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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 latest patch information - Patch 1.5
Thread: Heroes 5 latest patch information - Patch 1.5 This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
ZeroXcuses
ZeroXcuses


Known Hero
posted May 24, 2007 01:44 AM

Quote:
I am not very satisfied with the AI. It still hunts my 1 gargoyle while I keep shooting it....The changes mention it understand players' divertive placing tactics (such as those needed to defend shooting creatures), does that mean that it defends it shooters better now then? Because it certainly does not understand it must bypass my tactics to kill my shooters.

On the bright side the combat is much faster now! It runs smoother than ever and I can hope it will be so in HoF soon!


The poor AI is why I quit Heroes 5.

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godlyatheist
godlyatheist


Adventuring Hero
posted May 25, 2007 04:58 PM
Edited by godlyatheist at 06:05, 30 May 2007.

AI Hack too strong

Is it just me or that the AI always get a whole bunch of elemental troops to join them when they first rush? It's the worst when they are necro cause they keep on reviving the pheonix that joined them. I never had this problem before 1.5

Also, by "understanding divertive unit placement" nival meant that creeps ignore gated units completely. So Inferno gets a big nerf in creeping ability. Way to go Nival at ruining this game. I guess they just want to make the AI's so bad that people will stop playing Heroes V and buy another one of Ubisuck's *&^*%^ production

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nebdar
nebdar


Promising
Supreme Hero
Generation N
posted May 31, 2007 11:12 AM
Edited by nebdar at 11:35, 31 May 2007.

Necro more underpowered:(

Altough an dark points are good idea but, all patches are more and more weaking the necromancers::
- the weakning of raise od death spell that i'm afraid to use beacuse it  gives more trouble than helps (reducing HP by 20%), for me sholud be like in resurection spell 10% HP reduce when used on Undead and 20% for the rest
- there sholud be place where you can chech out how much DP you have an how much you earn form different sorces(like in resoureces bar
- DP should be generated daily not weekly, beacuse they very quickly are used in first days of the week( i have to wait sometimes 5 days to get benefit form killing the living ones)
- beacuse of daily regeneration of DP's they should be cumulative to max cap modified by (all)necromancers cumulative knowledge, spellpower skills, necromancy skills, pillars of bones, number of necro towns etc.
That should even the odds whit other factions

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emilsn
emilsn


Legendary Hero
posted May 31, 2007 09:37 PM

Where is it you create your own Duel heroes ? can't find it , figure it out
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 31, 2007 09:48 PM

Quote:
Altough an dark points are good idea but, all patches are more and more weaking the necromancers::
- the weakning of raise od death spell that i'm afraid to use beacuse it  gives more trouble than helps (reducing HP by 20%), for me sholud be like in resurection spell 10% HP reduce when used on Undead and 20% for the rest
- there sholud be place where you can chech out how much DP you have an how much you earn form different sorces(like in resoureces bar
- DP should be generated daily not weekly, beacuse they very quickly are used in first days of the week( i have to wait sometimes 5 days to get benefit form killing the living ones)
- beacuse of daily regeneration of DP's they should be cumulative to max cap modified by (all)necromancers cumulative knowledge, spellpower skills, necromancy skills, pillars of bones, number of necro towns etc.
That should even the odds whit other factions


I'd start by playing differently. Necros are good enough as they are right now and sometimes too strong in certain maps. With motn you'd have infinite raise dead and if there wasn't that 20% penalty it would be broken in big battles. Sure, de points should have a tab to check but you can always remember them from the last battle. And if you exhaust your de points so fast then you are at a tactical error, don't expect to raise everything - set your priorities straight . Some units are worth it some are not. It may be worth it to leave something for next week but most of the time that can drag you down so you will not raise everything that you normally could. Spend them reasonably and sacrifice as least as possible.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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nebdar
nebdar


Promising
Supreme Hero
Generation N
posted May 31, 2007 10:40 PM
Edited by nebdar at 22:40, 31 May 2007.

Quote:


I'd start by playing differently. Necros are good enough as they are right now and sometimes too strong in certain maps. With motn you'd have infinite raise dead and if there wasn't that 20% penalty it would be broken in big battles. Sure, de points should have a tab to check but you can always remember them from the last battle. And if you exhaust your de points so fast then you are at a tactical error, don't expect to raise everything - set your priorities straight . Some units are worth it some are not. It may be worth it to leave something for next week but most of the time that can drag you down so you will not raise everything that you normally could. Spend them reasonably and sacrifice as least as possible.
Quote:


Sorry but i'm lazy and fogetful, why exauhst your brain with details I understand your point of view that i should chose who i realy want and who i don't need and i do that. But it's hard to predict what will outcome in the week, and you can miss the chance of raising some dead fellas because the regeneration of DP is weekly not daily Everyday stady portion of DP that would increase to some max cap would be more efficient, handy and fair then weekly waistful dp delivery

