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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 28, 2024 08:58 PM |
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bloodsucker
Legendary Hero
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posted July 28, 2024 09:14 PM |
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Supreme AA - 150
You mean, save all EA abilities from current SAAs, add the new abilities to all monsters in the world and then after battle return them to previous?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 28, 2024 10:12 PM |
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You will have to flag if want a specific battle, otherwise it will do this at every battle
!?BF&1000;
!!DO8804/0/6/1:P;
!?FU8804;
!!BMx16:T?y1;
!!FU&y1<>150:E;
!!VRy1:Sx16+1*-1;
!!EAy1:B12/1/102/98/1/1/1/1/1/1/1/1/1/1/1; A&R
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bloodsucker
Legendary Hero
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posted July 28, 2024 10:23 PM |
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Thank you.
Finally I managed to create an hero that pairs with Alexander and Maximus. Look at this
Description
!?CM2;
!!CM:I?y1;
!!FU&y1<>118:E;
!!HE-1:N?y1;
!!if&y1=146:;
!!VRz1:S^SPECIALITY: {Supreme Archangels}
Supreme Archangels in Catherine's army get:
+20 Attack, +20 Deffense, +75 Damage
{~Gold}Attack Twice{~} & {~Gold}Attack All Around{~}
Are enchanted with {~Cyan}Prayer{~}, {~Cyan}Bless{~}, {~Cyan}Bloodlust{~}, {~Cyan}Haste{~}, {~Cyan}Shield{~}, {~Cyan}Stone Skin{~} and {~Cyan}Counterstrike{~} each turn.
And have a {new} and {improved} set of
{~Gold}Experience Based Abilities{~}^;
!!IF:Q1/31/20/21/150/32/20/4^%Z1^;
!!CM:R0;
!!en:;
*** In Battle
!?BR&1000;
!!BA:H0/?y1 H1/?y2; check hero left/right
!!if&y1=146:;
!!DO6378423/0/20/1:Py1; Catherine
!!en:;
!!if&y2=146:;
!!DO6378423/21/41/1:Py2; Catherine
!!en:;
!?FU6378423;
!!BMx16:T?y1; check creature type
!!FU&y1<>150:E;
!!BMx16:F622739; Full new Flag with AT & AAA setting cause it was losing the rest
!!BMx16:M48/999/3; *Prayer
!!BMx16:M41/999/3; *Bless
!!BMx16:M43/999/3; *Bloodlust
!!BMx16:M53/999/3; *Haste
!!BMx16:M27/999/3; *Shield
!!BMx16:M46/999/3; *Stone Skin
!!BMx16:M58/999/3; *Counterstrike
!!VRy1:Sx16+1*-1;
!!EAy1:B6/1/101/61/75/75/75/75/75/75/75/75/75/75/75; Death Blow
!!EAy1:B7/1/119/53/1/1/1/1/1/1/1/1/1/1/1; Immunity 5
!!EAy1:B8/1/102/98/1/1/1/1/1/1/1/1/1/1/1; A&R
!!EAy1:B9/1/98/61/60/60/60/60/60/60/60/60/60/60/60; Red. Def.
!!EAy1:B10/1/76/74/60/60/60/60/60/60/60/60/60/60/60; Deflect
!!EAy1:B11/1/99/75/75/75/75/75/75/75/75/75/75/75/75; Age
!!EAy1:B12/1/85/150/40/40/40/40/40/40/40/40/40/40/40; Summon Mult.
!!EAy1:B13/1/97/62/90/90/90/90/90/90/90/90/90/90/90; Blind after attack
Thank you for all the help. Now I just need to create battles where having all this makes sense...
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bloodsucker
Legendary Hero
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posted July 30, 2024 04:30 AM |
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Is there a way to trade the heroes from prisons. I'm getting a ton of exceptions when I try to select some classes for some reason. I guess it has to do with being originally a RoE map.
I looked for prison object but didn't found anything.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 30, 2024 02:00 PM |
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What that means, "trade an hero"
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bloodsucker
Legendary Hero
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posted July 30, 2024 06:21 PM |
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I mean start the map with any rando in prison and in-game place Catherine in his place.
