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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction
Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction This thread is 28 pages long: 1 2 3 4 5 ... 10 20 ... 24 25 26 27 28 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2010 10:23 AM

AI is the victim anyways, if there is one thing that Nival taught it is to 'lose gracefully' It will press you, build town a lot faster than you and it will still not be enough to bring you down if you know how to deal with it. Poor adventure map decisions and even poorer in tactical combat, its only advantage is cheating - seeing the map, starting with more resources and having reduced building costs.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2010 10:27 AM

Quote:
Yea that's a big problem..A few questions off-topic :1)When you play online you have to wait so much or are all players turns in the same time ?
2)It's quick combat necesarly or not ?

Playing with more than one opponent is not recommended, easier to get disconnection and even harder to arrange everyone being together at the same time. When you end your turn you wait for the slowest player to finish and if he is good at exploiting the AI he can make 20-30 min turns to win impossible fights. Quick combat is usually a bad idea at least in earlygame. Unless you have warmachines where you lose little, either way you can always replay the battle.
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Beriadanwen
Beriadanwen

Tavern Dweller
posted June 15, 2010 10:39 AM

Please, can u share the input_a2.cfg file and the autoexec_a2.cgf with the console active ?
I can't get my console to work and I have tried inserting the setvar dev ... and the bind consle ... but it still does not work .

Please share your profile files if your console is actve in your game !
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 15, 2010 10:59 AM

Quote:
Quote:
Yea that's a big problem..A few questions off-topic :1)When you play online you have to wait so much or are all players turns in the same time ?
2)It's quick combat necesarly or not ?

Playing with more than one opponent is not recommended, easier to get disconnection and even harder to arrange everyone being together at the same time. When you end your turn you wait for the slowest player to finish and if he is good at exploiting the AI he can make 20-30 min turns to win impossible fights. Quick combat is usually a bad idea at least in earlygame. Unless you have warmachines where you lose little, either way you can always replay the battle.


As I guessed..It's nice to be all players turns in the same time..And when you say impossible fights you refer at defeat with 1 sprite hordes of footmens in 1 stack right ?
1 more question : I ussualy play heritage , rise to power , dragon pass maps .Are these maps played online ? ..If not, which maps are ussually played ?

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Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2010 11:14 AM

Or horde of archangels week 3 or pack of green dragons week 2. Creeping potential is essentially tied to the map so don't hope to do that everywhere or with all races.

Typically ubi maps are avoided due to lack of balance or not being interesting enough but on ubi.com they still play them. On toh we mostly play custom maps or random(which rather sucks), you can find some of those maps in the FAQ masterpost.
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Hethrir
Hethrir

Tavern Dweller
posted June 15, 2010 01:45 PM

You are able to clear horde of dragon week 3?
Ouch

I would say any non-flying doesn't seems hard to me, if you have a hero with invocation (invoking wall or crystals to block the packs).
But flying seems to be rather hard.
Maybe Necro? with chain reviving ?

So in the end, you never play maps that last months like some of my friends like :-( it's rather annoying to fight tons of monsters, and Academy sounds like impossible to beat with their mini-arties providing huge initiative bonus (+40.. or more).

I looked your maps but I didn't saw any 2vs2 or 3vs3. We wanted to do this for a LAN, that's why I'm looking for a good one, and as you said Elvin, Nival's map sux :-(


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2010 02:03 PM
Edited by Elvin at 14:06, 15 Jun 2010.

Horde of dragons with stronghold in particular no but I had managed horde of archangels, I forget the map. However the catch was that there was a tier 7 dwelling which if fast enough you could capture on week 2. That's one cyclops, another on week 3 and 3 more from town by building cyclopes week 2.

What it took is logistics, defense and flaming arrows/tent. The corner archangel stack attacks cyclopes that are guarding goblins in the corner, top cyclops dies, tent resurrects him and he eats a goblin to get back full hp again. After that warcries boost his rage and you can keep eating goblins while your ballista shoots down the other stacks. Ofc there are other 1 goblin stacks around to protect cyclopes from being hit by multiple stacks or cover the ballista for a while.

Centaurs would be too risky and you'd be sure to have losses. Light factions have stormwind which helps a lot.. And dark factions, you know

Only maps I have in mind are rat race which is 1v1v1 and isle of traders by zilonite that is 2v2 but I don't know if the link is still there. Will take a look but may not find it.

