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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 366 pages long: 1 2 3 4 5 ... 70 140 210 280 350 ... 362 363 364 365 366 · «PREV
DarkAtom
DarkAtom


Hired Hero
posted July 10, 2019 09:07 PM
Edited by DarkAtom at 10:30, 11 Jul 2019.

Bersy said:
Commands like UN:A also save your changes in savegames and load/apply after loading, thus setting address is not a variant. Era has a few new hint commands:
[+] Added possibility to set secondary skills texts without z-variables dependence. SN:H^secskill^/skill 0..27/0 (name) or skill level/new hint.
[+] Added GET-syntax for all SN:H commands, allowing to get previously set hint for objects or current skill/specialty texts for heroes.
[+] Added SN:H command for setting hints, descriptions, names without z-vars. Currently only the following variants are supported:
SN:H^object^/x/y/z/hint;
SN:H^object^/obj_type or -1/obj_subtype or -1/hint;


Thank you, it works! This command is not in my ERM help. Are there any more of these undocumented ERM commands (and if yes, where can I find them)?

DarkAtom said:

1. How to increase/decrease effectiveness of secondary skills? For example, increasing the percentage of Resistance or Sorcery.
2. How to disable the level-up screen for the hero? I would like to display a different screen in which the player can also choose a primary skill.

Let me add 2 more things to the list:
3. How to enable players to surrender (but not retreat) while battling in towns?
4. I know I can use SN:E5118576/1/y1/y2; to open the hero window of hero y1 (y2=1 for right click, y2=0 for normal, left click dialog). Is there a command for opening town screens as well?

EDIT: Nvm, I found a solution for #1 on a russian forum (credit: Algor):

!?FU(SetSecSkillPercent);
; x1 - the secondary skill, x2 - the level (0-3), x3 - the percentage;
!!FU|x1<1/x1=5/x1=7/x1=10/x1>26:E; !!FU&x1>13/x1<21:E; !!FU|x2<0/x2>3:E;
!!VRy1&x1=1:S6547944;  !!VRy1&x1=2:S6548072;  !!VRy1&x1=3:S6547928;  !!VRy1&x1=4:S6548024;
!!VRy1&x1=6:S6547880;  !!VRy1&x1=8:S6547912;  !!VRy1&x1=9:S6547864;  !!VRy1&x1=11:S6548008;
!!VRy1&x1=12:S6547896; !!VRy1&x1=13:S6547992; !!VRy1&x1=21:S6548056; !!VRy1&x1=22:S6547960;
!!VRy1&x1=23:S6547976; !!VRy1&x1=24:S6548104; !!VRy1&x1=25:S6548088; !!VRy1&x1=26:S6548040;
!!VRx2:*4; !!VRy1:+x2; !!VRe1:Sx3:100; !!SN:X?y2 Xe1 X?y3 Xy2; !!UN:Cy1/4/y3;
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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Bersy
Bersy


Honorable
Supreme Hero
posted July 11, 2019 11:47 AM

Quote:
Thank you, it works! This command is not in my ERM help. Are there any more of these undocumented ERM commands (and if yes, where can I find them)?

Not so many of them exist. They are mentioned in HelpEraera 2 changelog.txt admong other changes.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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TheSamaritan
TheSamaritan

Tavern Dweller
posted July 11, 2019 01:11 PM
Edited by TheSamaritan at 13:12, 11 Jul 2019.

Is there a way to make a hero dissapear from a map other than changing his colour to one that isn't?I tried
!!HE-1: O7;
but it is pretty buggy.There has got to be a way because in the wog campaign
your hero will disappear if you step on southwestern square of the map.Also how can you access campaign maps?

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DarkAtom
DarkAtom


Hired Hero
posted July 11, 2019 01:27 PM

TheSamaritan said:
Is there a way to make a hero dissapear from a map other than changing his colour to one that isn't?I tried
!!HE-1: O7;
but it is pretty buggy.There has got to be a way because in the wog campaign
your hero will disappear if you step on southwestern square of the map.Also how can you access campaign maps?


