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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction
Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction This thread is 28 pages long: 1 2 3 4 5 ... 10 20 ... 24 25 26 27 28 · «PREV / NEXT»
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 23, 2007 09:34 PM

http://www.heroesofmightandmagic.com/heroes5/dark_magic.shtml

I checked there. now I'm confused.

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sdfx
sdfx


Famous Hero
posted October 23, 2007 09:41 PM

Check here:
http://www.heroesofmightandmagic.com/heroes5/game_manuals.shtml

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 23, 2007 11:55 PM

Quote:
I'm afraid a good ballista only helps you until the enemy gets the idea of using the PM'd cyclops stack on it. The AI probably won't do that, but any decent player will.

Which is why you don't have the cyclopses near the ballista d'uh. They are large and therefore hard to maneuver their way if blocked strategically.

@PaleMaster
Where did you get the 40% resistance?
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Jabarkas
Jabarkas


Adventuring Hero
posted October 24, 2007 07:36 AM
Edited by Jabarkas at 07:41, 24 Oct 2007.

Quote:
Which is why you don't have the cyclopses near the ballista d'uh. They are large and therefore hard to maneuver their way if blocked strategically.


Hmm... Can a mind controlled Cyclop still snatch Goblins from your stacks?


Quote:
@PaleMaster
Where did you get the 40% resistance?


Luck + Magic Resistance + Luck of Barbarian + Golden Horseshoe?

...which btw shows where Academy's Djinn Vizier comes into play. It would be a terrible thing if Academy was left defenseless against Stronghold, would it not?...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 24, 2007 09:31 AM

That would be 15% magic resistance and 25% magic protection. Barbarian's luck reduces spell damage not the chance to fail.
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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted October 24, 2007 12:03 PM

Quote:

Quote:
@PaleMaster
Where did you get the 40% resistance?


Luck + Magic Resistance + Luck of Barbarian + Golden Horseshoe?

...which btw shows where Academy's Djinn Vizier comes into play. It would be a terrible thing if Academy was left defenseless against Stronghold, would it not?...


The Vizier ability lowers luck by random 1-3. amount. It can do this three times per battle and only on different creatures. I hardly think tha is a solution to anybody's high luck. Ability seems quite poor to me actually.

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Minion
Minion


Legendary Hero
posted October 24, 2007 09:22 PM
Edited by Minion at 21:39, 24 Oct 2007.

Come ooon, how long does it take for you to make any Stronghold Strategies? Elvin? Anyone?

For what is worth, I think defense is very crucial to Orcs. Why? Because the less damage you take, the less Rage you loose. And that is essential for the army to perform well in attack (and also survive). So funnily Defense allows me to attack better than skill Attack. I think it has become one skill with a very high priority in my games, perhaps second only to Leadership! That is the most important skill because it allowes more attacks, therefore allowing the rage to refill faster than otherwise possible. Also Battle Elation is superb.

You don't have to take any perks from defense as they are not that impressive, but Vitality is a natural choice because your numbers are in the hordes. Defend us all can be taken at some point, if nothing better is offered at that time.

Third priority would be Attack/Warmachines... dunno... Warmachines is best taken early naturally.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 24, 2007 09:37 PM
Edited by feluniozbunio at 21:43, 24 Oct 2007.

Hey

In my opinion barbarians are very good. At first i thought that blood rage was weak but the moment i learned that it absorbs damage i totally changed my mind. They have very solid creeping with centaurs and goblin trapers. I guess id pick war machines and flaming arrows almost each game i guess. Shatter magic are also veryy good skills. I dunno ghow good it is against dark but it surely works fine against summoning and destructive.

My skills for barbs would look more or less
exp att archery flaming arrows battle frenzy
exp logs
exp war machines triple balista tent
exp shatter magic

Now with ballista so vulnerable im not sure this build is good for every game but against factions that wont have any quick way to deal with your ballista its gonna be pain in the a$$ for them. Basically you can win the game with balista only.

This build is for small/medium maps. Playing big maps requires different skills i guess, like defense or luck/leadership.

Id want to try agressive late game build with

exp att battle frenzy retribution tactics
exp leadership battle elation auta of swiftness


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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted October 24, 2007 09:51 PM

Quote:
The Vizier ability lowers luck by random 1-3.


It can also boost your own troops luck.  It's a hell of a lot better than randomly casting deflect missile or vulnerability.

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Minion
Minion


Legendary Hero
posted October 24, 2007 09:58 PM

Quote:
Quote:
The Vizier ability lowers luck by random 1-3.


It can also boost your own troops luck.  It's a hell of a lot better than randomly casting deflect missile or vulnerability.


I can honestly say that Djinn Sultans have been a major factor in some of my games. Because of splitting them and casting Curses. Orcs are very vulnerable to dark, so my Confusion on those +100 Centaurs was very effective. Weakness on Executioners is also helpful.

