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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 407 pages long: 1 50 100 150 200 250 300 350 ... 387 388 389 390 391 ... 400 407 · «PREV / NEXT»
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 31, 2021 02:15 PM
Edited by fred79 at 16:50, 31 Mar 2021.

RerryR said:
Iam not an expert in these UN:C things, from what I can say they usually do not change. I myself never had such a case. In your old setup, do you use Typhon or Amethyst to add creatures? because then things might be different.
If these two little changes hacks are the only thing that prevents you from switching to the new ERA then I would just finds ways to work around it.
a) there are also other ways to archive the same result without UN:C
b) ask in the Russian forum for help. If you are very specific what you need, chances are somebody can help you
c) Just use Typhon editor you make new creatures, there everything is customizable


i don't use typhon or amethyst, no. when i first perused them way back, i wanted to use them but i was seeing a lot of problems popping up in the community regarding them. since then i've just been replacing creatures and altering their abilities and stats through erm and text files. all my scripts are just fine, despite two not working on hard-coded creatures. i've never had any issue with blank stacks inexplicably spawning on creature weeks and crashing the game before, ever in all my years of playing heroes. this is the first time something like this happened.

just prior, i deleted script 63(wog's passable terrain script) in the scripts folder, and any references to it in scripts 1 and 2, to fix the repeating crash i was having with it(which again, was new and seemingly out of nowhere. it's only upon testing one of my campaign maps that the issue popped up; and the scripts i use for it doesn't crash on a script test map i have been using since i started scripting years ago). on the surface, it doesn't look like there are any dependencies, but there might be hardcoded dependencies i wouldn't know about unless i was more versed in coding.

or maybe it is an object compatibility issue, as i use a lot of objects and swap def images for what i need in my maps. i don't think so, though.


is typhon all ironed out, issue-wise? does it only work with era 3?



edit: another day, another new crash. looks like i'm going to have to give era 3 a go before i go thermonuclear.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted April 09, 2021 08:10 AM

Can someone help me understand what WOG script 79 from igrik does?

ZVSE
*  Автор: [igrik]
!?PI;  !!FU87000:P0;
!?GM0; !!FU87000:P1;
; ------------------------------------------------------------------------------
**  Скрипт убирает все WoG способности, получаемые войсками при накоплении опыта
**  (за исключением основных бонусов: атаки, защиты, урона, скорость, жизни)
!?PI;
!!UN:P887/?y1;
!!FU&y1<>1:E;
!!UN:J11/1;
!!VRy2:S0;
[:LoopNoWoGAbillity]
!!EAy2:B6/0/////////////;
!!EAy2:B7/0/////////////;
!!EAy2:B8/0/////////////;
!!EAy2:B9/0/////////////;
!!EAy2:B10/0/////////////;
!!EAy2:B11/0/////////////;
!!EAy2:B12/0/////////////;
!!EAy2:B13/0/////////////;
!!EAy2:B14/0/////////////;
!!EAy2:B15/0/////////////;
!!EAy2:B16/0/////////////;
!!EAy2:B17/0/////////////;
!!EAy2:B18/0/////////////;
!!EAy2:B19/0/////////////;
!!VRy2:+1;
!!SN&y2<197:G[LoopNoWoGAbillity];
!!FU:E;
; ------------------------------------------------------------------------------
** открыть окно встречи героев в городе по ЛКМ + Alt
!?CM1;                              [клик в городе]
!!CM:F?y6 S?y7 I?y5;;                   [получаем парамерты клика]
!!FU|y7<>12/y6<>32:E;                   [нажата ЛКМ + Alt]
!!if|y5=123/y5=125:;                    [место клика]
 !!CA-1:H0/?y1 H1/?y2;                [получить номера героев]
 !!if&y1>-1/y2>-1:;                   [только если есть оба героя]
   !!UN:C6918840/4/?y10;              [получить AdvManager]
   !!SN:E7411341/1/y1;  !!VRy11:Sv1;  [структура первого героя]
   !!SN:E7411341/1/y2;  !!VRy12:Sv1;  [структура второго героя]
   !!SN:E4859312/3/y11/y12;           [грамотность между героями]
   !!SN:E4893280/2/y10/y11/y12;       [открыть окно встречи]
 !!en:;
!!en:;
; ------------------------------------------------------------------------------
** Вкл/откл. быструю битву по клавише "Q" на карте приключений
!?FU77003;                              [нажатие клавиши]
!!SN:X?y1;                              [y1 — код клавиши]
!!FU&y1<>81:E;                          [выйти, если код не 81 (клавиша "Q")]
!!SN:L^Era.dll^/?y2;                    [получили описатель библиотеки Эры в y2]
!!SN:Ay2/^GetGameState^/?y3;            [y3 — адрес функции GetGameState]
!!SN:Ey3/1/?y4;                         [y4 — ID родительского диалога, y5 — текущего]
!!if&y5=4205280:;                       [если это не карта приключений]
!!UN:C6916044/4/?y1;                  [проверить параметр быстрой битвы 0xC006987CC]
!!VRy1:*-1 +1;                        [вкл/выкл.]
!!UN:C6916044/4/y1;                   [установить параметр быстрой битвы 0xC006987CC]
!!IF&y1<>0:L^%Z187000^;               [показать описание ВКЛ]
!!IF&y1=0:L^%Z187001^;                [показать описание ОТКЛ]
!!en:;
!!SN:L^HD_WOG.dll^/?y9;                 [проверить на HD]
!!if&y5=4662240/y9=0:;                  [если это экран битвы]
!!BA:E?y9;                            [проверить на МП битву]
!!if&y9=0:;
  !!IF:Q2^%Z187002?^;                 [спросить: закончить битву быстро?]
  !!if&2:;
    !!SN:W^YQBattle^/1;               [запоминалка вернуть ли параметр]
    !!UN:C6916044/4/1;                [установить быструю битву]
  !!en:;
!!en:;
!!en:;

