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Salamandre
![Salamandre](images/avatars/sandro_sod.jpg)
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Admirable
Omnipresent Hero
Wog refugee
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posted December 14, 2018 07:01 PM |
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Well, the only way to change details in a script is to do it yourself, by learning erm; there is no "switch off that part" feature. Or drop the whole script.
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splendorbean
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Tavern Dweller
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posted December 14, 2018 07:08 PM |
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Salamandre said: Well, the only way to change details in a script is to do it yourself, by learning erm; there is no "switch off that part" feature. Or drop the whole script.
i've also looked for a tutorial about erm code.
at first i thought the code will be like a .ini setting file that i can ezly open with notepad and use "ctrl+F" to find the keyword then change the value.
but no it's not...
somekind of complex for a newbie like me :'(
can you take a look to see if the feature can be managed ezly or not and teach me a fastest way how to do it please ? :'(
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PIGGYChu620
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Adventuring Hero
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posted December 15, 2018 04:15 PM |
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Could somebody be so kind and teach me how can I give my monsters "Death Stare" please!?
I can't find anything about Death Stare in the monster's flag sections!
Much appreciated!
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Morglin
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Adventuring Hero
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posted December 15, 2018 04:34 PM |
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Edited by Morglin at 16:41, 15 Dec 2018.
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I think that the easiest way to do this is to use Typhon instead of ERM:
http://heroescommunity.com/viewthread.php3?TID=44486
The biggest issue of this program is that antiviruses usually detect it as a virus because it's written in assembly. Of course it's false alarm, you can even see its source code if you don't believe.
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RerryR
![RerryR](images/avatars/h3-sp-fire-Summon Fire.jpg)
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Promising
Supreme Hero
Researching Magic
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posted December 15, 2018 04:53 PM |
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Death Stare is a little bit special and if I remember correctly even with !!EA receiver and stack experience it doesn't work.
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splendorbean
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Tavern Dweller
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posted December 15, 2018 05:55 PM |
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PIGGYChu620 said: Could somebody be so kind and teach me how can I give my monsters "Death Stare" please!?
I can't find anything about Death Stare in the monster's flag sections!
Much appreciated!
u mean the Commander ?
to learn Death Stare, commander should reach Master Magic Power and Damage.
and you must turn off the "Enhance Commander" in WOG options.
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RerryR
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Promising
Supreme Hero
Researching Magic
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posted December 15, 2018 06:14 PM |
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Edited by RerryR at 18:14, 15 Dec 2018.
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@splendorbean I think he means monsters and not commanders.
By the way your problem with resources cost of level 6 units.
If you want to remove it use ERM editor open script 37wog - battle extender and just delete the last columns (from line 42).
It must look like this in the end:
--------------------------Init----------------------------
!#UN:P41/?v425;
!#FU839&v425=1:P;
Save and try ingame
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splendorbean
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Tavern Dweller
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posted December 15, 2018 06:59 PM |
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RerryR said: @splendorbean I think he means monsters and not commanders.
By the way your problem with resources cost of level 6 units.
If you want to remove it use ERM editor open script 37wog - battle extender and just delete the last columns (from line 42).
It must look like this in the end:
--------------------------Init----------------------------
!#UN:P41/?v425;
!#FU839&v425=1:P;
Save and try ingame
OMG TYSM BROOOOOOOOOOOOOO !!!!!!!!!!!!!!!!!! <3 <3 <3
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PIGGYChu620
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Adventuring Hero
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posted December 16, 2018 05:42 PM |
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RerryR said: Death Stare is a little bit special and if I remember correctly even with !!EA receiver and stack experience it doesn't work.
Could somebody please be so kind and teach me how to make it work!?
Much appreciated!!!
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RerryR
![RerryR](images/avatars/h3-sp-fire-Summon Fire.jpg)
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Promising
Supreme Hero
Researching Magic
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posted December 16, 2018 06:44 PM |
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Edited by RerryR at 18:46, 16 Dec 2018.
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PIGGYChu620 said:
RerryR said: Death Stare is a little bit special and if I remember correctly even with !!EA receiver and stack experience it doesn't work.
Could somebody please be so kind and teach me how to make it work!?
Much appreciated!!!
Well I told you its not so easy and if you want anybody to help you why don't you provide more information on what exactly you want to do?
Specify the creature which should have the ability and under which condition or show us what you have scripted so far.
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PIGGYChu620
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Adventuring Hero
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posted December 19, 2018 07:25 PM |
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RerryR said:
PIGGYChu620 said:
RerryR said: Death Stare is a little bit special and if I remember correctly even with !!EA receiver and stack experience it doesn't work.
Could somebody please be so kind and teach me how to make it work!?
Much appreciated!!!
Well I told you its not so easy and if you want anybody to help you why don't you provide more information on what exactly you want to do?
Specify the creature which should have the ability and under which condition or show us what you have scripted so far.
I would like to make an artifact which gives all my creatures Death Stare in the battle.
Please help me out, much appreciated!!!
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PIGGYChu620
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Adventuring Hero
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posted December 20, 2018 08:56 AM |
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How to use the monsters and artifacts made by other player!?
I downloaded many mods containing new objects.
And most of them are assigned as "Decorative Object", even if it's under the Artifact category.
I tried to change it into Artifact using
!#OB46/46/0:T5;
!#OB46/46/0:U170;
And it just crash the game when I tried to pick it up!
