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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 407 pages long: 1 ... 18 19 20 21 22 ... 50 100 150 200 250 300 350 400 407 · «PREV / NEXT»
TNT
TNT


Adventuring Hero
The Arcomage
posted March 09, 2007 09:16 PM

I belive there is a way.
Experiment with BM receiver.
After a creature is struck with Ice Bolt, cast Slow.

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Asheron
Asheron


Famous Hero
Ancient
posted March 09, 2007 10:05 PM

Thanks,dude i'll try
____________

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doom3d
doom3d


Known Hero
Avatar of general Z
posted March 10, 2007 07:40 PM

My favourite ERM script:

Masters of spellcasting
[code]
!?BG0;
!!UN327/?y-1;
!!FU&y-1=0:E;
!!BG:H?y-26 A?y-24 Q?y-27;
!!FU&y-24=1|y-24=8/y-26=-1:E;
!!BHy-27:M0;
!!FU:E;
[/code]

Short, but efficient. Must have for Tower fans.

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Asheron
Asheron


Famous Hero
Ancient
posted March 10, 2007 07:52 PM

And what does it do?

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doom3d
doom3d


Known Hero
Avatar of general Z
posted March 10, 2007 08:45 PM

re:

Actually, You can cast 1 more spell after any action (except waiting) of  your creature stacks. If You have 7 stacks, You can cast 7 spells/turn, not counting extra movements with high morale.. With summoning/split stacks, You can go up to 21+(morale).
There is also a longer, equalised random version in my mod.
(http://doom3d.uw.hu)

I just like to cast exp. slow+ 10-15 meteor shower per turn.

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Asheron
Asheron


Famous Hero
Ancient
posted March 11, 2007 03:04 AM

Hmmm,great...I have a favor to ask,could you write some scripts for me? They are about magic

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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted March 11, 2007 03:32 AM

Doomed: I want to get your patch, except I only speak english and conversational french. Could you tell me how to download?

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doom3d
doom3d


Known Hero
Avatar of general Z
posted March 11, 2007 04:19 PM

Quote:
Doomed: I want to get your patch, except I only speak english and conversational french. Could you tell me how to download?


Tu peus télécharger le fichier a` http://doom3d.uw.hu.
Choisis HeroesIII WoG site, language anglais (en bas, a` gauche), Downloads. -> WoGmod build9. (wogmodb9.zip, ~150KB)

This link was already mentionned above. ;P

Mirrors: doom3d.tvn.hu, doom3d.atw.hu

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doom3d
doom3d


Known Hero
Avatar of general Z
posted March 11, 2007 04:25 PM

Quote:
Hmmm,great...I have a favor to ask,could you write some scripts for me? They are about magic


Yesterday I have forget to remove option check (this code is part of my script87), so if You want to place it in a timed event with mapeditor, use:

!?BG0;
!!BG:H?y-26 A?y-24 Q?y-27;
!!FU&y-24=1|y-24=8/y-26=-1:E;
!!BHy-27:M0;

Please, tell me what You would have. My todo list is very long, but we will see..



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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted March 11, 2007 07:20 PM

Quote:
Quote:
Doomed: I want to get your patch, except I only speak english and conversational french. Could you tell me how to download?


Tu peus télécharger le fichier a` http://doom3d.uw.hu.
Choisis HeroesIII WoG site, language anglais (en bas, a` gauche), Downloads. -> WoGmod build9. (wogmodb9.zip, ~150KB)

This link was already mentionned above. ;P

Mirrors: doom3d.tvn.hu, doom3d.atw.hu


Merci Thankies

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Asheron
Asheron


Famous Hero
Ancient
posted March 11, 2007 08:52 PM

Quote:

Please, tell me what You would have. My todo list is very long, but we will see..

Well i would like following scripts:
* Sorcery,along with raising damage,give a ability to cast spells additional times(basic = none,advance = +1,expert = +2)
* Make Fire/Wind/Earth/Water with basic lvl act as basic wisdom (for example,basic fire enables lvl 3 fire spells,advance lvl 4 etc.)
* Make Wisdom give: at Basic lvl = all lvl 3 spells,at lvl 4 20% cheaper spells(all),at expert = all lvl 1,2,3 spells act as master(example mass slow)

That's that about magic...

