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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 ... 13 14 15 16 17 ... 20 40 60 80 100 120 126 · «PREV / NEXT»
Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 05, 2008 08:38 PM

Well,I have achieved that what I wanted.I have spectral dragon with deadly strike and ghost dragon with incorporal ability.
Do you think this is fair or balanced?
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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 05, 2008 09:27 PM
Edited by InfernoX880 at 21:29, 05 Jan 2008.


Not really. I'd give the Ghost Dragon the Death Stare ability and maybe fiddle around with the stats but the two abilities you gave them are potent. Necropolis' power comes not from stats, but from the number of units. Remember that you'll likely face 50% more Ghost Dragons than if you were to face any other Tier 7.

Edit: What you could do is give them an ability like Large Shield (50% damage from arrows) and call it something like Skeletal Body (skeletons are harder to hit with arrows).

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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 05, 2008 09:31 PM
Edited by Seraphim at 21:33, 05 Jan 2008.

But ghosts are incorporal right?And the descriptionm matches that too.

The dragons for necropolis are hard to get and the deadly strike is too powerfull I think.Any suggestions?

edit:
The large sheild or skeletal bones would go more for the bone dragon
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 05, 2008 09:34 PM
Edited by Cepheus at 21:35, 05 Jan 2008.

Incorporeal is among the most imbalanced abilities you can give a unit, especially a tier 7. For the sake of your game's balance I'd agree with Inferno and advise against it.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 05, 2008 09:34 PM

Quote:
Do you think this is fair or balanced?


Any creature with Deadly Strike is imba.

Quote:
What you could do is give them an ability like Large Shield (50% damage from arrows) and call it something like Skeletal Body


That'd affect other units with this ability as well, like Footman, Mountain Guard etc.

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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 05, 2008 09:38 PM
Edited by Seraphim at 21:43, 05 Jan 2008.

Quote:
Incorporeal is among the most imbalanced abilities you can give a unit, especially a tier 7. For the sake of your game's balance I'd agree with Inferno and advise against it.


But there are spells and they are weak either too. 150 hit points maybe debuffing might help too.

I played at duel to test it and they died pretty fast by just one implosion spell cast of Sinitar.

Deadly strike is too strong but rather usefull when you have 1 unit and that could kill 52 black dragons.But if it fails than you are screwed and is not usefull in large numbers of spectrals.It is just like the harm touch ability of wraith but far stonger.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 05, 2008 09:40 PM
Edited by Cepheus at 21:45, 05 Jan 2008.

You could change the name of Large Shield to something like Strong Defence, 50% Missile-proof, Block Missiles or whatever to fit the name around both the Dragon and other units.

Quote:
But there are spells and they are weak either too. 150 hit points maybe debuffing might help too.

I played at duel to test it and they died pretty fast by just one implosion spell cast of Sinitar.


You are not always going to have Sinitar and Empowered Implosion on your side.  What do you expect Barbarians to do against a tier-7 with a 1/3 chance to block every attack?

Radar is also right.  Enemies are coming after your town.  Take a hero, grab 7 Dragons and split them into seperate stacks of one unit each - whoosh, with a little luck you'll have taken down many if not all of the enemy stacks by 25% in one go.

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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 05, 2008 09:47 PM
Edited by Seraphim at 21:54, 05 Jan 2008.

Quote:
You could change the name of Large Shield to something like Strong Defence, 50% Missile-proof, Block Missiles or whatever to fit the name around both the Dragon and other units.

Quote:
But there are spells and they are weak either too. 150 hit points maybe debuffing might help too.

I played at duel to test it and they died pretty fast by just one implosion spell cast of Sinitar.


You are not always going to have Sinitar and Empowered Implosion on your side.  What do you expect Barbarians to do against a tier-7 with a 1/3 chance to block every attack?
\

They have a battlecry that does magic damage dependant of your unit numbers.

