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Heroes Community > Heroes 5 - Temple of Ashan > Thread: The Ultimate Heroes 5 Favourite Faction Poll
Thread: The Ultimate Heroes 5 Favourite Faction Poll This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
mad_elemantle
mad_elemantle


Hired Hero
posted August 25, 2006 02:01 PM

i vote necro too.its the best in the late game coz u can get 1k  skeleton archers easily.if u use phntom forces the enemies dead.its got raise dead too

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Nightwolf
Nightwolf


Hired Hero
posted August 25, 2006 02:40 PM

I voted Dungeon, I just love the Empowered Spells and the Hydras.
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Unixmage
Unixmage


Known Hero
Demon Slayer
posted August 26, 2006 02:04 AM

Necropolis because I am a fan of everything undead. I would be extremely upset if they didn't make it into any future titles. In addition to that I really liked the way markal manipulated his way to power while crushing all who stood in his way. Necropolis was by far the easiest campaign for me. I just exited town and flattened the entire map easily.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 26, 2006 03:18 AM

Ugh...Mind...numbing...difficulty...All semblance of strategy disappears in favour of overpowering hordes of undead joiners.Somehow I still can't  choose a favourite,each one has its own distinct feel and is fun to play.Sylvan for its swiftness and ranged combat,inferno for demonlords themselves,suicidal attacks and gating,dungeon for its mystique,powerful spells and tricky units,academy for its music,spell casting units,rakshasas and spell variety,necropolis for the harvesting,cursing and 4 to 6 tier units.Haven has that heroic feel,good buffs and balance in types of creatures but seems simpler than others and has less combos than I would hope.It's gonna be a tough call.
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hellheaven1987
hellheaven1987

Tavern Dweller
posted August 26, 2006 04:46 AM

1. Dungeon - Strong unit attack, good destruction magic.

2. Necropolis - One word, Skeleton Archer rock!!!

3. Sylvan - Good combine army if you love to shoot people to die.

4. Haven - Palandin + Archangel + Higher level hero = God of War

5. Academy - Too bad, nice magic and creatures but I don't know how to play them

6. Inferno - Good meele units, but I just don't know how to play them.
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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 05, 2006 12:15 PM

Always liked wizards with their titans and genies!
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stachnie
stachnie


Known Hero
posted September 06, 2006 01:52 PM

1. Necropolis. Necromancy + lots of battles with neutral cannon fodder = legions of skeleton archers (make sure to learn Attack for Battle Frenzy and Defense for Vitality). Zombies are good as castle defenders, Ghosts are weak but annoying for anyone without a strong destructive magic, Vampires are excellent (I sometimes give them to a separate hero who clears mines etc. without any losses), Liches and Wraiths are no worse, Spectral Dragons are poor but you have a lot of them.

2. Haven. Just take Ellaine as the starting hero, give her all peasants, do not upgrade them, let ther sit in a safe place for a long time and you will earn enough money to upgrade e.g. Footmen to Priests or Priests to Cavaliers.

3. Academy. They have the worst heroes (I prefer Attack and Defence over Power and Knowledge) but they have 3 shooters (although upgrade to Titans is very costly).

4. Sylvan. Good units with high initiative but I do not like their racial ability.

5. Dungeon - like Sylvan.

6. Inferno - I disliked them in H3 and I dislike them in H5. Gating is an excellent ability but they are too much melee-oriented, I prefer ranged units.


S.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted September 06, 2006 10:15 PM

1. Haven - Marksmen(in skeletronical quantities) + Squires are all you need to achive victory! On top of that, there are also the Mighty Paladins, and the Diving Griffins !

2. Dungeon, Sylvan, Necropolis, Inferno!

Dungeon is great, empowered implosion and Meteor Shower murder troops... but Necropolis can easily defeat them , 1000 Skels + Vladimir Raise Dead -> hard to defeat. Inferno has a great melee force, and if the imps drain enough mana(almost all), then you're dead ... they are very effective against low knowledge towns(Dungeon, Haven)... but they have a hard time against Sylvan and Necropolis. Sylvan is really nice, many fast troops, great shooters, cheap dragons, but it has difficulties against Dungeon, cause it doesn't do damage fast enough (before implosion puts them to rest). These 4 towns are pretty equal, and between them it's like a wheel of counters


6. Academy ... simply too expensive, and the troops aren't that great, no unit that stands out as the best for its level. The heroes get huge knowledge, and that is not so great

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 06, 2006 10:29 PM

agree with TowerLord. Haven is on top, whether you like it or not, than the rest of the towns which are well balanced, than academy which is underpowered.. a bit, but it is. And, artificer just sucks - on top of that. Knowledge-based hero has a lot of mana, but doesn't have the power to utilise it well and his creatures suck too due to poor A/D bonuses. Aww. Solid  nerf to haven, big buff for academy, the rest should remain unchanged.

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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 06, 2006 10:34 PM

1.Dungeon
Deep Hydras have very high hit points,defense is good,regenaration might help at the begining plus their six headed attack!
Minotaur guards are great against most level 4 and level 5!
Empowered implosions and meteor destroy enemy troops as TowerLord said!

2.Haven
Always had an advantage when i entered battle with haven units!It's due to their might and resistance(squire with that range block speciality)
Best option to fight haven is with necropolis!weaken or curse(not sure if curse or suffering?)their marksmen,then target their paladins with vampire lord,skeleton archers and wraiths

3.Sylvan
Great ranged units,deffensive ones,but not so good in offense!!!

