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Heroes Community > Heroes 5 - Modders Workshop > Thread: Updated NCF thread
Thread: Updated NCF thread This thread is 60 pages long: 1 2 3 4 5 ... 10 20 30 40 50 ... 56 57 58 59 60 · «PREV
Mario
Mario


Known Hero
posted May 15, 2017 09:18 PM

dredknight said:
I have the ISO but not that patch. Thank you once again!
Going back to the catacombs now... digging into some NCF stuff...

No problem
Let Elrath light lead you

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dredknight
dredknight


Supreme Hero
disrupting the moding industry
posted May 17, 2017 09:02 PM
Edited by dredknight at 21:21, 17 May 2017.

Alright guys, popping buy to drop something I found while going through the NCF stuff. Do you know how in the creature main .xdb file there are a few rows for spellpoints like this:

<SpellPoints>12</SpellPoints>
<SpellPoints1>0</SpellPoints1>
<SpellPoints2>0</SpellPoints2>


<SpellPoints>- is the creature mana pool as we know it.
<SpellPoints1> - this.. this is the 0-mana-abilities charge pool.

For exmaple if you set this value to 99 Dungeon assiasins can cast invisibility 99 times.

This means that we can have some quite interesting creatures mechanic wise. To backup my findings a went into the Assasins .xdb file and it showed just what it was expected:

<SpellPoints>0</SpellPoints>
<SpellPoints1>1</SpellPoints1>
<SpellPoints2>0</SpellPoints2>


Same goes for StormLord.xdb ABILITY_CALL_STORM ability.

<SpellPoints2> - Not sure exactly what it is for but from the meta data it seems it is set to 1 for all Inferno creatures (basic, upgrade 1 and upgrade 2). For all the rest it is set to 0.

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Ereinion156
Ereinion156


Adventuring Hero
posted May 17, 2017 10:48 PM

dredknight said:

<SpellPoints2> - Not sure exactly what it is for but from the meta data it seems it is set to 1 for all Inferno creatures (basic, upgrade 1 and upgrade 2). For all the rest it is set to 0.



Then I would guess, that these are the "gating-charges", because every inferno creature can use it's gating ability exactly one time. This would not only mean that one could create more creatures that are able to use the gating ability, but also that gating a creature more than once should be possible if a higher number than 1 is inserted at this point.

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dredknight
dredknight


Supreme Hero
disrupting the moding industry
posted May 18, 2017 09:18 PM
Edited by dredknight at 21:18, 18 May 2017.

This should be it! Now if we could only make NCF units gate without heroes on their side....
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