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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction
Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction This thread is 28 pages long: 1 2 3 4 5 ... 10 20 ... 24 25 26 27 28 · «PREV / NEXT»
veco
veco


Legendary Hero
who am I?
posted June 18, 2010 10:56 PM

A point of curiosity - did you ever use Warmongers?
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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 19, 2010 09:28 AM

Quote:
A point of curiosity - did you ever use Warmongers?


I didn't understand..They have no use, just attack.What do you think that would stop me to hit with black dragons youur warmongers and centaurs simultanly?..one advice : play more,talk less..oh and, I will never comment here until I will play some games with you, "the expert guys".
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Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 19, 2010 10:33 AM

That typically backfires due to both double retaliation special and giving the rest of the orcish army a short term rage boost - since they won't have to cross the battlefield to attack. Usually the amount of warmonger and centaur casualties is not high enough to warrant sacrificing your whole dragon stack. For it to pay off..

- Dragons should play before barbarian casts a warcry and boosts rage or weakens the dragons.
- Dragons should get some good chains.
- Possibly lucky attack as well.
- Other units should not act first to block a good firebreath attack or attack them.

Red dragons have a higher chance of acting first but should the barbarian use fear my roar they'll fly scared in the middle and die asap - too risky. Your only chance is managing to hit warmongers/centaurs BEFORE they get any rage or with a good lucky attack. It will fail more often than not.


Btw veco may not be the best player around but he's got plenty of multiplayer combat experience. He's not bsing you to sound smart.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted June 19, 2010 11:23 AM

You know, I used to Hate Warmongers for being slow, sluggish units with lesser attack capacities, and was proven incorrect when the killed my stack of paladins in one retaliation. They are the only good defencive unit the Barbarians have, and that makes them extremely valuable against factions like Dungeon, Inferno, Sylvan, etc. In fact, I almost always take Warmongers over the Maulers now, only against Fortress I find Maulers to be more effective (and even then it's close, as a well-placed stack of Warmongers can help distracting the Bears/Dragons/Thanes from your Shamans/Centaurs/Cyclopses). They are amazing.
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Coincidence? I think not!!!!

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veco
veco


Legendary Hero
who am I?
posted June 19, 2010 01:23 PM

Only4, I'm not trying to put you down, I just want you to realise that there are many aspects of the game that you might not know. Same goes for me but after a few tournies I learned a few tricks. The Ultimate Ork Frenzy Counter Bug being the cherry on top of my experiences

Anyway, don't take it personal but your overcofidence without playing online sounds silly
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted June 19, 2010 02:28 PM

I take the bait if I can get that double hit.  
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted June 20, 2010 10:57 AM

Stronghold has a huge weakness, that everybody now knows and often will exploit whenever possible.  Dark.  Even with shatter dark, a good frenzy or puppet master, and you can be fighting your power stacks.  Necromancers just LOVE stronghold.

Keep in mind that although there is a great chance, you are not guaranteed shatter dark.  Most games do not last long enough to get to a mentor and try for it either.  No shatter dark = even more pain from dark.

As for Haggash, go ahead ban her.  Sure she is a bit ahead of the others, but there are plenty of good strategies for Stronghold.  Now..if only dark wasn't so dang IMBA against it.
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veco
veco


Legendary Hero
who am I?
posted June 20, 2010 12:36 PM

I'll bring in Untames without Shatter Dark if you promise to Frenzy them first turn
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted June 22, 2010 08:42 AM

Normally I wouldn't target cyclops at all with frenzy or puppet master.  If I did, it would be Puppet Master IF they can be targeted.
The Shamans (especially the earth daughters), Centaurs, and Cheifs generally make much more enticing targets.  Goblins also, especially if they are near said Cyclops .
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Boodler
Boodler

Tavern Dweller
posted June 22, 2010 10:11 AM

A short question about Kragh and stunning blow:
On this page (http://www.celestialheavens.com/viewpage.php?id=520 ), the following is stated:
"every standard hero's attack moves the target..."