I have another request,it regards creature specialist heroes, can you make it that it raises only specific stats and/or adds a skill(example no enemy retaliation) and at certain lvl you can upgrade it(example iron golem - gold golem at lvl 20).This one is really complicated so if can do it,contact me for more details...

Just tell if this is possible and if it is,then
Thank you in advance
____________

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doom3d
doom3d


Known Hero
Avatar of general Z
posted March 12, 2007 08:49 PM
Edited by doom3d at 20:52, 12 Mar 2007.

re:

Quote:

Well i would like following scripts:
* Sorcery,along with raising damage,give a ability to cast spells additional times(basic = none,advance = +1,expert = +2)


It could be done easily, within half an hour. With Masters of Spellcasting equalised random version I already have almost all of the required code. But..
If hero A has expert sorcery, and Hero B don't (exp. offense instead), and otherwise they have equal skills and army, and lots of mana, then Hero A will win.
It would brake game balance. Mission rejected.

Quote:

* Make Fire/Wind/Earth/Water with basic lvl act as basic wisdom (for example,basic fire enables lvl 3 fire spells,advance lvl 4 etc.)
* Make Wisdom give: at Basic lvl = all lvl 3 spells,at lvl 4 20% cheaper spells(all),at expert = all lvl 1,2,3 spells act as master(example mass slow)

It would be technically complicated (checking banned spells, playing with hidden wisdom skill), and don't like the idea.
Some heroes already start with adv. wisdom, could have expert on day1 with all exp. earth-air-water-fire spells up to lvl3. Breaks up game balance again. Rejected.

BTW, a skill dependency tree with a revised skill advancement procedure (something like in Diablo II) would be ok. I have to check 3.59 script list, if we already have it.

Quote:

I have another request,it regards creature specialist heroes, can you make it that it raises only specific stats and/or adds a skill(example no enemy retaliation) and at certain lvl you can upgrade it(example iron golem - gold golem at lvl 20).This one is really complicated so if can do it,contact me for more details...

Just tell if this is possible and if it is,then
Thank you in advance


It could be done. Requires a battle trigger with a multiplexed FU call, and a mouse trigger somewhere for creature upgrade dialogue.
I guess, that hero balancement would need several days and nights.
Creature specialists were changed in 3.58f.
If You tell me the details, I may ask the team to pick it up.

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Asheron
Asheron


Famous Hero
Ancient
posted March 12, 2007 09:33 PM
Edited by Asheron at 23:10, 12 Mar 2007.

Quote:

It could be done easily, within half an hour. With Masters of Spellcasting equalised random version I already have almost all of the required code. But..
If hero A has expert sorcery, and Hero B don't (exp. offense instead), and otherwise they have equal skills and army, and lots of mana, then Hero A will win.
It would brake game balance. Mission rejected.

Hmm...Forgive me,but would that really brake balance? How bout Crag Hack with Orb Of Inhibition? Or Tazzar? Is that balanced? Even without it,any magic oriented hero can never beat might one...One implosion is strong,but its only one...

Quote:

It would be technically complicated (checking banned spells, playing with hidden wisdom skill), and don't like the idea.
Some heroes already start with adv. wisdom, could have expert on day1 with all exp. earth-air-water-fire spells up to lvl3. Breaks up game balance again. Rejected.

I forgot to mention,i thought to make wisdom racial skill for wizards(like necromancy). I'm working on some patch for heroes...Maybe is to strong,i'll let you know when i get better idea,ok? For spell schools,I would really like to that.Fire gives fire lvl 3 etc. What do you say about that?

Quote:

BTW, a skill dependency tree with a revised skill advancement procedure (something like in Diablo II) would be ok.

Can you tell me some more details?

Quote:

It could be done. Requires a battle trigger with a multiplexed FU call, and a mouse trigger somewhere for creature upgrade dialogue.
I guess, that hero balancement would need several days and nights.
Creature specialists were changed in 3.58f.


