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mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted March 17, 2009 11:05 PM |
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new stats
+6 to attack (5 from init, 1 from defense)
-1 to defence
stoneskin to rage
cost 2 vp.
____________
Protection From Everything.
dota
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Trogdor
Legendary Hero
Words in a custom title
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posted March 18, 2009 06:50 AM |
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I'm a warrior
Health: 10
Attack: 2
Defence: 2
Agility: 2
Magic Resistance: 3
Spell Power: 3
Mana: 4
Spell: Energy Orb
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"Through the power of the dollar you can communicate with the dead." - Artu
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Evasion
Famous Hero
Groovy!
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posted March 18, 2009 06:53 AM |
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There is a new stat called Initiative too, you should check it out
____________
R
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eugen_cosmarul
Famous Hero
hey
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posted March 18, 2009 09:48 AM |
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New stats for me:
+4 Agility
+1 Health
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted March 18, 2009 11:20 AM |
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Quote: "WE NEED ANOTHER GOD TO LEAD OUR BATTLES! I VOLANTAIR!"
So you want to be God? Are you sure?
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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Urko
Adventuring Hero
Professional Cat Lady assasin
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posted March 18, 2009 01:21 PM |
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I'm alivee who wants a friendly team fight?
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B-E-T-A
Promising
Legendary Hero
Guess Who is Back?
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posted March 18, 2009 03:22 PM |
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Edited by B-E-T-A at 15:23, 18 Mar 2009.
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Quote:
Quote: "WE NEED ANOTHER GOD TO LEAD OUR BATTLES! I VOLANTAIR!"
So you want to be God? Are you sure?
jupp, I'm sure.
Someone needs to do the work
____________
There is no good or evil, only madness. The question is "Just how mad are you?"
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted March 18, 2009 03:37 PM |
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Edited by Lexxan at 16:12, 18 Mar 2009.
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I've had an Idea about Spell Masteries:
How about this for a Magic System?
Energy Orb
Makes a damage to your opponent
Mastery Level 1: Damage = Spell Power - 0.5* Enemy Resistance, fractions rounded down
Mastery Level 2: Damage = SpP - 0.5*Resistance, Fractions rounded up.
Mastery Level 3: Damage = SpP - (Resistance/3), Fractions rounded up.
Mana cost: 1
Magic Fist
Uses Defence instead of Magic Resistance
Mastery Level 1: Damage = SpP - (Defence/2), Fraction rounded up, counting the Defence bonus from Fortifying.
Mastery Level 2: SpP - (Defence/2), Fractions rounded up, Ignoring any Fortication bonusses.
Mastery Level 3: SpP - (Defence/3), Fractions rounded up, Ignoring any Fortification Bonusses
Damage = Spell Power - 0.5*Defence(enemy's)
Mana cost: 1
2nd level
Fireball
Makes a high damamage to opponent.
Mastery Level 1: SpP - (Resistance/4), Fractions rounded down
Mastery Level 2: SpP - (Resistance/5), Fractions rounded down
Mastery Level 3: SpP - (Resistance/5), Fraction rounded down, Decreases Enemy Defence by 1 for 3 Rounds (not cumulative)
Damage = Spell Power - 0.25*Magic Resistance(enemy's)
Mana cost: 3
Lightning
Makes a low damage to multi opponents.
Mastery Level 1: Damage = SpP - (Average of All Targets' Resistance/3). Damage is split between all targets.
Mastery Level 2: Damage = SpP - (Average of All Targets' Resistance/4). Damage is split between all targets.
Mastery Level 3: Damage = SpP - (Average of All Targets' Resistance/5). Damage is split between all targets.
Mana cost: 2
3rd level
Ice Bolt
Use Defence as well as Magic Resistance.
Mastery Level 1: Damage = SpP - (Resistance/4 + Defence/4). Target Defence decreased by 1 for 1 turn. Three Consequetive Icebotls results in Freezing. Fractions are rounded down.
