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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion (started by Odvin in March 2003)
ERM help and discussion This Popular Thread is 416 pages long: 1 2 3 4 5 ... 80 160 240 320 400 ... 412 413 414 415 416 · «PREV
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 03, 2026 03:05 AM

I am really sorry, I am out of business for Heroes, I work now on Grim Dawn. I would have a hard time to remember all the ERM stuff, so is not safe. Try Russian forums ?

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bloodsucker
bloodsucker


Legendary Hero
posted September 03, 2026 04:38 AM
Edited by bloodsucker at 06:14, 03 Sep 2026.

Salamandre said:
I am really sorry, I am out of business for Heroes, I work now on Grim Dawn. I would have a hard time to remember all the ERM stuff, so is not safe. Try Russian forums ?
Ok then. Good luck with that one.
I'm also modding another game but it's Battle for Middle Earth 2 - The Return of the Witch King. It was created as Object Oriented and the names of the properties are quite descriptive so it's easy compared to ERM and Google AI has helped a lot. I will see if it can help with this too.

P.S.: It did help but (as often been the case) with tips that led me to find the solution, not the solution.

!#UN:A158/2/4 A158/5/-1;

The axe is now a single slot weapon but it doesn't give any primary skills.
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 03, 2026 06:22 AM

That's because the trigger is elsewhere, it occurs when the Hero equips it :

!?AE1&v998=158;  axe
!!HE-1:Fd5/d/d/d;
!?AE0&v998=158;
!!HE-1:Fd-5/d/d/d;

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