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Heroes Community > Heroes 5 - Temple of Ashan > Thread: H5:Tribes of The East Announced!
Thread: H5:Tribes of The East Announced! This Popular Thread is 102 pages long: 1 10 20 30 40 50 60 ... 63 64 65 66 67 ... 70 80 90 100 102 · «PREV / NEXT»
Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted September 18, 2007 04:12 PM
Edited by Gil-galad at 16:15, 18 Sep 2007.

Hmm, it seems like I've missed a great deal of info here. That's a bit annoying, but I guess we'll see the new info soon anyway (or at least I hope so).

Wow, the Warlord is changed to Fire Lord! Nival must have read my coments in my case, there is no other possible explenation

I look forward to the day we get new official info. Long time no see...

WarLore> The norwegian site still says friday 21th september, but I don't think that's the most reliable site. My guess is that the game will be released in october, but I hope not.

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evilp
evilp


Promising
Known Hero
posted September 18, 2007 05:04 PM
Edited by alcibiades at 17:12, 18 Sep 2007.

Blood Rage 10%
War Machines 8%
Defense 10%
Shatter Destruction 5%
Enlightenment 2%
Attack 15%
Shatter Light 5%
Luck 8%
Leadership 10%
Shatter Summoning 5%
Logistics 15%
Voice (Sorcery) 2%
Shatter Dark 5%

Attack 50%
Defense 35%
Spellpower 5%
Knowledge 10%
____________

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 18, 2007 05:14 PM

Pretty much as expected, but nice to have it confirmed. Can you reveal how Enlightenment, Spell Power and Knowledge works for Barbarians?

(The edit were some invalid characters, in case anybody wondered.)
____________
What will happen now?

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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted September 18, 2007 05:20 PM

Quote:
Pretty much as expected, but nice to have it confirmed. Can you reveal how Enlightenment, Spell Power and Knowledge works for Barbarians?


Yes plz, and voice too.

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emilsn
emilsn


Legendary Hero
posted September 18, 2007 05:25 PM

I guess voice will work just like sorcery... with some effects that help war cries.
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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evilp
evilp


Promising
Known Hero
posted September 18, 2007 05:39 PM
Edited by evilp at 17:41, 18 Sep 2007.

Quote:
Pretty much as expected, but nice to have it confirmed. Can you reveal how Enlightenment, Spell Power and Knowledge works for Barbarians?

(The edit were some invalid characters, in case anybody wondered.)

Enlightenment have three new standard Ability
Bodybuilding \ Power Of Blood \ Warcry Learning

Spell Power
Might Over Magic : Decreases enemy Spell power in combat in proportion with the barbarian Spell power.

Knowledge: mana...warcry cost mana
____________

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 18, 2007 06:02 PM

I'm glad to see that the spellpower is only 5%.  In order to really get a strong effect of might over magic the barbarian will have to use spellpower boosters like the crown of sar-issus.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 18, 2007 06:10 PM

There is actually a skill called bodybuilding.
____________
What will happen now?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted September 18, 2007 06:11 PM

Please tell me you're joking.

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emilsn
emilsn


Legendary Hero
posted September 18, 2007 06:13 PM

If think about it the % for getting any of the shatter skills is rather low.. So they might be hard to transforme into real magic killing machines..

And interresting about Enlightment.. Bodybuild, sounds like some att. bonuses, Blood thing, guess some kind of good bloodrage bonus and the warcry - might help the effects of warcries or make you learn more or something.. though its hard to get...
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 18, 2007 06:14 PM

Quote:
There is actually a skill called bodybuilding.


A might and magic 6/7 staple.  Who doesn't want more hitpoints?

Besides, those cyclops need to stay fit if they are going to be  throwing goblins around like ***

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted September 18, 2007 07:48 PM
Edited by dschingi at 19:50, 18 Sep 2007.

Quote:
Might Over Magic : Decreases enemy Spell power in combat in proportion with the barbarian Spell power.

I wonder if this also works against creatures... that would make it impossible to cast buffs or curses for small caster stacks, i.e. their spellpower could be cut down to zero so they had a duration of zero rounds. It might be a help against some neutrals as well, or for clearing a mage vault. That would rather apply to lategame of course when you have some decent artifacts and shrine bonuses etc., but it would still have its effect.

and I guess Voice will have new abilities, too ?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted September 18, 2007 09:46 PM

Please tell us more about War Cries: How many, how strong, what effect?
____________
How exactly is luck a skill?

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted September 18, 2007 10:03 PM

What I'm more interested in is, are there any new spells besides those that were already mentioned.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted September 18, 2007 10:05 PM

Also good question.
____________
How exactly is luck a skill?

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wiseguy
wiseguy


Hired Hero
posted September 18, 2007 11:07 PM

Where do I get the new creature info.
____________
Don't talk with mouth open

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted September 19, 2007 12:31 AM

The site with info was taken down. but it was enough to see the great dark looking demonic upgrade of orc warchief. And half succubi at lv4. However, i noticed orc unit's stats are pretty low except cyclops which had standard 25-30 for lv7.

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phinex
phinex


Adventuring Hero
for sylvan
posted September 19, 2007 07:17 AM

Some warcry info

Selected friendly Stronghold creature gets additional number of rage points.

Hero has a chance to fear selected enemy creature.Independently on the success, all Stronghold creatures in the hero`s army get some rage points (The warcry does not work on creatures immune to mind affects).

Selected enemy receives a magical damage equal to the number of creatures in the hero`s army. Moreover, all Stronghold creatures in hero`s army get additional points to their rage.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 19, 2007 09:31 AM

Pretty much what I expected, rage points on most or all and either buff your units or affect opponents(in a primal way ). Still it's hard to figure out how strong they are, I think they are gained from a mage guild-like building - how does it work?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted September 19, 2007 11:12 AM

War Machines 8%...? Thats not too great. If they have so low stats and have no magic creeping is going to be difficult... of course you'll find with them but hmmm kind of hoped War Machines would have been 10%. And enlightment only 2%... nooou that's sad because I think the Attack/Def Bonus would fit them very well. I'd really like to know what Bodybuilding is^^ sounds funny.

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