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Heroes Community > Library of Enlightenment > Thread: DOES Inferno really suck like everyone thinks?
Thread: DOES Inferno really suck like everyone thinks? This thread is 5 pages long: 1 2 3 4 5 · NEXT»
patriot_pulsar
patriot_pulsar


Adventuring Hero
posted May 19, 2005 10:47 AM
Edited by angelito at 15:56, 17 Jan 2007.

DOES Inferno really suck like everyone thinks?

Hey i decided to start new thread which i think could be pretty interesting
Is inferno really sux?
Or maybe there is something about inferno that we dont know or if we know we don t use?
In my oppinion inferno could be very very strong if u know how to play it
there is few things i know about inferno that could make it the strongest town in my oppinion
1) did u knew that u can do a demons farm u could use ur pitlords to ressurect demons and an experienced players who knows how to play inferno could have up to 200+ demons week 3  And i think it makes it very very strong not even AA can do much about them. As i was told in zone u need 9 imps to resurect one demon. I am trying to manipulate with my demons right now and it is pretty hard
Thats just a one thing about inferno. I want u name the rest good things about them So go ahead and if u still think that inferno sux post it there and i will do my best to prove u wrong

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Once i believe i can make impossible happen and i will beat angelito

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a_rebirthing...
a_rebirthing_flight


Supreme Hero
with rebirthing power
posted May 19, 2005 10:58 AM

i never liked inferno cause of the creature abilities. i never knew any super tactics like on other castles and there is no creature that draws me to inferno unlike other castles.

imp is pretty usless ]
gogs are kinda weak  ] all these are of no huge benifit
devils are weak      ]
demons are too slow  ]
ceribus are decent
pitfiends are ok
efreet are ok

prove me wrong

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'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!

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guitarguy
guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 19, 2005 11:10 AM

Yeah, there have been huge discussions on demon farming in the past. In my last game, I managed to resurrect 12 demons (I think). Just in time, too, because the new demons got to walk over and tie up the Marksmen before they could shoot.

I can only play against the AI, so most of my strategies are based around getting the edge over my stupid opponents. I really enjoyed how the computer used its tactics skill to move three of his tough stacks adjacent to each other so I could cast Meteor Shower and subsequently attack with Magogs. The difficulty was set on Normal for that mission, so things were a bit easier than usual.

Devils have the no-retal ability, so they're useful. I don't really use Cerebri very much for some reason. I normally leave them sitting in my town during the late game. Imps are good to have since they often draw attention away from the more valued creatures when the enemy casts damage spells.

Full Inferno armies require a lot of Mercury, so obtaining the resource can be frustrating on poor maps.

-guitarguy
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patriot_pulsar
patriot_pulsar


Adventuring Hero
posted May 19, 2005 11:12 AM

I will imps great for resurecting demons, Devils are much stronger then aa's against some creatures they do not attackd back like most opther creatures for example against what can ur 1 aa do against 50 behemots??
He will die in first turn nopthing can help him even expert cure hehe but devils expert slow and he rules
P.s dont try it pretty long battle hehe
Pits great for making demons
demons u dont need them to be fast They will be like rampart trees when they will come nothing can stop them man try to defeat 200 demons week 3 no chance hehe
Gogs are sux but u could use them for making demons as well if u want or just do not take them in battle
And have u ever thought about heroes??
Inferno got pretty got heroes) They have one of the biggest chance out of all to get a log
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Once i believe i can make impossible happen and i will beat angelito

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patriot_pulsar
patriot_pulsar