!?BA53;
!!SN:W^YQBattle^/?y1;                   [прочитать параметр]
!!SN:W^YQBattle^/0;                     [обнулить переменную]
!!UN&y1=1:C6916044/4/0;                 [отключить быструю битву]
; ------------------------------------------------------------------------------
** автосохранение перед битвой
!?BA0&1000;
!!UN:P889/?y1;     !!FU&y1<>1:E;
!!OW:C?y2 Iy2/?y3; !!FU&y3<>0:E;
!!UN:C6919480/4/?y1;
!!SN:E4975456/2/y1/^BattleSave!^/1/0/1/0;
; ------------------------------------------------------------------------------
** Оковы Войны (в бою с нейтралами можно убежать с поля боя)
!?BG0; !!BG:A?y1; !!BA:H1/?y2;          [узнать героя защитника]
!!UN&y1=4/y2=-2:C4689325/1/2;           [подменить номер арта]
!?BA52;  !!UN:C4689325/1/125;           [вернуть номер арта]
;-------------------------------------------------------------------------------
** открытие окон героев в битве по ПКМ на дефе героев
!?CM4;
!!CM:F?y1 D?y2;
!!FU&y1<>512:E;
!!FU&y2<252|y3>253:E;
!!BA:H0/?y4 H1/?y5;
!!SN&y2=252:E5118576/3/y4/1/1/1;
!!SN&y2=253/y5>-1:E5118576/3/y5/1/1/1;
!!CM:R0;
;-------------------------------------------------------------------------------
** Быстрая тактическая расстановка
!?CM4;
!!SN:L^HD_WOG.dll^/?y1 L^HD_MCR.dll^/?y2;
!!BU:T?y3;
!!FU|y1<>0/y2<>0/y3<>1:E;
!!CM:F?y2 I?y3 D?y4;
!!FU|y3>10/y2<>0/y4<0/y4>186:E;
!!BU:Ey4/?y5;
!!FU&y5=-1:E;
!!BG:N?y6 Q?y7;
!!BMy5:I?y8 T?y9;
!!FU&y9>144/y9<150:E;
!!FU&y7<>y8|y6=y5:E;
!!VRy5&y7=1:-21;
!!CM:R0;
!!UN:C6919200/4/?y1;
!!SN:E4607760/2/y1/y8/y5;
;-------------------------------------------------------------------------------
; ПКМ описание кнопок Журнал и Рюкзак
!?CM2; !!CM:F?y1 I?y2;
!!CM&y1=512/y2=8000:R0; !!IF&y1=512/y2=8000:M0/4/^%Z187003^;
!!CM&y1=512/y2=128:R0;  !!IF&y1=512/y2=128:M0/4/^%Z187004^;
;-------------------------------------------------------------------------------
!?FU87000;
!!UN:P888/?y1;          Доступно максимум 3 героя (опционально)
!!UN&y1=1:C6129162/1/3 C4864993/1/3 C6116975/1/3 C4395921/1/3;
!!UN&y1<>1:C6129162/1/8 C4864993/1/8 C6116975/1/8 C4395921/1/8;

