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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Sylvan vs Fortress
Thread: Sylvan vs Fortress This thread is 4 pages long: 1 2 3 4 · NEXT»
Lesij
Lesij


Famous Hero
posted April 29, 2007 09:49 PM

Sylvan vs Fortress

Which one is better?
While playing Sylvan we have pretty good troops, but less universal racial skill.
Whereas, while playing Fortress we have kinda avarage troops, but very good racial skill.
That's only overview...
I'm really curios about what you think.
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ChaosDragon
ChaosDragon


Famous Hero
posted April 29, 2007 10:35 PM

They are equal in power, but i prefer fortress, magma dragons looks pretty cool than emeralds.

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sq79
sq79


Famous Hero
posted April 29, 2007 11:17 PM
Edited by sq79 at 23:19, 29 Apr 2007.

I have a game ossir versus ingvar ending soon.
First time i have sylvan versus fortress in late game, I'll try post some screenshots and feedback
Seriously.. i quite scared of a level 30 ingvar
Denfensive formation is very anti sylvan and their always unlucky ultimate skill

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 29, 2007 11:24 PM

His shieldguards should be terrifying by lvl 30. He can't have lost too many and they get amazing bonuses, imagine if he also has battle frenzy. Of course there are worse things to be afraid of but even them can become dangerous. I would be afraid of the warlords/dragons hitting the hunters through their guardians before you get to play as well as an armageddon-ignite tactic. Sylvan tries to finish fast while the dwarves tend to stall.
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Sanyu
Sanyu


Known Hero
posted April 30, 2007 08:22 AM

Again this type of which-is-a-better-faction scenario is kinda unrealistic to ask but nevermind.

Fortress is basically a tougher Sylvan with lower speed/initiative.

And sometimes I wonder why is it that Ingvar gives his shieldguard +1 to att and def every 2 levels with additional +1 HP every 5(?) levels...this is unfair to other creature specialist.

We should have things like
+1 HP every 5 lvls-cerebus
+5% more damage every 5 lvls-imperial griffin
Full damage for chain shot on first ricochet-Succubus mistress
and blah blah...

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sq79
sq79


Famous Hero
posted April 30, 2007 09:16 AM
Edited by sq79 at 09:18, 30 Apr 2007.

And sometimes I wonder why is it that Ingvar gives his shieldguard +1 to att and def every 2 levels with additional +1 HP every 5(?) levels...this is unfair to other creature specialist.


Yes, your are quite right here.. In 2.0, i played a non rune enabled map with ingvar against necro army with 3k skellie archers, the entire necro army can't finish off the 700 shieldguards i teleported towards the archers.Its more like 700 golems
But maybe dwarfs is ultra defensive faction. Shieldguards are kinda like deep hydras for dungeon maybe, for them to do the ignite, and - 10%/tile if haven/paladins jousts, or inferno and sylvan does the swift strike.
Their runes might look overpowered though, but their creatures overall did the worst damage for all races, yet have the highest defence in most levels, like the shieldguards,blackbear riders and magmas especially.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted April 30, 2007 10:41 AM

Interesting match-up ... Indeed Ingvar's bonus seems overpowered, but you must keep in mind that he boosts only a lvl 1 creature, and maybe that is why he gets the extra HPs. Ellaine has special extra bonus for paesants too...
Anyway, I doubt the shield guards are gonna make any difference on the final result of the battle, I would just ignore, cause their damage is very low anyway... Killing the Berserks, the Thanes and the priests should be no.1 priority ...
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted April 30, 2007 10:42 AM

Ingvar lvl 30... think about he as defender in fortress siege

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Sanyu
Sanyu


Known Hero
posted April 30, 2007 10:46 AM

Quote:
Interesting match-up ... Indeed Ingvar's bonus seems overpowered, but you must keep in mind that he boosts only a lvl 1 creature, and maybe that is why he gets the extra HPs. Ellaine has special extra bonus for paesants too...
Anyway, I doubt the shield guards are gonna make any difference on the final result of the battle, I would just ignore, cause their damage is very low anyway... Killing the Berserks, the Thanes and the priests should be no.1 priority ...


Not too true. Shieldguards and Magma are always the last two to be killed...

