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Heroes Community > Library of Enlightenment > Thread: Worst Creatures of every town.......
Thread: Worst Creatures of every town....... This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Trogdor
Trogdor


Legendary Hero
Words in a custom title
posted February 25, 2006 06:24 AM

Castle: Royal Griifins (too fragile).
Rampart: War Unicorns (underpowered for a level 6 creature).
Tower: Gargoyle (too fragile).
Stronghold: Wolf Raiders (terribly weak in combat).
Fortress: Serpent Flies (not enough attack strength).
Conflux: Sprites (a classic case of cheap equals nasty).
Inferno: Efreet (short battle life).
Necropolis: Walking Dead (just plain useless).
Dungeon: Manticore (underpowered for a level 6 creatures).
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greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted February 25, 2006 03:05 PM

Rampart: dwarves
Tower: genies
Inferno: imps, magogs
Necropolis: zombies
Dungeon: manticores
Stronghold: cyclopses
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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted March 17, 2006 06:47 PM

If you mean the most inefficient creatures of every town (and not weakest judging by stats) this is my rating:

Castle: Archer (ranged but very weak, compare it to pikeman which is 1 level below)

Tower: Gargoyle (has only one good trait, speed and is  only good for creating distracting manuevors)

Rampart: None

Inferno: Imps (just pathetic)

necropolis: Zombies (sturdy but way to slow, only good as cannon fodder)

Dungeon: manticore (if you send it first it will die, is weak if you compare it to the minotaur which is 1 level below)

Conflux: Earth Elementals (toooo slow, not sturdy enough for that speed)

Stronghold: Ogre (slow, has to low defence)

Fortress: Lizardman (not enough attack, ranged but almost useless)

And that's the way I see it

Neutral: Peasant (can anything be worse?)
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Tyraxor
Tyraxor


Adventuring Hero
Ruler of the burning Desert
posted March 16, 2008 10:16 PM

Castle: archers or monks

Rampart: Pegasi(silver pegasi)

Tower: Gremlins

Inferno: Imps

Necropolis: Skeleton dragon

Dungeon: Troglodytes

Stronghold: none of course

Fortress: Lizards(hydra's also aren't very strong)

Conflux: Sprites, they 've only got one advantage: in battle, all enemies are attacking the sprites wich saves the rest of your army

Neutral: Peasants, also the worst in the whole game

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 16, 2008 10:59 PM
Edited by Fauch at 23:00, 16 Mar 2008.

there are some weird opinions here, I was surprised to read things such as thunderbirds, champions or archdevil are bad...

castle : probably the zealot, but they are so good that they needed a weak unit probably.

rempart : hum they are all pretty good. maybe the unicorn because it's one of my least favorite level 6, but that doesn't mean they are bad.

tower : there's nothing bad here too. the djinns are a bit weak.

inferno : imps are very bad, and demons are very average, the rest is good enough.

dungeon : everything is quite good. I find the harpy a bit weak (but nice abilities)

necropolis : probably zombies, you have so many skeletons that they die before them.

stronghold : orcs, they are really bad. and wolfs are potentially good but die extremly quickly (they are the main target of the AI it seems)

fortress : lizards. dragonflies are a bit weak but extremly annoying.

conflux : I don't like that town, but the worst maybe the earth elemental, for a defender they are far from being as good as a dendroid.

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hobowu
hobowu


Known Hero
posted March 17, 2008 06:07 AM
Edited by hobowu at 06:09, 17 Mar 2008.

Castle: Monk.  Expensive, weak. I usually leave them in my castle for defending purposes.

Rampart: Gold Dragons. The other units in this faction have good uses, compared to this dragon (rampart has a dodgy lv 7 unit )

Tower: Gargoyle. Of limited use. Only useful in beginning to split into stacks to place in front of your MGs.

Dungeon: Manticore. Low hp, weak.

Inferno: Magogs. BBQ my own troops! no thanks :S

Necropolis: wraiths. They don't shine in any particular area. Except wraith-bombing. Zombies are really good units to place in front of holes in the wall.

Stronghold: Orc Chieftains. Disappointing. They hold 2 axes, where's the double shoot?

Fortress: Lizardmen. Low everything... although 7 of these, 30 gnolls, and a serpent fly could let you take down hydra pond week 1 ^_^

Conflux: Magma/Energy elemental. Both these units are honestly terrible for their levels. Energy elementals may be useful for heroes that are going for arma. Magma eles are useful in chain lightning situations. Even sprites are better. High speed, no retal, and works well with luna.

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Tyraxor
Tyraxor


Adventuring Hero
Ruler of the burning Desert
posted March 18, 2008 09:32 AM

You've got a point there Hobowu,
The Orc Chieftains hold two axes but only trow one...
Why do you give somebody two axes if he only trows one!
Totally agree with you

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 18, 2008 10:38 AM

Calling sprites the worst creatures of Conflux town is one of the funiest things I have heard the last years. I would call them the strongest creatures besides phoenixes...

And hydra is bad too?....hmmm.....seems like someone hasn't explored the real strength of many units...
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 18, 2008 10:41 AM

Quote:
Fortress: Lizardmen. Low everything... although 7 of these, 30 gnolls, and a serpent fly could let you take down hydra pond week 1 ^_^.
And a lightning bolt which deals 150 damage? Or an ammocart and spirit of oppression? Otherwise you will be dead meat..
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Better judged by 12 than carried by 6.