!!UN:P3/?y1;            Отключение рук командира (скрин в окне героя)
!!SN&y1=1:L^Era.dll^/?y1 Ay1/^RedirectFile^/?y2 Ey2/1/^heroscr4.pcx^/^heroscr3.pcx^;
;-------------------------------------------------------------------------------
; Сильное усиление ИИ по первичным навыкам
!?HL-1&-1000;
!!UN:J2/?y1;
!!HE-1:O?y2;
!!FU|y1<3/y2<0:E;
!!VRy2:S0 R3;
!!VRy1:-2;
!!HE-1&y2=0:Fdy1/d/d/d;
!!HE-1&y2=1:Fd/dy1/d/d;
!!HE-1&y2=2:Fd/d/dy1/d;
!!HE-1&y2=3:Fd/d/d/dy1;
** end

____________
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jkoenzuraida
jkoenzuraida

Tavern Dweller
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bloodshade21
bloodshade21

Tavern Dweller
posted May 05, 2021 07:27 PM

Hello guys!

I was wondering if there is a script that removes all the primary bonuses from the stack experience, and leaves only abilities. Also, is it possible to play with the stack experience enabled, but to make it so that creatures actually won't be getting any exp. I'm not very fond of this mechanic but would like to write scripts in order to give cool abilities to creatures

Thank you in advance!

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted May 05, 2021 07:37 PM

bloodshade21 said:
Hello guys!

I was wondering if there is a script that removes all the primary bonuses from the stack experience, and leaves only abilities. Also, is it possible to play with the stack experience enabled, but to make it so that creatures actually won't be getting any exp. I'm not very fond of this mechanic but would like to write scripts in order to give cool abilities to creatures

Thank you in advance!


Yes such things are possible but require extra script.
You can take a look in the ERA scripts mod, there's an option called Experience without abilities. It will give you a good starting point for your own script.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted June 15, 2021 02:23 PM

Hi!

I want to give AI bonuses on the event, but no human players. Hmm
____________
Fight MWMs - stand teach

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted June 15, 2021 07:05 PM

Ghost said:
Hi!

I want to give AI bonuses on the event, but no human players. Hmm


Use flag 1000

!?BA1&1000; Triggers for human only

!?BA1&-1000; Triggers for AI only

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted June 16, 2021 06:41 AM

No enough. I need a full scripts, but I changed mind, when if you've played Reunion. I make one Russian map and Reunion variation with my variation. It enoughed well. A very hard map! Later on I ask you again for a very impossible map. Thanks.
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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted June 16, 2021 07:25 AM

Ghost said:
No enough. I need a full scripts


???
with zero information I cannot give you full script.

there are also other ways to apply bonuses only to AI. Check OW:I receiver.

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Rasmus
Rasmus

Tavern Dweller
posted July 13, 2021 09:19 PM

Wogify not working

Hello, I'm having trouble getting wogify to work. I installed Era gaming build (newest version) on a fresh GOG heroes 3 install, I get every option during the game setup, nothing crashes and it even asks me if I want to wogify the map when I load into it, but after wogifying, nothing really happens.. I get mithril on the ground as the only change I can find, no new buildings, no new events or additions at all from what I can find. Not entirely sure how to make it work... Any help would greatly be appreciated.