So, could somebody be so kind and teach me how to use it properly, please!?
Much appreciated!!!
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majaczek
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Supreme Hero
Work at Magic Dimmension
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posted December 21, 2018 04:31 PM |
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PIGGYChu620 said: I downloaded many mods containing new objects.
And most of them are assigned as "Decorative Object", even if it's under the Artifact category.
I tried to change it into Artifact using
!#OB46/46/0:T5;
!#OB46/46/0:U170;
And it just crash the game when I tried to pick it up!
So, could somebody be so kind and teach me how to use it properly, please!?
Much appreciated!!!
use plugins
for artifacts use Emerald
for monsters use Amethyst
then prepare txt files for plugins
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splendorbean
![splendorbean](images/blank.gif)
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Tavern Dweller
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posted December 23, 2018 07:31 AM |
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Guys, from what i've known about the unit exp :
"After winning a battle lead by a hero, each surviving creature gains experience... Creatures never gain experience from Learning Stones, Chests or similar objects."
But SOMETIMES my units still gain exp after the hero picking up exp chest, or using level up cheat code.
It does not trigger randomly in ONE map, but occasionally changes when i start a new map.
For example, currently im playing the map A and the units are UNABLE to gain exp after the hero picking up exp chest, or using level up cheat code. So the rest of the map is fine, unit can only gain exp through battle.
Then suddenly when i start a new map B, the units now are ABLE to gain exp after the hero picking up exp chest, or using level up cheat code. Same for the rest of the map. Same when i try to start the new map C, or D etc...
Then, again, it suddenly changes back to normal when i try to start the new map Z, without knowing why...
My WOG option is ON for all maps.
Dk if this is a bug or st.
Sorry for my bad english if u guys find it hard to understand...
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Salamandre
![Salamandre](images/avatars/sandro_sod.jpg)
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Admirable
Omnipresent Hero
Wog refugee
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posted December 23, 2018 07:37 AM |
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Not possible, for simple reason that there is no script, anywhere in wog mod, doing that. Maybe you confuse with commander leveling on hero level up cheat code.
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splendorbean
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Tavern Dweller
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posted December 23, 2018 07:51 AM |
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Salamandre said: Not possible, for simple reason that there is no script, anywhere in wog mod, doing that. Maybe you confuse with commander leveling on hero level up cheat code.
i will try to record a video asap.
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splendorbean
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Tavern Dweller
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posted December 23, 2018 11:28 AM |
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Salamandre said: Not possible, for simple reason that there is no script, anywhere in wog mod, doing that. Maybe you confuse with commander leveling on hero level up cheat code.
Pls check the video bro : https://youtu.be/jGehjThSbuQ
I did so many tests, and here the results :
#1 try : everything is normal. unit does not gain exp after picking chest. i try to used cheat code to gain some more levels. nothing changed. back to main menu.
#2 try : still normal at start, unit gains no exp through chests nor cheats. i try to start a battle, the stats is still normal. but here it triggered.
#3 try : u can see that the units already have some exp right at the beginning. and now, they can even gain more exp through picking chests and leveling up by using cheats. i tried to start the battle again to see if it could trigger back to normal.
#4 try : no it's not. unit still gain exp through chests and cheats.
#5 try : the issue is still with others towns as well.
=> So seem like the issue triggers when using cheats then start a battle.
It goes back to normal if i restart the game.
Sometimes it also backs to normal when i try to buy a new fresh hero from tavern and leveling up through cheat code.
It's just so weird and i haven't figured the rule yet...
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Salamandre
![Salamandre](images/avatars/sandro_sod.jpg)
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Admirable
Omnipresent Hero
Wog refugee
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posted December 23, 2018 03:14 PM |
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is not that they gain experience from chests, you screw the system by starting same game again and again while wogification is active, same hero, same town. If you do that, without going back to desktop, all the flags and variables remains active and same as precedent game, and you get inexplicable results.
From erm help, section flags and variables:
While all flags initially begin as "not set" (i.e., value of 0 or false), flags 501 to 1000 will retain their last value when you begin a new map (or the same map over) without first quitting and restarting the Heroes game.
Also I cant believe someone is still using woggandalf codes in 2018, when you have the trainer mod.
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Era II mods and utilities
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splendorbean
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Tavern Dweller
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posted December 23, 2018 04:22 PM |
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Salamandre said: is not that they gain experience from chests, you screw the system by starting same game again and again while wogification is active, same hero, same town. If you do that, without going back to desktop, all the flags and variables remains active and same as precedent game, and you get inexplicable results.
From erm help, section flags and variables:
While all flags initially begin as "not set" (i.e., value of 0 or false), flags 501 to 1000 will retain their last value when you begin a new map (or the same map over) without first quitting and restarting the Heroes game.
Also I cant believe someone is still using woggandalf codes in 2018, when you have the trainer mod.
oops. i really dont know about that trainer mod at all...
and the issue will trigger right away after using leveling cheat code and start a battle, even if i start a different map instead of starting the same game again and again.
p/s: btw, tysm for mentioning the trainer mod.
the manual cheat codes seem cause the issue, and the trainer mod is totally fine without any bugs <3
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted December 23, 2018 07:01 PM |
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Thats an issue which is rarely specified: if you wogify or play scripted maps, NEVER restart the game after playing a while, but go to the desktop and start again, hopefully with old and solid games it takes few seconds. If you restart, all the previously run codes will keep their variables so you risk a mess.
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