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hobowu
hobowu


Known Hero
posted March 18, 2008 11:03 AM
Edited by hobowu at 11:04, 18 Mar 2008.

no ammo cart. no lightning bolt.
hydra ponds often have this rift in the middle which is parallel to the top and bottom of your screen, with a 3 hex gap at your side.
split gnolls into one power stack and rest stacks of one.
use serpent fly to lure.
7 lizardmen will get enough shots in to kill hydras. =)

cheap tactic using terrain! =)

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 18, 2008 11:09 AM

Let's see

Castle - archer/royal griffin
Rampart - dwarf/silver pegasi
Tower - gremlin/obsidian
Necropolis - walking dead/wraith
Inferno - gogs/magogs
Dungeon - harpy/scorpicore
Stronghold - orc/orc chieftain
Fortress - lizardmen/warrior
Conflux - earth/energy
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Sargeras
Sargeras


Known Hero
the Fallen
posted March 18, 2008 12:40 PM

IMO

Conflux - magma elemental (s#%*!)
Fortress - wyvern monarch (pathetic 6th lvl, poison is crap)
Stronghold - orc chieftain (slow, usefull only in very large numbers)
Dungeon - scorpicores (too weak 6th lvl, crappy damage, ok special)
Necropolis - zombie (heh... good for damage soaking only)
Inferno - familiar (only good for sacrifice)

Tower - all units are (maybe master genies can be slightly more durable) my personal fav
Rampart - all units are great (maybe battle dwarf is worst, don't know)
Castle - all units are ok (maybe marksman is little weak + low def)




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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 18, 2008 03:33 PM

Quote:
no ammo cart. no lightning bolt.
hydra ponds often have this rift in the middle which is parallel to the top and bottom of your screen, with a 3 hex gap at your side.
split gnolls into one power stack and rest stacks of one.
use serpent fly to lure.
7 lizardmen will get enough shots in to kill hydras. =)

cheap tactic using terrain! =)
I would love to see some pics of this fight

Just some (a bit easy calculated) theory:
Lizards: 12 (!!) shots, 2-3 damage, attack 5, defense 6
Hydras: 175 hp, 25-45 damage, attack 16, defense 18

7 lizards : 14-21 damage
broken arrow -50% (but let's say we leave that out..)
attack/defense penalty vs hydras = 12 (*2.5%) = 30% reduction
--> instead of 14-21 damage, they will now deal around 10-15 damage.

We assume you do not have archery (can't count on that all the time), and your hero (probably a beastmaster) has zero attack, because the army u mention is typical day 1 - day 4 army, if no wyverns...
This means, your lizards will deal around 13 damage each shot with full arrow.
12 shots = 156 damage

So all your shots won't even kill ONE hydra.
And now you tell me u kill 2 hydras with full hitpoints + 1 with around 20 hitpoints left with only 30 gnolls, 7 melee lizards and 1 fly?

Chapeau!
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted March 18, 2008 08:45 PM
Edited by yasmiel at 20:48, 18 Mar 2008.

Quote:
You've got a point there Hobowu,
The Orc Chieftains hold two axes but only trow one...
Why do you give somebody two axes if he only trows one!
Totally agree with you


Orc Chieftains DO throw two axes. They just do the same damage as the one axe of unupgraded orc
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 19, 2008 09:02 AM

Maybe he meant lizardmen warriors?
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devangle1984
devangle1984


Known Hero
I am the Dark Vader
posted March 19, 2008 09:22 AM

lizardmen don't hold axes(not even a single one)

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 19, 2008 09:25 AM

That was to angelitos last post.
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champion
champion

Tavern Dweller
posted March 19, 2008 01:35 PM

Worst unit of each town (at their level):

Castle - Monk
Necropolis - Wight
Rampart - Pegazus
Dungeon - Manticore
Fortress - Wyvern
Stronghold - Cyclops
Tower - Magi
Conflux - Fire elemental

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champion
champion

Tavern Dweller
posted March 19, 2008 01:37 PM

Quote:
Worst unit of each town (at their level):

Castle - Monk
Necropolis - Wight
Rampart - Pegazus
Dungeon - Manticore
Fortress - Wyvern
Stronghold - Cyclops
Tower - Magi
Conflux - Fire elemental


+ Inferno - whole is bad....okay imp then

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 19, 2008 02:01 PM

Quote:

Stronghold - Cyclops


seriously? they are quite decent and very durable for a shooter, and they have a good initiative.

Quote:
Tower - Magi

you must be kidding, mages are very good (ok, they are expensive too if I remember well)

Quote:
+ Inferno - whole is bad....okay imp then

lol, archdevils + efreets + cerberus are good. pit lords and magogs may be hard to use but they aren't bad either.


Quote:

Fortress - wyvern monarch (pathetic 6th lvl, poison is crap)


poison lowers maximal HPs by 10% each turn during 3 turns. I don't remember how low it can go, but at least 50%. of course you need quite a lots of luck to get the poison working when you need it but the effect seems good.

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