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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 ... 5 6 7 8 9 ... 20 40 60 80 100 120 126 · «PREV / NEXT»
Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted December 25, 2007 12:36 AM
Edited by Gnoll_Mage at 00:40, 25 Dec 2007.

Quote:
@G_M: try looking for it through the model or animation.


Cheers, it was through animation in the end I think :-
Bigjocker - is changing fire, glows and stuff what you mean? That's what I was asking - in the shared properties window I think you edit the animation, find the right one on the list (move, idle...), edit that, then edit the effects box - one of the list is the fire etc. usually it seems, so just delete the entry for it so that it goes, or replace it with another particle effect or whatever they're called. Makes sense??? Can't check the accuracy atm so I might be a little wrong.


Merry Xmas all!
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InfernoX880
InfernoX880


Promising
Famous Hero
posted December 25, 2007 06:49 PM

I managed to make the Crystal Dragon a neutral creature (thanks for the help guys.... However, there are two problems that I have and could use your help, this time I actually need it though. I have an image and description for both problems.


If you can't see it, the problem is that although its ability is Rainbow Breath, the animation shows the fire breath. Sure its cool. I'm guessing I'll have to change a thing or two but I have no idea where to start. The goal is to have that fire in the attack disappear.


The second problem, is...well ig you can't see its the fact that he is so far away. How do I get his portrait to be closer. I doubt this was a matter of hitting the zoom button before saving the image but you never know. The question is of course how do I get the Crystal Dragon back in a full scale portrait.

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 25, 2007 10:08 PM
Edited by sfidanza at 22:11, 25 Dec 2007.

- Fire Breath effect:
this is specified as an effect in the attack00 anim (Character->animSet->attack00 BasicSkelAnim):
Characters\Creatures\Dwarves\AlternativeUpgrade\T7_LavaDragon\T6_LavaDragon-arena-attack00.xdb

The specific line in the file is:
<Effect href="/Effects/_(Effect)/Characters/Creatures/Dwarves/AlternativeUpgrade/T7_LavaDragon/attack00.(Effect).xdb#xpointer(/Effect)"/>
and the fire breath is actually set in the linked file. You can redirect the <Effect> to the sylvan Rainbow Breath instead.

- camera setting on the view creature screen
what you need to do is set the camera to the right spot. The cameras files for creatures are in
Cameras\Interface\HireCreatures\
while the bindings between creatures and their camera are done in UI/UIGameRoot.(UIGameRoot).xdb, in the <creaturesCameras> node. There, each camera file is linked to one or more creature ID.
If you used CREATURE_SNOW_APE, as no camera is set for it, I assume it uses the default camera:
Cameras\Interface\HireCreatures.(Camera).xdb

You then have 2 solutions:
* edit the default camera file - since you started with the Lava Dragon, just copy its camera setup, located at:
/Cameras/Interface/HireCreatures/Dwarves/MagmaDragon.xdb
Any other creature using the default will be affecte, but I think all other creature have their camera set.
* add CREATURE_SNOW_APE in the Lava Dragon camera in the <creaturesCameras> list in the huge UIGameRoot file. Problem is that the file contains many other parameters, and is likely to be updated in the next patch, forcing you to update your mod as well.

I hope it helps.

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InfernoX880
InfernoX880


Promising
Famous Hero
posted December 26, 2007 04:30 AM
Edited by InfernoX880 at 04:36, 26 Dec 2007.

For the first problem, could you please explain a little more? Mainly the location of the Rainbow Breath arena-attack thing.

I also have another problem, and that is the fact that although the Crystal Dragon is an existant creature, it is treated much like the Snow Ape, accessible only by cheats. How do I make the Crystal Dragon available as a neutral creature on maps and in the Map Editor?

EDIT: And after some checking, I can't solve either problem. For the first one, I gave my reason, for the seond one, I can't find any of the files you are mentioning. Don't go too in depth, but a little more detail would be appreciated.

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 26, 2007 11:02 AM
Edited by sfidanza at 11:06, 26 Dec 2007.

ok.

