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Hellburn
Famous Hero
The efreet
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posted May 07, 2008 02:14 PM |
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Is there a way to add 'attacking 2 squares' to Bloodeyed cyclops?
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Warmonger
Promising
Legendary Hero
fallen artist
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posted May 07, 2008 02:15 PM |
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Gnoll_Mage
Responsible
Supreme Hero
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posted May 07, 2008 03:18 PM |
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If they do (they do, yes?), find the right abilities file within texts.pak. This might not work any more though.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted May 07, 2008 05:30 PM |
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You could never add or remove abilities by editing those files.
This is more reliable source:
...
<PatternAttack href="/GameMechanics/Creature/Creatures/Orcs/BloodEyeBeam.(PatternAttack).xdb#xpointer(/PatternAttack)"/>
...
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tom11
Tavern Dweller
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posted May 11, 2008 12:29 PM |
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Hello.
I've a question regarding new skills, that can be gained after advancing new level. I'm sorry if it was already asked, but i gave up after reading 18 pages in this thread =]
nevertheless, the question is:
- is it possible to make a mod that will allow to expand the pool from which u can choose your next skill or perk from 4 to, lets say, 8 or even to display all allowed ones (taking heros previous skills into account) ?
i know it should change a bit the pooling mechanism, but i really would like to minimize the random effect on picking your next advancement.
if it really is possible (and relatively easy - pls, oh pls tell me how to do it =]
or maybe there already is such mod ?
regards.
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Gnoll_Mage
Responsible
Supreme Hero
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posted May 11, 2008 01:19 PM |
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Sorry, but it sounds impossible.
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DrIstvaan
Hired Hero
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posted May 19, 2008 09:19 PM |
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I don't really understand... If you don't sit down to play H5, then you shouldn't start it up at all. What's the fun in running a gama and then leaving?
Anyway, I don't really think this is possible via mod and I don't think there are any bots out there...
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ulfara
Adventuring Hero
Rhaaaaaaaaaa
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posted May 22, 2008 07:10 PM |
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Does anyone know were the character file for Orlando(Inferno) lies?
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Academy to Covenant
mod under
construction.
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Starverse
Tavern Dweller
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posted May 24, 2008 10:40 AM |
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Hi, new to modding, would like to know how to or is it possible to edit heroes specialization, their starting war machines, their starting troops and skills . Help would be appreciatd, many thanks.
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VokialBG
Honorable
Legendary Hero
First in line
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posted May 24, 2008 11:58 AM |
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Hi there
Look at the 5th post here. You'll find out some info about the heroes.
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Starverse
Tavern Dweller
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posted May 24, 2008 02:17 PM |
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Thank you very much!
That was everything i needed to know.
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Fauch
Responsible
Undefeatable Hero
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posted May 25, 2008 02:02 PM |
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Edited by Fauch at 14:02, 25 May 2008.
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wtf??
the texture is weird
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VokialBG
Honorable
Legendary Hero
First in line
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posted May 25, 2008 04:36 PM |
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It happens when your Video card has too high temperature Suting down your PC will help (if this is really the problem).
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Fauch
Responsible
Undefeatable Hero
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posted May 25, 2008 04:42 PM |
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weirdly it happens only with my modded paladin (?)
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tom11
Tavern Dweller
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posted May 26, 2008 06:16 PM |
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hmm.. so maybe it is possible to refuse proposed pool of skills and instantly make another choice, after gaining next level ?
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Fauch
Responsible
Undefeatable Hero
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posted May 27, 2008 05:54 PM |
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Edited by Fauch at 18:19, 27 May 2008.
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do someone know how to remove all the spikes on the champion and vindicator models? (I know how to do but I can't find them)
no, actually I found them, cut them, but they still appear
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted May 27, 2008 06:23 PM |
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Can you show a screenshot? Maybe I could help out.
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Darkshadow
Legendary Hero
Cerise Princess
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posted May 27, 2008 06:31 PM |
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Hey is there way to tweak necromancy skill?So that it would raise corpses of fallen living creatures as undead ones (according to tier, like champpions would be wraiths).
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Fauch
Responsible
Undefeatable Hero
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posted May 27, 2008 06:35 PM |
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Edited by Fauch at 18:37, 27 May 2008.
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I want to remove the black parts.
I cut the spikes as you can see.
at 1st they were still there, then I coloured them black (to make sure I cut the right part of the texture) and then I cut them again, but as you can see on the 1st picture, they still appear.
I didn't forget to save the texture, re-zip all the files and all I needed to do before running the game.
dark shadow : defaultstats.xdb
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted May 27, 2008 06:41 PM |
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Extract the following files:
data.pak\Characters\Creatures\Renegades\Champion-weapon.(Material).xdb
data.pak\Characters\Creatures\Renegades\Champion-lambert16.(Material).xdb
Open them, and find the line <AlphaMode>AM_OPAQUE</AlphaMode>.
Change it to <AlphaMode>AM_ALPHA_TEST</AlphaMode>.
Now pack them in with your mod and see if it works properly.
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