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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Duels: Demon Lords
Thread: Heroes 5 Duels: Demon Lords
Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted April 20, 2006 01:30 AM
Edited by alcibiades at 22:09, 10 Nov 2007.

Heroes 5 Duels: Demon Lords

Discuss the duel tactics for Demon Lords in Heroes of Might and Magic 5 Demo and final game.

Info at AOH: Duel Hero Comparison Table - click portraits to read more about each hero.

Duel Thread Group: Demon Lords | Knights | Necromancers | Warlocks | Rangers | Wizards | HoF Runemages | TotE Barbarians
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jiels
jiels


Adventuring Hero
LFM C'thun, pst.
posted April 20, 2006 04:38 AM

Gating, gating, and more gating.  Or that's what I've been doing.  Seems like it'll be real powerful in the early game.

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Silverhawk5504
Silverhawk5504


Hired Hero
The Forsaken One
posted April 20, 2006 08:10 PM

Demons...!

Infernal demons ... ARG

The greatest asset of this army (besides gating) is their partial immunity to fire magic.  This means that damage loving armies of Tower and Dungeon towns will not be able to pummel the troops with meteor showers and fireballs.  Granted that lightning bolt is still potent but atleast you're decreasing the amount of damage dealt to your troops overall.

Some Demonic pointers:

*The gating ability speaks for itself, but it should be mentioned that the back lines are not always the best places to gate (though most of the time this is the case) because it is beneficial to place some units in between your real army and that of your enemy.

*Demons are a great unit to drop in the back among a crowd of enemies because their explosion ability makes them quite useful (the equivalent of teleporting a war dancer).  

*Balors are extremely powerful units and should not be forgotten for their real strength (melee!!!).  Their vorpal blade ability is sickening and they take out an ass load of units.  Granted they do move rediculously slowly but that just means that you need to spruce them up by casting haste or teleporting them into the thick of the fray.

*The hellhounds are amazingly good units.  Unbeleivable what a steal they are for the inferno.  Relatively cheap and able to deliver a load of damage while having good initiative, these units should be protected but at the same time targeted if you're facing them.  Their defensive lack should be bolstered by the hero with Endurance.

*Nightmares are the only big dissapointment of the inferno.  They are weak for their lvl and don't provide much kick.  The fear ability is decent but sometimes hurts more then it helps.  For instance, if you're attacking a ranged unit and you accidentally fear him...guess what... he's moving away from you where he'll be able to shoot!

*Archdevils are alright.  They've gotten much weaker in H5.  They can now be retaliated against and canno teleport to any spot on the field.  Their advantage though comes in the form of raising Balors from an empty unit stack.  This ability should definitely not be forgotten as the Balors are among the strongest of units in the game.  Granted you'd need to lose a whole stack of units, but that just means that you should be happy if your demons, teleported into the heart of enemy lines, are massacred.
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mad_elemantle
mad_elemantle


Hired Hero
posted November 25, 2006 03:19 PM

i agree with you but you should be happy when a freindly stack dies and you raise them as demons because remember,this is just a duel

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mad_elemantle
mad_elemantle


Hired Hero
posted November 25, 2006 03:25 PM

i agree with you but you should be happy when a freindly stack dies and you raise them as demons because remember,this is just a duel

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 26, 2006 12:18 PM

Quote:
*Balors are extremely powerful units and should not be forgotten for their real strength (melee!!!).  Their vorpal blade ability is sickening and they take out an ass load of units.  Granted they do move rediculously slowly but that just means that you need to spruce them up by casting haste or teleporting them into the thick of the fray.


Their speed and initiative makes them very poor melee units.

Quote:
*Nightmares are the only big dissapointment of the inferno.  They are weak for their lvl and don't provide much kick.  The fear ability is decent but sometimes hurts more then it helps.  For instance, if you're attacking a ranged unit and you accidentally fear him...guess what... he's moving away from you where he'll be able to shoot!


Nice joke. Nightmare is the best level 5.