- Fire Breath
Here's what I would change:
<Effect href="/Effects/_(Effect)/Characters/Creatures/Dwarves/AlternativeUpgrade/T7_LavaDragon/attack00.(Effect).xdb#xpointer(/Effect)"/>
into
<Effect href="/Effects/_(Effect)/Characters/Creatures/Preserve/AlternativeUpgrade/T7_Hameleon_Dragon/attack00.(Effect).xdb#xpointer(/Effect)"/>
in the T6_LavaDragon-arena-attack00.xdb
The new line is the one copied from the Sylvan "Crystal Dragon" ("Rainbow Dragon"). As I indicated in short form in my previous post, you can find the file you're looking for by following the creature's files. That's why I made this long post in your thread to detail the organization of the files: you have to get familiar with it if you want to find what you're looking for.
In this case, you're looking for the effect: it is specified in the BasicSkelAnim file, which location is given in the AnimSet file, set in the Character file, set in the CreatureVisual, set in the Creature. Creature (and CreatureVisual) are always at the same place, and easy to find.

- camera
This is indeed more complex. But finding the files is easy: just look at the given location:
default camera: Cameras/Interface/HireCreatures.(Camera).xdb
Lava Dragon camera: Cameras/Interface/HireCreatures/Dwarves/MagmaDragon.xdb

Now, try to make this change: replace the contents of the default camera file by the contents of the Lava Dragon camera file.
I'm not sure it will work, so if you don't see any change, you can send me your file and I'll check it.

- Making the Crystal Dragon available in the Map Editor
This is still under investigation. Right now, you can't.

- Making the Crystal Dragon available as a neutral creature on maps
This is what I explained at the end of my lengthy explanation. There are actually two issues: add a Crystal Dragon stack (specifically) on the map, and make it appear as a random monster.
To add a Crystal Dragon, let me quote myself:
Quote:
There is still one issue I should say some words about though: how to place the creature on a map with the map editor.
- first, place your mod in the data/ folder as a .pak file or the map editor won't load it
- then, just take any creature and place it on the map. Select it (so it is red) and look in its properties tree for the "Shared" property. Its value looks like:
AdvMapMonsterShared:MapObjects\Stronghold\Cyclop.(AdvMapMonsterShared)
edit it so that it points to your creature instead
- deselect the creature, and it will be updated

To add Crystal Dragon in a hero/town army , first add any other creature, then in the object property tree, look for "armySlots", it contains one item per stack, each having a "Creature" and "Count" property. Just edit the "Creature" to CREATURE_SNOW_APE.

Last, you'll want to make appear when you place a "Random Creature". There are actually different type of "random": "Random-any", "Random-L1", ..., "Random-L7".
Each has its corresponding file in /MapObjects/_(AdvMapSharedGroup)/Monsters/
This is also explained in my long post:
Quote:
* the adventure map monsters lists
/MapObjects/_(AdvMapSharedGroup)/Monsters/Any.xdb
/MapObjects/_(AdvMapSharedGroup)/Monsters/Level_X.xdb (where X is actually 1, 2, ..., 7)
These files lists <AdvMapMonsterShared> objects, that can appear as random monsters, either when a level is specified (Level_X.xdb) or not (Any.xdb). As such, including the new creature in these lists is not required for it to be usable, only to give it a chance to appear when the mapmaker has placed a random monster on the map.


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Lordi
Lordi


Known Hero
I Dance on the Lava
posted December 26, 2007 06:23 PM

how do i edit an existing map of the game?
where do i find the map files

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 26, 2007 06:37 PM

Quote:
how do i edit an existing map of the game?
where do i find the map files


I think they are downloadable from Age Of Heroes. There was a news post about it some months back iirc.

A quick question here: I want to MOD building costs. Can someone please pin-point me to the directory where I will find the appropriate data files for each faction?
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guarder
guarder


Supreme Hero
posted December 26, 2007 06:42 PM

Here: http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:edit_town_buildings
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 26, 2007 07:05 PM

Quote:
A quick question here: I want to MOD building costs. Can someone please pin-point me to the directory where I will find the appropriate data files for each faction?


data.pak\GameMechanics\TownBuildingSharedStats

You can figure out where to go from there, I'm sure.

