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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 407 pages long: 1 50 100 150 200 250 ... 289 290 291 292 293 ... 300 350 400 407 · «PREV / NEXT»
Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted March 01, 2016 06:17 PM
Edited by Hero_Of_Light at 19:23, 01 Mar 2016.

Yes, I am referring to the WoG object not the one in town.

Even with all WOG options ON, when I visit it the nothing happens...
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Not idly do the leaves of Lorien fall.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 01, 2016 06:24 PM

i haven't used nearly any of the wog objects yet; i'm actually swapping them out in maps atm. hopefully not for naught.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 01, 2016 06:50 PM

You asked to remove rocs and thunderbirds regenerate. They don't have it as inner ability, so if you clean EA lines then they won't have it. Then trolls regeneration, the script he gave you applies in battle, before regeneration occurs, and will remove it if trolls are acting.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 01, 2016 06:51 PM

Hero_Of_Light said:
What does the Bank do? I can't find it in WoG options.



There is no external bank in wog. The script "loan" works from town screen, so I suppose they wanted it on map, made the objects then they forgot about.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted March 01, 2016 07:22 PM

So... it is actually useless?

Good to know actually, because I was working on replacing the crudely-made WoG options that are scripted to actually work, and I couldn't find a decent bank object to replace the original one. Seems that now I don't have to...
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Not idly do the leaves of Lorien fall.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 01, 2016 07:44 PM

Hero_Of_Light said:
Good to know


x2. i'll have to tweak my maps again.


@ sal: this displays, with the scripts i have posted here:



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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 01, 2016 07:47 PM

Sure, so as Hawaiing said, remove experience line, you don't need UN:C here.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 01, 2016 07:53 PM

Salamandre said:
Sure, so as Hawaiing said, remove experience line, you don't need UN:C here.


i don't understand what you mean. i've tried manually removing the regenerate ability for EA with the creatures who shouldn't have it before, and that doesn't work. i tried using the script hawaiing posted, but i don't understand that script, and replacing 144 in that script with 92 and 93 doesn't change anything.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 01, 2016 07:55 PM

Well, I don't know which creature is "jet fighter" but just remove it with:

!!EA(ID);B6///////////;


thats all, this regeneration will be gone.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 01, 2016 08:00 PM

@ sal: i already did that; as shown in my post:

fred79 said:
3. i need code to remove rocs', thunderbirds', and trolls'(92, 93, 144) regenerate ability.

!!DO3561124/6/13/1:P92; removes roc stack abilities
!!DO3561124/6/13/1:P93; removes thunderbird stack abilities
!!DO3561124/6/13/1:P144; removes troll stack exp abilities

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 01, 2016 08:02 PM

And I answered you the order of your triggers was wrong. Fix them as I show in post. Then all will work.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 01, 2016 08:18 PM

i fixed the order(i had forgotten about that while working on other scripts). still not working. maybe it's the first era-version script incompatibility i'm coming across(1.8)? because so far everything has worked fine, up until now.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 01, 2016 08:32 PM

Show the script and I will test it.
____________
Era II mods and utilities

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 01, 2016 08:36 PM
Edited by fred79 at 20:37, 01 Mar 2016.

ZVSE

!?PI;
!!MA:X151/d-2; removes fly from diamond dragons
!!MA:X151/d-8; removes breath attack from diamond dragons
!!MA:X156/d-2; removes fly from ghost behemoths
!!MA:X92/d-1; removes 2-hex from rocs
!!MA:X93/d-1; removes 2-hex from thunderbirds
!!MA:X172/d-8; removes breath attack from nightmare
!!MA:X87/d-32768; removes double attack from wolf raider
!!MA:X66/d-1; removes 2-hex from black knights
!!MA:X195/d-1; removes 2-hex from hell steeds
!!MA:X195/d-8; removes breath attack from hell steeds
!!MA:X173/d1024; mind spell immunity for santa gremlins
!!MA:X168/d-128; removes king 1 from gornyches
!!MA:X168/d-524288; removes attack-all from gornyches
!!MA:X168/d-8; removes breath attack from gornyches
!!MA:X192/d2; sylvan centaurs can fly
!!MA:X192/d-4; removes shoot ability from sylvan centaurs
!!MA:X192/d-32768; removes double attack from sylvan centaurs
!!MA:X193/d-4; removes shoot ability from sorceresses
!!MA:X193/d-2; removes fly from sorceresses
!!MA:X193/d65536; no retal against sorceresses
!!MA:X66/d1024; mind spell immunity for black knights
!!MA:X67/d1024; mind spell immunity for dread knights
!!MA:X84/d1024; mind spell immunity for cyber dead
!!MA:X85/d1024; mind spell immunity for cyber zombies
!!MA:X86/d1024; mind spell immunity for mutant trees
!!MA:X87/d1024; mind spell immunity for radiated trees
!!MA:X97/d1024; mind spell immunity for juggernauts
!!MA:X156/d1024; mind spell immunity for dreadnaughts
!!MA:X141/d1024; mind spell immunity for deep ones
!!MA:X144/d1024; mind spell immunity for abyssal deep ones