I know they were changed,but i think they are to strong now...Raising all stats is a bit too much.At lvl 25-30 you have double amount of that creature...
Here is the basic idea:hero that has some creature specialty(for example,lets take golem) strengthens it main stats(for golem its attack and defense),and at certain lvl(i think 20 is okay) he can upgrade it to next lvl(example Iron golem -> Gold Golem) which is stronger and gets all bonuses.Some creatures dont get upgrade,instead they get a certain skill(like strike twice). For full list,please wait few days and i'll e-mail you

BTW i tried your scripts and they are great Especially H4 peasants

EDIT POST

Can you tell me is there a way to change building tiers? For example,if i put something from lvl 3 to lvl 2 can i change building to or have to change it directly with DEF?

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doom3d
doom3d


Known Hero
Avatar of general Z
posted March 13, 2007 07:42 PM

Quote:

Hmm...Forgive me,but would that really brake balance? How bout Crag Hack with Orb Of Inhibition? Or Tazzar? Is that balanced? Even without it,any magic oriented hero can never beat might one...One implosion is strong,but its only one...

If You have two wizzards, then exp. sorcery would decide.
I don't want to create a wizzard balance flow against a might balance flow..
Tazzar, especially above lvl 2600 with some trolls is not balanced.
On the map named Greed, I have had a battle against a lvl2624 Tazzar, and lost. I think armorer spec. is the best, even around lvl 70.

Quote:

I forgot to mention,i thought to make wisdom racial skill for wizards(like necromancy). I'm working on some patch for heroes...Maybe is to strong,i'll let you know when i get better idea,ok? For spell schools,I would really like to that.Fire gives fire lvl 3 etc. What do you say about that?

It would be ok to spend experience points to improve skills.
We could also buy spells for experience. But please, don't give nearly everything just for a single levelup..


Quote:

BTW, a skill dependency tree with a revised skill advancement procedure (something like in Diablo II) would be ok.

Can you tell me some more details?


This solution above could be a part of it. Hero would buy primary skill points for experience. Required experience for next skill point would depend on actual stats. Starting price would be race/type dependent. So spellpower andvancement would be cheaper for Warlock, and defense for Rampart might heroes. And so on.
Same skill advancement for XP thing regarding secondairy skills.
Everybody could learn everything, but for different prices.
Sagamosa works on a skill tree with new skills. We could combine it with this idea. Just buying ability levelups for exp.
I think heroes could also spent exp to improve spells.
-> more secondairy skill levels, spell experience levels, ability levels.. It would eat up several w variables..

Actually, this mega-project would require 5-10 script writers and some graphic artists.  

Quote:

I know they were changed,but i think they are to strong now...Raising all stats is a bit too much.At lvl 25-30 you have double amount of that creature...
Here is the basic idea:hero that has some creature specialty(for example,lets take golem) strengthens it main stats(for golem its attack and defense),and at certain lvl(i think 20 is okay) he can upgrade it to next lvl(example Iron golem -> Gold Golem) which is stronger and gets all bonuses.Some creatures dont get upgrade,instead they get a certain skill(like strike twice). For full list,please wait few days and i'll e-mail you

ok.

Quote:

BTW i tried your scripts and they are great Especially H4 peasants

Thanks.

Quote:

Can you tell me is there a way to change building tiers? For example,if i put something from lvl 3 to lvl 2 can i change building to or have to change it directly with DEF?


You can build and destroy buildings, regardless dependenices, place creatures regardless Building level, and emulate Mage Tower via ERM, placing spells where You want. Never tried out, but should work.
I don't know, if You can change building names and graphics via ERM.
I guess no.



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Asheron
Asheron


Famous Hero
Ancient
posted March 13, 2007 11:37 PM
Edited by Asheron at 22:51, 14 Mar 2007.

Quote:

If You have two wizzards, then exp. sorcery would decide.
I don't want to create a wizzard balance flow against a might balance flow..
Tazzar, especially above lvl 2600 with some trolls is not balanced.
On the map named Greed, I have had a battle against a lvl2624 Tazzar, and lost. I think armorer spec. is the best, even around lvl 70.

lvl 2600
You right,sorcery stays as it is

Quote:

It would be ok to spend experience points to improve skills.
We could also buy spells for experience. But please, don't give nearly everything just for a single levelup..

Leave Wisdom to...