Adventuring Hero
posted May 19, 2005 11:56 AM

Just had 2 battles while was trying to resurect demons
and i found some more useful stuff
i put 27 imps in one while i was fighting 45 upgraided zombies i had 3 more pitlords another 25 imps and 4 demons
no archers but i had exp balistra anyway imps would of died in that battle there is no way i could win wthout loses so i just send my 27 imps to take relation from zombies and make zombies busy while balistra were killing them. They killed my 27 imps so i resurected exactly 3 demons. and not just this 3 demons helped me in that battle they were great help in next battle same day against 90 picksmen upgraided as well By chaining i brought few more imps so i had 27 again now and i get 3 more demons now in total i got 10 demons day 6 so can u imagine next week when i will have more pitlords how many demons i can make and i lost just fodders units which would of died anyway hehe great tactic but it tooks me 3 times to do battle perfect
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Once i believe i can make impossible happen and i will beat angelito

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 19, 2005 12:16 PM
Edited By: angelito on 19 May 2005

Only for u to know Val, coz u are new to demon farming:

1 demon = 35 hitpoints
1 imp = 4 hitpoints, 27 imps = 108 hitpoints
108/35 = 3 demons

If u find a castle town as second, take the pikemen there for your next battle.

21 pikemen = 210 hitpoints
210/35 = 6 demons

....and so on..



And about your signature....didnīt i suicide on day 2 against you some days ago?...
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patriot_pulsar
patriot_pulsar


Adventuring Hero
posted May 19, 2005 12:59 PM

ye i got castle town will do it
but i have a question 1 angel got 200hp how many demons will i get from it 5 or just 1 because it was 1 unit??
And if u can make so many demons and become unbeateble why is inferno not banned as necro??:S thats really strange.
P.s Yes u did but this were bugged map as u remember and in my signature i wanna beat u in fear game when neither of us suiside In final battle
If i wont do it in heroes 3 then i will kill u in heroes 5 for sure at least once when it will come out
Will be great for heroes 5 be good so there wont be any vets yet and we (n00bs) can beat such players as u frank, maretti and etc

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Once i believe i can make impossible happen and i will beat angelito

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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted May 19, 2005 01:45 PM

Inferno is actually one of my favourite towns.

Demons are much too slow. Pit fiends deal a great amount of damage, but also pretty slow compared to similar creatures of other towns. But then, Zombies and Skeletons are dead slow too, pun not intended.

Cerebus are fast, but they don't deal much damage. Good for a level 3 (I think they're level 3)

Imps... nothing good about them except for their huge numbers maybe. I end up just hitting 'Defend' to save my troubles just to get them half way across the field.

Magogs are ok. I dont like the big blast radius, hurts your guys too often. I also dont think they do that much damage, compared to Marksmen etc. I find that you can easily get huge numbers of them, but even then they aren't that good.

Efreeti are awesome though. High damage, super fast, infinite retailiation, it's all good.

Devils... they're not as bad as people say. Compared to Black/Gold dragons maybe, and obviously compared to Arch Angels, but they're still good.

I don't think that Inferno sucks that much. There are worse towns.
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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted May 19, 2005 02:19 PM

the problem..

with inferno isnt their units, but its that they are so friggin expensive

gogs and imps go as demonfodder, the dogs are great because of their high speed.

demons are slow.. but really strong.

pit fiends are one of the best lvl 5 units, strong and can raise demons.

Efreets are weak but fast.

And same goes for devils.


Inferno isnt a crappier town than anybody else, its all a matter of taste. Inferno is one of the fastest towns.


The personal reason why i dont like em very much is that the starting units you get often are too weak. Imps suck and gogs do no damage in the starting numbers.

So you gotta buy out more units.. and become even more out of cash

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 19, 2005 04:15 PM

Quote:

And if u can make so many demons and become unbeateble why is inferno not banned as necro??:S thats really strange.