Is Powerful blow considered a standard hero attack and thus, granting the 0.1 reduction?

An other question regarding the attack sub skills:
Is it worth to choose anything else but retribution on large maps, where your hero can reach level 20+ and both you and your enemy will have huge armies?
Considering the morale boosting shout (for example), you can easily get up to 6-8 morale. If I'm not mistaken, this is +30% to +40% damage.
Is this skill the obvious choice for large maps?

Thx in advance for the help!

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veco
veco


Legendary Hero
who am I?
posted June 22, 2010 10:50 AM

Yes, Powerful Blow is a standard hero attack so the initiative reduction works.

On large maps Retribution is the best way to go along with Tactics and since you need Battle Elation from Leadership for it anyway (which is great on it's own) you shouls also consider Aura of Swiftness. Keep in mind that if you pick Stunning Blow it can mess up your leveling a bit since you'll be offered Excruciating Strike instead of Retribution and Divine Guidance instead of Aura of Swiftness. Whatever suits your tastes better though

Ralling Cry is pretty much useless if you have Leadership since Morale is effectively capped at 5 so any above 5 is wasted - 50% max chance for Morale triggering on units and 25% damage boost cap on Retribution.
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Boodler
Boodler

Tavern Dweller
posted June 22, 2010 12:40 PM

Thank you for the clarification!

Didn't know the bonus from retribution is limited to +25%. Nor that morale is limited to +5. I'm almost certain I saw my troops with morale at 6 and 7. (Or is it just to keep track of the morale in case you get a negative morale?)

Still not sure Kragh's special ability and going for stunning blow and excruciating strike is better than +25% damage for all troops. (Though with empathy it sounds interesting.)

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted June 23, 2010 08:07 AM
Edited by Mytical at 08:12, 23 Jun 2010.

For Kraugh..alone .. it just might be.  You can also always try to get stunning blow AFTER you get Aura of swiftness, etc.  Mixed with the right cheifs, powerful blow, and Empathy Kraugh can be a Killing machine.  He always gets first strike, and a good stunning blow on first strike (if you don't want to put powerful blow on one of your faster creatures that is) can slow down your enemy's most troublesome stacks WHILE doing damage to them as well.

Between word of cheif, powerful blow, and empathy..Kraugh can really dish out some damage.  Put it on something like Earth Daughters (if they are not frenzied or Puppet mastered ) and their hexing attack can make it even worse.

Of course retribution is a very nice skill also, and well worth getting.  Then again, I am a advocate of getting Defense which a lot of people seem to not like, so .

(Btw my logic for defense goes Less damage taken = Less rage lost, Less Rage Lost = Higher Rage, Higher Rage = better bonuses, Better bonuses = more damage potential, more damage potential = more enemies dying.  More enemies dying = Less damage taken.  It is a VERY nice circle.)
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 23, 2010 09:05 AM

There are people who dislike defense with orcs?
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Boodler
Boodler

Tavern Dweller
posted June 24, 2010 10:30 AM

Earlier Elvin wrote:

"Red dragons have a higher chance of acting first but should the barbarian use fear my roar they'll fly scared in the middle and die asap - too risky. Your only chance is managing to hit warmongers/centaurs BEFORE they get any rage or with a good lucky attack. It will fail more often than not."

Since I didn't get the fear my roar warcry in the 2 games I played orcs, I don't exactly know how it works:
The hero must act before the dragon, this is obvious. Hero "casts" fear my roar, what happens next?
Dragon immediately "acts" and move to a random (?) location on the battlefield? (And maybe even resetting the ATB value of the dragon)
Or only when the dragon acts the fear my roar effect will take place?

In the first case (without the ATB resetting), I don't see the advantage of it, while -on first thought- all the other solutions are very (VERY) powerful. (If I'm correct that on higher levels <19+>, you will be almost certain to scare the dragon or any other creature.)

