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SeiferThrax

 
Tavern Dweller
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posted June 06, 2024 03:05 PM |
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3d models
For thoses who are interrested and didn't see my post on reddit. Here the 3d models of every building of all 6 factions + habitations of neutral creature (exept the shipyards). Enjoy.
https://www.reddit.com/r/HoMM/comments/17suekl/homm_4_3d_models_of_the_towns/
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Ancientdruids

 
   
Famous Hero
(Andruids for short)
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posted June 06, 2024 11:59 PM |
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Interesting stuff. But it would be more clear if you provided comparisons of H4 objects with your models, or even just some screenshots.
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FirePaladin

  
     
Promising
Legendary Hero
DoR Lead
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posted June 29, 2024 05:13 PM |
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szaman

 
  
Known Hero
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posted September 04, 2024 07:40 PM |
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Albyx said:
pol11234 said: Hello
I have a problem with editing units because when I tried to finish using resedit2, an error appears. When I used modmanager in rescure edition and checked both boxes, these changes are not in the game. and I have heroes4 with enchatedmod mod
Hello, you mean Mod Manager in Resource Editor Advanced tab? I'm not sure if it does something useful, it's likely GUI made for future without code behind it.
To make plugin that changes creature stats and works with Enhancement mod you need to:
1. Create h4r file with your creature stat changes.
2. Create new folder for your mod inside "*Heroes 4 folder*/Plugins".
3. Create "config.json" file in your mod folder, simple notepad is enough. In your case this file must contain the following text:
Quote:
{
"assets": true,
"game": true,
"editor": false
}
4. Create "assets" folder in your mod folder and put all your h4r files inside.
5. Optionally you can add "description.txt" file to your mod that will be displayed in mod manager.
6. Run mod manager that comes with EM or modify "h4ms_config.json" in Heroes 4 folder manually to include your mod. To make it overwrite changes from other mods put it on top of the plugin list.
Is there any "tutorial/guide" how to create a plugin? I want to change few skills in some creatures... Replace the berserk skill for berserk and Frenzied gnasher also i want to add a fireball spell to mages.
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jakisa

 
Tavern Dweller
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posted April 16, 2025 02:40 PM |
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help with changing dwelling models
hello, what could cause that I cant change a dwellings appearance? When I try to start campaign editor it says memory could not be read. Could it be colour palette or something?
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iliveinabox05

    
   
Honorable
Famous Hero
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posted April 16, 2025 09:55 PM |
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jakisa said: hello, what could cause that I cant change a dwellings appearance? When I try to start campaign editor it says memory could not be read. Could it be colour palette or something?
What exactly are you doing? Do you have a dwelling on the map and then you put a new h4d file for that dwelling in the Data folder? And this new h4d has a different image?
If that's the case, then you need to figure out the correct number of height offsets for your new dwelling. Having the wrong number of them will cause the editor / game to crash.
You'll need to add or subtract height offsets until the editor doesn't crash.
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jakisa

 
Tavern Dweller
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posted April 17, 2025 09:36 AM |
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Balduranne

 
Tavern Dweller
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posted April 27, 2025 02:55 AM |
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iliveinabox05 said:
I don't have any tutorials with images that I recall (unless it is buried somewhere in this thread or the one on CelestialHeavens), but there is certainly written instructions for how to do things. Though those instructions are probably also buried somewhere in this thread.
If you let me know specifically what you want to do, I can give you instructions.
Extracting resources and animations is easy, but you can only import / export animations as .ora files or a folder of pngs. It is just image data contained within the game resources, no full 3D models, so images are all you can extract or import.
Assuming the offer extends to others, could you (Or others) give me a lowdown on how to actually replace sprites in the game?
I've gotten a test sprite saved as a .h4r but it won't show up in game.
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iliveinabox05

    
   
Honorable
Famous Hero
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posted April 27, 2025 05:54 AM |
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Balduranne said: Assuming the offer extends to others, could you (Or others) give me a lowdown on how to actually replace sprites in the game?
I've gotten a test sprite saved as a .h4r but it won't show up in game.
Of course 
What sort of sprite are you trying to replace in game? Adventure object, actor sequence, etc.?
Generally, yes, all you need to do is add your h4d files to an h4r file (named new.h4r for WoW or new_mod.h4r for Equilibris).
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Balduranne

 
Tavern Dweller
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posted April 27, 2025 01:56 PM |
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iliveinabox05 said:
Balduranne said: Assuming the offer extends to others, could you (Or others) give me a lowdown on how to actually replace sprites in the game?
I've gotten a test sprite saved as a .h4r but it won't show up in game.
Of course 
What sort of sprite are you trying to replace in game? Adventure object, actor sequence, etc.?
Generally, yes, all you need to do is add your h4d files to an h4r file (named new.h4r for WoW or new_mod.h4r for Equilibris).
For starters I want to replace an artifact to get a handle on the process (And decide if I really want to devote my time to this!).
I have a new.h4r and new_mod.h4r with a sprite replacing the chainmail in my Data folder. I think the editor recognizes it because it crashed and bricked itself as soon as I opened the item tab (lol), but I can't see it in the game.
I have the HD mod installed, but I'm not sure that would interfere with it.
Later down the line, is there a way to have the *.h4r file be named something else for compatibility with other mods or replacers?
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iliveinabox05

    
   
Honorable
Famous Hero
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posted April 27, 2025 04:20 PM |
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Balduranne said: I have a new.h4r and new_mod.h4r with a sprite replacing the chainmail in my Data folder. I think the editor recognizes it because it crashed and bricked itself as soon as I opened the item tab (lol), but I can't see it in the game.
I have the HD mod installed, but I'm not sure that would interfere with it.
Later down the line, is there a way to have the *.h4r file be named something else for compatibility with other mods or replacers?
Ah I'm guessing you have exactly the same issue as Jakisa was having a few messages above. With adventure objects that aren't background objects, you have to have the correct number of height offsets.
I'll send you a pm.
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