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Heroes Community > Heroes 5 - Temple of Ashan > Thread: H5:Tribes of The East Announced!
Thread: H5:Tribes of The East Announced! This Popular Thread is 102 pages long: 1 10 ... 12 13 14 15 16 ... 20 30 40 50 60 70 80 90 100 102 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 28, 2007 12:49 AM

Quote:
I'm not entirely sure what to make out of that.
Quote:
If you have Heroes V or Hammers of Fate, Tribes of the East will allow you to increase the level of your old characters by an extra ability point.



Yes, that is very vague.
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What will happen now?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 28, 2007 05:55 AM

Does it mean by one level, or to get a new skill?? confuzzeld.

Also, the gamespot seems to call it the "Bastion." is that the official title now?
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emilsn
emilsn


Legendary Hero
posted July 28, 2007 02:35 PM

Quote:

Finally the price is confirmed to be at $30, reasonable in my book.


That will be around the same as HoF - In denmark.. so good price

And im a bit confused about Evilp weird posts - Dont get anything of those weird things Mixed groups like in HoMM4 ?? Or not ??
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 28, 2007 04:28 PM

Personally, I don't hope for mixed troups. Never liked the feature. You think you are going for a horde of Footmen, which will be easy prey, and then, surprise, half of them are Archers, and you feel that someone's hiding behind the screen and saying "Ha ha, gotcha".
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Lich_King
Lich_King


Honorable
Supreme Hero
posted July 28, 2007 05:14 PM

Well not exactly, you always can right click to see what creatures you have, like in H4 you could see the strongest creature in the stack in adventure map. In my opinion... finally they added them... as 1 type of creature in adventure map becomes so boring in the long run of clearing the neutrals...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 28, 2007 06:07 PM

What does that have to do with the above? Nevermind I like the idea both for variety and eliminating certain unit abuses. I wonder if it's possible that a basic neutral unit will appear with both upgrades
Say 5 colossi, 2 titans and 2 stormlords.

And...I'd probably expect the adventure map locations as treasuries, treant thickets etc to be modified with new unit combinations.
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Mystic_Genie
Mystic_Genie


Adventuring Hero
posted July 28, 2007 09:57 PM

I have a cuestion about the orc leder.Wil this supres magic replace all magic categores(basic supres;advance...;expert...;----supres life;...death;...sumoning)or wil it be one for every magic scholl.
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Mystic_Genie
Mystic_Genie


Adventuring Hero
posted July 28, 2007 09:59 PM

Sr i ment hero.and if it wil be onle one skil won't that limit the orcs abiliti to ad vance in levels
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 28, 2007 10:02 PM

Afaik it will be 4 skills that instead of learning the use of magic it will inhibit it. One for each school of magic.
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Homer171
Homer171


Promising
Supreme Hero
posted July 28, 2007 11:16 PM

I like the idea of mixed neutrals. Tough i like how easy slow creatures such as Hydras and Trents are now but if stack of Trents have additional Sharpshooters whit them that would be pain.

I liked H4 mixed neutrals. If not customized random creatures should have same alignment and top creature shown on adventure map naturally.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 29, 2007 12:23 AM

I think if it is like, mixed upgrades and normals of one teir for monsters and beasts, but mixed teirs for creatues of the core race.
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emilsn
emilsn


Legendary Hero
posted July 29, 2007 12:30 AM

Quote:
I think if it is like, mixed upgrades and normals of one teir for monsters and beasts, but mixed teirs for creatues of the core race.


Didn't get the last thing, but yes - Lets hope it would be like: Sharpshooters x 10 + Master Hunter x 10 - Like that or Hunters + sharpshooters and so on.
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I may not follow. Just walk
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HartZa
HartZa


Known Hero
watchout graveyards!
posted July 29, 2007 12:44 AM

Mixing neutrals would be great idea. You will be have a nice time try to kill horde ghosts/scpetres/poltergeist while pack of Lich master just keep raising them back to life . Iīm sure that warlocks have a wonderful time try to take marboucle gargoyles with aid of obsidian golems oh well they have furies but still.
But order to have mixed neutrals your hero should be able to see them on the adventure map while right clicking they stack.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 29, 2007 12:48 AM

Naturally.   If they are in, I hope they are done well, not just random neutrals thrown together (Eg, Skeleton, Horned Demon, and Titan or equally random groupings.
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How exactly is luck a skill?

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HartZa
HartZa


Known Hero
watchout graveyards!
posted July 29, 2007 01:00 AM

It should be limited by making mixed neutral units come from same faction. I mean not mixing horned and peasents in the same neutral stack. Allthrough its quite funny to see marskman with same side of skellie archers. Other one looks like it can be take seriously while other one just try to lift its helmet back(canīt be laughed).

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 29, 2007 01:07 AM

which is which?
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How exactly is luck a skill?

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HartZa
HartZa


Known Hero
watchout graveyards!
posted July 29, 2007 01:22 AM

Markmans = Serious
Skellies = not serious. (keeps dropping helmets in front of they eyes)

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Mystic_Genie
Mystic_Genie


Adventuring Hero
posted July 29, 2007 06:18 PM

Is the batle rage for the orcs what artificer is for acadamy?If so then there could be some special buildings to increse its power , such as increase rage speed?
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 29, 2007 06:19 PM

probobally.
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How exactly is luck a skill?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 29, 2007 06:25 PM

There is at least one build that helps with the rage but I fail to see how artificer is similar. For one rage is dynamic and is determined by your actions in battle as well as your opponent's. Not too complicated a process, just don't wait or defend
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