Generally Viziers are more interesting, they have more HP and higher immunities. But I would have not won that previous battle without Djinn Sultans, I know, because I tried it without them. Dark was the only thing that slowed them enough for me to survive.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 24, 2007 10:48 PM

In on last mission so I'll be able to contribute more on this. I have been silent because I don't have enough time as of lately.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 25, 2007 09:20 AM
Edited by Doomforge at 09:22, 25 Oct 2007.

Quote:
Now with ballista so vulnerable im not sure this build is good for every game but against factions that wont have any quick way to deal with your ballista its gonna be pain in the a$$ for them. Basically you can win the game with balista only.



not really. Got beaten badly on LANparty yesterday with a ballista rush - good times are over.

There are better heroes for ballista rushing that barbs anyway. Vittorio starts with one, has +1 ATT to ballista each turn and has creatures more capable for a rush too (crossbowmen and squires).

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elmek
elmek


Adventuring Hero
posted October 25, 2007 11:36 AM

When I play stronghold I like to take:
attack, tactics, archery, flaming arrows
war machines, triple balista & tent
leadership, aura of swiftness and battle elation
ligistics
luck

With tactics and aura of swiftness, bloodeyed cyclopes are able to cross the battlefield in the first turn, togrther with paokais and executioners.

Never tried the def perk though.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 25, 2007 11:46 AM

Quote:
There are better heroes for ballista rushing that barbs anyway. Vittorio starts with one, has +1 ATT to ballista each turn and has creatures more capable for a rush too (crossbowmen and squires).


I didnt say stronghold is best for balista rush Its one of the options for stronghold.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted October 25, 2007 11:51 AM

Quote:
Hey

In my opinion barbarians are very good. At first i thought that blood rage was weak but the moment i learned that it absorbs damage i totally changed my mind. They have very solid creeping with centaurs and goblin trapers. I guess id pick war machines and flaming arrows almost each game i guess. Shatter magic are also veryy good skills. I dunno ghow good it is against dark but it surely works fine against summoning and destructive.

My skills for barbs would look more or less
exp att archery flaming arrows battle frenzy
exp logs
exp war machines triple balista tent
exp shatter magic

Now with ballista so vulnerable im not sure this build is good for every game but against factions that wont have any quick way to deal with your ballista its gonna be pain in the a$$ for them. Basically you can win the game with balista only.

This build is for small/medium maps. Playing big maps requires different skills i guess, like defense or luck/leadership.

Id want to try agressive late game build with

exp att battle frenzy retribution tactics
exp leadership battle elation auta of swiftness




is shouting any good?
I don't have the game yet, and I'm curious about your opinion
____________

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PaleMaster
PaleMaster


Hired Hero
posted October 25, 2007 12:51 PM

@Elvin
Quote:
That would be 15% magic resistance and 25% magic protection. Barbarian's luck reduces spell damage not the chance to fail.

is it so?
i always thought i was extra 25% resistance

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elmek
elmek


Adventuring Hero
posted October 25, 2007 03:07 PM
Edited by elmek at 15:11, 25 Oct 2007.

Quote:
@Elvin
Quote:
That would be 15% magic resistance and 25% magic protection. Barbarian's luck reduces spell damage not the chance to fail.

is it so?
i always thought i was extra 25% resistance

Elvis is right. The perk says that barbarian troops gain 5% magic proof per luck point.
And from the ability description you can read: Attacking spells inflict X% less damage to this creature.

I thought differently at the beginnig as well.

That being said however, luck is not so great pick for the stronghold I think. Almost no creature benefits from soldiers luck (maybe warmongers and their taunt), so shatter magic or defense seem better picks.

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Jabarkas
Jabarkas


Adventuring Hero
posted October 25, 2007 03:36 PM

Quote:
That being said however, luck is not so great pick for the stronghold I think. Almost no creature benefits from soldiers luck (maybe warmongers and their taunt), so shatter magic or defense seem better picks.


Hmm... always assumed that Assault (Maulers) was affected by Soldier's Luck.

Wonder how it is with Set Snares and Defile Magic? It looks like it is a health-goblin vs. health-target check, which is generally the type of rolls that Soldier's Luck affect.

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elmek
elmek


Adventuring Hero
posted October 25, 2007 03:50 PM

Quote:
Quote:
That being said however, luck is not so great pick for the stronghold I think. Almost no creature benefits from soldiers luck (maybe warmongers and their taunt), so shatter magic or defense seem better picks.


Hmm... always assumed that Assault (Maulers) was affected by Soldier's Luck.

Wonder how it is with Set Snares and Defile Magic? It looks like it is a health-goblin vs. health-target check, which is generally the type of rolls that Soldier's Luck affect.

Generally warriors and their kind (maulers and warmongers) are the creatures I'm leaving at town and never play with But it seems right that soldiers luck affects Assault.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 25, 2007 03:57 PM

Quote:
Elvis is right.

I am not the king
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Map also hosted on Moddb

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