You probably forget one point here. The number of skeletons u can raise after a battle does only depend on your necromancer skill. So when u fight against hordes of imps, u will get a specific amount of skellies, when u fight against a legion of imps, u get a more hugh amount of skellies. This is different to demon hoarding. Coz the amount of demons u raise doesnīt only depend on the killed hitpoints of your own army, but on the NUMBER of pitlords u have in your army. Iīm not really sure anymore (have to read it back again..), but one Pitlord can raise only 1,4 demons. So when u have 5 pitlords in your army, u will never raise more than 7 demons after one fight, no matter how many own units have been killed.
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patriot_pulsar
patriot_pulsar


Adventuring Hero
posted May 19, 2005 11:38 PM

but still u know spy right?? He said he can have about 200+ demons week 3 easy and necromancers could have about 600skellies right? but 200 demons will kill those 600 skellies very very easy they even kill all zombiez as well so really good inferno opponent like spy can really chalenge u with necro right??
So why is the necro banned then or why inferno not banned?

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Once i believe i can make impossible happen and i will beat angelito

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patriot_pulsar
patriot_pulsar


Adventuring Hero
posted May 19, 2005 11:44 PM

sorry forget to add
in my oppinion inferno even have an advantage is some ways IF u will fight 10 black dragons week 2 or 3 for example They will kill ur imps anyway and then u will make about 10 demons out of them but with necro they will kill some of ur skellies and then u will  get i think 4 back is that a lot?? hehe
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Once i believe i can make impossible happen and i will beat angelito

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 20, 2005 01:47 PM
Edited By: angelito on 20 May 2005

Quote:
but still u know spy right?? He said he can have about 200+ demons week 3 easy and necromancers could have about 600skellies right? but 200 demons will kill those 600 skellies very very


To be honest, i really doubt that one. To raise 200 demons, u have to "sacrifice" 7000 hitpoints. Where the hell do u get this army from? That would be nearly 2000 imps or 550 gogs or 700 pikemen, or 1400 goblins. Even if u have conquered 10 towns till week 3, u wont find that much army in these towns. Diplo is mostly banned, "Population doubled" only could appear on first day of a month, starting with month 2.
So i really have no clue where he will get this hugh army to raise from.....
But on the other hand, 600-1000 skellies end of week 3 with 3 necromancer heroes is not that hard. A full imp cache (300 imps) will bring you at least 80 skellies (expert necro + 1 amplifier) for example....
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patriot_pulsar
patriot_pulsar


Adventuring Hero
posted May 20, 2005 02:55 PM
Edited By: patriot_pulsar on 20 May 2005

but dont we missing something guys??
Do u really think that creaters of heroes 3 made necro so much stronger then everyone else??
I dont thinkl so there should be somewhere huge weakness of necro or maybe other towns stronger then we think??
First weakness of nec ro no moral at all how many skelliese can 4/6 titans kill and if they will get moraled??
Resurection skill of necro is nothing compare to  resurection with expert earth
So i really doubt that they made necro so much stronger so they will almost never lose there should be something different.
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Once i believe i can make impossible happen and i will beat angelito

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 20, 2005 03:11 PM
Edited By: Lord_Woock on 20 May 2005

Can't really say that the no-morale thing is a disadvantage, as it works both ways. No morale penalties either, you know.
Also, they are almost guaranteed to get Animate Dead in their mage guild. Huge stacks of skellies die slowly, and even slower when they can be animated.
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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted May 20, 2005 03:57 PM

Quote:
I dont agree with Efreets/Devils being weak, few HPs missing but Efreets deal out some nice dmg + Fire Shield, and yeah they do it fast.

A devil kills most other L7s 1on1, their stats aint weak and they get no retal...
mass slow + devils can be better than archangels.



they are weak seen to their nr of hitpoints. statwise and dmg they are ok, but the best thing about em is just that they make it fast.

with a tent/cure you can take out big groups of slow units with the devils. Thats their best move along with demon farming IMO.

The reason i dont like em is that they are so expensive, you dont clear the map with gogs/imps like you do with archers&pikes, elves&cents, lizardmen&gogs, beholders&trogs and so on. You need atleast one more decent stack.

Which makes your expenses even higher on a town that already cost much.

thats the reason i dont like em, but on a crazy rich template they will be strong as a full built inferno is strong and most important..fast. with tactics and mass haste your demonstack can reach opponent first round. that can be a killer as your demonstack could be of great size then.