Also I have tried running it without other mods installed and with other installed, but the same results.

lastly I would like to ask about the mod called Usain Bolt, which I remember worked when I played with Era 2 a couple of years ago, but now when I load into a game it states "multiplied by zero" and then some nonsense coding language errors. Any fixes for that / is it known that the mod doesn't work?
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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted July 13, 2021 10:15 PM

Iam not 100% certain but I think the maps are always wogified.
Best way to check would be to use the reveal map option and activate the replacement ob objects. You should see some of the new WoG objects/artifacts or whatever option you enabled.

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Rasmus
Rasmus

Tavern Dweller
posted July 17, 2021 12:41 AM

Thank you very much, I figured it out. Do you have any idea what's wrong with the Usain Bolt mod? I like to play very big maps, where having that mod helps close out the games before they get boring.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 17, 2021 01:14 AM

It had some old syntax. Delete it then install this one:

https://drive.google.com/file/d/12mu-owaBQ_mj1QW-5GFRJSA_OI_KK1VI/view?usp=sharing

Will not work on old saves I think.

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legenda123
legenda123

Tavern Dweller
posted July 29, 2021 02:04 AM

few ideas

hey guys, i am not sure if this is the right place to post this as i searched a bit but couldnt find any global homm3 ideas page...

So i am not sure if this has been brought up at all but i would like to see a couple things from further upgrades, no matter if its wog or hota or master of puppets or some other combo...

1. Tooltips - for new or changed skills spells or features or whatever else might be new or changed, it would be very sweet if there were some tooltips to help us understand all that is new. For example in master of puppets, i had to marry 2 heroes to understand what it does, it had 0 explanation on it before hand of what it would do (and its pricey as snow ... for skills that are locked, u have no idea what they do (the new ones...or old but tweaked) so cant even know if there is some change or not... etc etc..

2. I think it might be a good idea to finaly boost skills leveling to lvl 4 or 5, since we made so many third upgrades and item upgrades, seems fitting for skills to get an upgraded levels as well

3. Combo items to be parts of even bigger combo items, because why not make it fun for big and long maps

4. Unlocking the locked slots when a combo item is made, so we can still use the other slots for other combo or normal items... pisses me off alot that everything gets locked like since forever


That would be all for now that i could think of, thank you for reading this and sorry for wasting your time if that is what it was for you i play homm3 all my life basicaly and dont come on forums to write alot but i do search alot and keep track of things so i finaly decided to write a message about a few of the things that i would like to see but havent been able to so far...
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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted July 29, 2021 07:58 AM

Hi legenda

legenda123 said:
1. Tooltips - for new or changed skills spells or features or whatever else might be new or changed, it would be very sweet if there were some tooltips to help us understand all that is new.

For every mod maker, this is the supreme discipline. Transfering information about changes or new mechanics to new players so that they accept it, is not easy and requires good wording, tutorials and a lot of readmes.

legenda123 said:

2. I think it might be a good idea to finaly boost skills leveling to lvl 4 or 5, since we made so many third upgrades and item upgrades, seems fitting for skills to get an upgraded levels as well


The Advanced Classes Mod does exactly that. 4 and 5th skill level for every secondary skill.
http://heroescommunity.com/viewthread.php3?TID=45868


legenda123 said:

3. Combo items to be parts of even bigger combo items, because why not make it fun for big and long maps

Interesting idea, have not seen it so far.

legenda123 said:

4. Unlocking the locked slots when a combo item is made, so we can still use the other slots for other combo or normal items... pisses me off alot that everything gets locked like since forever

Such options exist. Look for "Single-Slot-Artifacts" options in ERA Scripts or search the plugin.

