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Heroes Community > Library of Enlightenment > Thread: Free Heroes of Might and Magic II 0.8 release
Thread: Free Heroes of Might and Magic II 0.8 release This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
MageKing
MageKing

Tavern Dweller
posted December 26, 2022 11:35 PM

this is a mod?

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avatar
avatar


Promising
Supreme Hero
posted December 27, 2022 12:11 AM

Answer is written at first post in this topic.
____________

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sirDranik
sirDranik


Adventuring Hero
posted February 17, 2023 11:26 AM
Edited by sirDranik at 11:26, 17 Feb 2023.

Dear supporters of fheroes2 and fans of Heroes of Might and Magic II!

Today we are releasing version 1.0.1 of fheroes2 project and we are happy to share details about it!

In this release the team made huge changes in animations of monsters and spells during battle. Such improvements relate to walking animations, shooting, spells not overlapping units and more. These changes fix animation issues present even in the original game and make the gameplay even more pleasant and smooth.


This release brings improvements for performance as the team speeded up multiple places including Adventure Map rendering, animations in battle and various windows. This might not be noticeable by most of users but significant for those playing on portable devices by reducing the amount of energy needed to run the game.
Regarding the portable devices: Android release got a huge boost! We added a special application called "fh2 toolset". The application will run for players who are installing the APK for the first time. The app helps with installation of the game. It also contains save file manager if you want to delete certain saves from your device.


Based on demand we implemented scaled resolutions support. Now you can choose resolutions which have an integer scaling factor applied to the original resolution. This helps to scale up the game but maintain the resolution in an acceptable way, especially in windowed mode.


Moreover, we made a huge ground work towards the future Editor and new map format. This is not visible by players as the whole work was internal in relation to source code but essential for the future changes. Besides this we updated multiple translations, reworked fonts for buttons and fixed numerous issues with logic on Adventure Map and in battles.

Thank you so much everyone and we hope that you enjoy the improved fheroes2!

You could also support the project development on Patreon.

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Zaio-Baio
Zaio-Baio


Promising
Famous Hero
posted February 19, 2023 12:49 AM

Great news, is the game available in google play store ?

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sirDranik
sirDranik


Adventuring Hero
posted February 19, 2023 09:57 AM

Zaio-Baio said:
Great news, is the game available in google play store ?


Not yet. For playing on Android devices you should download .apk file.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted March 01, 2023 06:29 PM

Hi! This is a great addition to the game! Thank you for your hard work!

I ran into some trouble though. I installed the Gold Edition from GoG and when I play the Price of Loyalty campaigns, there are no introduction videos. Is there a link where I can download them? It's a shame to play the campaigns without videos. Thanks!
____________
Not idly do the leaves of Lorien fall.

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sirDranik
sirDranik


Adventuring Hero
posted March 02, 2023 09:13 PM

Hero_Of_Light said:
Hi! This is a great addition to the game! Thank you for your hard work!

I ran into some trouble though. I installed the Gold Edition from GoG and when I play the Price of Loyalty campaigns, there are no introduction videos. Is there a link where I can download them? It's a shame to play the campaigns without videos. Thanks!


Hello. Unfortunately current GOG version has video (.smk) files stored on emulated image. You need to extract ANIM folder and place it into fheroes2 folder. You can use script from fheroes2 folder or extract the folder manually (depending on your OS).
You can also download Win version from GOG, which is available as alternative. You can copy ANIM folder out of Win version without any additional steps.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted March 03, 2023 12:31 AM

How do I extract them on windows? Are they in the setup_homm_2_gold.exe file? Isn't there a download link available so it will be easier?

____________
Not idly do the leaves of Lorien fall.

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sirDranik
sirDranik


Adventuring Hero
posted March 05, 2023 01:20 PM

Hero_Of_Light said:
How do I extract them on windows? Are they in the setup_homm_2_gold.exe file? Isn't there a download link available so it will be easier?



Anim folder contains original game video files. Distributing of these files is prohibited.
Fheroes2 is a separate application, which requires you to own the original data (music, art, videos).
GOG version runs through an emulated DOS and which has videofiles stored in a separate file. That's how it's working nowadays, since the original game cannot run correctly on modern windows.
To extract files on windows fheroes2 package includes an extraction script inside. The script copies Anim folder into proper place or you can manually copy needed files from the GOG version of the game (by extracting the files from GOG image).