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nevermind
nevermind


Famous Hero
posted May 21, 2005 08:51 PM

sup pat

ok since i've seen this thread and since inferno is one of my favorite towns and i have nothing better to do at the moment i will try to write here a complete guide to inferno's at high online competitve level.


letz start:
first of all inferno can be the best town after necro if map is big enough (for example on xl inferno is second best town (even better then conflux))

indeed 200 deamons are really powerfull and with haste bascially unstopable

inferno:
devils-> GREAT lvl 7,one of the best - like you said 3-5 devils and mass slow can kill alot(i only use them before my deamons are strong enough ,once u have 100-150 deamons u reach to levels of 1k-2k damage and can pretty much kill off any stack no matter how strong it is)
efreets->one of the best lvl 6, efreets are the FASTEST lvl 6 without upgrade with speed of 9(10 on lava) u can kill any units up to speed of 9 thats really helpfull in poor maps where upgrading ur lvl 6 right away is less important for u as u might need money to buy lvl 7 units which makes them maybe the best lvl 6 on poor maps.

pitlords-> amazing creatures they are the key to all inferno town,get them as soon as possible(upgraded) the sooner u start harvesting for deamons the more deamons u will have

deamons-> one of strongest lvl 4

imps,gogs,hounds-> pretty much meaningless i only use them at weeks 1-2 where u see imps,gogs,hounds i just see more deamons

now the key for making lotta deamons is getting lotta HP

one common mistake,i remmeber playing someone and he asks me,"WHAT U TRANSFORM YOU HELL HOUNDS TO DEAMONS TOO?" and the answer is YES OFCOURSE

reasons: deamons have higher attack,defense(esp with playing with marius which is best hero for inferno)
another advantage is 1 unit with power of 2 is better then 2 units with same power -> cuz of retaliation


so imps,gogs,hounds give u alot of hp with i would say an estimate of about 50 deamons at week 3

now the key is getting more mass and alot
also u must remmeber that health adding arts are simply wonderfull for inferno ,for example +1 health item on your 103 imps = +103health that means 106/35=3 more deamons
that means if ur playing inferno and see such an art make it a priority to get it ,it will mean almost 1 more deamon per every deamon making u do


another really good source for creatures is boxes,usually a box guarded not that strongly(lvl4 for exmpale) will contain : 5000exp,5000 gold, or if ur lucky 50 pikemen for exmpale that's 500HP and alot of deamons.

and finally the best source for more HP are second towns,therefor inferno is best to play on maps with alot of towns.

An avrage town has about 20HP of lvl1+2
the towns:

best second town to have is rampart:
8 centures,20 dwarves makes a 28HP total,even though
their growth is allitle smaller they give the most HP out of all

with 20 hp:

castle: 10 pike + 10 archer
fortress : 6 gnoll,14 lizardman

those 2 are pretty good source for getting deamons

19 hp:
dungeon: trogs with 5,and harpies with 14 is not bad

15hp:
stronghold: goblin with 5 and wolfs with 10 -ok town to have

bad second towns to have:
necro:useless!
tower: gremlin got 4 HP which is really small

and gargoyle does have 16 BUT
A RULE U MUST ALWAYS REMMEBER
GRAGOYLS,STONE GOLEM,ALL GOLEMS,ALL ELEMNTALS CAN NOT BE TRANSFORMED INTO DEMONS
that makes those unit useless



U must not forget to take low level dwellings(up to 3,maybe 4) u get even of other towns,cuz they mean more deamons for you.

Also another great place to get HP is from heroes each new week in tavern,shakti with 100 trogs means 500/35 = 14 new deamons!.