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legenda123
legenda123

Tavern Dweller
posted July 29, 2021 01:49 PM
Edited by legenda123 at 15:02, 29 Jul 2021.

thank you for the reply mate, i had no idea there was a single slot combo items option out there much appreciated. Would be nice if it was implemented in hota and mop as well, the 4-5th skill upgrade is very nice on that mod you mentioned but i would like to see also a normal 4 and 5 lvl of skills on hota and mop as well. Like some things in my opinion should get a global upgrade in all these games. Like a new era of heroes where a bunch of very nice ideas are accepted in all of the games, like single slot combo items, or making 4 books or 4 orbs into 1 combo item and so many others... instead of few good options to work in hota, then few other in mop but not the ones that work in hota as well... etc etc.. oh well, maybe some day, heroes community is working with full steam all these years i wouldnt be surprised if the community raises the bar and make the best ideas be accepted on all these other versions.

Like example, why not make 4 books make 1 book (its been made i know) then 4 orbs make 1 orb (its been made i know) and then maybe the conjuring set of items to make 1 item also (not sure if made or not) and now we have all spells in 1 item, more spell dmg boost in 1 item, and more spell duration in 1 item - combine those 3 items and make 1 supreme mage item... altho conjuring items are basicaly useless maybe some tweak on it would be needed and also maybe double spell damage power or more is alot so maybe just reduce the bonuses, but BAM we have 11 items in 1 supreme mage item... beautiful stuff... Then another idea, add xp or ranks to the items the more u fight slowly to get more powefull, for the combo i am talking maybe make no extra bonuses on merging the items, but put xp or rank and with going higher and higher to get like 5-10% spell damage, 1 more round duration, 1 more spell unlocked over time with more fighting xp/rank... or slowly reduce mana cost of the most expencive ones, or give them crit chance or aoe chance for the single target ones, or remove chance just give them a guaranteed spill out aoe dmg, example if implosion does 1000 damage then do 1000 damage to main stack and let 250 extra dmg spill out to all near by creatures, maybe slowly increase the aoe radius, etc etc... just thoughts that been runing inside my heroes brain... hope some1 with the know/how do some of these stuff

Few more things as they come to mind, why limit the use of slots for example angelic alliance sword to ONLY be held in the (attack slot), cant that limitation be turned off so we can make our hero a double sword wielder, at least the two hand slots would be nice if they could be used both for a weapon item, or for mages a staff, double staff wielder... etc...

Is it possible to add 3-4 more item slots ?  some things that come to mind are  Earrings slot, bracelet slot, elbow slot, knees slot, thighs slot... there is certainly room in the picture for them... to fill up the empty space and make it even worthy of it...

How about the 5 misc item slots also ? there seems to be easy room for 3 more slots to make the hero have room for 8 misc item slots with all these gazzilions of items being added in all the games... just makes sense to increase it even if it is just a little bit, 3 items on the misc slots seem preety nice upgrade at this point.
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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted July 29, 2021 09:59 PM

ERA, HotA and MoP work all differently on a technical level, so you cannot just combine them. What you can do is pick a specific feature and port it to one platform or the other.
As for your suggestions, you will get manure thrown at you by the Hota fans with these. The HotA player base is very conservative when it comes to any kind of changes.
If you want to see your suggestions ingame there is only one honest answer: You have to do it yourself.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted July 30, 2021 05:35 PM

RerryR said:
Ghost said:
No enough. I need a full scripts


???
with zero information I cannot give you full script.

there are also other ways to apply bonuses only to AI. Check OW:I receiver.


Ok I haven't found, but event has the best alternative. Ok I ask why script doesn't work:

ZVSE

!!LE112/198/00/1;

And Event gives 288451 experience point, and then all +4 Primary Skills. General reads only Red for event, ok and it allow computer player to trigger event also I disabled "cancel event", so computer gets experiences and PS on the eternal event. I can't get it, what script is right, but why computer also can't get it? Is script is wrong? Give me scripts. Then I test it.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 30, 2021 05:57 PM

Dude, you need a trigger before a receiver, 15 years of wog and you still don't get such a basic concept. Is not !!LE but !?LE

The correct form would be:

!?LEx/y/z; (when  player steps in the event) <--- TRIGGER
!!LEx/y/z: your command here, check manual <---- RECEIVER

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted July 30, 2021 06:20 PM

Ok tomorrow I test.. 15 years? Ok 3.58f was a few years and ERA is also a few years. But I hope script works.. or I don't feel it!
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