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 01, 2007 12:14 AM

Quote:
But it's hard to predict what will outcome in the week, and you can miss the chance of raising some dead fellas because the regeneration of DP is weekly not daily Everyday stady portion of DP that would increase to some max cap would be more efficient, handy and fair then weekly waistful dp delivery

It is because it has the weekly renewal that it is tactical Well I usually can see what units are in an area so I will usually go after those that give skeletons(archers or not), vamps, ghosts or wights. Since I get necromancy to expert in the first few days fighting one or two lots of tier 4+ stacks can usually deplete the dark points and give you a sizeable stack. That way I gather what I want in just a few important battles and spend the rest on skeleton archers that are always useful.
There is no actual plan, just have a scout ahead and see what is worth raising or if it can wait until the next week without sacrificing much of your movement should you need to defeat guardians and reach your opponent.
I am not saying it would not be handy with day per day dark energy but it's not much of a problem as it is. I guess you were used to raise skellies every day of the week
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 01, 2007 12:37 AM

Actually, the arguing here is faulty. With a day-by-day DE ratio, you will waste more DE because you risk not being able to fight anything on some of the days, thus wasting your DE. With a weekly growth, you will (almost) always be able to use all your DE within the week.
____________
What will happen now?

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nebdar
nebdar


Promising
Supreme Hero
Generation N
posted June 01, 2007 10:02 AM
Edited by nebdar at 10:02, 01 Jun 2007.

Quote:
Actually, the arguing here is faulty. With a day-by-day DE ratio, you will waste more DE because you risk not being able to fight anything on some of the days, thus wasting your DE. With a weekly growth, you will (almost) always be able to use all your DE within the week.

I would agree with you Alcibiades when day-by-day DE  would not be cumulative, but it should be cumulative. And little almost can make a big difference.
My point is that every racial skill like: Training, Gating, Irresistable magic ,Counterstrike, Avenger, Runelore; are always active and they can be used everyday when the need ocourrs. But necromancy with DE weekly regen, not cumulative, is useless in most of the game. Like an Artificier skill for Academy when to built a little articfacts you need resources which are cumulative, and day-by-day basis, the DE should be the same, when everyday you can you use your skill.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 01, 2007 10:07 AM

Hmmm I still don't follow your argumentation, unless you want to have more DE than currently. Otherwise, it wlil still be less benificial to have daily growth, because you might run into a specific stack on day 1 that you really want to raise, but then can't because you only have one day's worth of DE, whereas w. the current system, you can use all your weekly DE on day 1 if you want to - or you can save it for day 7.
____________
What will happen now?

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nebdar
nebdar


Promising
Supreme Hero
Generation N
posted June 01, 2007 10:18 AM
Edited by nebdar at 13:02, 01 Jun 2007.

Quote:
Hmmm I still don't follow your argumentation, unless you want to have more DE than currently. Otherwise, it wlil still be less benificial to have daily growth, because you might run into a specific stack on day 1 that you really want to raise, but then can't because you only have one day's worth of DE, whereas w. the current system, you can use all your weekly DE on day 1 if you want to - or you can save it for day 7.

Maybe i write wrong the word "cumulative"
that's my point that DE should not be one day's worth, but like resoures gems,ore,crystal, the DE gained on 1 day, but not used that day, would be added the 2 day to next  daily portion, income of DE, that they will rise daily,if not used,to some max cap.
For example you gain 75 DE daily, on the 1st day you have 75, 2nd day 150, 3rd day 225 and so on to the max cap for ex. 500

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted June 04, 2007 10:40 AM
Edited by Moonlith at 10:41, 04 Jun 2007.

Perhaps this is a total retarded question but, is HoF required for any patch?

(For the record, I only installed the game yesterday so I have no patches installed whatsoever just yet)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 04, 2007 01:15 PM

Well, once you have hof you will update only hof for which there is only 2.1.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted June 04, 2007 02:25 PM

And if I don't have HoF?

What specific sequence of patches need I install?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 04, 2007 02:32 PM

Then 1.4, 1.41 and 1.5 in this order.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 04, 2007 02:35 PM

the newest one, I guess
1.5

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted June 04, 2007 03:26 PM
Edited by Moonlith at 15:29, 04 Jun 2007.

Annoying how certain patches won't work unless you've got a previous one installed already...

Ah well, thanks!

PS: Does it make much of a difference wether you choose EU, UK, Asian, US, etc?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 04, 2007 03:32 PM

With the wrong version you cannot patch the game. Wasted downloading time...
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted June 04, 2007 03:35 PM

Should have figured that

Thanks again!

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The_Mysterious
The_Mysterious


Adventuring Hero
posted June 10, 2007 06:35 PM

Er, is this the latest patch? How many and what bugs does this have in total?? How do they affect the ToH and other multi/online gameplay???
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