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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE: Demo is out - discuss impressions and features here
Thread: Heroes 5 TotE: Demo is out - discuss impressions and features here This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Odish
Odish


Hired Hero
No longer a tavern dweller : )
posted September 30, 2007 08:27 PM

Will the artifact sets bonuses will be added to the artifacts basic characteristics?  that can really be powerfull, scary realy

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George
George


Adventuring Hero
Dragon Lord
posted September 30, 2007 09:32 PM

I know it's scary..that's what makes it cool
____________

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sfidanza
sfidanza


Promising
Supreme Hero
posted September 30, 2007 09:42 PM

Quote:
Will the artifact sets bonuses will be added to the artifacts basic characteristics?  that can really be powerfull, scary realy

Yes, they will.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 30, 2007 09:46 PM

On a positive view point the effects from having 2 artifacts(which should be the norm for many maps) are reasonable. It's in big rich maps with utopias that we will see some imba goodness.
Academy and dungeon will have good chances to complete some sets as was the case in H3 with the help of some adventure locations.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 30, 2007 10:09 PM

Haven faction playable? In my Orc campaign, my Hero insisted on destroying the Haven towns . Is there a way to stop my brutish Gotai from annihilating them (although I guess the obvious "conquer with another Hero" will be the answer)?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 30, 2007 10:14 PM

I mean when inserting the .pak maps in the demo data folder. Where there should be the Agrael scenario you get the map you inserted but it crashes if you use anything else than haven, inferno or stronghold.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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sfidanza
sfidanza


Promising
Supreme Hero
posted October 01, 2007 12:35 AM
Edited by sfidanza at 00:36, 01 Oct 2007.

AoH updates: I added the creature shots on the Stronghold, Haven and Inferno pages (old shots needed to be updated as well).
http://www.heroesofmightandmagic.com/heroes5/toe_stronghold_creatures.shtml
http://www.heroesofmightandmagic.com/heroes5/toe_haven_creatures.shtml
http://www.heroesofmightandmagic.com/heroes5/toe_inferno_creatures.shtml

Thanks to GenieLord and Elvin for helping in the photo shoot.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 01, 2007 12:44 AM

Nice shots. Can anyone explain why they didn't swap the Nightmare and Hell Stallion graphics while they were at it, like they did with the Thane Upgrades - so that the burning one would be the one doing the fire damage and the black one the one with the scary aura?
____________
What will happen now?

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Odish
Odish


Hired Hero
No longer a tavern dweller : )
posted October 01, 2007 02:01 AM

I lIKE HOW YOU CAN SEE SOMETHING THAT LOOKS LIKE A HALF RED MASK ON THE SERAPH FACE BENEATH THE HOOD- LIKE THE PHANTOM OF THE OPERA.

(sorry for the capitol letters, caps lock was on and I didn't noticed and didn't have the energy to rewrite)

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted October 01, 2007 05:01 AM

Well in a game with Dschingi on Heritage of Deleb I lost to precisely 2 casts of COTN in early week 3.  He was a necromancer with high spellpower.  And now they have made it significantly stronger.

I guess that would make it one casting.  But one match doesn't mean everything.

I'm glad that they improved it especially since it's supposed to be a powerful spell.  I just wish they gone the auxilary effect route.  

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pinkspear
pinkspear


Known Hero
Crazy like a fool
posted October 01, 2007 10:58 AM

@Alcibiades

No idea why they didn't change it-perhaps they wanted to keep this greyish color theme for the alternatives.