Quote:

This solution above could be a part of it. Hero would buy primary skill points for experience. Required experience for next skill point would depend on actual stats. Starting price would be race/type dependent. So spellpower andvancement would be cheaper for Warlock, and defense for Rampart might heroes. And so on.
Same skill advancement for XP thing regarding secondairy skills.
Everybody could learn everything, but for different prices.
Sagamosa works on a skill tree with new skills. We could combine it with this idea. Just buying ability levelups for exp.
I think heroes could also spent exp to improve spells.
-> more secondairy skill levels, spell experience levels, ability levels.. It would eat up several w variables..

Actually, this mega-project would require 5-10 script writers and some graphic artists.  

Damn,this sounds good That would really be interesting,but also entirely changes concept of heroes.Where do you get these ideas? I wanna go there to No,really,excellent idea,I hope you realize it

Quote:

You can build and destroy buildings, regardless dependenices, place creatures regardless Building level, and emulate Mage Tower via ERM, placing spells where You want. Never tried out, but should work.
I don't know, if You can change building names and graphics via ERM.
I guess no.

Damn,that means i have to change it directly trough DEF...I found a way to change their names,I just wish to swap them...
BTW is it possible to make more levels of mage guild(for fortress)
and is it possible to change commander skills and if not,at least swap them(Balistics=Castle,Learning=Fortress,150%Damage & Defense=Stronghold)
Also is it possible to make artifact give spell(like Armageddons blade)
____________

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doom3d
doom3d


Known Hero
Avatar of general Z
posted March 23, 2007 09:59 PM

Quote:
Damn,that means i have to change it directly trough DEF...I found a way to change their names,I just wish to swap them...
BTW is it possible to make more levels of mage guild(for fortress)
and is it possible to change commander skills and if not,at least swap them(Balistics=Castle,Learning=Fortress,150%Damage & Defense=Stronghold)
Also is it possible to make artifact give spell(like Armageddons blade)


I don't know, how to add new MG levels with graphics.
If You want to change specialities, I guess that You have to edit the defs.
Giving spell with artifact, but without protection- it's easy with ERM.
After a Battle trigger You check, if the specific articat is equipped or not, and spell is known by hero or not. If artifact found, spell not known, than give the spell to hero temporarily.. and remove it within End of Battle trigger section. You will need 1 bit to store, if spell was added or not.
Area spell with protection- I hope You don't need it.
(but could be done via ERM, playing with resistance bits)

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EliteKill
EliteKill

Promising

The Starless
posted March 25, 2007 11:18 PM
Edited by EliteKill at 00:28, 26 Mar 2007.

I need help

Well, I recently (yesterday) decided to learn ERM and it proved fun I only read the ERM for Dummies guide so I only know basic commands. Currently, I am making a script which uses this object:



I'm calling it Hall of Vampires and I need some help:

1. How do I make a name for an unscripted object?

2. What is the script to add creatures into the hero's army?

EDIT: I figured it out, but it still doesn't work (the map starts and all, but than the gold is reduced and no vampires!) I edited the script. Any help?

Well any help is welcome. Btw, this is my current script:

ZVSE
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.10.5.945
ERMS_ScriptDate=25.3(March).2006
!#VRv1:S0;
!?OB1/6/0;
!!IF:Q1^Welcome adventurer to the Halls of Vampires... Would you like to see our offers?^;
!!IF&-1:M^Fine than, come back later.^;
!!VRv1:R4;
!!VRz-1&v1=0:S^5 Vampires for 1500 gold?^;
!!VRz-1&v1=1:S^10 Vampires for 3000 gold?^;
!!VRz-1&v1=2:S^15 Vampires for 4500 gold?^;
!!VRz-1&v1=3:S^10 Vampire Lords for 4500 gold?^;
!!VRz-1&v1=4:S^15 Vampire Lords for 6800 gold?^;
!!IF&1:Q2^Do you want to buy %Z-1^;
!!IF&1/-2:M^Fine than. Come back later.^;
!!OW&2:R-1/6/?y3;