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beatmopzz
beatmopzz

Tavern Dweller
posted March 13, 2023 01:35 PM - penalty applied by Galaad on 13 Mar 2023.
Edited by beatmopzz at 13:36, 13 Mar 2023.

Hi! This is a great addition to the game! Thank you for your hard work!

https://get-vidmateapp.com/home/

https://get-mobdroapk.com

____________

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sirDranik
sirDranik


Adventuring Hero
posted March 14, 2023 12:03 PM

Dear supporters of fheroes2 project!

We are very excited to announce 1.0.2 version of the project!

This release is full of interesting changes and improvements. So, let's get started.
The team always spends time improving the performance of the engine and in this release we again improved the Adventure Map rendering. It might not be visible for many players but if you use a mobile device to play the game then smaller energy consumption is very welcome.

With a great help of an artist, we fixed the original look of Captain's Quarters building in Sorceress town as well as changed multiple icons for options to give each option a unique and logically correct image.



Speaking of improvements AI heroes now know how to use Town Portal and Town Gate spells. This makes AI the same advantages as human players. Moreover, the overall AI task logic decision on the Adventure Map was reworked, leading to better strategic decisions.

This release also brings multiple fixes for spell logic in battles, fixes for special cases of monster movement and additionally we corrected all sounds being used for objects on the Adventure Map.

In the past it was impossible to know the in-game date from a save file unless you load it. Having tens or even hundreds of save files might lead to difficult navigation among them. From now on you can right click on a save file to see the date without even loading the file.


Android players had no way to type anything within the game as most of mobile phones do not have a physical keyboard for this. To overcome this disadvantage, we introduced a virtual in-game keyboard which will popup if you click on text edit area.


Beside all these changes the team fixed over 60 bugs and updated multiple translations for the game.
Note that old save files before 1.0 version are not supported anymore.

Thank you so much for your support and we hope that you enjoy the game even more!

You could also support the project development on Patreon.

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Brevan
Brevan

Tavern Dweller
posted March 17, 2023 04:29 PM
Edited by Brevan at 03:12, 19 Mar 2023.

2 Things with v1.0.2 Win10 x64 install with resources taken from Demo.:

1) I noticed the cheat codes (e.g. 5 Black Dragons, Reveal Map, etc) don't work, is that intended?  I've tried typing them in with both the num-pad keys and regular number keys.

2) I noticed a map pathing bug when clicking monsters to attack them.  The path selected was not the shortest possible.  In the picture, my hero could have walked along the open road for 3 steps, but the path auto-selected would have taken 2 turns and gone around a mountain.  This hero has Expert Logistics and Path Finding.


That aside, in the first post of this thread ("Edit 14.03.2023"), it looks like a bad link for the download of 1.0.2 (the link is to this thread rather than git (like all the other version-download links))

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sirDranik
sirDranik


Adventuring Hero
posted March 19, 2023 01:46 PM
Edited by sirDranik at 13:47, 19 Mar 2023.

Brevan said:
2 Things with v1.0.2 Win10 x64 install with resources taken from Demo.:

1) I noticed the cheat codes (e.g. 5 Black Dragons, Reveal Map, etc) don't work, is that intended?  I've tried typing them in with both the num-pad keys and regular number keys.


Cheat codes are not implemented into the fheroes2 engine yet.

Brevan said:

2) I noticed a map pathing bug when clicking monsters to attack them.  The path selected was not the shortest possible.  In the picture, my hero could have walked along the open road for 3 steps, but the path auto-selected would have taken 2 turns and gone around a mountain.  This hero has Expert Logistics and Path Finding.


We're aware of this problem. That's because neutral creatures on that road make tile unreachable while being guarded. Just try to target the tile nearby to that creatures. After you defeat them, you'll be able to pass.

Brevan said:

That aside, in the first post of this thread ("Edit 14.03.2023"), it looks like a bad link for the download of 1.0.2 (the link is to this thread rather than git (like all the other version-download links))


Oh thanks! Just forgot to paste link there.

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sirDranik
sirDranik


Adventuring Hero
posted April 13, 2023 12:10 PM

Dear supporters of fheroes2 and players of Heroes of Might and Magic 2!

A month has passed and it is time to bring an updated version of fheroes2 project - 1.0.3. This release contains many hidden to players changes which will greatly impact the project in the future so let's get started.

In this release AI has become even more smarter: the team improved the logic for fog discovery (the original game's AI knew the whole map since the beginning), fixed the behavior of using Dimension Door spell and enhanced formulas to evaluate object priorities on Adventure Map. In the near future we are going to make even more in-depth changes to make AI truly an opponent to play against.