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PaleMaster
PaleMaster


Hired Hero
posted October 01, 2007 11:18 AM

The orc units arent great imho
they seem to be great in late game, but not that useful early
goblin:
good support creature, traps are good for creeping, but havent found a good use of defile magic, about 50% of the time, goblins fail and get the spell effect on them
centaur:
good shooter, but hard to use because of their size
warrior:
dont like them, they cant do anything in every stages of the game
shaman:
good spells, but thats all. not good in attack
slayer:
good unit indeed, great offense power, but very low HP
wyvern:
so so, dont use them much
cyclop:
great unit
most powerful lvl7 i should say
with blood rage they can get about 800dmg before they die, and blood rage isnt hard to have
i did the father skys fury about 8 times only with cyclops, the whole haven army cant kill them alone

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Sanyu
Sanyu


Known Hero
posted October 01, 2007 12:18 PM

Woot finally found time to test the demo...Must praise nival/ubi for doing such a good job (not being sarcastic)

The orc lineup is pretty balanced, much unlike Dungeon, which tier 2 rivals tier 3 in terms of power and tier 4 and tier 5 likewise.
However orc creatures have pitiful HPs and stats, but that weakness is overlooked when their creature abilities are amazing not to mention that great racial, much like Inferno.
Blood rage absorbs dmg and gives bonuses respectively to each tier of orc creatures.

Goblins, unupgraded or not, are pure garbage. Utterly useless, other than to be sacrificed for HP or mana or to be thrown as a projectile.

Centaurs are decent, population is high alongside with good specials.

Warrior or whatever it's called is ok but compared to other tier 3s...

Shaman totally rocks! Their stats and damage are quite nice and both sky shaman and earth shaman have powerful abilities. Chain lightning is great but requires sacrificing of a goblin as a prerequisite to use. Hexing and swift attack are useful and since she can cast slow...

Executioner and Cheiftain have frighteningly nice specials, guess nightmares wont be unique anymore with their run-all-the-way-to-other-side-and-hope-to-trigger-bad-morale special.

Wyvern and its upgrades have good abilities but dreadful stats. Furthermore they cannot benefit from blood rage.

Both upgraded forms of cyclops have many abilities and each of them is useful. They are very powerful due to the number of specials each.

Nival/ubi, good job! But the thing i'm most glad is that they perfected all the new creature abilities without making them over/underpowered. Case in point: Seduce

It is neatly balanced. Really. Even though she gets to seduce creature stacks that seem much more powerful than her (up to four times, i think), her ATB freezes there and friendly creatures attacking it still sustain retaliation damage. So only 2x2 size creatures and creatures with decent spells or dmg are worth seducing. In fact seducing too powerful creatures will cause her to lose control of them when their turns come...

Overall, many nicer animations added + changed sounds for some creatures and new features, a promising expansion.

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Supreme_angel
Supreme_angel

Tavern Dweller
Angel boy
posted October 01, 2007 12:52 PM

yes,this time Nival and Ubi did a great job with the creatures.                                 Stronghold faction is the most powerful in the game,but the goblins upgraded and not upgraded sucks,and the Cyclops are my favorite creatures            

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 01, 2007 01:07 PM

I'm not too fond of those sets. There is enough reason to use most of these artifacts anyway, if you can get your hands on them.

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Rakacha
Rakacha


Hired Hero
Selfproclaimed Dragonlord
posted October 01, 2007 04:38 PM

Quote:
yes,this time Nival and Ubi did a great job with the creatures.                                 Stronghold faction is the most powerful in the game,but the goblins upgraded and not upgraded sucks,and the Cyclops are my favorite creatures            


i agree that nival/ubisoft have done a great job
buti do not agree that the goblin trapper upgrade sucks, as it has saved serval of other units from enemy fast melle units(palladins )
But again, i must agree whit you that the cyclops is a new favorite of mine

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isabelyes
isabelyes


Fierce Battlegriffin
posted October 01, 2007 04:50 PM

Quote:
When you click on a destination instead of saying 3+ days it says the exact number for example 5.


5+

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted October 01, 2007 05:10 PM

do you have anything new? screens? information? skills?

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WarLore
WarLore


Famous Hero
servant of urgash
posted October 01, 2007 06:26 PM

well,depends what new you need
____________
A Nightmare from below.A hero from Within

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted October 01, 2007 06:35 PM

I want, for example, Battle Griffin xdb file form GameMechanics folder... if anyone could upload or paste it I'd be thankful

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