For killing a hero use HE:K.

To access campaign maps use the tool \Tools\MMArchive. With the tool open the file \Mods\WoG\Data\hmm35wog.pac. At the top there is a sort by extension button. Choose extension .h3c. Extract the 4 campaign files and then use the WoG campaign editor to extract the maps
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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TheSamaritan
TheSamaritan

Tavern Dweller
posted July 11, 2019 01:46 PM

How do I pick .h3c it doesnt appear?
____________
Ga蟖 be with you.

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DarkAtom
DarkAtom


Hired Hero
posted July 11, 2019 01:57 PM

TheSamaritan said:
How do I pick .h3c it doesnt appear?


Just to the right of the colored cube (in the toolbar) there is a dropdown menu which says "*.*". Click on it and choose "*.h3c".
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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TheSamaritan
TheSamaritan

Tavern Dweller
posted July 11, 2019 01:58 PM

DarkAtom said:
TheSamaritan said:
How do I pick .h3c it doesnt appear?


Just to the right of the colored cube (in the toolbar) there is a dropdown menu which says "*.*". Click on it and choose "*.h3c".

No there isnt that is why im asking
____________
Ga蟖 be with you.

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DarkAtom
DarkAtom


Hired Hero
posted July 11, 2019 02:04 PM
Edited by DarkAtom at 14:06, 11 Jul 2019.

TheSamaritan said:
DarkAtom said:
TheSamaritan said:
How do I pick .h3c it doesnt appear?


Just to the right of the colored cube (in the toolbar) there is a dropdown menu which says "*.*". Click on it and choose "*.h3c".

No there isnt that is why im asking



Image doesn't display properly, try the direct link.

If you don't have this button, try searching manually through the archive for zc1.h3c, zc2.h3c, zc3.h3c and zc4.h3c.
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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TheSamaritan
TheSamaritan

Tavern Dweller
posted July 11, 2019 02:10 PM
Edited by TheSamaritan at 18:10, 11 Jul 2019.

Found it! Im just dumb.Thanks!

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TheSamaritan
TheSamaritan

Tavern Dweller
posted July 11, 2019 02:46 PM

Why do the scripts in the campaign map "The beggining" begin with BVSE ?And how does it work?

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Bersy
Bersy


Honorable
Supreme Hero
posted July 11, 2019 10:25 PM

ZVSE changed to BSVE, because these scripts must not be executed. They were extracted to separate folders (ModsWoGMapsZc_XXX), fixed and can be edited there. Pressing F12 during game reloads scripts from folders.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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DarkAtom
DarkAtom


Hired Hero
posted July 14, 2019 03:52 PM
Edited by DarkAtom at 17:19, 14 Jul 2019.

How do you remove creature abilities like Mighty Gorgon's Death Stare, Sylvan Centaur's Mirth, Bone Dragon -1 morale, Medusas's pietrification and so on?
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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xericsin
xericsin


Known Hero
posted July 15, 2019 05:12 AM


-------------------------------------------------------
**FU16009x1/x2; //调用改变生物特殊技能函数1 By 007
!?FU16009;
**x1=creature id(22-196)
**x2:
**  0 = bind
**  1 = blind
**  2 = disease
**  3 = curse
**  4 = age
**  5 = petrify
**  6 = paralyze
**  7 = poison
**  8 = acid
**  9 = none
!!FU|x1<22/x1>196:E;
!!VRy1:Sx1 +7994570;
!!UN:Cy1/1/x2;

-------------------------------------------------------
**FU16010x1/x2;  //调用改变生物特殊技能函数2 By 007
!?FU16010;
**x1=creature id(63-196)
**x2=0=drain hp(vampire)
** =1=thunder
** =2=death stare
** =3=dispell
** =4=acid
** =5=none
!!FU|x1<63/x1>196:E;
!!VRy1:Sx1 +7994385;
!!UN:Cy1/1/x2;

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