Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted December 31, 2025 08:49 PM |
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!?FU11017;
x1 = player ID
!!HE146:R3/0/x1;
!!VRx1:+1; increment for next loop
!#DO11017/1/7/1:P1;
I didn't test this feature in any game, so I don't know if it works, or if you have it to rerun script after each battle (maybe pool reset each time an hero is killed), or each 1st day of the week and so on. Given that it concerns only AI, is impossible to test.
Anyway, the script above disables ID 146 from being available to players 1-7, at the START of the game.
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