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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction
Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction This thread is 28 pages long: 1 2 3 4 5 ... 10 20 ... 24 25 26 27 28 · «PREV / NEXT»
OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 17, 2010 08:56 PM
Edited by OnLy4DuNgEoN at 20:57, 17 Jul 2010.

I would like to know..centaurs with commanding presence ability hits before arcane archers do ? 11 vs 11 initiative.


Which ones are better : Untamed Cyclops or Bloodeyed Cyclops ?


And...Why is Haggash banned ? ..without her stronghold has no archers ( centaurs without her are little childrens comparative to academy or sylvan archers 4 example.)

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veco
veco


Legendary Hero
who am I?
posted July 17, 2010 09:16 PM

Even 10 initiative can go before 11, so yeah, centaurs can go before Arcanes (and usually do if you push them with Chieftains)

What does better mean? more durability and a more predictable cursing attack or more WAAAAAGH with less init/speed and a high risk factor of retaliating on your own units?

Haggash is too IMBA!!! OMGWEGONNADIE
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 17, 2010 10:20 PM

try understand that centaurs are the only shooter of stronghold..it's impossible to win without haggash ..nevermind,I don't care if you don't play it, I do.

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Oscarius
Oscarius


Famous Hero
*sleepy*
posted July 17, 2010 10:29 PM

Never say that something is impossible, that's the worst thing anyone can say...
Honestly, I think that the barbarian as a hero is strong, any specialisation is only icing on the cake. Haggash only got an extra-triple-order of icing.

Also, stronghold really got 3 shooters, centaurs, upgraded cyclops and an overbuffed ballista.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted July 17, 2010 11:11 PM

Quote:
try understand that centaurs are the only shooter of stronghold..it's impossible to win without haggash ..nevermind,I don't care if you don't play it, I do.

For a second I wanted to geniuely reply to your question but then I found posts of yours in the other threads and... well.

HELL YEAH BABARIANS/Centaurs ARE WEAK MAN!! You're the man everyoneelse on this board just doesn't get it man! They've played countless matches but they clearly have no idea what they're talking about. Stick it to them DuNgEoNetc. show'em who's the boss. It's not like bloodrage reduces damage by a ridicolous ammount or that the boni are freakin amazing or anything centauers are the only shooters so damnit they need haggash to do anything! A match where they don't act first then get smacked by the chieftains to act again instantly and annhiliate a stack before it gets the chance to say "wtflol?" isn't a decent start for stronghold!!
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted July 18, 2010 12:24 AM

Thats the talk Azzie. Stronghold is just a pack of tiers 1 which does nothing. Just look nicey.
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 18, 2010 07:52 AM

Quote:
Thats the talk Azzie. Stronghold is just a pack of tiers 1 which does nothing. Just look nicey.

If you're hero isn't Haggash, yea you're right..For me is preety simple : stronghold with haggash and expert shater dark can defeat any enemy easly....without it creeping is weaker, you have no archers(comparative to other factions),dont say me that cyclops are archers, they deal only 1/4 or 2/4  from their normal damage in ranged attacks.
Anyway, no sense to contiune this discusion.....

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Oscarius
Oscarius


Famous Hero
*sleepy*
posted July 18, 2010 09:03 AM
Edited by Oscarius at 09:04, 18 Jul 2010.

Centaurs and non-haggash barbarian weak?

Here's a 2 replays of my (bad. ) creeping, rather basic use of centaurs and trappers vs. slow walkers. The map was rather imbalanced, with a tier1 and tier2 dwelling half a day from the castle, but no mines...And it started with town level 1, so no blacksmith, ballista or ammocart.
Lots of White Bears, day 3
Throng of Rot Zombies, day 7
Now, the veterans may do the epic facepalm and say "That is not very hard to do". That's because I'm not that good of a player.
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 18, 2010 11:47 AM

yes..at that level haggash's powerfull centaurs aren't so useful..only their number..
But , at a higher level,let's say 20 ,against an academy(full upgraded creatures) , you're NON-HAGGASH centaurs will need only one shoot to die ( doesen't matter who hits them, mages or titans) ..After that you need to advance with your "Powerfull and Fast army" to his titans , mages , rakshasas etc...no sense to continue..

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Oscarius
Oscarius


Famous Hero
*sleepy*
posted July 18, 2010 11:53 AM

Full upgraded armies at lv20?

Well, at that level haggash's centaurs will have, what, +11 attack and defense, they will strike before everyone else sure. But they won't survive that much longer and will be an even bigger target than normal.
I admit that Hagassh is strong, he/she (not sure. ) might even be the strongest of the barbarians. What I don't agree with is that you said that it was impossible to win without him/her...
And finally, if you feel that you've lost because you've lost your shooter stack then something is wrong, I'm happy with hasted and pushed cyclopses.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 18, 2010 01:35 PM

You are missing something OnLy4. Either that or you cannot handle orcs.
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 18, 2010 04:48 PM

Quote:
You are missing something OnLy4. Either that or you cannot handle orcs.

yea,maybe

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted July 18, 2010 04:53 PM

I must agree that orcs are going down pretty easily without defense but experienced players are aware of that so you wont meet much of defense lacking anyways.
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petka
petka

Tavern Dweller
posted July 26, 2010 01:31 PM

I dont remember the name of that orc guy with crushing blow specialization... well after i saw his power i have forgot haggash. at lvl 20 he has killed 4 angels just with normal hero atack. I had ballista with him to and he was jus scout which i have mentored with my main necro... so i gave him few ghosts in 7 stacks balista and he crushed few AI mains just like that. So what he could do with real army and some other skills ajusted to speed his turns ?? Orcs are cool i like them.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 26, 2010 01:35 PM

With Kragh I've taken down pack of archangels on week 2
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Map also hosted on Moddb

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Bombur
Bombur


Known Hero
posted July 26, 2010 03:42 PM

Quote:
With Kragh I've taken down pack of archangels on week 2


How on earth did you do that?
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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted July 26, 2010 04:02 PM

I guess he packed a throng of centaurs with goblins-tactics needed, then powerful blow and haste from shamans on centaurs, addidional slow on angels and voila. Maybe a trick with last stand and warriors instead of gobos.
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Bombur
Bombur


Known Hero
posted July 26, 2010 04:12 PM

sorry have'nt played h5 for almost a year,forgot a lot of tactics.  

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forfunforgame
forfunforgame


Hired Hero
posted October 02, 2010 04:48 AM

SOrry to dig this up again and same old question. Should I use defends against haven. I got murder by their maskman + squire + inquisor + light + divide guiden. What skill and tactic should I go for?

My centaur can't hurt his maskman. and the diveide guiden so sick that bring back the maskman so quick that I hardly reach him.

NOrmally I play normal map and fighting around level 18~21.

Thank you

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veco
veco


Legendary Hero
who am I?
posted October 02, 2010 08:45 AM

Defense is an absolute must (Evasion could be nice) since it also helps keeping your Rage levels and you can deal with Marksman either by continuos shooting with Centaurs repeatedly smacked by Chieftains (leadership + battle elation helps a lot) or by casting Fear My Roar/Horde's Anger on them. Divine Guidance on Paladins is much more scary though (unless he plays with Dougal and focuses on archers) so beware that
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