Adventure Map rendering had several small rendering issues which have been fixed for this release. Small imperfect details always affect an overall game look so not having them is important. However, besides this the team speeded up the rendering on Adventure Map as well which means that less processing power and less battery are required to play the game!

We also added a special button for several dialogs in the game to open recently introduced Virtual Keyboard dialog. This dialog is present for all touch screen devices by default if you touch on edit text area but some devices running Windows were not identified to be eligible for this feature. From now all platforms support Virtual Keyboard dialog.



The list of hidden changes consists of code preparations for the upcoming future in-game Editor. That's right, the Editor is going to be within the game itself, not as a separate application. Such integration will allow not only to create maps on any supported platform but instantly test them.

As the most important preparation made in this release is to bring the engine to Google Play Store. We did all necessary procedures for this and we are waiting for a review approval to be able to publish the application in the store. We are expecting to be done within the next few days and once it is done we would be happy to inform you about this.


Besides the highlighted changes the team made multiple fixes in logic during battles such as Mirror Image or Teleport spells behavior, updated multiple translations and also added Vietnamese and Slovak languages.

We hope that you would enjoy this release and thank you so much for your valuable support of the project!

You could also support the project development on Patreon.

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sirDranik
sirDranik


Adventuring Hero
posted May 14, 2023 11:39 AM

Dear supporters of the fheroes2 project and players of Heroes of Might and Magic 2!

Today we are introducing an updated version of the fheroes2 project - 1.0.4. This release as usual has plenty of changes which we would like to share with you.

In this release the AI has powered up. The AI is now more picky about resource collection on the Adventure Map and this will depend on ths kingdom's needs. AI heroes got their logic upgraded regarding several objects on the Adventure Map. Besides this, the AI heroes will tend to avoid unnecessary jumps back and forth using Dimension Door, and also heroes are smarter in terms of unblocking paths for other heroes.

This release adds important changes for game resolutions. Widescreen resolutions are available so many players, especially on Android, will have a better experience playing the game. Moreover, the team expanded the logic for scaled resolutions.



We added missing post-victory special effects as well as map ratings shown to players. This feature from the original game was missing until now. On top of this, we expanded map rating information so it is even better than in the original game.


The team fixed multiple issues with rendering and timings during battles. Now monsters do not freeze while certain spells are being applied and also no more small lags for certain actions. Moreover, we fixed several logical issues during battles such as castle towers not shooting if castle monsters are unable to move.

This release adds Polish and Russian languages support for the in-game virtual keyboard. This feature allows players not only to enter victory player name, but it also helps with completing some maps which require visiting the Sphinx object on the Adventure Map. This will be expanded to support more languages.


This release contains over fixed 40 bugs and many updates to translations to give the best experience to more players.

Thank you so much for your awesome support and we hope you will enjoy fheroes2!

You could also support the project development on Patreon.

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Wind_Falcon
Wind_Falcon


Adventuring Hero
posted July 23, 2023 11:13 PM

So now that the mod is past version 1.0, any ETA on adding optional tweaks like player adjustable setting for choosing number of recruitable heroes?

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sirDranik
sirDranik


Adventuring Hero
posted August 05, 2023 01:03 PM

Wind_Falcon said:
So now that the mod is past version 1.0, any ETA on adding optional tweaks like player adjustable setting for choosing number of recruitable heroes?


Hi!
Currently fheroes2 team is working on more important things, like map editor or improving AI. For now the team has no powers to implement some balance-modifying features. Working on modding features is planned on later period of development. You can check the project roadmap page for some additional info.
However, this doesn't mean this features couldn't be added in the nearest time. The fheroes2 game engine (which is definitely not a mod) - is an open source project, so new contributors could try to implement any feature even tomorrow and the team will approve it (if it is made with a proper quality of course).

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sirDranik
sirDranik


Adventuring Hero
posted August 17, 2023 01:47 PM

Dear supporters of fheroes2 project!

A few updates have been released since 1.0.4.

First comes a new version of fheroes2 project - 1.0.5!
As usual the team made many changes since the last release and we are excited to share details with you.

Let's start from the Editor relates changes. The team made internal source code restructure to allow to add new artifacts to the game. This change is invisible to players but essential to move forward with the Editor. Additionally, the team has started creating the Editor's UI. There are many changes to be done but we are moving forward. As highlighted earlier the Editor is going to be a part of the same application.


We reduced CPU usage for rendering and sound playback during battles. This helps with performance on low-end devices and also prolongs battery life on portable devices.

