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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Alternatives comparison
Thread: Alternatives comparison This thread is 24 pages long: 1 10 ... 14 15 16 17 18 ... 20 24 · «PREV / NEXT»
xerox
xerox


Promising
Undefeatable Hero
posted January 13, 2008 01:29 PM

Because Sprites as lots of more iniative, spells (split into many stacks + wasp swarm).
Dryads doenst have any spells or special abilities in early games
--

I know that it wont be very effective but atleast it can dispell some dark magic. I think Dryad is better when you get treants, making them even better tanks. But overall, Sprites are better.


"Yeah, tell that to those "lots of arcane archers". Excellent at creeping, yeah, maybe peasant creeping."
??????????????????????????????????????????????????????????????
--

Hmm didnt know that because ti triggered VERY OFTEN when i played Sylvan.
Atleast its high chance.

But if thats the case then i change my mind.
----

So, Savage Treanst are still useless.... and i dont want fast flyerr/walkers to reach my shooters and kill them.



Sprite
Wind Dancer
-
Elder Druid
-
Ancient Treant
-

Even if Arcane Archers is better then Master Hunters the normal upgrades will still be more effective.
And if crystal dragons are better then it would be tie.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 13, 2008 02:03 PM

Quote:
TIER 1.
I'd suggest using skeleton warriors no matter the situation since archers do pathedic damage regardless of their numbers(to make them usefull you need +5k of them)

Not necessarily I just would not use them against all factions.


Quote:
TIER 3.
To be honest,I have never got to use spectre's mana ability,and they have worse stats than poltergeist,while poltergeist's stealing ability may not be much it's good stat's and incorporealness make's it really good unit.

You should, always fun to reach a caster and drain him while you resurrect yourself Especially fun against shamans that sacrifice goblins.

Quote:
TIER 5.
Lich Lord vs archlich...joke right?death cloud suck's bad and lich lord's can resurrcet their allies (taking that all your unit's are undead).

Can't agree, if you manage to cover them they are really worth it. Their dark spells can often be just as good as raising.

Quote:
TIER 6.
Wraith the reaper vs Banshee the toilet paper.seriourly...banshee has worse stat's (exept hp) and it's special ain't good UNLESS...you going  vs Haven.

Actually the opposite when you face haven


@Xerox
Listen to Doomforge, he knows Savage treants are actually very useful if you build up and can charge the opponent. If ALL your army charges the hunters are the least of his concern.

And yes crystal dragons are a bit too much, potential for 5 targets in one attack..?
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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 13, 2008 03:06 PM


Quote:
TIER 5.
Lich Lord vs archlich...joke right?death cloud suck's bad and lich lord's can resurrcet their allies (taking that all your unit's are undead).

Can't agree, if you manage to cover them they are really worth it. Their dark spells can often be just as good as raising.

Quote:
TIER 6.
Wraith the reaper vs Banshee the toilet paper.seriourly...banshee has worse stat's (exept hp) and it's special ain't good UNLESS...you going  vs Haven.

Actually the opposite when you face haven


yeah well,i never get tactics and i dont find theur spells good either (cmon,dark magic is must pick for necro) and for banshee,i find its special usefull against haven (well exept if there are lot of seraphs)

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 14, 2008 10:25 AM

Arch liches are still a better choice, because decay is a pretty good midgame spell, and you shouldn't wait anyway.

Big and clumsy as they are, they are next to useless as shooters, and their melee penalty makes them weak as horned overseers when it comes to melee. So their only true strength is spellcasting, and archlichs are actually a bit better at it. Two stacks of A.liches can decay a few stacks before going down, and the damage will be comparable to a powerful shooter if you count down it affecting all the stacks through a few turns. Shooters usually have 1-2 turns to deal damage in this game anyway.

In the endgame, liches become less important, so does raising.

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meff
meff


Adventuring Hero
posted January 19, 2008 12:07 PM

It's funny Necropolis alternative upgrades are pink Maybe pink represents the evil nature of the necromancer best of all

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 19, 2008 12:17 PM
Edited by DarkShadow at 12:17, 19 Jan 2008.

