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Heroes Community > Library of Enlightenment > Thread: Designing a Hero who Can't Cast Spells
Thread: Designing a Hero who Can't Cast Spells
LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted January 28, 2024 10:08 PM

Designing a Hero who Can't Cast Spells

Playing the Yog campaign got me thinking, how would you design a hero speciality for a hero who couldn't cast spells. Also interested in a hero who can't learn wisdom, or has wisdom limited to Basic or Advanced.

Part of what inspired the thought is the ubiquity of wisdom, slow, blind, and haste, and how even with the Angelic Alliance Yog struggles to keep pace with his foes.

It is a shame that there is almost never a choice between wisdom and something else.

Some thoughts:
Which faction would they be part of (Barbarian obviously, but it could be cool to think of others)?

What is their speciality?

Could they ever be a main or only support/secondary?

Bonus: How would/could you redesign wisdom/schools of magic so that players wouldn't pick them every time?

Here's some of my ideas (none of these heroes can cast spells):

Speciality is that skills are twice as effective, both Primary and Secondary Skills

Speciality is that all units this hero loses are sent back into their town dwellings to be rehired. (super first aid)
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What are Homm Songs based on?

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yogi
yogi


Promising
Famous Hero
of picnics
posted January 28, 2024 10:29 PM
Edited by yogi at 22:30, 28 Jan 2024.

LordCameron said:
Playing the Yog campaign got me thinking, how would you design a hero speciality for a hero who couldn't cast spells. Also interested in a hero who can't learn wisdom, or has wisdom limited to Basic or Advanced.

Some thoughts:
Which faction would they be part of (Barbarian obviously, but it could be cool to think of others)?

barbarian, knight

LordCameron said:
What is their speciality?

barbarian: 2x xp
knight: 2x creature growth in town garrisoned in

LordCameron said:
Bonus: How would/could you redesign wisdom/schools of magic so that players wouldn't pick them every time?

better balance of other skills.

these are all actually features of a game im working on, other devs or modders please dont plagiarize ty.

____________
yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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HeymlicH
HeymlicH


Famous Hero
posted January 29, 2024 06:12 AM
Edited by HeymlicH at 06:12, 29 Jan 2024.

Make him like Mullich. The main disadvantage will be the inability to cast mass haste/slow. The increased combat speed counters this to some extent.

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baronus
baronus


Legendary Hero
posted January 29, 2024 09:57 AM

Yes it must be something like H4. Nobility Tactits Fight or Scouting...

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Kerebron
Kerebron

Tavern Dweller
The Beholder
posted January 30, 2024 01:24 PM

Version 1
Ability to learn 4th level (Master) of battle skills - Offense (+50%), Archery (+80%), Armorer (+30%) and Tactics (two more hexes). Master Tactics means that it will always be used, even against Expert tactician.

Version 2
New skill - Army Training
Basic - all units always retaliate in melee, ignoring "no retaliation" ability of an attacker
Advanced - all ranged units can retaliate with their ranged attack and they lose their melee penalty
Expert - all melee units get First Strike ability, i.e. they "retaliate" with 25-50% of their force, before being struck

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 30, 2024 01:53 PM

baronus said:
Yes it must be something like H4. Nobility Tactits Fight or Scouting...


Yes H4 kept apart OP.. Why not Spell power as H3 Armageddon? Might would be needed damage power.. Ok I'm very satisfied H4.. H4E doesn't understand than created in a second I meant they got H4, and they immediately made H4E..
____________
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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted January 30, 2024 04:04 PM

Kerebron said:
Version 1

Version 2
New skill - Army Training
Basic - all units always retaliate in melee, ignoring "no retaliation" ability of an attacker
Advanced - all ranged units can retaliate with their ranged attack and they lose their melee penalty
Expert - all melee units get First Strike ability, i.e. they "retaliate" with 25-50% of their force, before being struck


Horrifying. Every time I saw a hero I knew had that ability it would be like facing someone I knew had Armageddon or expert earth magic.
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What are Homm Songs based on?

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Kerebron
Kerebron

Tavern Dweller
The Beholder
posted January 31, 2024 04:18 AM

LordCameron said:
Horrifying. Every time I saw a hero I knew had that ability it would be like facing someone I knew had Armageddon or expert earth magic.

Well, that's the point, isn't it?
Might instead of Magic - if you're not allowed to cast any spells, your troops have to be killing machines on their own.

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HeymlicH
HeymlicH


Famous Hero
posted January 31, 2024 09:05 AM

Somehow ... I think the best would be, to give him a secondary skill that allows him to cast spells

Seriously, I think it's a bad idea to begin with.

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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted February 01, 2024 01:38 AM

Got another one:
The hero starts with Leadership and Luck. Both can go to +6 and have double proc chance.
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What are Homm Songs based on?

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thecastrated
thecastrated


Famous Hero
posted February 03, 2024 04:10 AM

Not horrifying. In MP I will just cast mass slow, mass haste, run around and implode him to death. How you counter?

LordCameron said:
Kerebron said:
Version 1

Version 2
New skill - Army Training
Basic - all units always retaliate in melee, ignoring "no retaliation" ability of an attacker
Advanced - all ranged units can retaliate with their ranged attack and they lose their melee penalty
Expert - all melee units get First Strike ability, i.e. they "retaliate" with 25-50% of their force, before being struck


Horrifying. Every time I saw a hero I knew had that ability it would be like facing someone I knew had Armageddon or expert earth magic.

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Kerebron
Kerebron

Tavern Dweller
The Beholder
posted February 03, 2024 11:07 AM

thecastrated said:
How you counter?

Orb of Inhibition or even Recanter's Cloak will do, depending on a situation. Thank you.

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thecastrated
thecastrated


Famous Hero
posted February 03, 2024 04:44 PM

Kerebron said:
thecastrated said:
How you counter?

Orb of Inhibition or even Recanter's Cloak will do, depending on a situation. Thank you.


With recanters  you still lose. I can run and all units attack one stack after slow and haste while lightning the archers

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HeymlicH
HeymlicH


Famous Hero
posted February 03, 2024 07:47 PM

thecastrated said:
I can run and all units attack one stack after slow and haste while lightning the archers


Titans. Dragons. Devils. Archangels. Many others.

Who said I have to attack you with a legion of zombies.

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Thecastrated
Thecastrated


Famous Hero
posted February 03, 2024 11:04 PM

What? Okay if you have AA or DRagons or Arch Dev are you going to attack me with them? The next step is I cast slow then next round blind. Then just focus on running and blind all. After this I just move all units far away from the one to lightning. Kill off one by one via lightning. Of course in this game I am surely having intelligence and sorcery. So IF you are able to get recanters you still lose.

Gold and black is a problem perhaps but only these two and if I have no orb of vulnerability. Still an even game only for these two. I need to just kept running

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HeymlicH
HeymlicH


Famous Hero
posted February 04, 2024 07:32 AM

I see. It is your win, no matter what we try. I give up

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thecastrated
thecastrated


Famous Hero
posted February 04, 2024 12:30 PM

No I am not trying to win the argument. You see I concede you have good match for two dragons and phoenix. But for retaliation, all I have to do is defend or tank attacks from the fastest 3 creatures?

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