The team made significant changes for many UI elements in the game. For example, we added a blinking cursor for text input positioning, added missing shadows for Virtual Keyboard buttons, expanded Evil interface for windows which do not have this feature in the original game and many more. These are tiny changes which in general make the game experience even better.


AI in this release got a huge boost in logic. We fixed multiple issues related to creature upgrades and hiring for AI heroes, make AI heroes to visit castles in advance (just before the first day of week), fixed cases when AI heroes did not meet each other in the middle of a turn and also enhanced logic for heroes to defend castles and attack enemy's castles.

Besides these changes the team updated translations for many languages, fixed issues with several Android devices and fixed more than 30 bugs since 1.0.4 release.


1.0.6 of the fheroes2 engine comes with many changes done by the team!

This release brings an updated version of the Adventure Map AI. AI heroes are more accurate in terms of analyzing threats for castles and defending them, they don't visit useless objects and have better estimation of a possible battle outcome when attacking enemies.

However, since the AI has been significantly improved in the last months such changes affect campaign gameplay making it very hard for some players to complete. Therefore, the team added an option to lower the campaign difficulty during playthrough. But remember that changing the difficulty affects the final score of the campaign.


In this release the team polished several tiny issues with original images, sped up loading the game's resources and also improved rendering speed which subsequently reduced CPU usage, leading to lower battery usage on portable devices.

Speaking of UI, the team continues to work on the new Editor. It is still in progress, but we are happy to share more in the future. In the upcoming months, the main focus of the team will be the Editor to bring it to a functional state and make it open for all players.


Besides fixing more than 20 bugs from the last release the team updated several language translations and expanded the list of UI elements available for translation.


The last month of work has passed and here's the newest version of fheroes2 engine - 1.0.7! As usual, we are going to cover the most interesting changes in this release.

First of all, the AI got a huge boost in this update. Now AI heroes know how to use Summon Boat spell.
The team fixed multiple places with pathfinding logic, decisions during battles and also estimation of threats from enemy heroes and castles. AI heroes are going to be more practical towards their castles and when to attack enemy castles.


The team is expanding the translation functionality of the engine, allowing more and more UI elements to be translatable. This is not trivial as the engine needs to generate these UI elements from scratch for all languages. Fortunately, we can make it happen.
Speaking of UI changes we also fixed the rendering of many windows. For instance, Battle Only dialog has properly rendered item lists where you can even right-click on items.


Since touchscreen device owners, in particular Android devices, are limited to device capabilities the team expanded Android Toolset application to export and import save files. This helps players to transfer files between multiple devices.


The work on the Editor continues and in the past month we added UI elements for different Brush types and now it is possible to draw terrains. As of now, the Editor is only for developers as it is not ready to be used but we are happily sharing news about the progress.


This release also brings a lot of translation updates, and tweaks in animation in battles and more than 40 bugs have been fixed since the last release.

Thank you so much for your support of the project and also big thanks for everyone making this happen!

You could also support the project development on Patreon.

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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted August 17, 2023 11:48 PM

I haven't updated in a while, I've got a couple questions for you!

What happened to the experimental menu options?

Also it seems that saves aren't backwards compatible?

What's the preferred method to update to a new version of fHeroes?

And finally, Are the brown bars at the side of the screen supposed to be there?

Thanks in advanced, I'm aware I'm asking a bunch of questions at once

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sirDranik
sirDranik


Adventuring Hero
posted August 18, 2023 11:59 AM

Hi, @LordCameron!

LordCameron said:
What happened to the experimental menu options?


Some of options we integrated into the game as default behaviour, some of them were placed into the game options menu, some of them were removed because they were poorly implemented, had unexpected influence on the game balance and overall bring questionable features.

LordCameron said:
Also it seems that saves aren't backwards compatible?


On 1.0 release we had to stop supporting old save files due to significant changes in the engine code.

LordCameron said:
What's the preferred method to update to a new version of fHeroes?


I don't know, how old is the version you've previously installed. I recommend making a clear installation of fheroes2 engine and then copy the needed files into fheroes2 folder.

LordCameron said:
And finally, Are the brown bars at the side of the screen supposed to be there?


Are you talking about scroll bars? It's an improvement we've made a couple years ago, which makes the size of scroll bar adjusted depending on the list size.

LordCameron said:
Thanks in advanced, I'm aware I'm asking a bunch of questions at once


It's OK. You're welcome to ask as many questions, as you wish.

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