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vhilhu
Famous Hero
We are NOT schysophren
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posted October 01, 2006 12:01 PM |
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for
maybe i really dont know much about how the wog team made ERM and how hard it was, but still: could a "for" cycle be implemented in ERM?
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supersonic
Famous Hero
being digested. E=mc^2, s=vt
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posted October 01, 2006 12:12 PM |
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You mean loops? I think it is possible. Just code that something must be repeated for X rounds or forever and then if something happens, break the loop.
____________
I am having a new style
Big, fat, naughty. Potential girlfriend - pm me.
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vhilhu
Famous Hero
We are NOT schysophren
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posted October 01, 2006 02:43 PM |
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how do i repeat something infinitely?
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TNT
Adventuring Hero
The Arcomage
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posted October 01, 2006 06:26 PM |
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Loops with ERM
!!DO (receiver) calls a function multiple times. If you place one of these inside the function itself, it will be repeated until you break the loop using flags or variables.
The Arcomage.
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Fnord
Promising
Famous Hero
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posted October 01, 2006 11:00 PM |
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Quote: how do i repeat something infinitely?
Do something like this:
ZVSE
[Put a trigger of some sort here]
!!DO100/0/1/0;
!?FU100;
[Now this runs forever until you change x16 to be greater than 0]
Okay, here's an example:
ZVSE
!#TM1:S1/999/1/255; [Daily timer runs every day]
!?TM1; [Daily timer]
!!DO100/0/1/0;
!?FU100;
!!VRy1:S0 R10; [Random number 1 to 10]
!!IF:M^Random number is %Y1^;
!!VRx16&y1=5:S1; [Set x16 to 1 to exit loop if random number is 5]
That would run forever until the number 5 is generated randomly.
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miasmicgod
Adventuring Hero
ours is the FURY!!
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posted October 05, 2006 01:46 AM |
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Does anyone know the name of the succubus def?
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wog_edn
Promising
The Nothingness
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posted October 05, 2006 02:15 AM |
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miasmicgod
Adventuring Hero
ours is the FURY!!
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posted October 05, 2006 08:39 PM |
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thank you, i was off by one character, i had a 7 where i should have had a z
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metos
Known Hero
God of Shadows
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posted October 06, 2006 04:54 PM |
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Edited by metos at 16:58, 06 Oct 2006.
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YAY!!
I've made my first script!8 minuites job!
I've editted Tower to have different creatures.
lvl 1 and upg.:halfling
lvl 2:Dwarf
lvl 2 upg.:Battle Dwarf
lvl 3:Iron Golem
lvl 3 upg.:gold golem
lvl 4:Archmagi
lvl 4 upg.:Enchanter
lvl 5:Roc
lvl 5 upg.:Thunderbird
lvl 7 and upg.:Crystal Dragon
This is for a campaign randomly selected from existing maps but here is the script if you are intrested:
ZVSE
!#UN:T2/0/0/138;
!#UN:T2/0/1/138;
!#UN:T2/1/0/16;
!#UN:T2/1/1/17;
!#UN:T2/2/0/33;
!#UN:T2/2/1/116;
!#UN:T2/3/0/35;
!#UN:T2/3/1/136;
!#UN:T2/4/0/92;
!#UN:T2/4/1/93;
!#UN:T2/6/0/133;
!#UN:T2/6/1/133;
And what's wrong with this one below?It doesn't work 8(
ZVSE
!!MA:P133/275
!!MA:S133/12;
!!MA:M133/65;
!!MA:E133/45;
!!MA:A133/31;
!!MA:D133/31;
Made to balance crystal dragons.
And some questions:
How can i edit creature costs?
Can anybody please give me WoG creature numbers?
I mean halfling is 138 enchanter is 136 but what are WoG creature numbers?
Other towns numbers(academy is 2 and others?)
Altarnate Tower bug:
Backgrounds and creature hiring screen are original (Neutral, rampart etc.)
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The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good
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supersonic
Famous Hero
being digested. E=mc^2, s=vt
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posted October 06, 2006 05:00 PM |
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Well... they are neutral or whatever alignment they previously were, because the scripts only put them into the town to be recruited. It doesn't change the creatures. I am not sure, but I think that there are scripts that allow you to change allignment.
PS: The town is baaad.... but good luck with scripting .
____________
I am having a new style
Big, fat, naughty. Potential girlfriend - pm me.
