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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion (started by Odvin in March 2003)
ERM help and discussion This Popular Thread is 413 pages long: 1 50 100 150 200 ... 246 247 248 249 250 ... 300 350 400 413 · «PREV / NEXT»
bloodsucker
bloodsucker


Legendary Hero
posted November 23, 2014 02:08 PM

Do you know if the bug fix to dispel/force field is implemented in any of the recent Era versions? Can it still happen?

Bug: when there is a force field and someone casts mass dispel it is dispeled, after that when it should naturally desappear the game crash.

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mister_kalu
mister_kalu


Known Hero
posted November 24, 2014 02:20 AM

Salamandre

the ítem editable text box on the !!DL receiver, do you know if that string or value can be obtained?

DL100:A4/3/?z500/0; f.e

where A4 is the editable text box ítem.

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Hawaiing
Hawaiing


Adventuring Hero
posted November 24, 2014 02:30 AM
Edited by Hawaiing at 02:35, 24 Nov 2014.

bloodsucker said:
Do you know if the bug fix to dispel/force field is implemented in any of the recent Era versions? Can it still happen?

Bug: when there is a force field and someone casts mass dispel it is dispeled, after that when it should naturally desappear the game crash.


Have a try.

ZVSE
*Dispel Bug Fix ,Hawaiing*
!?BR&v997>-1;
!!BU:T?y1;
!!FU&y1=1:E;
!!FU9999905:P;
!?FU9999905;
!!UN:C6919200/4/?y1;
!!VRy2:Sy1+81244;
!!VRy3:Sy1+81248;
!!UN:Cy2/4/?y11;
!!UN:Cy3/4/?y12;
!!VRy12:-24;
!!DO9999906/y11/y12/24:P;
!?FU9999906;
!!VRx1:Sx16+16;
!!VRx2:Sx16;
!!UN:Cx1/4/?y1;
!!UN:Cx2/4/?y2;
!!UN&y1>0/y2=0:Cx1/4/0;

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 24, 2014 08:37 AM

@kalu,

I don't think it can. But why not test? When opening dialog, set z500 in item 4 to anything, then try to get its value in z501, then display. If z501 is void, means it can't get.

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Marc
Marc

Tavern Dweller
posted November 25, 2014 10:56 AM

Hello, can I use erm editor without wog?

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bloodsucker
bloodsucker


Legendary Hero
posted November 25, 2014 12:00 PM

Marc said:
Hello, can I use erm editor without wog?


Of course, to write a letter to your girlfriend.

You can write code with it but the compiler is in WoG, you need it to make it work.

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Marc
Marc

Tavern Dweller
posted November 25, 2014 12:17 PM

ok, thanks.

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bloodsucker
bloodsucker


Legendary Hero
posted November 25, 2014 01:45 PM

Marc said:
ok, thanks.


Sorry, I was so worried in being funny I forgot the most important part. Use Era II and check "SoD Mod" if u are looking for SoD functionality

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 25, 2014 01:49 PM

No, I guess Marc is rather aiming to use erm with Hota. Which is, of course, impossible.
____________
Era II mods and utilities

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Mister_kalu
Mister_kalu


Known Hero
posted November 25, 2014 02:10 PM

Salamandre said:
No, I guess Marc is rather aiming to use erm with Hota. Which is, of course, impossible.


Salamandre why Jim V is inactive since 2013? is death?

what about to use VCMI to combine era and hota..

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 25, 2014 07:25 PM

Jim is fine, talked to him 2 weeks ago. Dunno about VCMI, wait and see.

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mister_kalu
mister_kalu


Known Hero
posted November 30, 2014 08:22 PM
Edited by mister_kalu at 20:24, 30 Nov 2014.

Salamandre said:
Jim is fine, talked to him 2 weeks ago. Dunno about VCMI, wait and see.


could you help me with this? i wanna do the following idea: when you click inside the town screen, a random hero is created in the garrison(visitor) of the same owner color (similar to recruit one in the tavern), the UN:I crashes the game only if i use it to make a hero, but not if i choose any other object

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 30, 2014 09:22 PM

Well, no. UN:I should never be used to create heroes, for them you have specific commands. In town you can set a hero but screen will not update for such thing, so you won't be happy.

Something like:

ZVSE

!?CM1&-450; for test
!!CA-1:H0/1; Add hero ID1 in town
!!UN:R4/1;  redraw screen (which doesn't work here)
!!IF:V450/1; cancel future clicks
____________
Era II mods and utilities

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mister_kalu
mister_kalu


Known Hero
posted November 30, 2014 11:49 PM
Edited by mister_kalu at 02:10, 01 Dec 2014.