Mastery Level 2: Damage = SpP - (Resistance/4 + Defence/4). Target Defence Decreased by 1 for 2 turns (cumulative). Three Consequetive Ice Bolts result in Freezing. Fractions are rounded up.
Mastery Level 3: Damage = SpP - (Resistance/4 + Defence/4). Target Defence decreased by 1 for 3 turns (Cumulative). Two consequentive Ice Bolts results in Freezing. Fractions are rounded up.
Mana cost: 4
Wasp Swarm
Use Defence instead of Magic Resistance. Summon a wasp swarm which makes damage to opponent and then makes a low damage after next three enemy's actions.
Mastery Level 1: Damage Lasts for 4 Rounds. Damage Round 1 = SpP - (Defence/2) and Damage Round 2/3/4 = SpP - Defence. Decreased Target's initiative by 1 for one round. Fractions rounded down.
Mastery Level 2: Damage Lasts for 4 Rounds. Damage Round 1 = SpP - (Defence/3) and Damage Round 2/3/4 = SpP - (Defence/1.5) Decreased Target's initiative by 1 for one round. Fractions rounded down.
Mastery Level 3: Damage Lasts for 5 Rounds. Damage Round 1 = SpP - (Defence/3) and Damage Round 2/3/4/5 = SpP - (Defence/1.5) Decreased Target's initiative by 1 for one round. Fractions rounded upd.
Mana cost: 5
4th level
Stone Spikes
Mastery Level 1:
Mastery Level 2:
Mastery Level 3:
Use defence as well as Magic Resistance. Reduce enemy's attack, defence with 2 and agility with 1 point by each spell.
Mastery Level 1: Damage = SpP - (Defence/5 + Resistance/5). Target's Agility and Defence Decreased by 1 for 3 rounds (not cumulative)
Mastery Level 2: Damage = SpP - (Defence/5 + Resistance/5). Target's Agiliy and Defence Decreased by 1 for 3 rounds (Cumulative)
Mastery Level 3: Damage = 1.5*SpP - (Defence/5 + Resistance/5). Target's Strength, Defence and Agility Decreased by 1 for 3 rounds (cumulative)
Mana cost: 6
Divine Strike
Makes Gods to strike target. Damage depend from enemy's bless status.
Rejected
Damage = 1.25*Spell Power
Defector
Damage = Spell Power
<No status>
Damage = Spell Power - 0.25*Magic Resistance
Dedicated
Damage = Spell Power - 0.5*Magic Resistance
Zealot
Damage = Spell Power - 0.75*Magic Resistance
Templar
Damage = Spell Power - Magic Resistance
Archon
Damage = 0
Divine Hero
Damage = 0
Mana cost: 7
[Left Unchanged]
5th level
Explosion
Makes very high damage.
Mastery Level 1: Damage = Spellpower - (Resistance/8), fractions rounded up
Mastery Level 2: Damage = SpP
Mastery Level 3: Damage = SpP*1.5, fractions rounded down
Mana cost: 10
Armageddon
Makes a high damage to all fighters including caster himself.
Mastery Level 1: Damage = SpP - (Resistance/4)
Mastery Level 2: Damage = SpP - (Resistance/4). The Caster only suffer half the normal damage, Fractions rounded up.
Mastery Level 3: Damage = SpP - (Resistance/4). The Caster only suffers a third of the Normal damage, Fractions rounded up.
Mana cost: 10
Cursing spells
Cusring spells can be casted at preparing stage. Most of them curse opponent and work for whole battle. To make them work you must have Spell Power higher than target's Magic Resistance.