Quote:
*Archdevils are alright.  They've gotten much weaker in H5.  They can now be retaliated against and canno teleport to any spot on the field.  Their advantage though comes in the form of raising Balors from an empty unit stack.  This ability should definitely not be forgotten as the Balors are among the strongest of units in the game.  Granted you'd need to lose a whole stack of units, but that just means that you should be happy if your demons, teleported into the heart of enemy lines, are massacred.


Wrong again, they have been significantly boosted - their HP at last equals average level 7 and their damage finally makes up for their costs. H3 devils were pathetic with 200 hp and 30-40 damage. Their only advantage was speed and no-retal. h5 devils are slower and without no-retal, but they don't need it as desperately since they are quite tough and their special is also very good - maybe the best of level7 units. For me, they are among the best of level7 units. In normal game, low costs of their dwelling is also a HUGE advantage - contrary to i.e. shadow dragons, you CAN get them, and you can do it relatively fast.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted April 19, 2007 06:36 PM

I have played a lot of duelling lately and find Deleb far too overpowered. I can't think of one hero that can beat her, as I've tried them all. The only ones that stand a chance are the other strong attackers. They should cut down on her arch-devil stack.

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Lesij
Lesij


Famous Hero
posted April 19, 2007 07:11 PM

Quote:
I have played a lot of duelling lately and find Deleb far too overpowered. I can't think of one hero that can beat her, as I've tried them all. The only ones that stand a chance are the other strong attackers. They should cut down on her arch-devil stack.

Agree...
Once, I've encouraged my seven-yeared sis' to play with me. Unfortunately she has chosen Deleb. She showed me only, with her finger, unites to attack and she used only spells which had 'nize pics!'...
And...
She has beaten me...
'Cuz of that snowty Ballistae ofc ...

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ChaosDragon
ChaosDragon


Famous Hero
posted April 19, 2007 08:09 PM

everyone here talk about deleb everytime, same as always

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted April 19, 2007 10:52 PM

Well, she should be nerfed as the dual gets pretty unbalanced. I go for a dual and the opponent wants of course Deleb; but what's the fun with a hero that can beat all of them

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dfortae
dfortae


Known Hero
posted April 20, 2007 04:24 AM
Edited by dfortae at 04:28, 20 Apr 2007.

Deleb can easily be beaten by Karlie.

Ebba can beat her usually too.

Raven can own her very easily too.  The cold death effect on the cold spells can destroy all the war machines in 1 shot.  Destroys the tough devils quickly too.

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Bombur
Bombur


Known Hero
posted July 26, 2007 04:18 PM

The ones who are a match for Deleb are Ebba and Dierdre,and maybe Sinitar or Ossir.I like the fact that Deleb has no powerfull spells,otherwise she would have been really overpowered
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 26, 2007 04:21 PM

She doesn't need spells or gating Her only weakness might be someone having great resistance but she would still be dangerous.
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KageShikamaru
KageShikamaru

Tavern Dweller
posted September 28, 2007 03:10 AM

If the "enemy" archer run because of fear the archer loses its "turn".
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32167
32167

Tavern Dweller
posted September 28, 2007 11:26 AM

Wonder what happens if a wizard remote controls Deleb's ballista at the start...
For those who rely on it, GG if you didn't see that coming...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 28, 2007 01:05 PM

Yeah right. It's not hard to guess plus with three warmachines the chance to get the ballista is 1/3. Unless the skill changed, I did not test much.
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Gorbulas
Gorbulas

Tavern Dweller
posted December 07, 2010 02:55 AM

You must Talking about Hammers of Fate. In the Tribes of the East duel Deleb doesn't stand a chance against Karli - no-one does. Karli has a mighty army that alone would be powerfull enough, but with the help of the rune magic it becomes almost invinsible. and you don't have to worry about resources in the duel. Only one yet to beat Karli in AI vs AI autocombat is Sinitar with he's empowered snowstorms when those hit lucky enough to kill a whole bunch of those big ass dwarves right away.
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Gorbulas
Gorbulas

Tavern Dweller
posted December 07, 2010 02:59 AM

This changes the word  " s h i t " into "snow". -_-
I ment Sinitar's empowered meteor showers.
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