!!IF&1/2/y3>=1500/v1=0:Q3/6/1500/1^That would be 1500 gold. Thank you and come again!^;
!!OW&1/2/y3>=1500/v1=0:R-1/6/d-1500;
!!HE&1/2/y3>=1500/v1=0:C2/62/5/1;

!!IF&1/2/y3>=3000/v1=1:Q4/6/3000/1^That would be 3000 gold. Thank you and come again!^;
!!OW&1/2/y3>=3000/v1=1:R-1/6/d-3000;
!!HE&1/2/y3>=3000/v1=1:C2/62/10/1;

!!IF&1/2/y3>=4500/v1=2:Q5/6/4500/1^That would be 4500 gold. Thank you and come again!^;
!!OW&1/2/y3>=4500/v1=2:R-1/6/d-4500;
!!HE&1/2/y3>=4500/v1=2:C2/62/15/1;

!!IF&1/2/y3>=4500/v1=3:Q6/6/4500/1^That would be 4500 gold. Thank you and come again!^;
!!OW&1/2/y3>=4500/v1=3:R-1/6/d-4500;
!!HE&1/2/y3>=4500/v1=3:C2/63/10/1;

!!IF&1/2/y3>=6800/v1=4:Q7/6/6800/1^That would be 6800 gold. Thank you and come again!^;
!!OW&1/2/y3>=6800/v1=4:R-1/6/d-6800;
!!HE&1/2/y3>=6800/v1=4:C2/63/15/1;

!!IF&1/2/y3<1500:M^Sorry, but you don't have enough gold. Come back with more.^;

(No, I dont write comments)

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doom3d
doom3d


Known Hero
Avatar of general Z
posted March 26, 2007 06:39 PM
Edited by doom3d at 18:54, 26 Mar 2007.

re:

Hi,

If You place an !!FU&-1:E; after the first exit point, You will not need that &1 in the lines below. And You will be able to reuse flag 1.
Same after exit2 message.

It seems that the Hero ID or position is missing.
You could use:
!!VRy-1:S1; !!VRy-2:S6; !!VRy-3:S0; (just to store reused x/y/z values of OB, and !!HEy-1/y-2/y-3&1/2/v1>4500:C2..
but it's even better: !!HE-1&1/2/v1>4500:C2.. (HE-1 means hero who triggered the OB)

You also should delete !#VRv1:S0; since it is a temporary variable, and it will be owerwritten several times a day and use an y- variable.. So it will be compatible with other scripts.

Best Regards,

Doom3d

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EliteKill
EliteKill

Promising

The Starless
posted March 26, 2007 07:04 PM

Thanks for the help.

As I say, I'm only a begginer so I didn't fully understood u If you could write a more detailed explaination of what to put where, I would be very happy.

Thanks again,
EliteKill

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doom3d
doom3d


Known Hero
Avatar of general Z
posted March 27, 2007 07:21 PM
Edited by doom3d at 21:02, 27 Mar 2007.

Quote:
Thanks for the help.

As I say, I'm only a begginer so I didn't fully understood u If you could write a more detailed explaination of what to put where, I would be very happy.

Thanks again,
EliteKill



Some more details for You..

!?OB1/6/0;

!!IF:Q1^Welcome adventurer to the Halls of Vampires... Would you like to see our offers?^;
!!IF&-1:M^Fine than, come back later.^;
!!IF&-1:E; exit1

!!VRv1:S0 R4; reset v1 before usage here
!!VRz-1&v1=0:S^5 Vampires for 1500 gold?^;
...
!!IF:Q1^Do you want to buy %Z-1^; reuse flag1
!!IF&-1:M^Fine than. Come back later.^;
!!IF&-1:E; exit2

!!OW:R-1/6/?y3;

!!IF&y3>=1500/v1=0:Q3/6/1500/1^That would be 1500 gold. Thank you and come again!^;
!!OW&y3>=1500/v1=0:R-1/6/d-1500;
!!HE-1&y3>=1500/v1=0:C2/62/5/1;
...
The hero who triggers the OB will become "actual" hero, and can be referred as HE-1. You should change other instructions accordingly.

@ Asheron: Yes, I do think, that Wisdom is too powerfull. Just try to win an XL map with main hero w/o wisdom.. I am thinking about reducing it's importance.. but not clear, how to do it correctly.

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