1st level
Weakness
Reduses target's attack
Mastery Level 1: - 1 to enemy attack
Mastery Level 2: - 2 to enemy attack
Mastery Level 3: - 3 to enemy attack
Mana cost: 1
Vulnerability
Reduses enemy's defence
Mastery Level 1: - 1 to enemy Defence
Mastery Level 2: - 2 to Enemy Defence
Mastery Level 3: - 3 to Enemy Defence
Mana cost: 1
2nd level
Fatigue
Reduses enemy's agility
Mastery Level 1: -1 to enemy Agility
Mastery Level 2: -2 to enemy Agility
Mastery Level 3: -3 to enemy Agility
Mana cost: 2
Slow
Reduses enemy's Initiative
Mastery Level 1: - 1 to Enemy Initiative
Mastery Level 2: - 2 to enemy Initiative
Mastery Level 3: - 3 to enemy initiative
Mana cost: 2
Curse
Decreases Enemy Magic Resistance
Mastery Level 1: - 1 to enemy Magic Resistance
Mastery Level 2: - 2 to Enemy Magic Resistance
Mastery Level 3: - 3 to Enemy Magic Resistance
Mana Cost: 2
3rd level
Poison
Damages the Enemy, ignoring both Resistance and Defence
Mastery Level 1: -5 to enemy Health after each cycle. There are two cycles
Mastery Level 2: - 5 to enemy health after each cycle. There are three cycles
Mastery Level 3: -7 to enemy health after each cycle. There are 3 cycles.
Mana cost: 4
Confusion
Messes up the Target's orders
Mastery Level 1: The Target's Orders are messed up randomly
Mastery Level 2: The Target's Orders are messed up in favour of the Caster, if possible (ie: No Fortify when the caster attacks, or attack when the Caster fortifies instead of Casting Energy Orb, etc...)
Mastery Level 3: The Target's orders are messed up in favour of the Caster, and even changed if nessecairy.
Mana cost: 4
4th level
Freeze
Reduces the Target's stats. Also triggers with Ice bolt.
Mastery Level 1: -2 to enemy Defence, Resistance and -1 to enemy agility
Mastery Level 2: -2 to enemy Defence, Resistance, Agility and - 1 to enemy Initiative
Mastery Level 3: Decreases the Enemy's Defence, Resistance,Agility, Initative AND Attack by 2
Mana cost: 5
Blindness
Mastery Level 1: Target skips his first actions
Mastery Level 2: target skips his first three actions
Mastery Level 3: Target skips his first three actions and has -1 to initiative.
Mana cost: 6
5th level
Frenzy
Mastery Level 1: Target's attack is increased by 50% (fractions rounded up), Defence is halves and attacks the next moving player in the Round, whether that person is friend or foe. Can also be cast on Allies AND on the caster himself. Frenzy lasts 4 actions.
Mastery Level 2: Target's attack is doubles and Defence is halved. The Target attacks the next moving player, whether that person is friend or foe. Can also be cast on Allies AND on the caster himself. Frenzy lasts 1 full round.
Mastery Level 3: Target's attack is doubles and Defence is halved. The Target will attack the next moving ENEMY (enemy to the Caster) Player, whether that person is friend or foe. Can also be cast on Allies AND on the Caster himself. Frenzy lasts 3 full rounds.
Mana cost: 7
Presence of Death
Increases all damage suffered by the target
Mastery Level 1: Suffered Physical Damage increased by 25%, fractions rounded up.
Mastery Level 2: Suffered Physical Damage increased by 33%, fractions rounded up.
Mastery Level 3: Suffered Physical AND Magical damage increased by 50%; Fractions rounded up.
Mana cost: 8
Blessings
1st level
Rage
Increase attack
Mastery Level 1: +1 to attack
Mastery Level 2: +2 to attack
Mastery Level 3: +3 to attack
Mana cost: 1
Stone skin
Increase defence
Mastery Level 1: +1 to Defence
Mastery Level 2: +2 to Defence
Mastery Level 3: +3 to Defence
Mana cost: 1
2nd level
Vigor
Increases Agility
Mastery Level 1: + to Agility
Mastery Level 2: + to Agility
Mastery Level 3: + to Agility
Mana cost: 2
Haste
Increases Initiative
Mastery Level 1: +1 to initiative
Mastery Level 2: +2 to initiative
Mastery Level 3: +3 to initiative
Mana cost: 2
Endurance
Increases Resistance
Mastery Level 1: +1 to Resistance
Mastery Level 2: +2 to Resistance
Mastery Level 3: +3 to Resistance
Mana cost: 3
3rd level
Anti Magic
Grants temporary Magical Immunity
Mastery Level 1: Doubles Magic Resistance for 1 Round.