Quote:
Arch liches are still a better choice, because decay is a pretty good midgame spell, and you shouldn't wait anyway.

Big and clumsy as they are, they are next to useless as shooters, and their melee penalty makes them weak as horned overseers when it comes to melee. So their only true strength is spellcasting, and archlichs are actually a bit better at it. Two stacks of A.liches can decay a few stacks before going down, and the damage will be comparable to a powerful shooter if you count down it affecting all the stacks through a few turns. Shooters usually have 1-2 turns to deal damage in this game anyway.

In the endgame, liches become less important, so does raising.

not really,I never have used decay from them,and as lich lord's raise dead they squish archliche's.as for midgame play...1 word:Vampire prince.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 19, 2008 12:46 PM

you should try it sometime. It's quite effective. Raise dead doesn't even come close.

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Lesij
Lesij


Famous Hero
posted January 19, 2008 01:52 PM

OK. So I'll ask here...
Why wouldn't Nival make alternative upgs. more balanced???
Look at Sylvan Dancers.
One of them just rocks whereas the second one dies really easy...
Soultion?
War Dancer should be given No Retalation and +1 to init and attack. Then they would be both competitve...
What about Minotaur Guard and Taskmaster? Ofc, the first one is hated and the second one is quite good, because of its nice survivability and that Aura of Bravery which isn't so usefull while playing Dungeon but anyway- it's handy...
What do you think about some kind of petition with changes of the weaker alternative???
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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 19, 2008 02:23 PM

Quote:
you should try it sometime. It's quite effective. Raise dead doesn't even come close.
guess you never use "rely on dark hero" strategy?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 19, 2008 03:24 PM

No, I don't.

Dark works against certain factions, but is worthless against other.

You need to use different strategy against every faction.

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 19, 2008 03:46 PM

not really,i swap factions.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 19, 2008 03:53 PM

What does that have to do with dark not working against all factions..? This is a fact and your strategy will have to adapt according to your opponent.
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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 19, 2008 03:55 PM

necropolis cant handle every faction you know...regardless of strategy (thou migth not apply if opponent is bad)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 19, 2008 04:00 PM

This might be correct in a really really long game. Otherwise no, necro is pretty powerful actually.
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ZeroXcuses
ZeroXcuses


Known Hero
posted June 22, 2008 03:12 PM

Interesting topic, even though I don't play multiplayer. I missed the part about the Orcs, unless Doomforge put that in another topic.

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shadowfury
shadowfury


Hired Hero
Blade of Vengeance
posted July 20, 2008 01:49 PM

Well, I have read the topics and I disagree with these

Quote:
TIER1 Conscripts vs. Brutes: Well.. conscript has 1 point def more and brute has 1 point of att more which is in fact nearly completely irrevelant. BOth have decent specials, but they lack strong stats to back it up, and they are probably much more useful as training material (if I really HAD to choose, I'd pick conscripts, their bash works nicely with their large weekly HP, but they will most likely remain unupgraded in most of the games.

Brute is the obvious choice here. they have Assault which triggers more-often than Bash, conscripts also loose their taxpayer ability, if you play with Ellaine Conscripts could be useless...

Quote:
TIER4 Mistresses vs. Seducers: Seducers' special is really good, even if it lasts for a short time. Gaining control of enemy unit is nifty, and mistresses are poor shooters by default, so you don't lose that much. I'd say use seducers.

Mistresses are far better, playing against Academy is a must to use them, playing to all other races still i use more ofensive mistresses chain shot, if you get unicorn horn bow it can be really usefull & gating bonus

Quote:
TIER6 PitSpawns vs. Pitlords: Not a very tough choice, since Pitlords were often called the worst level 6 unit in the game. Pit Spawn gives a slight initiative and speed boost, a major survivability boost, and decent damage boost, making them extremly useful as melee units. All you lose is the ability to cast spells, which wasn't too strong anyway. Their special makes them great against creatures like wind dancers - which are suprisingly though to take down by normal means. Best part is that you can use both on battlefield thanks to Archdevils' special - I'd use Pit Spawns myself.

they both suck, i use pitlords, they are more useful with fireball, pit spawn is slow, you cant attack anyone in the 1st round.

