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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 356 pages long: 1 2 3 4 5 ... 70 140 210 280 350 ... 352 353 354 355 356 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 18, 2018 11:08 AM

It is human flag. it ensures your script does not run on computer's turn, but only on your turn, as human player. So the script doesn't run 7 times, as you added "255" in your timer settings (all players)

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Hero_of_Light
Hero_of_Light


Promising
Supreme Hero
posted November 18, 2018 11:11 AM
Edited by Hero_of_Light at 00:00, 19 Nov 2018.

OK, thanks a lot

BTW, I've been meaning to ask this...

Is there a way to make a hero have a speciality on a group of creatures, rather than one creature and its upgrade?
____________
Not idly do the leaves of Lorien fall.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 19, 2018 08:52 AM

You can do whatever you want, but you will have to script it manually. If description says all fortress creatures gain +1 damage and defense every 5 hero levels, for example, you must script that in battle.

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planetavril
planetavril


Known Hero
posted November 19, 2018 09:15 AM

I would like to replace some original cities, what is the erm code to write and how to set the x, y coordinates?

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Hero_of_Light
Hero_of_Light


Promising
Supreme Hero
posted November 19, 2018 12:54 PM

Oh, OK, I thought there was a simpler option. Nevermind, it's not important.

I do have another similar question though. Is there a script that gives the first strike ability to a creature (the ability to retaliate first)? I seem to remember that Master of Puppets mod had that, but I couldn't find the script.

I want to make the Nomads have this ability. Can it be done?  
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SirKyljys
SirKyljys

Tavern Dweller
posted November 19, 2018 02:48 PM

Hero speciality

Hi

Is there a skript that will change Sir_mullich speed bonus from +2 to +1? I do not know how to get it done. I've only just managed to switch hero's special abilities, starting armies, starting skills, etc.
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SirKyljys
SirKyljys

Tavern Dweller
posted November 19, 2018 05:41 PM

Fountain of fortune

Have you countered that pug where using potion from fountain of fortune negates your tactic skill +1 - +3 speed bonus?

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RerryR
RerryR


Promising
Known Hero
posted November 19, 2018 08:54 PM

@Hero of Light
check out the ERA Scripts pack.
http://wforum.heroes35.net/showthread.php?tid=4069
There's a Gnoll Marauder Strike First script i think.


@SirKyljys
I don't know of such script.
But it's not to difficult to script. Maybe 10-20 lines of ERM code if you do it quick and dirty.

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Hero_of_Light
Hero_of_Light


Promising
Supreme Hero
posted November 19, 2018 11:54 PM
Edited by Hero_of_Light at 22:02, 25 Nov 2018.

Yeah, you're right, I knew I remembered it correctly.

Unfortunately, this doesn't look good, because when you attack them nothing happens, then they attack you and (if you have enough creatures) they suddenly die. It is kind of funny (and not cool as I imagined it).

Thanks anyway.  

EDIT

A while ago I asked for a way to make wolf riders work as upgraded creatures (and not be able to upgrade to wolf raiders anymore). A pluggin was made for that purpose.

Can someone make a new pluggin to make creature 126 non upgradable too? I would really appreciate it.
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PIGGYChu620
PIGGYChu620


Hired Hero
posted December 08, 2018 03:31 PM

Dear experts,

   Could somebody please be so kind and teach me how to check which side of "my hero" is in the battlefield!?
   Much appreciated!!!

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RerryR
RerryR


Promising
Known Hero
posted December 08, 2018 06:50 PM

PIGGYChu620 said:
Dear experts,

   Could somebody please be so kind and teach me how to check which side of "my hero" is in the battlefield!?
   Much appreciated!!!


Attacking Hero is always 0 (left side) and defending hero is 1 (right side)
You can check left hero number after !?BA0; trigger with !!BA:H0/?y1;

Test script:

ZVSE

!?BA0;

!!BA:H0/?y1;
!!BA:H1/?y2;
!!IF:M^Attacking Hero has Number %Y1 and Defending Hero is %Y2^;



If you want to check for player (owner) use:

O$1/$2;
    $1 - is an attacker owner (Hero's owner)
    $2 - is a defender owner (Hero's or monsters owner)

and it is also possible to check if an AI controlls the hero or a human.