Edit: Nope, link removed.
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Hethrir
Hethrir

Tavern Dweller
posted June 15, 2010 02:10 PM

Thanks for the tips Yes I was talking about Stronghold.
It's rather fun race to play, even if I like more using magics races (academy, dungeon, sylvan is a little exception). But on "long" maps like friends play, it's about to be impossible to win because of the loss on huge fights.
Sometimes, game are so long that we have to fight 200 black dragons, or 500 death knight, 900 magus :-(
With Orcs I never found a way to have those fight without a minimal loss.
That's why necros/academy/dungeon are the main races for that kind of -long- -boring- games.

Thanks for the tips anyway, as always appreciated for a noob like me

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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 17, 2010 06:29 PM
Edited by OnLy4DuNgEoN at 18:30, 17 Jun 2010.

Quote:
Thanks for the tips Yes I was talking about Stronghold.
It's rather fun race to play, even if I like more using magics races (academy, dungeon, sylvan is a little exception). But on "long" maps like friends play, it's about to be impossible to win because of the loss on huge fights.
Sometimes, game are so long that we have to fight 200 black dragons, or 500 death knight, 900 magus :-(
With Orcs I never found a way to have those fight without a minimal loss.
That's why necros/academy/dungeon are the main races for that kind of -long- -boring- games.

Thanks for the tips anyway, as always appreciated for a noob like me



LoL..Dungeon sucks in long game..As Stronghold with expert blood rage or ultimate blood rage your units will be unstoppble..Or with good races which learn DIVINE VENGEANCE spell wich is far the best spell from the game..or puppet master ! dungeon hasn't any of this 2..light/dark..JUST TRY STRONGHOLD WITH THE HERO WITH CENTAURS AND TAKE  : EXPERT BLOOD RAGE ....EXPERT DEFENCE.....EXPERT ATTACK....EXPERT SHATER xxx (depends which is your enemy ) ...EXPERT LEADERSHIP....EXPERT LUCK and you will see the stronghold power
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Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 17, 2010 06:54 PM

Haggash is imbalanced and therefore usually banned, divine vengeance is always banned in multi. As for dungeon it can still win, just with different tactics. Destructive won't be of much help with epic armies, dark with summoning however are another tale.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted June 17, 2010 07:24 PM

To me it seems like a job for Lethos, aka "Rage Eater."

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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 17, 2010 08:57 PM

Quote:
Haggash is imbalanced and therefore usually banned, divine vengeance is always banned in multi. As for dungeon it can still win, just with different tactics. Destructive won't be of much help with epic armies, dark with summoning however are another tale.


yea, stronghold itself it's overpowered..if you ban haggash then ban dougal, ban karli and so on..I strongly hope that heroes 6 will be tested 1 year at least..Better wait more and have more fun after than wait less and then "let's ban" ...Has anybody any idea about how much guys are creating factions and how much time they test them ?
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Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
-Sholom Aleichem

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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 17, 2010 08:59 PM
Edited by OnLy4DuNgEoN at 21:00, 17 Jun 2010.

I am asking,who was the noob that introduce divine vengeance ?..
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Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
-Sholom Aleichem

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Buji
Buji


Known Hero
posted June 17, 2010 11:54 PM

well at least dougal and karli don't have init bonus

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 18, 2010 12:03 AM

Umm just Haggash and divine vengeance, no need to ban anything else.
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 18, 2010 09:51 AM
Edited by OnLy4DuNgEoN at 09:52, 18 Jun 2010.

centaurs need high initiative because they are a large creature and can be hunted easy..That's why they should have high initiative, to shot with them at least once or to kill potential hunters..
And it's not necesary to have haggash , it exist the ring with 20% initiative
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Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
-Sholom Aleichem

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veco
veco


Legendary Hero
who am I?
posted June 18, 2010 10:01 AM

With the attack/defence bonus from Haggash, rage shield, good initiative, high growth, no melee penalty and Chieftain Aura+ Order of the Chief they're good enough, don't you think? And you can always cover them with Warmongers - place them next or get Tactics.
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none of my business.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 18, 2010 10:03 AM

Come now veco, Haggash's centaurs are weak at melee. What would they do if they got blocked before they shoot?
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veco
veco


Legendary Hero
who am I?
posted June 18, 2010 10:07 AM

Oh, right, I forgot about their passive ability to randomly die whener an enemy is at least 2 tiles away
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 18, 2010 10:38 PM

Quote:
With the attack/defence bonus from Haggash, rage shield, good initiative, high growth, no melee penalty and Chieftain Aura+ Order of the Chief they're good enough, don't you think? And you can always cover them with Warmongers - place them next or get Tactics.


Yes! It would be a good idea to cover them with something..That't means some extra dmg for blackies or emerald dragons or paladins and so on..

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Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
-Sholom Aleichem

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