The magics used by the Original computer depends of the NUMBERS in my stack. If I have 3 stacks with 1 gargoyle and 2 stacks with 2 paladins the computer some magics. If the paladins are in 2 stacks, so the first  stack is with 1 paladin and the second stack is with 4 paladins, the computer use DIFFERENT magics..Also if the paladins are in 1 stack of 5 paladins the computer uses different magic to DESTROY my troops.
But at fheroes 2 the Computer did not use any magics.

Also, if I use the Spell- Berserker, the computer do not use magics to stop it. The computer may calculate which unit will attack the "" Berserkered unit", so if it destroy many of his own units, it must try to remove the spell- Berserker from his units. The computer must use some magics as Dispell, Cure or Antimagic versus Berserker, at EXPERT and IMPOSSIBLE difficulty.

12) The Last BUG at fheroes 2 I find is that if I use gargoyles to attack the Black Dragons( who are at the center spot of the enemy hero), and the enemy hero has Zombies next to the Black dragons,  then when retaliate to  my Gargoyles, the Black Dragons DESTROY his partners of zombies.
At the Original Heroes 2, when I use gargoyles to attack Black Dragons, then when retaliate the Dragons destroy ONLY units next to them  which consists of  2 parts( as Phoenix, Unicorn, Wolf, Hydras, Dragons).
So fheroes 2 make destroying enemy units at the first hit easier and the game become more stupid..
Please fix that BUG.

13 )I play singleplayer the vanilla H2 Price of Loyality( not fheroes2). There I used the  """Universal Balance Patchet v1.1 by AlexSPl""".It make H2 looks as a NEW game.I increased the Prices of level 1,2, and 3 units x 1,3 ...
the prices of level 4- x 1,95. ( minotaur king costs 975 gold)... and the prices for level 5 units- x 2,6...Level 6 are x 6 ( also in stead of increasing the rare resources I increased only the Gold cost , Black Dragon now costs 26500 gold and 2 sulfur, the Titan costs 32500 gold and 2 gem)..The maximum price is 32767, but at that price, the computer play strangely( bad)..
I also increased the prices for the spells- Ressurect True, Animate Dead and Armaggedon- about 55 and 60 points. I increased the Growth for the WEAK creatures...
You may download the exe file here. I play it at WIndows 7.If you have problems, I could make the EXE, to play at WIndows XP. Jut COPPY the file into your Folder- Heroes2 ! Just click on the  button- "" U3TEIMU"".
https://dox.abv.bg/download?id=164403000c

14) I also changed some map- Lost Continent. Now the computers start with thousands of Dragons, Titans and Power liches, Cyclops..
Playing at the modified Heroes2. exe, The map become very difficult. It is ONLY for players who know everything for the game. After 4 months and 2 weeks, I had only 4 Titans and 30 Grand elves. And that was about a half of the game time. Just click on the  button- "" U3TEIMU"".The Map is here -
https://dox.abv.bg/download?id=3cc73c38f5

15) I also changed another interesting map- Undead army.
The computers at these 2 maps, start with tons of resources.
You may download my version here. Just click on the  button- "" U3TEIMU"".
https://dox.abv.bg/download?id=5dc63dfade

I play only at Impossible difficulty( without starting resources). Playng the modified H2( the vanilla game), ""thanks to AlexSPl"", at these two maps, I reached the LIMITS of  the game- what is possible to win...

P.S. Update the computer at the map Lost continent for the expensive units.... Also, I wrote for the BUGS at fHeroes2- Random map generator and the defending troops at a city. At a Random Map Generator will be nice to have OPTION, to choose what type of units and buildings to add to the map- Buildings and artifacts from  the first H2 Succesion Wars, or from H2 Price of Loyality, or from fheroes 2..

I play only maps from H2 Succesion Wars, because the Artifacts at H2 Price of Loyality are very POWERFUL ( as Battle Garb of Anduran whish is better than the Ultimate artifact) , and there is a building to BUY Ghosts and they make the game very easy and destroy  the fun..I copy the maps of H2 Succesion Wars to the H2 Price of Lolyality to play versus the computer of H2 Price of Loyality. This Computer of H2PL is better and harder to be defeated than the computer (AI) at H2 Succesion Wars.

 View Profile
Jump To: « Prev Thread . . . Next Thread » This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV
Post New Poll   Post New Topic   Post New Reply

Page compiled in 0.0824 seconds