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PIGGYChu620
PIGGYChu620


Hired Hero
posted December 08, 2018 07:20 PM

RerryR said:

and it is also possible to check if an AI controlls the hero or a human.


The only way I can come up with is


!!HE-1?v1;
!!OW:Iv1/?v2;  [v2=0, Human. v2=1, AI]


Is that what you mean!?
Is there any faster way to do it!?

Much appreciated!!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 08, 2018 08:48 PM

faster than one line code? No

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splendorbean
splendorbean

Tavern Dweller
posted December 14, 2018 08:50 AM

HoMM3 HD + Era 2.7.7 : First Aid tent & Resurrection bug

Please help guys, i'm having some bugs with First Aid tent & Resurrection (https://www.youtube.com/watch?v=4Sx0V6m-qtw).
I'm using HoMM3 Complete + Era 2.7.7 + HD mod.

--- 1st issue : As you can see in the clip, the hero has NONE First Aid tent (FAt) equipped, but there still FAt (with x5 quantity ??) in the battle.
P/s: First Aid I - II, Enhanced War Machines I - II - III, Warfare : all are disabled in WOG options.

--- 2nd issue : The Resurrection spell somehow only works IN battle, the troop still lost after battle.

Is there anyone know how to troubleshoot this ?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 14, 2018 09:33 AM

Its a classic example of rtfm
Rampart commander gives tents then you need expert earth to perform true resurrect

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splendorbean
splendorbean

Tavern Dweller
posted December 14, 2018 11:16 AM

Salamandre said:
Its a classic example of rtfm
Rampart commander gives tents then you need expert earth to perform true resurrect

oops. tks for the reply and sorry about the Resurrection haha, i missed dat part somehow...

but about the tent, so EVERY heroes of the Rampart also have the tent WITHOUT buying and equipping ?
this feature comes with wog ? cause i don't see it in basic version. and i can't find it in "WOG new features document" either.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 14, 2018 12:53 PM

I think is related to enhanced commanders option, look in wog options

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splendorbean
splendorbean

Tavern Dweller
posted December 14, 2018 04:04 PM
Edited by splendorbean at 16:55, 14 Dec 2018.

Salamandre said:
I think is related to enhanced commanders option, look in wog options

sadly it's not... i've tried to turn off some other options like "rebalanced hero abilities" or "rebalanced starting armies" but none of them work. is there any other suggestions bro ? :'(

p/s: i've noticed that lv6 upgraded unit now also cost a few resources to buy (same as lv7 unit). how can i turn off this feature as well ? (lv6 upgraded unit only cost gold in the basic version).

*** update : seem like the Script 41 - Battle Extender affect the lv6 unit cost. but i dont see that change in description. how to change ONLY this feature without turning off the whole Battle Extender option ?

Script 41 - Battle Extender

Changes Parameters of monsters:
- Each level 1-6 monster gets additional hit points.
- Each shooter decreases its number of shots to 3/4 of its original quantity.
- Each monster gets additional Defense.
- Each monster has reduced Speed.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 14, 2018 06:38 PM

From "wog features" manual:

Hierophant:
First Aid Master - Additional First Aid Tents, Number = Commander Level
Shield - May cast Shield [Duration = Magic Power]

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splendorbean
splendorbean

Tavern Dweller
posted December 14, 2018 06:51 PM

Salamandre said:
From "wog features" manual:

Hierophant:
First Aid Master - Additional First Aid Tents, Number = Commander Level
Shield - May cast Shield [Duration = Magic Power]


awmannnnnnnn so the default commander of the Rampart cause this.
ur a really savior bro ! tysm !! <3

can you also help me with the below "bonus" problem ?

p/s: i've noticed that lv6 upgraded unit now also cost a few resources to buy (same as lv7 unit). how can i turn off this feature as well ? (lv6 upgraded unit only cost gold in the basic version).

*** update : seem like the Script 41 - Battle Extender affect the lv6 unit cost. but i dont see that change in description. how to change ONLY this feature without turning off the whole Battle Extender option ?

Script 41 - Battle Extender

Changes Parameters of monsters:
- Each level 1-6 monster gets additional hit points.
- Each shooter decreases its number of shots to 3/4 of its original quantity.
- Each monster gets additional Defense.
- Each monster has reduced Speed.

____________

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