!!DO3561124/6/13/1:P84; removes goblin stack exp abilities
!!DO3561124/6/13/1:P85; removes hobgoblin stack exp abilites
!!DO3561124/6/13/1:P90; removes ogre stack exp abilities
!!DO3561124/6/13/1:P91; removes ogre mage stack exp abilities
!!DO3561124/6/13/1:P92; removes roc stack abilities
!!DO3561124/6/13/1:P93; removes thunderbird stack abilities
!!DO3561124/6/13/1:P96; removes behemoth stack exp abilities
!!DO3561124/6/13/1:P97; removes ancient behemoth stack exp abilities
!!DO3561124/6/13/1:P156; removes ghost behemoth stack exp abilities
!!DO3561124/6/13/1:P141; removes old mummy stack exp abilities
!!DO3561124/6/13/1:P144; removes troll stack exp abilities
!!DO3561124/6/13/1:P192; removes sylvan centaurs stack exp abilities
!!DO3561124/6/13/1:P193; removes sorceress stack exp abilities

!!EA94:B8/0/75/15/0/0/0/0/0/0/0/0/0/0/0; remove earthquake
!!EA95:B8/0/75/15/0/0/0/0/0/0/0/0/0/0/0; remove earthquake
!!EA86:B6/1/119/66/1/1/1/1/1/1/1/1/1/1/1; blind immunity
!!EA87:B6/1/119/66/1/1/1/1/1/1/1/1/1/1/1; blind immunity
!!EA87:B7/1/99/73/1/1/1/1/1/1/1/1/1/1/1; casts disease
!!EA97:B6/1/119/58/1/1/1/1/1/1/1/1/1/1/1; all spells immune
!!EA156:B6/1/119/58/1/1/1/1/1/1/1/1/1/1/1; all spells immune

!!EA193:B6/1/102/102/1/1/1/1/1/1/1/1/1/1/1; fearless
!!EA193:B7/1/70/43/1/1/1/1/1/1/1/1/1/1/1; causes fear

!!DO3561124/6/13/1:P168; removes gornych stack exp abilities
!!DO3561124/6/13/1:P173; removes santa gremlin stack exp abilities

!!EA173:B6/1/102/70/1/1/1/1/1/1/1/1/1/1/1; fly
!!EA173:B7/1/107/50/100/100/100/100/100/100/100/100/100/100/100/; casts basic sorrow after attack
!!EA173:B8/1/102/82/1/1/1/1/1/1/1/1/1/1/1; no retaliation

!!DO3561124/6/13/1:P172; removes nightmare stack exp abilities

!!EA172:B6/1/75/71/100/100/100/100/100/100/100/100/100/100/100/; casts poison after attack

!!EA142:B6/1/75/71/100/100/100/100/100/100/100/100/100/100/100/; casts poison after attack

!!DO3561124/6/13/1:P66; removes black knight stack exp abilites
!!DO3561124/6/13/1:P195; removes hell steed stack exp abilities

!!EA195:B6/1/115/49/3/3/3/3/3/3/3/3/3/3/3; mirth enchanted

EA168:B11/1/104/192/1/1/1/1/1/1/1/1/1/1/1; rocs hate ayssids
EA192:B11/1/104/168/1/1/1/1/1/1/1/1/1/1/1; ayssids hate rocs

!!UN:C7727293/4/9999; removes hell steed fire shield
!!UN:C7735078/4/9999; removes hell steed fire shield
!!UN:C7719484/4/9999; removes hell steed fire wall
!!UN:C7721205/4/222; removes santa gremlin guards
!!UN:C7994557/1/5; removes nightmare death stare
!!UN:C7727580/4/9999; remove mirth from sylvan centaurs
!!UN:C7735444/4/9999; remove mirth from sylvan centaurs
!?GM0;
!!UN:C7727293/4/9999; removes hell steed fire shield
!!UN:C7735078/4/9999; removes hell steed fire shield
!!UN:C7719484/4/9999; removes hell steed fire wall
!!UN:C7721205/4/222; removes santa gremlin guards
!!UN:C7994557/1/5; removes nightmare death stare
!!UN:C7727580/4/9999; remove mirth from sylvan centaurs
!!UN:C7735444/4/9999; remove mirth from sylvan centaurs

