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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion [ This thread is 227 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 (23) 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 ]
Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted August 16, 2007 09:09 PM

Ack...confusing. I only mess with creature stats and names, abilities are too complicated for me...

As for my commander problem, I think I can make them recruitable if I put them in a town. I know there's a script to let you recruit monsters from other towns (like recruit a gargoyle from Inferno) but I can't seem to find it anywhere. Help? Also, if I give them the 'living' ability, will resurrect work on them? (I think that's the reason Resurrect wasn't working...)

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Slaadmantis
Slaadmantis

Tavern Dweller
posted August 16, 2007 09:50 PM

Two days ago I only knew how to change the stats, but reading the scripts 46 (Fnord's Berserker Flies) and 50 (Arstahd's Enhanced Monsters) I learn how to add and change some abilities.

About the gargoyles, yes, they don't have the bit "alive" (16) set. You can change these with this:

!#MA:X30/?i;
!#VRi:|16;    [Stone Gargoyle add "life"]
!#MA:X30/i;
!#MA:X31/?i;
!#VRi:|16;    [Obsidian Gargoyle add "life"]
!#MA:X31/i;

To change the monster in a castle you can look for the script67: Neutral Town, by Donald X. and Jonas. The command for this is !!UN:XXXX; and the syntax is T#1/#2/#3/$;, where:

Set a type of monster to hire in towns.
  #1 - Type of a town (0...8) (Format T)
  #2 - Dwelling level (0...6)
  #3 - Basic (0) or upgraded (1)
   $  - Type of monster to hire (Format C)
Comments.
1. It works only in Towns and for AI as well.
2. You can set it with !#UN. Do not forget that you can "force" the AI to prefer hiring of one monster to another by setting "AI Value" parameter for monster by !!(#)MA:I
3. Additional resources supposed to be only for level 7 dwelling.


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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted August 17, 2007 08:21 AM
Edited by Dragonbreath at 08:22, 17 Aug 2007.

Thanks! It's a little confusing though. Does it mean if I do this:
ZVSE
!!UN:T8/5/0/183;
I can recruit Paladins as level 6s in Conflux? Thanks! I should probably change the dwelling names as well. Do you know how I can change the alignment so there is no morale penalty?

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wog_edn
wog_edn

Promising

The Nothingness
posted August 17, 2007 10:58 AM
Edited by wog_edn at 10:59, 17 Aug 2007.

Quote:
In order to fix the morale issues, you should also set the creatures to belong to their new castle types with the MA:O command.

You can do it much the same as the others:

!#MA:O#1/#2; [#1=creature, #2=town type]

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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted August 17, 2007 08:05 PM
Edited by Dragonbreath at 20:06, 17 Aug 2007.

Thanks edn! If I'm lucky, I'll be able to make a map with commanders as creatures in Conflux! (and for level 7 I have a special suprise...)

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted August 18, 2007 12:44 PM

Odvin, Irh, Alf were talking about the translator. Does anyone know did they ever finish it?
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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted August 19, 2007 06:35 AM

No, I think they were just joking. It would be awesome if they finished, though. Then I could finally find out what I'm doing wrong in my commander map...

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wog_edn
wog_edn

Promising

The Nothingness
posted August 22, 2007 09:42 AM

Does anyone know how to give a creature the ability to attack all creatures around when dying? It will be for my Pit Wyvern... if someone know how to do this, can they tell?
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Slaadmantis
Slaadmantis

Tavern Dweller
posted August 25, 2007 11:26 PM

The  script of the improved ballistics skill (catapult fight like a ballista in all fight but the castle sieges) "changes" the ballista into a Magog when shot.

So you can change your Pit Wyvern when is dead (with a trigger, I suppose) into a Hydra or something, and force attack. I don't know if this is possible.

What are the stats and the abilities of your Pit Wyvern?

My question:

There is a bug with the acid breath of the Rust Dragon and Hell Hydra when the defense of the foe reach 0. The damage that these beasts can inflict in the target (with defense 0) is too low. One form to solve this is right click on the target, but there is no solution for the retaliations. Also, the Ancient Behemoth sometimes have this problem.

Is there any way to solve this or is hard coded?
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wog_edn
wog_edn

Promising

The Nothingness
posted August 29, 2007 09:12 AM

I don't like telling it... the stats is in my thread, but half of the HP only. Tha abilities, if you need them (Bigjocker is able to make everything except the attack all around when dying...) I can send you. If you could try to help me with that one I would be grateful

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idiotpariah
idiotpariah


Adventuring Hero
posted September 07, 2007 10:55 AM

Did anyone ever find a away to insert sagamosas hero upgrade script into WOG as part of a wog script rather than a special map event? Since 3.59 looks unlikely does anyone know how to implement it, it seemed to be one of the coolest scripts out there.

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Bigbadfly
Bigbadfly


Famous Hero
posted September 15, 2007 05:53 AM

I hate that sagamosas script isnt an expansion...
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Homer171
Homer171


Promising
Supreme Hero
posted September 25, 2007 05:15 PM

Hey ERM newbie here I'm making WoG map and i have few silly questions...

- How do i script new musics to my map? (adding new mp3s without changing original files)
I would change few combat musics and some town themes to H2 & H4 versions. Also it would be nice to make siege musics for all towns if possible.

- What are the creature numbers for Sylvan Centaur and Sorceress?
!#UN:T9/x/x/xx; ?? I don't know can i change those creatures backgrounds i have done it usually whit ERM SM. SC for Rampart and Sor for Tower.
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doom3d
doom3d


Known Hero
Avatar of general Z
posted September 26, 2007 02:27 PM

193    Sorceress
192    Sylvan Centaur
/See erm html help, format c /

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Homer171
Homer171


Promising
Supreme Hero
posted September 26, 2007 02:43 PM

Yeah i found it on Stack experience file Just trying to do it Tower creature now
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Lenny
Lenny

Tavern Dweller
posted October 09, 2007 07:19 AM

Could someone please tell me or give me a link that will show me what I need to do to make a map where you don't loose the game in 7 days if you don't have a town? I searched around the forums a bit but since is so big I didn't manage to find the answer anywhere, not even using search. Thank you

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mister_kalu
mister_kalu


Known Hero
posted November 03, 2007 12:40 PM

hello, I wish to learn erm to invent abilities in my creations, but so far I donīt have time ,please could someone helpme, i want to add the ability "strike twice" to a monster that remplaze by an angel,
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doom3d
doom3d


Known Hero
Avatar of general Z
posted November 08, 2007 04:13 PM

Quote:
Could someone please tell me or give me a link that will show me what I need to do to make a map where you don't loose the game in 7 days if you don't have a town?

Read the HTML help of ERM script editor, please.
!!OB;

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 30, 2007 10:01 AM

can I create new creatures without replacing existing ones?
and can I make them spellcaster like the djinn or the archangel? (I suppose there is a way, since the supreme archangel is spellcaster)
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phoebus118
phoebus118

Tavern Dweller
posted December 05, 2007 12:33 AM


Could anyone tell me how to modify the attributes of a seer's hut (the place where heroes get quests) ?

I am newbie in ERM scripting. I have read the documents, but I didn't find anything about seer's huts.

Thank you!

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