Salamandre said:
Well, no. UN:I should never be used to create heroes, for them you have specific commands. In town you can set a hero but screen will not update for such thing, so you won't be happy.

Something like:

ZVSE

!?CM1&-450; for test
!!CA-1:H0/1; Add hero ID1 in town
!!UN:R4/1;  redraw screen (which doesn't work here)
!!IF:V450/1; cancel future clicks


ok with UN:I, so,  how i create a hero on coordinates x,y,z? similar to the prison

the CA:H creates the hero but you can't do nothing with him.

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Hawaiing
Hawaiing


Adventuring Hero
posted December 01, 2014 03:26 AM
Edited by Hawaiing at 03:26, 01 Dec 2014.

mister_kalu said:

ok with UN:I, so,  how i create a hero on coordinates x,y,z? similar to the prison

the CA:H creates the hero but you can't do nothing with him.


just have a try.

!!FU1234321:P2/15/3/0/0;

!?FU1234321;
*Create hero [by Hawaiing]
*x1=Hero_ID
*x2-x4=x/y/l
*x5=Player
!!HEx1:O?y1;
!!IF&y1>-1/y1<9:M^hero #%X1 has owner^;
!!FU&y1>-1/y1<9:E;
!!SN:E7411440/1/x2/x3/x4;[FindHeroNum]
!!IF&v1>0:M^another hero in the same pos^;
!!FU&v1>0:E;
!!OW:Ox5/?y30/d/d/d/d/d/d/d/d;
!!IF&y30>=8:M^player #%X5 can't take more than 8 active heroes^;
!!FU&y30>=8:E;
!!SN:E7411341/1/x1;
!!FU&v1=0:E;
!!VRy1:Sv1;
!!SN:E7413375/1/x2/x3/x4;[PosMixed]
!!SN:E5077872/2/y1/x5/v1/1;

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mister_kalu
mister_kalu


Known Hero
posted December 01, 2014 03:39 AM

Hawaiing said:
mister_kalu said:

ok with UN:I, so,  how i create a hero on coordinates x,y,z? similar to the prison

the CA:H creates the hero but you can't do nothing with him.


just have a try.

!!FU1234321:P2/15/3/0/0;

!?FU1234321;
*Create hero [by Hawaiing]
*x1=Hero_ID
*x2-x4=x/y/l
*x5=Player
!!HEx1:O?y1;
!!IF&y1>-1/y1<9:M^hero #%X1 has owner^;
!!FU&y1>-1/y1<9:E;
!!SN:E7411440/1/x2/x3/x4;[FindHeroNum]
!!IF&v1>0:M^another hero in the same pos^;
!!FU&v1>0:E;
!!OW:Ox5/?y30/d/d/d/d/d/d/d/d;
!!IF&y30>=8:M^player #%X5 can't take more than 8 active heroes^;
!!FU&y30>=8:E;
!!SN:E7411341/1/x1;
!!FU&v1=0:E;
!!VRy1:Sv1;
!!SN:E7413375/1/x2/x3/x4;[PosMixed]
!!SN:E5077872/2/y1/x5/v1/1;


Works perfectly. thanks you very much for the time :)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 01, 2014 05:31 AM

That script will not create and update a hero in town screen. It will just place on map, which can be done with HE:P also.

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Hawaiing
Hawaiing


Adventuring Hero
posted December 01, 2014 08:24 AM

Salamandre said:
That script will not create and update a hero in town screen. It will just place on map, which can be done with HE:P also.


Yap.I am sorry i din't test HE:P first.
HE:P+HE:O can do the same effect.
In towns, CA:P+HE:P+HE:O could create a hero visitor but not update.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 01, 2014 09:25 AM

Have you a way to find some UN:C for real update of town screens? It will be very handy, many scripts do not work because this. JimV used TL trigger for adventure map but I can't find a way to apply it in town screen.

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Hawaiing
Hawaiing


Adventuring Hero
posted December 02, 2014 02:22 AM

Salamandre said:
Have you a way to find some UN:C for real update of town screens? It will be very handy, many scripts do not work because this. JimV used TL trigger for adventure map but I can't find a way to apply it in town screen.


What is "real update of town screens"?

"many scripts do not work" ,could you show some simple scripts about it?

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