4.Necropolis
Skeleton archers,vampire lords,Archliches,annoying spectres...they have a lot of advantages!!!
Not bad for some dead people...

5.Inferno
Very good ofensively,but a little weakened in deffense.Although they aren't good in defense the demons rely on their attack skills to finish of the enemy quick.Very good Strike once and die units are the Archdevils and Cerberus!

6.Academy
The wizard castle is a very good choice but their units are not so good!Each one has a very weak spot(except the gargoyle),and they are expensive.Genies die quick,gremlins too,but Titans and the Rakshasha's are a big line of hope for Tower and Wizard fans!
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Card_Ximinez
Card_Ximinez


Famous Hero
no
posted December 13, 2006 08:17 PM

Dungeon has been my favourite sence the beginning and I still think it is the best!! The grim raiders, assasins, hydras and black dragons are awesome!!
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wtf this still exists

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted December 13, 2006 08:36 PM

Quote:
Dungeon has been my favourite sence the beginning and I still think it is the best!! The grim raiders, assasins, hydras and black dragons are awesome!!


hmm, no more resurrecting! but Dungeons the best
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted December 13, 2006 08:39 PM

I like them too. So sad they are completely useless in h5.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted December 13, 2006 08:44 PM

Quote:
I like them too. So sad they are completely useless in h5.


useless how so?
Assain- Ranged and Poison- good
Blood Furie- Fast attacker and no retaliation (most of the time)
Minotor Gurad- Double attack
Dark Rider- Bite attack when next to a creature being attacked
Hydra- Tough and an area attack
Shadow witch- alright spells
Black Dragon- best level 7 in game
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted December 13, 2006 09:08 PM

So far, i like haven... since it is ONLY might faction in game.... if we get orcs in 2nd expansion then i might change my opinion )
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted December 13, 2006 09:14 PM
Edited by Doomforge at 21:25, 13 Dec 2006.

Best or not, still useless because of ridiculous prices for both basic dwelling and upgrade! 15 crystal 15 sulfur? Rotfl! The dungeon costs are high, the need for crystal is huge, and you may want to get level 5 guild fast.. where to get so much resources? :|

Even if you get them.. you'll have like 1-2 populations of black dragons against 5-6 populations of other creatures. Blackies will be only a nice, good-looking and not very important unit. They will do like 500 damage against 1-1,5 k done by, say, haven's paladins and griffins, not to mention marksmen ofc. 10 initiative won't help them aswell.

You can't use them for dragogeddon anymore and they have pitiful HP for dragons (240? Come on.. -_-)

And still there are ways to kill them very quickly. How about marksmen' piercing shot that will kill them in one blow if you dare to send them after the enemy?
How about excruciating strike, killing ~2 per their action?

You care WAY too much for stats. Numbers. That mean nothing in the real game. Hope you will understand that someday


I love those creatures, though, and I love their appearance in h5. Well, it's Nival to blame for making level 7 creatures so weak. Or rather - too easy to kill via heroes' powers and cheap strats like marksmen abuse.

______
best level7 is probably titan, because it's extremely easy to get and quite decent. Nothing amazing, though - like all level7s.

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Istari
Istari


Known Hero
Truth Teller, ToH
posted December 13, 2006 09:55 PM

Wow Doomforge, everywhere I see your posts I see you complain about "marksman abuse."  Clearly you have had some traumatic experience with marksman that still haunts you.  If you start having flash backs or nightmares about marksman then its time to get help, talk to somebody, get it off your chest .  

The dungeon is all about offense.  Their goal is to kill you before you can kill them.  That is why they have high spellpower/ destructive spells, and high creature attack/ offensive specials.  If they had high defense and high hit points sure they'd be better, but that may be asking a bit much.  I see that you miss the dungeon as the overpwered dominant group that they use to be (previous Heroes), but I still think are really good and definately have their strengths.

As for me I will stick with "the Good Guys" who I have always used even when they were overpowered.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted December 13, 2006 10:00 PM

Quote:
Wow Doomforge, everywhere I see your posts I see you complain about "marksman abuse."  Clearly you have had some traumatic experience with marksman that still haunts you.  If you start having flash backs or nightmares about marksman then its time to get help, talk to somebody, get it off your chest .  


traumatic experiance eh? i can see it now

100 crossbowman

vs.

50 familair
40 demons
30 hell hounds
4 succubue mistress

crossbowman kill succusbus, then kill your hell hounds, you win, with losses, next turn a enemy hero captures your base, thats got to be it for sure
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted December 13, 2006 10:04 PM
Edited by Doomforge at 22:05, 13 Dec 2006.

the nightmare is: 600 marksmen at week 6. Do I need to say more? They kill every of your stack in 1 shot.. and there's morale bonus.. one.. two.. three.. teleport.. divine guidance.. they shoot extremely frequent despite their low initiative. And always kill. GG. :]

I don't miss uber dungeon, but I miss uber dragons : (
And ofc I want evil factions to be as strong as possible (still remaining balanced).. I love evil factions. Chaotic evil, especially

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Wyngaal
Wyngaal

Tavern Dweller
One of the few loyal elves
posted December 13, 2006 11:16 PM

Sylvan Elves

It's the Sylvan Elves of course. They rock!

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