A second question is about word of the chief:
If your hero has stunning blow and uses this warcry, will the hero at the same time stun the selected creature? (Doesn't sound like the best solution with Kragh and excruciating strike.)

Last part of my post:
Barbarian heroes receive experience from spell learning shrines for obvious reasons.
How can you learn warcries?
Dwarves with the runic magic are using a similar kind of magic and since they wouldn't be able to learn runes if they have only 1 stronghold town, shouldn't be there a barbarian hero who might gain warcries when leveling up just like one of the stronghold heroes?

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted June 24, 2010 01:32 PM
Edited by Mytical at 13:37, 24 Jun 2010.

I can answer some of these questions.

Fear my roar causes the creature to move (but not attack) if possible (so if they are blocked in it doesn't help) to a random spot away from where they were AND moves them back on the ATB bar. Even if they can't mvoe (ie are blocked in) it still moves them back on the ATB bar.

Stunning blow does not work with word of the chief..Ie you will not stun your own creatures.

You learn warcries by building the building in the stronghold and having your hero visit them.  With the right enlightenment perks you can pass them on like you can spells with the right enlightenment perks also.  Warcries are level dependent however, so be mindful that in order to learn certain warcries you have to be certain levels regardless if the buildings are built or not
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Boodler
Boodler

Tavern Dweller
posted June 24, 2010 01:53 PM

Thanks for the clarifications, Mytical!

About warcries and learning them:
With the spells you don't have a very big problem:
1. You can learn some from shrines. (Level 1 to 3 if I'm not mistaken AND you can learn some from Pyramid, Dragon utopia* AND by capturing other towns.)
2. You can hire heroes in the tavern and if the hero is high level and not one of your defeated hero he/she quite likely will have other spells (from other towns) in the book which are not in your town. Scholar and all your heroes know the new spells.

But this is not working for wacries as far as I know.
I once again left with word of the chief in my 2nd game and horde anger.
What can you do to learn the other 2 warcries? Pray for the map to have an other barbarian town with the other warcries?
Nothing besides that? (Correct me if I'm wrong.)

*When I entered a dragon utopia after listing the artifacts, I also saw a message of learning blindness, not 100% sure there are spells in utopias.

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veco
veco


Legendary Hero
who am I?
posted June 24, 2010 04:03 PM
Edited by veco at 16:05, 24 Jun 2010.

Other than a second Stronghold or a customised Magic Shrine (select the Shrine and hit properties in the map editor) there aren't really any methods to gain other Warcries. You can exchange Warcries via BattleLore (under Enlightment) but that is as rare as it is useless since no Barbarian heroes start with any WarCries - except Gotai but he's a campaign hero.

Yes, you can learn lvl4-5 spells in Utopia.
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zaio-baio
zaio-baio


Promising
Famous Hero
posted July 11, 2010 12:30 PM

guys im curious how exactly does the rage work ? each point of it reduce the dmg by a % or by a fixed value ?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 11, 2010 12:48 PM

From AoH

Rage Points have the additional use of absorbing part of the damage suffered by the creature. The fraction of the damage absorbed depends on the hero's Blood Rage mastery (50% to 80% — see below). The creature's Rage Points are decreased instead of the creature's Hit Points:

Rage_Points_Lost = 1100 * Damage_Absorbed / Stack_Max_HP
Blood Rage Levels


Basically as long as you have rage you decrease damage according to your mastery. 50, 60, 70% at basic, advanced and expert respectively. However if a powerful attack drains all your rage, the rest damages your unit normally.

Suppose an attack does 1000 dmg and there is enough rage to reduce 500 of it to 150, the rest 500 will be dealt normally for 650 total. If you get luck the damage will be more than double that because limited rage can only drain a specific amount of damage so more damage will be dealt to the unit directly.
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Map also hosted on Moddb

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