I could change the health of it to 135 or so and I do not like the skeletal bones ability,too defensive, maybe put the spectre ability of mana drain to it so it can drain mana and revive.
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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 05, 2008 10:15 PM
Edited by InfernoX880 at 22:20, 05 Jan 2008.

Mana drain? Dude, you have to look at this from an even perspective. Sure, the Ghost Dragons will match the enemy Tier 7s in power, but not in number. There will be a lot more of them!

What you're basically trying to do is buff the Ghost Dragon. But it shouldn't be buffed! Imagine it was as strong as an Archangel. Now imagine 20 Archangels versing 30 Ghost Dragon (with the extra Ghost Dragon a week, this ratio is accurate). There is a reason they are weaker.

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sfidanza
sfidanza


Promising
Supreme Hero
posted January 06, 2008 03:39 AM

@InfernoX880: about your icons resolution question, you'll have to test it and report.

Maybe the current discussion about balance could be held in some other dedicated thread?

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Guarder
Guarder


Supreme Hero
posted January 06, 2008 06:36 PM

@InfernoX880 sure you're right about the power, but don't forget that the dwelling cost is too much for only 1(2 with castle) bone dragons and even more for Ghost Dragons, so you may be so late that the AI has already outnumbered you, even with Dragon Tombstone
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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 06, 2008 06:50 PM

I have started a post in the Temple of Ashan section that continues this balance issue. As for the icons, I will do so and report what I get back.

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silpion
silpion


Hired Hero
posted January 07, 2008 05:30 PM

Custom RMG Templates not showing up

Greetings,

I made some progress on my RMG template editor and have trouble testing the templates because they are not showing up in the RMG (in the editor and ingame).

To ensure that the template is valid I copied one from
data.pak->RMG/Templates
and only changed it's file name and internal "name" xml element.

Now I tried to
- put it into the <H5-Folder>/RMG/Templates folder structure.
- same as above but then zipping and renaming it to .h5m and putting it into the UserMODs folder.

Is there something else I am missing? I looked into the modding wiki but it describes modding only for H5 and HoF, not ToE.

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WarLore
WarLore


Famous Hero
servant of urgash
posted January 08, 2008 02:09 PM

help! my h5u.file no work! i renamed zipped file to h5u but it doenst work!i renamed it from winRAR. so how do i rename it?
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 08, 2008 02:14 PM
Edited by VokialBG at 14:14, 08 Jan 2008.

Quote:
help! my h5u.file no work! i renamed zipped file to h5u but it doenst work!i renamed it from winRAR. so how do i rename it?


Try with map file format (.h5m) and put in the "Maps" folder. check all MODs in the UserMODs folder too...
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WarLore
WarLore


Famous Hero
servant of urgash
posted January 08, 2008 02:21 PM

well mods are checked already,but does h5m file chances stats  also?
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 08, 2008 04:54 PM
Edited by VokialBG at 16:55, 08 Jan 2008.

Quote:
well mods are checked already,but does h5m file chances stats  also?


Yes, there is no difference, just the format. h5u in UserMODs = h5m in Maps. But your problem maybe is already in your UserMODs folder.
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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 08, 2008 10:33 PM

I just wanna make some maps,in the battlefield,have night in them.Like the map with the vampire lord with Nicolai.

I jsut do not know what to put after the term "SetCombatAmbientLight()?

I am a newbbie at mapping and modding.

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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 08, 2008 11:57 PM

@Walore
I'm assuming you made the files zipped folders before renaming.

The problem could be that you accidentally added the wrong directoy. Assume your mod is a texture mod located in "My Texture MOD\Characters etc."

Don't send the My Texture MOD to a zipped file! Instead, send the Characters file to a zipped folder and name it as your please, replacing the .zip on the end with .h5u

If that doesn't work, you probably did something wrong...

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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 09, 2008 06:03 PM
Edited by Seraphim at 18:50, 09 Jan 2008.

Can someone tell me how to change the combat light in battles,just like in grass,making it necro light or inferno light?

Edit: I Guess noone is good or helpfull enough to answer this damned easy question.

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