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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Academy Faction
Thread: Heroes 5 Strategy: Playing Academy Faction This thread is 36 pages long: 1 10 ... 16 17 18 19 20 ... 30 36 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 08, 2008 03:18 PM
Edited by Elvin at 15:19, 08 Sep 2008.

Hello

No need to rush necro anyway, academy can fare well both early and lategame. Week 2 is best to have guild 2, capitol and colossi. Skip rakshasas and maybe golems till week 3+, you'd probably be pressed with resources anyway. Aim for capitol before citadel etc, you'll also need to get gold from chests because you'll need the money for colossus dwelling.

Mage guild is also better to upgrade from week 3 onwards, if you aren't about to fight soon you may as well gather some army in the meantime. You can easily creep with guild 2 and against necro there is no need to take anything else except light and summoning that are native in the guild anyway.

First and only necessary upgrade for creeping are the gremlins. Later you can upg mages for better creeping or gargoyles in case you face powerful spellcasters. Do upg the djinns before going in battle with necropolis, the viziers in specific.

Where creeping is concerned you only need 1 hero. I suppose you could creep with more if someone starts with warmachines, destructive or summoning but it's usually not worth it.

Duel mode isn't really the best place to draw conclusions from. If you want to skip rakshasas and keep 2 archmage stacks yes, otherwise attacking with a smaller army is not a good option. That's good because the lesser the archmage stacks the more damage their fireballs do than if they were in one stack, a quirk of H5 game mechanics. Spellpower stacks does not increase according to stack, it's growing slower.

Academy always has the chance something will go wrong but there are usually ways around it, after all library gives you many options. If you don't wish to depend on library try arcane intuition, you can learn fireball/RM/cleansing from your archmages, meteor shower from pitlords, firewall from patriarchs etc. If you do not get phoenix but are afraid that the opponent will then get elemental summoning and when he summons it you get one for free. Destructive and dark may not give you the spells you want, just stick to light/summoning for now.

Also you may want to check this guide.
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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 08, 2008 04:04 PM
Edited by Reign_of_Light at 16:17, 08 Sep 2008.

Good god , you wrote an entire guide on playing Academy?

Wow, thank you so much!! I'll start reading and practicing your tips right-away...

I was always looking for something like this

[Edit] Ah, one question left. What do you do in case you get offered a magical specialisation (especially dark or destructive) through leveling up without already knowing what spells you will get? Probably skipping the early decision by taking sorcery or enlightment, right? But what if the 3 alternatives aren't of any decent worth?

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Edwin_Yang
Edwin_Yang


Known Hero
posted September 08, 2008 04:48 PM

I suggest that you could always take summon and destructive magic(but not vs stronghold).anyway, you need at least one school magic to creep unless you use Havez.enligtenment and sorcery are good but wont help you too much if you dont mastry any magic schools.

against necro , you'd better take three or at least two schools of magic.destructive and summon are the best choices.light magic for the late game is good too.and Exorcism ,Elemental balance shold be take into account.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 08, 2008 06:15 PM

Destructive can be fun for sure, especially since there are secrets of destruction that may give you a decent spell for the beginning. But then word of light can be damaging enough As for the level ups you sometimes get the short end of the stick - artificer, sorcery, enlightenment seem the safer choices.

I had recently posted a good replay of academy vs necro, this may give some ideas.
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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 09, 2008 09:24 PM

Nice nice

Elvin, I adapted your building order and basic tactics and did a very good game yesterday with my ally against a "very hard" cpu, even without any golems and rakshasas at all . Now, I would love to know which hero you prefer for this way of playing academy, and why.

Thank you

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 09, 2008 09:31 PM

Good to know. I'm a Jhora player, she has decent creeping and always open to a new build. Since she has sorcery it's hard to tell what path she will follow and also offers flexibility with your mage guild. My typical build is two magic schools with sorcery and enlightenment but it's also possible that I will aim for pure destructive or flaming arrows.
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86wyp
86wyp


Adventuring Hero
posted September 10, 2008 04:57 AM
Edited by 86wyp at 04:58, 10 Sep 2008.

Against necropolis i recommand destructive. Light is also viable for the high level dd spells. Necropolis is great at weakening or controling opponent creatures but they have limited ways to protect from magics. Some may argue that summoning provides element balance. But then phoenix do not have immunity to dark spells. As mentioned before necropolis is good at weakening creatures, and phoenix is one of them. The best way is still direct damage spells. especially on a small map when necropolies is unlikely to get high spell resistance. Overall summoning is not a good choice of magic for academy against necropolis.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 10, 2008 12:59 PM

I beg to differ, there are many cool spells that come in handy vs necro. Firetrap, barrier, crystal, phantom - that alone can do all the job , heck even fire warriors(immune to the good dark spells) and arcane armor. Suppose they aim for your phoenix, you'll have light to counter it not to mention the high chance it will be redirected elsewhere. In fact I'm not even sure whether necro would pursue dark vs academy, effective but not THAT effective. Many immunities, light counters, mirror.