Mastery Level 2: Magic Immunity for 1 rounds. Includes all buffs. Magic Resistance is added to Defence for the duration of the spell.
Mastery Level 3: Magic Immunity for 1 round, excluding blessings. Magic Resistance is added to Defence for the Duration of the Spell.
Mana cost: 4
Regeneration
Tager regenerates some Health after each round.
Mastery Level 1: Target heals 5 Health per round, for 2 rounds
Mastery Level 2: Target heals 5 Health per round, for 3 rounds
Mastery Level 3: Target heals 7 health per round, for 3 rounds
Mana cost: 5
4th level
Phantom
Summon a phantom, which will defend player from any first attack.
Mastery Level 1: Phantom lasts 1 round, and has the same Attack and Defence as the Caster
Mastery Level 2: Phantom lasts 1 round and has double Attack, Defence and half as much hit points as the caster
Mastery Level 3: Phantom lasts 2 rounds and has double attack, defence and hit points as the caster.
Mana cost: 5
Blade Barrier
Empoweres the Target's retaliation with additional magical damage. all fractions are rounded down.
Mastery Level 1: Retaliations do (SpP - Defence/2) extra damage
Mastery Level 2: Retaliations do (SpP - Defence/3) extra damage
Mastery Level 3: Retaliations do (SpP - Defence/4) extra damage
Mana cost: 6
5th level
Celestial Shield
Increases defence and magic resistance
Mastery Level 1: +6 to Defence and Resistance
Mastery Level 2: +8 to Defence and Resistance
Mastery Level 3: +10 to Defence and Resistance
Mana cost: 7
Vampirism
After physical attack attacker restores some Health. All fractions are rounded down.
Mastery Level 1: Health restored = 50% of Damage
Mastery Level 2: Health Restored = 75% of the Damage
Mastery Level 3: Health Restored = 90% of the Damage
Mana cost: 8
There are two ways to gain Spell Masteries:
1) Aligntement:
Infernal: /
Dread: Blessing Mastery +1
Vile: Battle Magic Mastery +1
Evil: Curse Mastery +1
Dark: No changes
Neutral: No changes
Light: No Changes
Good: Blessing Mastery +1
Righteous: Battle Magic Mastery +1
Magnificent: Curse Mastery +1
Holy: /
2) Reaching 9 (or more) Bless Points:
9+ Bless points (reaching Zealot Rank) will increase the Mastery of all your spells by 1
____________
Coincidence? I think not!!!!
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Ednaguy
Supreme Hero
My water just broke! No, wait.
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posted March 18, 2009 05:33 PM |
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Edited by Ednaguy at 19:00, 18 Mar 2009.
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That's a very good idea IMO, however there's a few things I would change:
1: If having a higher spell mastery of combat spells should make magic resistance weaker, then magic resistance would become even more useless than it is now (Defence isn't that good either). IMO you should rather add:
Mastery Level 1: Damage = Spell Power - 0.5* Enemy Resistance, fractions rounded down
Mastery Level 2: Damage = SpP *1.1 - 0.5*Resistance, Fractions rounded up.
Mastery Level 3: Damage = SpP *1.2 - 0.5*Resistance, Fractions rounded up.
Or something.
2: I think that is you're evil, you shouldn't get higher mastery in blessings and vice versa. And when becoming a zealot you should ratehr choose a school to improve in, instead to improve all schools. But besides that it's a great proposal. However, it seems like DC has a lot to do right now, and won't be able to update the rules with something as big as this with the first.
