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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ [ This thread is 85 pages long: 1 2 3 4 5 6 7 (8) 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 ]
Cepheus
Cepheus


Responsible
Legendary Hero
Anti-Hero
posted December 27, 2007 05:16 AM

Well then, I'm afraid I can't help since it's never happened to me.  I'm stumped.

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guarder
guarder


Supreme Hero
Bright angel
posted December 27, 2007 05:32 AM

The best thing to do may be to reinstall, but i don't know. If it was bone dragon dwelling you should change, you could just download this.http://www.mediafire.com/?80zdytwyzgb
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Lol

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted December 27, 2007 07:12 AM

Could someone remind me of the different ways of installing mods for 1.x, 2.x and 3.x please?
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BIGJOCKER
BIGJOCKER


Promising
Supreme Hero
of Doomsday
posted December 27, 2007 10:22 AM

quote:
Replace as in making a total exchange (which is very difficult), or the easier way of just editing a few files so that, for example, instead of hiring Creature A in a dwelling, you can now hire Creature B?

Well, I need total exchange.
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InfernoX880
InfernoX880


Promising
Famous Hero
posted December 27, 2007 10:36 AM

I'm just bringing this idea up...can someone please help me with my problem (Mod related problem of course)?

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 27, 2007 10:36 AM

@Gnoll_Mage: look at the FAQ (first post in this thread)

@Lordi: the maps are available at
http://www.heroesofmightandmagic.com/heroes5/original_maps.shtml

@alcibiades: if repair/reinstall does not work, maybe your winrar is an older version (less than 3.5 at least). Other than that, how do you "try to open" the files in the archive? As Cepheus said (it's really you this time, is it? ), extract the files first and see if you still have a problem then.

@InfernoX880: I'm not sure which questions you solved or still need help with. I think the best now is if you can send me your mod so that I can give you more specific answers.

@BIGJOCKER: there have been answers with details about effects in this very thread, after you asked your question. If you don't make the effort to read those, even if they're not directly directed at you, why would anyone care to make an effort for you?
Maybe your question is still not completely answered, but it needs an update, taking into account the information posted here since.

@Daystar: about point lights, are you talking modding or scripting? Actually, I think I don't understand your question.


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InfernoX880
InfernoX880


Promising
Famous Hero
posted December 27, 2007 11:17 AM

Okay sfidanza I sent you the file. Tell me if you didn't recieve it.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted December 27, 2007 11:47 AM

Whoops sorry, looking at the FAQ was an obvious thing to do.

Alc if you're trying another program I recommend 7-zip, the program I've always used for heroes zips.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 27, 2007 01:48 PM

Scripting. I'm trying to make realistic firelight (flickering) by modifying radius and color of a point light in a loop, but I don't know how to remove/modify point lights with a script.
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How exactly is luck a skill?

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InfernoX880
InfernoX880


Promising
Famous Hero
posted December 28, 2007 12:37 AM

Sfidanza, I kindly request that you tell me whether or not you recieved the files I sent to you.

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 28, 2007 01:01 PM

Yes, I answered you already, that's why I didn't post here.
The reply address is the one you used on HC (@aol). Maybe it's not the one you check, or it got blocked in the account spam folder. Tell me if you don't find it, I'll resend it.

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InfernoX880
InfernoX880


Promising
Famous Hero
posted December 28, 2007 01:15 PM
Edited by InfernoX880 at 13:33, 28 Dec 2007.

Got it. Wow, its actually a lot easier than I made it for myself.

EDIT: Could you please explain once more what needed be changed, so I don't have to come begging a second time.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted December 28, 2007 05:25 PM

Why doesn't changing the model or animset shared property have any effect? Instead I have to e.g. change geometry, skeleton and textures individually...
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 28, 2007 05:32 PM

Is it possible for one object to have multiple models?  
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How exactly is luck a skill?

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 29, 2007 08:12 AM
Edited by sfidanza at 08:13, 29 Dec 2007.

@Gnoll_Mage: what you say is surprising. I would say that it works correctly just changing the model. At least in a mod and on a new map, not saved game (where there have been some glitches in the past). I don't know how it works if you change it directly on a stack in the map editor.

@Daystar: a hero can have different colour models (tied to the player color). I never tried with creatures, but maybe it works as well. In all cases, that's the only multi-model opening.

@InfernoX880: basically, the changes I sent you back are the ones I described earlier. I'll go over them briefly. Tell me if something is still not clear.

Camera: /Cameras/Interface/HireCreatures.(Camera).xdb
This is the default camera. CREATURE_SNOW_APE is not given any specific camera (all the others are). The better solution would be to assign it a new camera in a new file, but this is simpler for now.

Effect:
the effect is specified in the BasicSkelAnim file. Here you wanted to change the attack effect, which keyword is "attack00". Two changes were needed:
- in the AnimSet: /Characters/Creatures/Dwarves/T7_Dwarf/Crystal_Dragon-arena.xdb
the "attack00" item was linked to the FireDragon BasicSkelAnim. It needed its own file.
- in the new attack00 BasicSkelAnim: /Characters/Creatures/Dwarves/T7_Dwarf/Crystal_Dragon-arena-attack00.xdb
this is a copy of the FireDragon's file, except for <Sound> and <Effect>.

random-any: /MapObjects/_(AdvMapSharedGroup)/Monsters/Any.xdb
This is the same as you did for Level 7, but for the random-any object.

AdvMapMonsterShared: /MapObjects/Neutral/Crystal_Dragon.(AdvMapMonsterShared).xdb
There was a small bug at the end of the file: the creature id has to be CREATURE_SNOW_APE, since it uses this slot in the creature index, for now at least.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted December 29, 2007 08:22 AM

quote:
@Gnoll_Mage: what you say is surprising. I would say that it works correctly just changing the model. At least in a mod and on a new map, not saved game (where there have been some glitches in the past). I don't know how it works if you change it directly on a stack in the map editor.


That's what I'm trying to do, and apparently it does nothing... odd!
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InfernoX880
InfernoX880


Promising
Famous Hero
posted December 29, 2007 09:29 AM

Is it possible to program more than a few extra neutral creatures into the game at a time? I'm guessing this ivolves programming them in a more difficult way then just changing some things about the Snow Ape file. If possible, please explain briefly for now.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted December 29, 2007 09:48 AM
Edited by Gnoll_Mage at 11:19, 29 Dec 2007.

This is Kronos' area of expertise, I think you have to modify the exe... (still mystified as to how he worked out what to change!)



1. How can I preview my Magma dragon texture mod in the HoF editor?

2. Why does the Magma dragon have one texture for both adventure map and combat models, but things like the Imp and Black Dragon have two textures, one for each?

3. Can I just check - for each creature there's a Creature file, CreatureVisual, AdvMapMonsterShared, Character x2 (one for advmap, one for arena) and CharacterView x2, plus all the models and stuff? (Seems like overkill to me...) Where's that nice diagram of yours sf?
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BIGJOCKER
BIGJOCKER


Promising
Supreme Hero
of Doomsday
posted December 29, 2007 10:18 AM

Question: How to make creature to move by teleporting? (Like Devil)
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VokialBG
VokialBG

Hero of Order
Proud to be true Barbarian!
posted December 29, 2007 10:19 AM
Edited by VokialBG at 10:23, 29 Dec 2007.

Adding creatures without map editing, but data only is half working. totally new creature is not possible, because you cant create new models.

quote:
Question: How to make creature to move by teleporting? (Like Devil)


I'll try to give guide later.
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[ This thread is 85 pages long: 1 2 3 4 5 6 7 (8) 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 ] . . . Next Thread >
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