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InfernoX880
InfernoX880


Promising
Famous Hero
posted December 26, 2007 08:01 PM
Edited by InfernoX880 at 20:07, 26 Dec 2007.

@sfidanza
The problem with the first explanation (regarding breath attack) is that I can't find any of the files you are specifying. I don't know if this make a difference, but I know sometimes the directory changes and it is the Magma Dragon that is the basis, not the Lava Dragon.

And for your second explanation, what do you mean by change? I'm sorry if I'm a nuisance but I can't really get much of this. Thanks for the help so far though.

The third explanation, I haven't looked into yet (I'm guessing its only a matter of time before I ask "Can you be more specific?") but I'll try to work it out when I get the chance.

EDIT: Okay now I've looked into everything. Turns out I did mod the Level 7 file in (adv...shared), but either I did it wrong, or I just haven't encountered the creature yet. Here is the line I added:
<Item href="/MapObjects/Neutral/Crystal_Dragon.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)"/>
Is that correct? (Note that I changed the name of all "Fire Dragon" files to Crystal_Dragon and likewise with certain "Snow Ape" files.)

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 26, 2007 10:05 PM

Quote:
Here: http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:edit_town_buildings


Thanx. Total Noob here, haven't modded for ages, when I try to open files in TotE data file I get an error message (file cannot be extracted because the archive is corrupt) - how do I circumvent this?
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 27, 2007 12:36 AM

I dunno what archiver you're using but I find that WinRar will allow you to extract anything without any trouble.  Try using it instead.  As for the problem, it may be caused by the fact that all TotE files are now loosely protected by the "Read-Only" property, which can be easily removed after extracting.

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bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted December 27, 2007 12:37 AM

Ok, I see noone nows about the effects. So maybe anyone knows how to replace one creature with the other? (what files need exchanging?)
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 27, 2007 12:40 AM

Replace as in making a total exchange (which is very difficult), or the easier way of just editing a few files so that, for example, instead of hiring Creature A in a dwelling, you can now hire Creature B?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 27, 2007 12:51 AM

Omg, Alc asked a question??    

In all seriousness: I know there is a comand that can add point lights, but is there one that removes/moddifies them?
____________
How exactly is luck a skill?

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skullman
skullman


Famous Hero
banned
posted December 27, 2007 12:52 AM

yes but when i used 7-zip or winRAR too look in the data i can't figure out how too remove the read only.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 27, 2007 01:00 AM

Right, here we go.  This works for me on Windows XP.  Forgive anything that may seem condescending or whatever.

1.  Open WinRar and open data.pak

2.  Create a New Folder on your Desktop, for sorting's sake

3.  Find the files in data.pak you want to extract.  Highlight the files and click the big shiny button above marked "Extract To"

4.  A window will open, find your New Folder in the list, highlight it and click "OK"

5.  Exit WinRar, return to the Desktop and open the New Folder

6.  There's your files!  Now highlight the extracted files, all of them if possible, and right-click

7.  A small sub-menu will appear, click "Properties"

8.  A new window will open.  Near the bottom you should see two checkboxes marked "Read-only" and "Hidden".  If "Read-Only" is checked, uncheck it

9.  That's it, you can now throw a party or something

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skullman
skullman


Famous Hero
banned
posted December 27, 2007 01:05 AM

thanks you. thank you. thank you.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 27, 2007 01:06 AM

I live to serve...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 27, 2007 11:01 AM

Quote:
I dunno what archiver you're using but I find that WinRar will allow you to extract anything without any trouble.  Try using it instead.  As for the problem, it may be caused by the fact that all TotE files are now loosely protected by the "Read-Only" property, which can be easily removed after extracting.


I'm using WinRar. I never experienced any trouble at all with either the H5 or H5HoF data file - however, when I try to extract or even open anything from the H5TotE data file, I get message that archive is corrupted.

Now I'm trying a repair archive function, otherwise maybe I'll reinstall.
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What will happen now?

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