[
Quote:
b]TIER3 Master Hunter vs. Arcane Archer: This one is a joke. Arcane Archers are ridiculous: their no range penalty and defense reduiction perfectly fits sylvan's playstyle. Imagine an ordinary battle: Dragons, unicorns, dancers and dryads act first, scoring multiple kills and blocking the way for enemy's remaining hard hitters.. the enemy can't reach you and is stuck on the other side of combat grid.. No range penalty is a blessing here. Check the chart if you don't believe, Arcane Archers score nearly as much damage with 1 shot as master hunters with TWO, even if both score a non-penalized strike.. and keep in mind that the difference is smaller when high def is included. For very strong enemies, like magma dragons, Arcane Archers may score more damage even when both arcane and master hunters can score a non-penalized attack.

unicorn horn bow makes a diference here, besides full range of master hunter+ nature's luck is really a slaughter. Besides more often we see a meele close to the archer hand-to-hand attacks of the AI.

Quote:
TIER1 Stalkers vs. Assassins: I can't imagine why anybody would want to use assassins with stalkers around: their invisibility special makes dungeon creeping so powerful that you can take 100+ level 6 units around 5-6th week, sometimes even faster, depending on your spellpower progression and artifacts. only green/emerald/crystal dragons have enough speed and initiative to act first and kill them before they make themselves invisible and grant your warlocks three free turns of mayhem. Wonderful unit that is one of the most useful alternatives available.

you gotta be kidding at this point, stalkers ARE USELESS. if they turn invisible ( how scary) you can easily spot them out, first the opponent hides them, then you move some of your units on the place where stalkers were before ( lets say champions) and they attack the pathetic stalkers who have no chance against the creaturer that uncovers them. invisibility is a crapy skill, the assasins poison is far better, and if you have the elemental vision
these assasins are a far better choice than the stalkers.

Quote:
TIER3 Mino guards vs. taskmasters: Guards are considered pathetic. Even though their HP is high, their defense is so terrible they die ultra-fast, and they are simply too slow for a good offensive unit. Taskmasters don't die THAT quickly, which is always welcome if you play a warlock, and that is in fact their only benefit, since they do pathetic damage. Your choice, I think both of them are rubbish.

taskmaster have bigger hitpoints but dont attack twice... they both suck but guards are better.

Quote:
TIER4 Grims vs. Brisks: Brisks' special is worse than Grims' special, and these units are special-based, so I don't see a reason why to use Brisks... well, maybe when you're afraid of Puppet master, since Brisks won't kill your hydras like Grims would, at least..

thats not true, brisk raiders have the wheeling ability and higher stats.
Quote:
TIER6 Matriarchs vs. Mistresses: Dungeon needs tanks. Mistress can turn invisible, and offer a better survivability.. do you need more? They can score a bit better damage too, if you wish..

so no shooters, eh? well how do you plan your attack in a siege or if you got to attack the Magma dragons? shooter is way better than an invisible creature, and the spells Matriarch cast are superb.
invisibility is a bunch of crap if you ask me thats my " humble oppinion "

Quote:
TIER6 Rajas vs. Ksathras: The first thing to notice about Ksathras is their amazing damage potential: 222 dam/week tops many tier 7s, including creatures like cyclopes. The biggest problem is getting them to act - +init artie is a major help here. After their dash, they transform into killing machines, with 20 init (if you've artificed them, tht is..), 222 damage and their whirlwind attack. Quite amazing.. Well, they top Rajas, in my humble opinion.

rakshasa rajas are more ugly than ksatras but that doesnt matter much to me ( unlike someones) ... they have no retaliation, which lack ksatras... rajas ARE the nagas of the heroes V (century),  besides how many times can you get to kill 6 creatures with one hit?
rajas survive longer& deal almost equal damage than ksatras.