A common mistake made by inferno players which even i still do it alot is getting into a fight to kill a unit only to find out ur army is too strong for that army to kill ending up with alot of losses that could be turned into deamons but instead u just lose units, for example what happend to me last game i had about 24 hell hounds with marius(exp armour and about 10 defense) and i got into a medusa store guarded by LOTS MEDUSAS i was sure they will kill 24 hounds with np but it was a minimum medusa store - stacks of 4 still thought they are shooters so no problem,i killed with efreet and deamons the upper left stack and lower left that meant 12 medusas should kill 24 hounds,but i forgot medusas have only 4 shots which is really small amount so they ran out of them pretty quick and when attacking hand to hand my hounds they freezed them that means they stopped attacking them and went after my other units,in the end i ended up with 20 hell hounds lost thats over 10 deamons for no good reason.
so u must remmeber if u bring a large army to transform u must make sure other units can kill it,shooters are good for this,but gremlins with low power and only 8 shots and medusas with only 4 shots are risky, best place to kill off units is a naga bank,with no retalation they can kill any stack no matter how big!


Now another mistake u might make is transform ur biggest stacks early,deamon making is the power of inferno and big stacks can help u get out of huge fights where u would normally suffer alot of deaths,to an actuall fight where u gain alot of units.

for exmpale here is what happend to me in my last game that shows off the power of large stacks to win battles:

was week 4 i had marius with about 8-12-6-6 stats and to break into treasure zone i had to beat pack of arch angels,pack of arch angels would seem really scary to almost any town (except maybe castle if u have archangels) ,after starting to make deamons from week 3 and was about middle to end week 4 i had about 160 deamons,i had finished almost all my units except 2 fortress towns i had in both about 80 gnolls and 40-50 lizards something like that, so what i did to beat the archangels is simple place 80 gnolls in my hero and ofcourse the computer always attack the smallest stack ,they attacked the gnolls and after they moved ,my deamons killed first stack of archs while another unit goes on top of corpse so they won't ressurect,next turn i still had about i think 30 gnolls left they kept attacking it when it was dead i ressurected it,meanwhile with expert blind on the remaining stack of archs i finished fight with no casualties,only about 20 more deamons
so a pack of archangels week 4 on a poor template which will make heavy deaths for almost all races is a simple task for inferno, but the archangels were easy ,after that in treasure zone were throng of cyclops guarding sword of judgement and sandals of saint.

next task : throng of cyclops ,without mass haste and\or tactics would be impossible task for any town
week 4,and even with that any town will surely suffer many deaths ,strong,shooting throng of cyclops are hard to beat.
but for inferno no task is hard
i simply used my about 50 lizard man (50*14=700 hp)
since they are shooters its sure the cyclops attack them at first shot,by now i had about 200 deamons the cyclops were 5* stacks of 30 =150 cyclops
200 deamons can take out a stack of 30 cyclops easy,
so first turn all cyclops shoot on lizards i think they killed about 30 lizards, so i hasted my deamons and advance the lizard to full arrow state(u must remmeber if the demons in full arrow and lizards not they will shoot at demons and u must make them kill all lizards) also moved up my devils and efreets now my deamons take out first stack of 30,blocking another one, my devils blocking another 2 stack and 1 i left open to finish off the lizards,after they die i transform them to deamons,and in that fight i lost 1 devil and few demons but any other town wouldn't come near a throng of cyclops week 4 in that template.

basically this shows the power of inferno,the deamons are unstopable and on xl maps with lots of towns this town is only second to necro.


p.s:
I didn't talk about using diplo becuase it is banned on most multiplayer games,but inferno+diplo allowed is unstoppable!.


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patriot_pulsar
patriot_pulsar


Adventuring Hero
posted May 22, 2005 01:02 PM

Hey spy thanks for so much usefull info
I dont think there is anyone left who still think inferno sux

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Once i believe i can make impossible happen and i will beat angelito

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maretti
maretti


Responsible
Supreme Hero
posted May 22, 2005 07:02 PM

Inferno sucks

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted May 22, 2005 07:42 PM

ya i still dont like em either

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