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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ [ This thread is 106 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 (31) 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 ]
Hellburn
Hellburn


Famous Hero
The efreet
posted May 07, 2008 12:14 PM

Is there a way to add 'attacking 2 squares' to Bloodeyed cyclops?
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 07, 2008 12:15 PM
Edited by Warmonger at 12:16, 07 May 2008.

If they don't do it already, try this:

http://heroescommunity.com/viewthread.php3?TID=23099

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 07, 2008 01:18 PM
Edited by Gnoll_Mage at 13:20, 07 May 2008.

If they do (they do, yes?), find the right abilities file within texts.pak. This might not work any more though.
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Radar
Radar


Responsible
Legendary Hero
Castle/Haven player
posted May 07, 2008 03:30 PM

You could never add or remove abilities by editing those files.

This is more reliable source:


...
<PatternAttack href="/GameMechanics/Creature/Creatures/Orcs/BloodEyeBeam.(PatternAttack).xdb#xpointer(/PatternAttack)"/>
...

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tom11
tom11

Tavern Dweller
posted May 11, 2008 10:29 AM

Hello.

I've a question regarding new skills, that can be gained after advancing new level. I'm sorry if it was already asked, but i gave up after reading 18 pages in this thread =]

nevertheless, the question is:

- is it possible to make a mod that will allow to expand the pool from which u can choose your next skill or perk from 4 to, lets say, 8 or even to display all allowed ones (taking heros previous skills into account) ?

i know it should change a bit the pooling mechanism, but i really would like to minimize the random effect on picking your next advancement.

if it really is possible (and relatively easy - pls, oh pls tell me how to do it =]
or maybe there already is such mod ?

regards.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 11, 2008 11:19 AM

Sorry, but it sounds impossible.
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DrIstvaan
DrIstvaan


Hired Hero
posted May 19, 2008 07:19 PM

I don't really understand... If you don't sit down to play H5, then you shouldn't start it up at all. What's the fun in running a gama and then leaving?
Anyway, I don't really think this is possible via mod and I don't think there are any bots out there...

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Ulfara
Ulfara


Adventuring Hero
Rhaaaaaaaaaa
posted May 22, 2008 05:10 PM

Does anyone know were the character file for Orlando(Inferno) lies?
____________
Academy to Covenant
mod under
construction.


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Starverse
Starverse

Tavern Dweller
posted May 24, 2008 08:40 AM

Hi, new to modding, would like to know how to or is it possible to edit heroes specialization, their starting war machines, their starting troops and skills . Help would be appreciatd, many thanks.

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VokialBG
VokialBG

Hero of Order
First in line
posted May 24, 2008 09:58 AM

Hi there

Look at the 5th post here. You'll find out some info about the heroes.
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Starverse
Starverse

Tavern Dweller
posted May 24, 2008 12:17 PM

Thank you very much!
That was everything i needed to know.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 25, 2008 12:02 PM
Edited by Fauch at 12:02, 25 May 2008.



wtf??
the texture is weird

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VokialBG
VokialBG

Hero of Order
First in line
posted May 25, 2008 02:36 PM

It happens when your Video card has too high temperature Suting down your PC will help (if this is really the problem).
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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 25, 2008 02:42 PM

weirdly it happens only with my modded paladin (?)

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tom11
tom11

Tavern Dweller
posted May 26, 2008 04:16 PM

hmm.. so maybe it is possible to refuse proposed pool of skills and instantly make another choice, after gaining next level ?
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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 27, 2008 03:54 PM
Edited by Fauch at 16:19, 27 May 2008.

do someone know how to remove all the spikes on the champion and vindicator models? (I know how to do but I can't find them)
no, actually I found them, cut them, but they still appear

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 27, 2008 04:23 PM

Can you show a screenshot?  Maybe I could help out.

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted May 27, 2008 04:31 PM

Hey is there way to tweak necromancy skill?So that it would raise corpses of fallen living creatures as undead ones (according to tier, like champpions would be wraiths).
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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 27, 2008 04:35 PM
Edited by Fauch at 16:37, 27 May 2008.


I want to remove the black parts.


I cut the spikes as you can see.
at 1st they were still there, then I coloured them black (to make sure I cut the right part of the texture) and then I cut them again, but as you can see on the 1st picture, they still appear.
I didn't forget to save the texture, re-zip all the files and all I needed to do before running the game.

dark shadow : defaultstats.xdb

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 27, 2008 04:41 PM

Extract the following files:

data.pak\Characters\Creatures\Renegades\Champion-weapon.(Material).xdb

data.pak\Characters\Creatures\Renegades\Champion-lambert16.(Material).xdb

Open them, and find the line <AlphaMode>AM_OPAQUE</AlphaMode>.

Change it to <AlphaMode>AM_ALPHA_TEST</AlphaMode>.

Now pack them in with your mod and see if it works properly.

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