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vhilhu
Famous Hero
We are NOT schysophren
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posted October 06, 2006 05:04 PM |
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174 Paladin (attacker)
175 Hierophant (attacker)
176 Temple Guardian (attacker)
177 Succubus (attacker)
178 Soul Eater (attacker)
179 Brute (attacker)
180 Ogre Leader (attacker)
181 Shaman (attacker)
182 Astral Spirit (attacker)
183 Paladin (defender)
184 Hierophant (defender)
185 Temple Guardian (defender)
186 Succubus (defender)
187 Soul Eater (defender)
188 Brute (defender)
189 Ogre Leader (defender)
190 Shaman (defender)
191 Astral Spirit (defender)
192 Sylvan Centaur
193 Sorceress
194 Werewolf
195 Hell Steed
196 Dracolich
- thank Pol for saying these to me.
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metos
Known Hero
God of Shadows
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posted October 06, 2006 05:08 PM |
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Edited by metos at 18:03, 06 Oct 2006.
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I will use it in a campaign.
The dungeon attacks the tower and mages are utterly defeated, they lose all the gremlins, genies, stone workers (builders of stone and obsidian gargoyles and stone golems as well). It will tell how they will recover and avenge all their losses.
And what's wrong with my balancing crystal dragon script?
EDIT:Vhilhu, Thanx a lot!!!!!
____________
The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good
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vhilhu
Famous Hero
We are NOT schysophren
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posted October 06, 2006 05:12 PM |
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shouldnt your crystal dragon stuff be with #! as it has no trigger?
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metos
Known Hero
God of Shadows
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posted October 06, 2006 06:00 PM |
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Edited by metos at 18:02, 06 Oct 2006.
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@Vhilhu; I changed but still doesn't work
How can i give "heal war machines" to dwarves?
How can i rename creatures and buildings?
Crystal Dragon: Dragon Golem
Gremlin Workshop: Halfling Cottage
Stone Parapet: Dwarven Smithting
Altar of Wishes(Was it that, the genie dwelling?): Temple of Rocs
Cloud Temple: Dragon Factory
And i also need Nightmare, Ghost, Gorynych, Darkness Dragon and all 4 messengers' creature numbers for my campaign.
I need to reduce crystal dragon cost to 5000 and 5 crystals and give stats:
HP:260
Damage:41-51
Speed:13
Attack:30
Defence:31
My script did'nt work!
____________
The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good
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vhilhu
Famous Hero
We are NOT schysophren
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posted October 06, 2006 06:12 PM |
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Quote: And i also need Nightmare, Ghost, Gorynych, Darkness Dragon
arent those in ERM help file?
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metos
Known Hero
God of Shadows
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posted October 07, 2006 12:21 PM |
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If yes, then where
There are things like "OC, LE, MA, OB....."
Which of them shows the units
____________
The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good
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vhilhu
Famous Hero
We are NOT schysophren
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posted October 07, 2006 12:23 PM |
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click the button "format".
the right half of the window will be now a list from where you must click "format C: creatures".
and thats it.
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metos
Known Hero
God of Shadows
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posted October 07, 2006 12:48 PM |
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Thanx, i've found it
____________
The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good
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metos
Known Hero
God of Shadows
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posted October 07, 2006 01:55 PM |
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Edited by metos at 14:08, 07 Oct 2006.
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I've changed my script a little:
Now;
lvl 1: Master Gremlins
lvl 1 upgraded: Santa Gremlins
lvl 2: Dwarf
lvl 2 upgraded: Battle Dwarf
lvl 3: Iron Golem
lvl 3 upgraded: Gold Golem
lvl 4: Arch Mage
lvl 4 upgraded: Enchanter
lvl 5 and upgraded: Artic Sharpshooter
lvl 7 and upgraded: Crystal Dragon
But i still don't know how to modify creature stats, cost and names
Any help?
____________
The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 07, 2006 02:27 PM |
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For creature stats do this:
Health:!!MA: P[creature code]/[what you want the stat to be changed to];
Max damage:!!MA:E[same as above]/[same as above];
Min Damage:!!MA:M[S.A.A.]
Attack:!!MA:A
Defense:!!MA: D(ignore the space)
Speed:!!MA:S
Growth:!!MA:G
Cost:!!MA:C/[resource code]
Town:!!MA: O(ignore the space)
To rename creatures:
!#VRz[random number 0-99 that isn't already used]:S^[what you want the creature to be renamed to]^;
!#VRz[another random number]:S^[S.A.A, but plural this time]^;
!!UN:G1[creature code]/0/[the first random number];
!!UN:G1[creature code]/1/[the second random number];
So, for your dragon golem:
!#VRz28:S^Dragon Golem^;
!#VRz29:S^Dragon Golems^;
!!UN:G1/133/0/28;
!!UN:G1/133/1/29;
!!MA: P(ignore the space)133/260;
and so on.
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