I believe I have something wrong in this map but I don't get where it come from. What I know is that Mutare hero in the maps specifications/heroes has the name Anton, so I suspect some map configuration wasn't deleted when I quit that map but I have no idea what and how.
To say that hero at position x/y/z is hero number 146. The worst part is; she is, obviously, quite far away from the beginning of the map.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 30, 2024 07:28 PM |
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I know how to get prison hero name and experience, but no idea how to place an hero in prison.
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bloodsucker
Legendary Hero
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posted July 30, 2024 08:44 PM |
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How about if I don't place any prison on the map and do it in-game? Do you know how to chose the hero to place there?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 30, 2024 09:00 PM |
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Salamandre said: no idea how to place an hero in prison.
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bloodsucker
Legendary Hero
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posted July 30, 2024 09:21 PM |
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Yeah! Sorry.
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szaman
Known Hero
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posted August 01, 2024 09:54 PM |
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I got a question. I'm using Third Upgrade Mod.
In the letest upgrade the author has replace (not all) the "8 units". The new ones are... lets say unsatisfactory, and i want change to the old ones. Like werewolves for necropolis or Drayd for rampart etc...
I think i just need to do some changes in ERM but i don't know where the files are.
Does anyone know where they are or is there a diffrent way to do it?
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RerryR
Promising
Supreme Hero
Researching Magic
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posted August 03, 2024 11:25 AM |
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szaman said: I got a question. I'm using Third Upgrade Mod.
In the letest upgrade the author has replace (not all) the "8 units". The new ones are... lets say unsatisfactory, and i want change to the old ones. Like werewolves for necropolis or Drayd for rampart etc...
I think i just need to do some changes in ERM but i don't know where the files are.
Does anyone know where they are or is there a diffrent way to do it?
The files are in the mod folder of the Third Upgrade Mod, called Resound/Data/s
you might need to search a bit for creature names and IDs. Also, check the TUM Manual on how to create new units.
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szaman
Known Hero
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posted August 03, 2024 03:39 PM |
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RerryR said: The files are in the mod folder of the Third Upgrade Mod, called Resound/Data/s
you might need to search a bit for creature names and IDs. Also, check the TUM Manual on how to create new units.
Thank You for you reply i very appreciate it. I think that i have found the ERM file. It's called "-1000 Eighth Monsters.erm". But i can't find the ID for the creatures.
The Manual seems to be outdated. They are no ID for the new monsters. So i don't know what to change.
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bloodsucker
Legendary Hero
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posted August 10, 2024 06:27 AM |
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Starting a map I've set Commanders to be hired and Choose Commander's Class.
Now I was willing to force the starting hero to make the classical hero's path to his first town but I want her to have a commander. Is there a way to make those creature commanders on the map editor to work?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 10, 2024 02:17 PM |
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What has to do with editor? Just give her commander at start.
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bloodsucker
Legendary Hero
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posted August 10, 2024 04:22 PM |
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How, I've tried to say it's this type and is alive but no commander was added and there is no command to "give" a commander is it? Cause that one I didn't found it.
Anyway, I think the commander creature could fit the story.
P.S. Sorry, I'm thinking of it as a user. If I can give an hero a commander it doesn't matter what trigger I've used.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 10, 2024 05:02 PM |
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Well, you have to figure out through the existing commands. As you don't give precise instructions I will go generic, you fill the gaps
# = hero ID
? = commander type
!?PI;
!!CO#:E1 D0 T?;
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bloodsucker
Legendary Hero
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posted August 10, 2024 06:30 PM |
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Thank you.
Can you recommend a mod to copy the structure to create a new mod/map?
Cause I believe the last one I copied made alterations to files (possibly heroes portraits) that were provoking errors on the editor.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 10, 2024 07:24 PM |
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Come on...
Take any mod/map, then delete all files in the folders, but keep the folders, then you place your own files. Rename everything, then you got new mod.
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