Of course I won't deny that destructive is sweet, especially with elemental gargoyles I always pursue them in rushing maps.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 10, 2008 01:08 PM

motw, elemental gargs, infinite mana. Magic resistant or immune units, mini arties. Armageddon plz.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 10, 2008 01:15 PM

What would really be worth trying is warlock's luck with cape, if it defeated a week 5 haven army it should eradicate necro damn fast But I'd go for obsidians in that case
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Edwin_Yang
Edwin_Yang


Known Hero
posted September 10, 2008 02:16 PM
Edited by Edwin_Yang at 14:20, 10 Sep 2008.

true,and there is a shorcut that you can test such a dungeon hero. just play the duel in the game, everthing in the field will disappear after a Sinitar's lucky shower..

summon is necessary for academy vs necro. a necro player will almost 100% to pick up summon magic so you could get Exorcism for his huge amount fire wirriors , powerful phoenix.

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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 10, 2008 03:08 PM

I wonder why nobody seems to like Narxes. If Mages are so powerful, why not taking a hero that empowers them additionally?

Hm, maybe Attack/Defence-increases do not affect the Arch-Mages fireball-spell, does it? Is this the reason?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 10, 2008 03:08 PM
Edited by Elvin at 15:11, 10 Sep 2008.

Fire warriors are quite threatening, with 25 power he gets a load of them and if he has archer's dream, well..

Edit: Narxes is not that fast a hero and archmages don't do much shooting either. But I think it's different now that you can get battlemages.
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Edwin_Yang
Edwin_Yang


Known Hero
posted September 10, 2008 03:12 PM
Edited by Edwin_Yang at 15:13, 10 Sep 2008.

Quote:
I wonder why nobody seems to like Narxes. If Mages are so powerful, why not taking a hero that empowers them additionally?

Hm, maybe Attack/Defence-increases do not affect the Arch-Mages fireball-spell, does it? Is this the reason?


no,it doesn't.in the late game Narxe is also good indeed,but in the early  game people likes to use a mage to cast rather than direct attack.

Edit:Elvin got me

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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 10, 2008 03:26 PM

Quote:
Narxes is not that fast a hero


What do you mean "not that fast a hero"?

And is there any reason to seriously prefer battle mages over arch mages? I would miss the fireball spell by far too much ..





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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 10, 2008 03:34 PM

I mean that there are faster crepers like Jhora, Nur, Havez, Nathir for instance. Enlightenment with just fist of wrath is not exactly a winning combination I suggested battlemages since they are the ones that make the best out of his attack/defense bonus. Archmages are more about spellcasting than physical attacks and they can't shoot through allies without damaging them. That is not to say archmages are not good
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 10, 2008 03:44 PM
Edited by Lexxan at 15:45, 10 Sep 2008.

I like Narxces. Early Enlightment (with Intelligence) will make sure that in the end he'll have a similar Sitiation regarding mana as Nur without Intelligence.

There are faster Creepers yes, and Fist of Wrath is Desperately needs Summoning Mastery to be effective. However weak, Fist of Wrath Deals Damage, and is overall a better starting spell than Vulnerability or Cleansing imo.

Intelligents covers the high cost of Fist of Wrath, allowing Narcxes to cast it at least 20 times (Counting Mana Regereration) before he runs out of mana. Early-Middle Game his Specialty is crappy, as Archmagi are better for Cpreeping and early Fights imo.

Late-game however, once you switch to Battle Magi, His Specialty becomes very worthwile. The Damage 60 Battle Mages can do is dowright scary. If you have Luck it's near Overkill.

Light is a good way to boost and protect the Magi, Summoning is an excellent choice for Narcxes as well (even if you get Wasp Swarm and Fist of Wrath, like I did)
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 10, 2008 03:48 PM

Fist of wrath sucks
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 10, 2008 03:56 PM

Of Course it Does. But I once managed to get one doing 260 Damage

but Oddly enoough Wasp Swarm did only 20 Damage less and has the Stunning effect lol, so yeah sucks. But it's better than a Non-Damaging spell (not counting  Confusion and Teleport) or no spell at all

and as soon as I get a better spell I switch to that one
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adon
adon


Known Hero
posted September 10, 2008 08:59 PM

Fist of Wrath has one use, nailing black dragons.

But if you have expert summoning and high spell power (which would make f.o.w. cause more damage than a standard attack), you're better off casting something like phantom forces or a pheonix or a blade barrier.

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