!?FU3561124;
!!EAx1:Bx16//////////////;

!?FU77007;
!!SN:X?y1/?y2;
!!BMy1:T?y4;
!!SN&y4=144:X?y1/?y2/1; disable 144 regenerate
!!SN:X?y1/?y2;
!!BMy1:T?y4;
!!SN&y4=92:X?y1/?y2/1;
!!SN:X?y1/?y2;
!!BMy1:T?y4;
!!SN&y4=93:X?y1/?y2/1;


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 01, 2016 08:43 PM
Edited by Salamandre at 20:47, 01 Mar 2016.

Ok, I found why not working. Looks like Slave uses for generic abilities slot 5 (rocs only, strange). So all you have to do is to replace 6 with 5 in every line as this:

!!DO3561124/6/13/1:P90; removes ogre stack exp abilities

to

!!DO3561124/5/13/1:P90; removes ogre stack exp abilities

Or better, change it to 5 for only those not working, as rocs/thbirds. If others are clean with 6/13, keep it that way.

Then for Hawaiing script, use it as he gave you, don't add variants.
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Era II mods and utilities

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 01, 2016 09:02 PM

ok, i'll give it a shot. thanks for the help.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 01, 2016 09:09 PM

cool. number 3 is knocked out. thanks, sal and hawaiing. :)


i still have these two questions, as well:

fred79 said:
1. i want a creature to have a chance to cast paralyze, but cannot find it in erm help.

2. i scripted two creatures to hate one another, but how can i find out if hatred abilities actually work? is there a way to provide an accurate comparison, without making test X-trait.txt files?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 01, 2016 09:42 PM
Edited by Salamandre at 21:47, 01 Mar 2016.

For hatred, example from Alexander (there are almost one hundred of those inside):

!!EA15:B5/1/104/97/50/50/50/50/50/50/50/50/50/50/50; 500%>A Behemots
!!EA15:B6/1/104/41/50/50/50/50/50/50/50/50/50/50/50; 500%>titans
!!EA15:B7/1/104/93/50/50/50/50/50/50/50/50/50/50/50; 500%>Thunderbirds
!!EA15:B8/1/104/39/50/50/50/50/50/50/50/50/50/50/50; 500%>Naga queens

For hypnotize mist to manually. Therefore must provide all infos: what chances to hypnotize per hit, how many rounds will stay the hypnotize, how many must be in attacking stack compared to defending stack (if condition, as one m gremlin hypnotizing a stack of 500 archangels is a bit crazy, so a HP comparison would be handy) .

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 01, 2016 09:48 PM

Salamandre said:
For hatred, example from Alexander (there are almost one hundred of those inside):

!!EA15:B5/1/104/97/50/50/50/50/50/50/50/50/50/50/50; 500%>A Behemots
!!EA15:B6/1/104/41/50/50/50/50/50/50/50/50/50/50/50; 500%>titans
!!EA15:B7/1/104/93/50/50/50/50/50/50/50/50/50/50/50; 500%>Thunderbirds
!!EA15:B8/1/104/39/50/50/50/50/50/50/50/50/50/50/50; 500%>Naga queens

For hypnotize mist to manually. Therefore must provide all infos: what chances to hypnotize per hit, how many must be in attacking stack compared to defending stack (if condition, as one m gremlin hypnotizing a stack of 500 archangels is a bit crazy) .


thanks. i'll see if i notice a difference. i'm eating nacho's at the moment, so it may be later that i get back to you; as typing with one hand is annoying. :P

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fanofheroes
fanofheroes


Famous Hero
posted March 02, 2016 12:05 AM

I'm not sure if anyone else has encountered this so here goes:

I have used those artifacts #1-9 to customize their functions, and when tested early in the game, everything seems to work properly.
So I made them prized artifacts that can be earned late in the game via key tents etc.. and when my hero is equipped with them, the game seems to act differently.  For example when you pick up the artifacts something else written in the description appears.  Also before combat with all of the artifacts equipped, there are a series of error screens popping up that you have to click through to advance to the battle screen.

has this happened to anyone else, and if so, how did you fix it?

thank you

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