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Heroes Community > Heroes 5 - Modders Workshop > Thread: Updated NCF thread
Thread: Updated NCF thread [ This thread is 56 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 (30) 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 ]
Ishmael
Ishmael

Tavern Dweller
posted March 11, 2009 05:05 PM
Edited by Ishmael at 17:51, 11 Mar 2009.

Ok, I am running Windows XP, I have ToE 3.1, I have NCF 3.1, I have the NCF exe's in the bin folder and the NCF__CORE pak in the Data folder, and I have all the creatures I want as stored in (individual) pak files in the data folder.  Running the NCF'd map editor does not bring out any new creatures (not on the side tab where all the normal creatures show, not when editing a creature's shared file path, nothing).  I checked the Editor icon cache and there was no subfolder for NCF in there.  I can run the NCF version of the map editor *or* the normal one, no problems.  So it seems like the game is basically completely ignoring the presence of any creature addons.  What gives?  Anyone know what I can do to make this work?

EDIT: Ok, not COMPLETELY ignoring... I tried to run the NCF'd game exe, and it gave me an error about creature 304 (I hadn't DLed that one).  So I DLed it and put it's pak into the data folder and now the game runs fine.  So clearly the game knows those files are there... but as far as the editor is concerned they might as well not be, apparently.
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SimonaK
SimonaK


Promising
Supreme Hero
posted March 11, 2009 05:56 PM

I'll be back quickly with new infos.


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Ishmael
Ishmael

Tavern Dweller
posted March 12, 2009 03:02 AM

Quote:
I'll be back quickly with new infos.




I think we've officially passed the point of 'quickly' here.  XD
Not that I mind at all though, honestly.  Just thought that was funny.
I'll be content whenever you manage to get back.  Thanks!
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SimonaK
SimonaK


Promising
Supreme Hero
posted March 12, 2009 05:23 PM
Edited by SimonaK at 23:37, 12 Mar 2009.

yes  quickly ...is ....anyway.

I will make a new thread about my tests which ask some times.

for now all I can say is: (if never you or other bodies read me)

- Don't use the Aquamancer, it crashs the editor.
- Nexus faction (ToK) creatures are unavailable in the editor and has some bugs in the game.
- Royal Guard is invisible on the map (editor and game) but visible in fight arenas.




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Ishmael
Ishmael

Tavern Dweller
posted March 13, 2009 03:22 PM
Edited by Ishmael at 15:22, 13 Mar 2009.

Well, messed with things some more, here is how it stands.

NCF creatures do not appear in the creature bar with the other monsters.  They ARE, however, selectable when editing the army of a hero or garrison.  They can also be "placed" on the map by creating a new creature inside the map editor and assigning it "CREATURE_SPECIFIC" and then "CREATURE_XXX" where XXX is the number of the desired creature.  All the creature numbers DO show up and the creatures themselves work excellently within the game.

So the only thing wrong, then, is that they just don't show up on the creature bar, which is still really vexing.

Oh, and their files don't show up when browsing the various creature files inside the map editor... for example, I created a new hero and gave him the model and animations of a Magma Dragon, by selecting the Magma Dragon's models and animations from the files that appear when changing the value of an object's various fields inside the map editor.  NCF creatures don't have files that show up on those file lists, sadly, meaning I cannot yet do what I WANTED to do when I got the NCF creatures; namely, use the new creature models to make custom heroes.

So, some way to get either/both of those things to show would be great.  
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SimonaK
SimonaK


Promising
Supreme Hero
posted March 14, 2009 12:36 AM
Edited by SimonaK at 01:45, 14 Mar 2009.


You can go here if you have problem with NCF:

http://heroescommunity.com/viewthread.php3?TID=29194

I hope to have been able to help you.


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Psatkha
Psatkha


Promising
Known Hero
posted April 03, 2009 06:31 AM
Edited by Psatkha at 06:32, 03 Apr 2009.

Creature #391 (Royal Guard - joint project by VokialBG) is available now!

http://psatkha.narod.ru

http://psatkha.narod.ru/creature_391.html

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 03, 2009 07:08 AM

looks very cool

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SimonaK
SimonaK


Promising
Supreme Hero
posted April 03, 2009 05:55 PM
Edited by SimonaK at 20:17, 03 Apr 2009.

Quote:
Creature #391 (Royal Guard - joint project by VokialBG) is available now!

http://psatkha.narod.ru

http://psatkha.narod.ru/creature_391.html




oooh... I'm unable to recognize VokialBG's creature

I don't know why you didn't just to fix small bug and you had also modified texture....



it's obvious we can create a new creature with the VokialBG's former texture.... as an upgrade.

I find that older one is also correct and can be used too.

If you don't create a new NCF with the first texture, I will do it on the slot 399 or what ever. (not if VokialBG is disagree)


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VokialBG
VokialBG

Hero of Order
First in line
posted April 04, 2009 02:44 AM

I have more morale rights for the conception The idea for Psatkha's guard as upgrade is great! If he agee with it too, let's do it!

