|
|
trashid
Famous Hero
|
posted November 05, 2010 01:12 AM |
|
|
I knew something was wrong maybe i should just get some sleep before posting such things the numbers from 978 will do.
____________
|
|
SimonaK
Promising
Supreme Hero
|
posted November 05, 2010 01:18 AM |
|
|
so we say:
978-998 ---- Wintrial Faction
|
|
trashid
Famous Hero
|
posted November 05, 2010 04:33 PM |
|
|
Thanks, that's ok with me
____________
|
|
Fauch
Responsible
Undefeatable Hero
|
posted December 21, 2010 02:31 AM |
|
|
|
SimonaK
Promising
Supreme Hero
|
posted December 21, 2010 03:19 AM |
|
|
|
Psatkha
Promising
Known Hero
H5 MODder
|
posted January 14, 2011 06:10 AM |
|
|
Creature #441 "Adamant Golem" (joint project by Sandro400) is updated and available now!
"The Adamant Golems are made of very light and extra durable magic metal, which possesses not a bad resistibility to destructive magic. They are valuable constructs, therefore their creators enchant them by additional protective charms that reinforce their substance doing them completely protected from attacking spells. Furthermore, far-sighted mages in order to take occasion for own advantage as appropriate, beforehand fuse into their servant’s body the sphere filled with pure magical energy. The secret of their making keep in strict confidence because they using solely as bodyguards for the Mages of the Circle."
My page
Adamant Golem
|
|
TroggyMan
Adventuring Hero
Ragin' Tard
|
posted January 19, 2011 06:07 PM |
|
|
Hey man, I usually run the creatures through the RTMG and noticed this error message when I imported the adamant golem:
Quote: AdvMapObject Importer Log
-------------------------
While Scanning Creatures
\Neutrals\Creature_441.xdb > tagGM.Error in <Gem></Gem> [Status = Creature ignored]
There seems to be only a problem here, as it shows up properly in the editor. A minor one, but a bit inconvenient.
Keep up the good work!
|
|
Psatkha
Promising
Known Hero
H5 MODder
|
posted January 20, 2011 06:25 AM |
|
|
Quote: Hey man, I usually run the creatures through the RTMG and noticed this error message when I imported the adamant golem:
Quote: AdvMapObject Importer Log
-------------------------
While Scanning Creatures
\Neutrals\Creature_441.xdb > tagGM.Error in <Gem></Gem> [Status = Creature ignored]
There seems to be only a problem here, as it shows up properly in the editor. A minor one, but a bit inconvenient.
Keep up the good work!
Thank you very much! This BUG is fixed now!
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted January 27, 2011 08:37 AM |
|
|
|
Psatkha
Promising
Known Hero
H5 MODder
|
posted January 30, 2011 07:14 AM |
|
|
Creature #431 "Tracker" (joint project by ArchWarlock) is updated and available now!
"The Order of the Wolf selects the best Elven warriors for protection of the Irollan’s forests. After long training and the special ritual of unity with Nature, they become the Trackers - half-savage creatures but still dangerous warriors who rely not only on weapons, but also on their instincts."
My page
Tracker
|
|
vojthus
Adventuring Hero
Waking Up
|
posted February 27, 2011 01:42 PM |
|
|
|
Psatkha
Promising
Known Hero
H5 MODder
|
posted February 28, 2011 06:34 AM |
|
Edited by Psatkha at 09:10, 28 Feb 2011.
|
Creature #432 "Incubus" (joint project by ArchWarlock) is updated and available now!
"When the Incubi attack their victim, they are able to put into sleep or trance. They are also capable of draining mana from enemy casters and can become invisible. On top of that, a fiery payback will reach whoever slays them in battle."
My page
Incubus
P.S.
Dear VokialBG!
Items from 450 to 453 is not mine creatures because they are present in the MegaPack: 450 - called as SCORPICORE (by unknown author), 451 - called as SUPREME (by unknown author), 452 - called as ANCIENT (by unknown author), 453 - called as BURNED (by unknown author)!
P.P.S.
In addition, please set for me items from 454 to 459!
454 - SUMMONER (by Psatkha and Shazar);
455 - HIGH_SUMMONER (by Psatkha and Shazar);
456 - BATTLE_SUMMONER (by Psatkha and Shazar);
457 - ASKER (by Psatkha and Shazar);
458 - TURGAK (by Psatkha and Shazar);
459 - GAPLAN (by Psatkha and Shazar).
|
|
Azagal
Honorable
Undefeatable Hero
Smooth Snake
|
posted February 28, 2011 08:55 AM |
|
|
Don't get me wrong Psatkha you're my NCF hero the creatures you make are outstanding in every way and form but dude you always go a tad overboard on abilities.