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "
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Ednaguy
Supreme Hero
My water just broke! No, wait.
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posted March 18, 2009 10:29 PM |
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Edited by Ednaguy at 22:35, 18 Mar 2009.
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Quote: 5 free stat points?
And since I just became a veteran, I have 13 sp (5+8), right?
In that case I'd like to add:
+3 hp
+2 attack
+3 agility
+2 magic resistance
+3 mana
Spells: (I get 2 for becoming a veteran, and one for being a dedicated, right?)
Curse
Strench
+ saving a spell for when I can learn 3rd level magic
Iz it okay?
BTW, maybe we should wait with the fights that I'm playing, as my team will have a great advantage now? (both when I'm playing individual and on a team)
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "
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mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted March 19, 2009 12:14 AM |
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Quote: There is a new stat called Initiative too, you should check it out
yeah but why invest any points into initiative when i can invest it into another stat? personally i think there should be a limit on how much you can boost a single stat at a given rank... if i'm correct i can ohko anyone with 10 hp and less than 7 active defence...
____________
Protection From Everything.
dota
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B-E-T-A
Promising
Legendary Hero
Guess Who is Back?
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posted March 19, 2009 07:44 AM |
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Edited by B-E-T-A at 16:14, 19 Mar 2009.
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Quote:
Quote: 5 free stat points?
And since I just became a veteran, I have 13 sp (5+8), right?
In that case I'd like to add:
+3 hp
+2 attack
+3 agility
+2 magic resistance
+3 mana
Spells: (I get 2 for becoming a veteran, and one for being a dedicated, right?)
Curse
Strench
+ saving a spell for when I can learn 3rd level magic
Iz it okay?
BTW, maybe we should wait with the fights that I'm playing, as my team will have a great advantage now? (both when I'm playing individual and on a team)
*cough*Our team got an GOD, I think its fair
____________
There is no good or evil, only madness. The question is "Just how mad are you?"
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted March 19, 2009 03:56 PM |
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Quote: Spells: (I get 2 for becoming a veteran, and one for being a dedicated, right?)
Curse
Strench
+ saving a spell for when I can learn 3rd level magic
Iz it okay?
Alright. But don't expect a lots of updates for last time, I'm totaly consumed by RL.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.
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Ednaguy
Supreme Hero
My water just broke! No, wait.
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posted March 19, 2009 04:17 PM |
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Quote: Ednaguy + Urko vs. Father + Lexxan (page 26),
Mamgaeater vs Ednaguy (page 29),
Ednaguy vs Evasion (page 31).
To mamgaeater and evasion (and possibly Father and Lexxan too, if it's alright for Urko), I think you should get some help for those battles
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "
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Urko
Adventuring Hero
Professional Cat Lady assasin
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posted March 19, 2009 05:57 PM |
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i think we should have only 1 battle at a time.. we shouldnt start a new battle before the old one isnt finished..
now.. does anyone want a friendly fight with me??
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Evasion
Famous Hero
Groovy!
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posted March 19, 2009 05:58 PM |
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Quote: now.. does anyone want a friendly fight with me??
K. :> Free VP!
____________
R
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Ednaguy
Supreme Hero
My water just broke! No, wait.
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posted March 19, 2009 06:01 PM |
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How about you to playing a team fight vs me?
____________
"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "
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Evasion
Famous Hero
Groovy!
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posted March 19, 2009 06:25 PM |
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k, if father / two novices joins me
____________
R
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Urko
Adventuring Hero
Professional Cat Lady assasin
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posted March 19, 2009 08:28 PM |
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can I participate in this one? i mean.. i am the chalenger :|
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Evasion
Famous Hero
Groovy!
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posted March 19, 2009 08:29 PM |
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k
team 1
edna
team 2
eva
father
urko
done?
____________
R
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