So let's call mine "Academy cadet", I'll think up his story later, and leave the guard stuffs for the upgrade!
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SimonaK
SimonaK


Promising
Supreme Hero
posted April 04, 2009 10:59 AM
Edited by SimonaK at 11:00, 04 Apr 2009.

Perfect.

I will wait Psatkha a little bit or perhaps I will write to him.

I imagine Academy Cadet ---> Royal Guard (and a second upgrade) the second upgrade could be an already NCF by Psatkha

but just one upgrade may be correct as well.


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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 04, 2009 02:11 PM
Edited by Fauch at 14:13, 04 Apr 2009.

slots 700 - 755 : 4th alternative upgrades?
based on zenithale's 3rd upgrades.

may be a bit overkill, but I may not be the only who got the idea, am I?

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SimonaK
SimonaK


Promising
Supreme Hero
posted April 04, 2009 03:08 PM
Edited by SimonaK at 23:40, 04 Apr 2009.

I find that is a good idea if none of original creatures's stats become modified.

Even if I think 3 upgrades is really enough. Perhaps you are nostalgic...

It's also important that the upgrading features from towns remain originally functionnal,
that means to be able to upgrade basecreatures to 1st or 2nd original upgrades and 1st one to 2nd one and vice versa.


so the following pattern is unwishable :



BaseCreature --> 1st and 2nd Upgrade
1st upgrade  --> 3rd and 4th Upgrade
2nd upgrade  --> 3rd and 4th upgrade
3rd Upgrade  --> 1st and 2nd upgrade
4th upgrade  --> 1st and 2nd upgrade


because that blocks 1st and 2nd upgrade between them from towns.


here, the good upgrade pattern to be used:



BaseCreature --> 1st and 2nd Upgrade
1st upgrade  --> 2nd and 3rd Upgrade
2nd upgrade  --> 1st and 4th upgrade
3rd Upgrade  --> 2nd and 4th upgrade
4th upgrade  --> 1st and 3rd upgrade



that makes no impact in towns and choices are factorial between them.


Finally, I'm hoping these new NCF will have their own textures and will not just use the BaseCreatures visuals.


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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 04, 2009 05:22 PM

I've already began, and you made me realise I did a mistake.
the pattern I planned to use was :

1st upg ==> 2nd or 4th
2nd upg ==> 1st or 3rd
3rd upg ==> 2nd or 4th
4th upg ==> 1st or 3rd

and I did :

1st upg ==> 2nd or 4th
2nd upg ==> 1st or 3rd
3rd upg ==> 2nd or 4th
4th upg ==> 2st or 3rd


the texture is my main problem, I don't feel like making all of them.

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SimonaK
SimonaK


Promising
Supreme Hero
posted April 04, 2009 07:10 PM
Edited by SimonaK at 23:54, 04 Apr 2009.


BaseCreature --> 1st and 2nd Upgrade
1st upgrade  --> 2nd and (3rd Upgrade or 4th)
2nd upgrade  --> 1st and (4th upgrade or 3rd)
3rd Upgrade  --> 2nd and 4th upgrade
4th upgrade  --> 1st and 3rd upgrade


you see:

I said 2 and 3 for the first...but you can make 2 and 4...
I said 1 and 4 for the second..but you can make 1 and 3...

it's enough similar

Quote:

the texture is my main problem, I don't feel like making all of them.



I can understand, try to have a modder team with you.

You cannot plan to create NCF based on exactly original textures...

I think that using original textures is entirely fool.

to see two creatures with exactly same shape/diff stats on adventure map or in fight arenas etc etc etc...

I agree there is a great lot of NCF slot but that is not a reason to do anything.

and why not to fix all last bugs from your others NCF before to begin new ones


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Frozencircle
Frozencircle

Tavern Dweller
posted April 04, 2009 08:02 PM

I have a question

Do these creatures replace other ones or are they separate?
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SimonaK
SimonaK


Promising
Supreme Hero
posted April 04, 2009 11:31 PM

both


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Frozencircle
Frozencircle

Tavern Dweller
posted April 04, 2009 11:45 PM

Is there any way you can tell?
Because i would love to download some of these guys, but i don't want to lose the oldies.

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SimonaK
SimonaK


Promising
Supreme Hero
posted April 04, 2009 11:47 PM
Edited by SimonaK at 23:49, 04 Apr 2009.

original ones (oldies) are slots 1 to 180

all of these "guys" have their own place in the game (slot 181 to 999).

so, none of original creatures is lost and their stats are not modified.



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Frozencircle
Frozencircle

Tavern Dweller
posted April 05, 2009 12:32 AM

Thats good as long as got nfc capacity remaining i won't replace nfc's. But if i do replace something can i reverse it, and go back to the original?
I'm new to the nfc related stuff and i don't want to do something irreversable.

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