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sq79
sq79


Famous Hero
posted April 30, 2007 10:58 AM

I was thinking the other level 1 boosters is havez other than ellaine and ingvar, but can't imagine if he has +1 health to the gremlims every 5 levels, since the artificier ability can already add health.
Yep towerlord, i plan take down those thanes and rune patriaches asap. Will ignore those skirmishers i guess, their damage is too low to be any threat.
I was thinking -10% damage/tile from the shieldguards to all troops in defensive formation? , this is very scary lol

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ChaosDragon
ChaosDragon


Famous Hero
posted April 30, 2007 12:00 PM
Edited by ChaosDragon at 12:04, 30 Apr 2007.

Sanyu is right, if you ignore ingvar shieldguards, you'll be a perfect prey for ingvar shieldguard+thunderclap+charge combo, those hp boost to shieldguards by ingvar speciality make his shieldguards trigger thunderclap far more often than normal shieldguards. I dunno the math for this increased chance, but i don't care, because in my fight, ingvar's shieldguards indeed trigger thunderclap far more often, even now, i wonder, are all runes like thunderclap that have a chance to trigger also can be modified by creature hp and soldier luck.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted April 30, 2007 12:25 PM

these should be first proirity! defenders have enraged ability

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 30, 2007 02:07 PM

ingvar has a huge flaw, though, he can't take preparation skill

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 30, 2007 04:58 PM

Depends with your style of play but most of the time you will not need it. You won't be protected from charging units as they play first(ok you may be lucky vs grim raiders) and you are better off attacking with rune combos. First of all which units would really benefit from that? The dragons? Warlords? Runepriests? Bears? Maybe berserkers? No, each and every one of them has a role to fulfil either through a special or damage dealing. Also runes help mostly when you attack, save the incorporeality one. Note that the boosted shieldguards are even better with vitality, real monsters!
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 30, 2007 05:09 PM

You need it to stall while activating multiple runes.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 30, 2007 05:16 PM

Should have guessed he was after something sneaky! I assume you are thinking about using runes and refreshing them with the hero, I don't remember if I ever tested that! 2.0 seems so long ago...
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Lesij
Lesij


Famous Hero
posted April 30, 2007 05:46 PM

K. If we are talkin' now bout fortress benefits.
Which magic to choose? Destr. or Light, while playing Dwarves?
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Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted April 30, 2007 05:46 PM

Imo Ingvar is hands down the top fortress hero.  

For creeping his massive group shieldguards are a force to be reckoned with.  Their dmg is low yes.. but they can do the trick over time because they simply cannot be killed by conventional means.

And furthermore Ingvar is the only hero who can just say.. pfft I'm not fighting you now and hole himself up in the castle with a guardpost.  GL ever seiging him.  You have no chance, and the longer you wait the harder he becomes.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 30, 2007 06:09 PM
Edited by Elvin at 18:12, 30 Apr 2007.

Both are an attractive choice. On one we have destructive that works with ignite->double damage within 3 rounds, armageddon strategies with rune of elem immunity, dwarven luck or the dragons themselves and to decrease enemy armour since dwarves are low damaging. Also rune patriarchs can double the fire damage through mark of fire and they can hit multiple targets as well- just curse mark them and cast fireball However the dwarves will almost never take sorcery unless you start with Erling and you may not get fireball in which case destructive will not pay off early.
The idea is that the dwarves need to boost their damage output. You can do that with destructive spells or through buffing. And with mage guild up to 3 you have some effective mass spells for sure but also a possibility for haste that deals with their low initiative. With better initiative you have more chances to activate runes or stun, cripple etc. Still, light is better for later game and early the runemage could do with a destructive spell or two so you must take into account the map.
For me light is a better choice though not as fun or combo-able.
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Lesij
Lesij


Famous Hero
posted April 30, 2007 06:28 PM

Y I find light magic more useful too. I thought of choosing Helmar in next game, I'll playing Dwarves, but I really dk what to focus on...
I was thinking of leaving deestr. on basic lvl. with Mr.Fire, Ignite and mana burst, and focus on exp.light+wrath+bless+eternal light...
Is i good or should I leave light magic if I want to reach AP?
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