Quote:
TIER1 Skellie Archer vs. Skellie Warrior: The warrior is a great utility unit. When you get vitality and some extra skellies via necromancy, it becomes a potent basher; It also has shield allies and big shield, which works well when creeping heavy shooters.. and reducing the loses of arcane archers' fire. Archers offer little in comparison.

archers offer much in comparison ( shooting which necropolis desperately needs especially now when liches are a bit weak)
ANOTHER boring walker sends necropolis down the chart.

Quote:
TIER2Plague Zombie vs. Rot Zombie - Rots are not only tougher, making them a better tank (and that's all they can do), but their special is also slightly better.

well if your hero doesnt have the suffering spell plague zombies may come in handy...and plague zombies actually do some damage, if that not than they at least weaken the opponent. 1 plague zombie is better than 1 rot zombie i always say.

Quote:
TIER1 Shieldguards vs. Mountain Defenders.. uhhh.. I hardly see any profit in using mountain guards, except their good looks. The lose of shield wall sucks, and their specials aren't that good..

better stats than the shield guard, still a boring town
Quote:
TIER2 Harpooners vs. Skirmishers - it's clearly stats vs. special here. Harpooners' special is rather wimpy, but their offensive stats are way superior. Crippling wound is great, though..

Crippling wound doesnt trigger very often, more damage with the harpooners...

Quote:
TIER6 Thunder Thanes vs. Flamelords: Thunder thanes are our old warlords, remodelled and buffed with better HP. They retain their famous lightning attack, and that makes them - still - a better choice. Flamelords' flame wave doesn't seem that good to me. Their fire punch is fun, though - especially when keepers and lavadrags go after them. Mark of fire doubles both firewall and fireball.

compare the damge between both of them and see who is stronger ( Flamelord has also the flamewawe )

stronghold : T1 goblin witch doctor fits better, defile magic is awesome + you use them to shoot at your opponents via cyclop, not attack with them
T2 centaur marauder's better... higher stats
T3 mauler with the assault is way better than some  " fiercce retaliation
T4 sky daugher of course with the chain lightning
T5 executiner with the cleave
T6 paokai with the higher stats, and consuming, electric breath etc..
T7 bloodeyed cyclop is far better than untamed cyclop... once ii was attacked by a conscript, it attacked the untamed cyclop and then my cyclop retaliated, killing the conscripts but also killing 25 of my paokais which were placed next to them.
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I will not be triffled with.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 20, 2008 02:07 PM

As someone here once said ... where do these guys come from?
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What will happen now?

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted July 20, 2008 02:26 PM

@shadowfury: I'm not going on to comment on the fact that you pick the "weaker" alternatives, far weaker, but just for the Master Hunter vs Arcane Archer, here's a thread you might be interested (Arcane Archers wins HANDS DOWN, if you are not convinced, read the math in the thread, even with Unicorn Horn bow).

Here's the thread

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shadowfury
shadowfury


Hired Hero
Blade of Vengeance
posted July 20, 2008 02:30 PM

Quote:
As someone here once said ... where do these guys come from?

if someone posts their oppinion and solutions thats not okay then? well maybe you should consider transforming the forum into moderator-monolog-only replies.
the forum is used infact to discuss and not to accept what was written in the first place. not all of us agree with the alternate upgrades posted by doomforge...
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I will not be triffled with.

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shadowfury
shadowfury


Hired Hero
Blade of Vengeance
posted July 20, 2008 02:37 PM

Quote:
@shadowfury: I'm not going on to comment on the fact that you pick the "weaker" alternatives, far weaker, but just for the Master Hunter vs Arcane Archer, here's a thread you might be interested (Arcane Archers wins HANDS DOWN, if you are not convinced, read the math in the thread, even with Unicorn Horn bow).

[url=http://heroescommunity.com/viewthread.php3?TID=26762]Here[/url]'s the thread


yes well i'm not saying that the arcane archers are bad, i just think that with the avenger+ horn bow+ archer's dream + natures luck
master hunters are better, still overall arcane are better....
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I will not be triffled with.

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