And Vojthus you need to paste the link of the picture (rightclick properties and you'll get it) not the url of the site in order for the imagine to work. Like this:
Cool creature btw never seen someone put the wings on an Titan before eventhough they seem to fit so well.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
|
|
Psatkha
Promising
Known Hero
H5 MODder
|
posted February 28, 2011 09:22 AM |
|
|
Quote: Don't get me wrong Psatkha you're my NCF hero the creatures you make are outstanding in every way and form but dude you always go a tad overboard on abilities.
Do you can show me the specific shortcoming in the balance of any my creatures?
|
|
Azagal
Honorable
Undefeatable Hero
Smooth Snake
|
posted February 28, 2011 09:50 AM |
|
|
Now don't get me wrong I didn't mean to offend you or anything and I'm not saying I'm a better judge of your creatures than you are I'm just saying that I think that they might give you a really hard time from time to time.
For example:
Your Feral Griffin it has an iniative of 14 which will let it play before 90% of creatures a town has to offer if it just moves one tile it can reach any big creature you have if it moves 2 it can reach any small unit you have on the field and since its flying it ignores terrain obstacles most of your units can't. That wouldn't be so bad it makes them close to furies but what makes them slightly too powerful for my taste is that you add paw strike to all of that! With a speed of 7 their paw strike is almost guranteed to trigger and thanks to strike and return it will continue to do so all they want without you being able to get your melees up close soon enough. Since you've made them tier 4 they'll have substantial growth which will result in significant pain unless your shooters are protected and hit really hard since air and earth magic are out of the question too. If they split into a few stacks while still at good strength they can stunlock slower enemies and even faster ones for a looong time.
Similar situation with you Pegasus only that this time it's not Paw Strike but Blinding strike which while not having the high proc-chance that paw strike has it takes the stack out for good for a while once it triggers. Now add unlimited retaliation to that and you basically have no way of taking them down in melee since blinding attack can proc on that too! So again without strong shooter support or heavy magic spells they'll take a not insignificant chunk of your army with them before you can kill them. They're REALLY powerful and at that at tier 5.
Those are just two I think inparticularily powerful others aren't exactly pushovers too. Now I don't presume to judge you for any of that I'm simply giving you my point of view on the issue since you asked what I think. Perhaps my opinions are biased since I play H5 a bit more competetively and creatures like that ruin my life under a human player (and now thanks to the new AI-mod most likely also under ai controle). Perhaps their appeal lies in the fact that they're neutrals 99% of the time and thusly will be interesting and exciting challenges in an otherwise routine singleplayer game. That makes a lot of sense and I'm sure it improves gameplay but that still doesn't mean that they're not quite powerful especially compared to their piers, don't you think?
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
|
|
Psatkha
Promising
Known Hero
H5 MODder
|
posted February 28, 2011 10:57 AM |
|
|
Quote: That makes a lot of sense and I'm sure it improves gameplay but that still doesn't mean that they're not quite powerful especially compared to their piers, don't you think?
Ok! I very glad for your pronouncements and I understand you but that you wrote IT was special intended, i.e. this is not the disbalance
|
|
Fauch
Responsible
Undefeatable Hero
|
posted February 28, 2011 02:13 PM |
|
|
lol, yeah, seems like you need to give all your creatures at least 8 abilities
and azagal didn't pick the worst ones, take the kikimora
incorporeal + magic proof + mana drain + life drain
can you even kill them??
moreover it shoots, and can cast mass curses at advanced level
or the rakshasa kali : immune to magic, deadly strike, life drain, casts blindness and confusion expert, and many other abilities...
|
|
Psatkha
Promising
Known Hero
H5 MODder
|
posted February 28, 2011 02:31 PM |
|
|
Quote: can you even kill them?
Certainly YES!
|
|
TroggyMan
Adventuring Hero
Ragin' Tard
|
posted February 28, 2011 05:12 PM |
|
|
I prefer using NCF creatures as bases as they rarely are balanced and too pumped with abilities that often make little sense, so I rebalance them completely and sometimes use their base stats as ideas, though rarely keep them intact. It's great fun trying to figure out what neutral creature could upgrade from what other, and try to give them names that makes sense in context. I sometimes even change their texture a bit to be more distinct and/or interesting (though this is rare for Psatkha creatures).
Fallen Angels upgrade to Grigoris instead of the strangely named Apocalypse and Chaos Angels, how biblically cool isn't that?
|
|
Fauch
Responsible
Undefeatable Hero
|
posted March 01, 2011 03:04 AM |
|
|
in another hand, you have many of the best looking creatures, sometimes I wonder how you do.
|
|
|