Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 60 80 ... 88 89 90 91 92 ... 100 120 126 · «PREV / NEXT»
Lichking012
Lichking012


Known Hero
posted January 18, 2011 12:50 AM

Hey I have what I hope anyways is a very simple question. I've begun doing some texture/effects editing on creatures using the lovely sticked tutorial, I was wondering How I go about getting the new textures to show up in battle. I can have them show up on the adventure map, but I still get the old texture in battle.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warpman
Warpman

Tavern Dweller
posted January 18, 2011 11:47 AM

I looked all over the modding wiki and found no sign of it.

I've been looking forward for making a mod that would make "additional" weekly growth of skeletons and peasants\goblins round up every week, not give a stable +6 to it.

Could any experienced modder explain the editing of buildings?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted January 18, 2011 12:03 PM
Edited by Fauch at 12:04, 18 Jan 2011.

LichKing012 : there are 2 different models for some creatures

the 2 base files are GameMechanics/Creature/Creatures/FactionName/CreatureName
and
MapObjects/_(advMapObjectLink)/FactionName/CreatureName

warpman : I have no idea. maybe through the use of scripts in the editor. I think you could do such things in H4 editor...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warpman
Warpman

Tavern Dweller
posted January 18, 2011 12:15 PM
Edited by Warpman at 12:16, 18 Jan 2011.

Quote:
<TownBuildingSharedStats ObjectRecordID="1000156">
<NameFileRef href="/Text/Game/TownBuildings/Necromancy/Special_3/Name.txt"/>
<DescriptionFileRef href="/Text/Game/TownBuildings/Necromancy/Special_3/Description.txt"/>
<Type>TB_SPECIAL_3</Type>
<Upgrade>BLD_UPG_1</Upgrade>


First line is out of my understanding...
Second one is just reference to the name file.
Third is the same, description this time.
4th and 5th one refer to something, yet these references seem to depend on the town race, because the same references can be found in other race's upgrade buildings.

So it seems clear to me that there's some file that contains scripts for each race...
But where is it?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lichking012
Lichking012


Known Hero
posted January 19, 2011 12:34 AM
Edited by Lichking012 at 00:40, 19 Jan 2011.

Quote:
LichKing012 : there are 2 different models for some creatures

the 2 base files are GameMechanics/Creature/Creatures/FactionName/CreatureName
and
MapObjects/_(advMapObjectLink)/FactionName/CreatureName

Hm, but i edited the creatures file in the _(Model) folder not GameMechanics OR map objects folder. I will investigate.

Edit: I'm specifically editing the .dds file if that helps.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 19, 2011 04:40 PM

I have a simple question is there any mod that makes it impossible for the AI to retreat?
____________
"You turn me on Jaba"
- Meroe

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FrostyMuadDib
FrostyMuadDib


Promising
Supreme Hero
育碧是白痴
posted January 19, 2011 07:25 PM

Hi. I am trying to create new heroes, and I ran in a problem. Everything works (it is even selectable in custom games) but I am unable to import custom portrait. I create dds file, and xdb (I looked into Heroes of Axeoth, and Heroes of Ashan mods for help) but my heroes din't have portrait. Is there a tutorial on this?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JayJayJay
JayJayJay

Tavern Dweller
deleted account
posted January 19, 2011 09:53 PM

@FrostyMuadDib
In my oppinion, it has be .tga and 128x128x1 because in the Preset Duel Heroes Editor, the Avatar has to be in this format and size too.

I have a Question too...
Until now I only modded the standard game. (Data.pak usw...)
But Now I wanted to try to mod TOE, but... Where are the files and the directions. In data.pak & a2p1-data.pak are only a few directories and a few files...

Thanks for anwers

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FrostyMuadDib
FrostyMuadDib


Promising
Supreme Hero
育碧是白痴
posted January 20, 2011 03:09 PM

TGA works when I import hero portrait in editor, but I am trying to import it with xdb and dds files. I convert TGA to DDS with DXTBmp (I use 888-8 32 bit DDS), and all I get is white portrait. Is this the right format for DDS? And what is SrcName tag for in xdb? It usually points to tga image, put there is nothing in that path.

@JayJayJay
I have TotE and I only use Data.pak and a2p1-data.pak for modding.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lichking012
Lichking012


Known Hero
posted January 20, 2011 09:00 PM


Quote:
I have a simple question is there any mod that makes it impossible for the AI to retreat?


not that I'm aware of, although you might be able to find a way to do it if you modify the shackles of war or whatever the item that has that effect is.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
e-lysander
e-lysander


Known Hero
Lysander
posted January 22, 2011 04:02 AM

So, I've a couple of questions that, for my mod, will be important.


1) Is it possible to disable the hero attack (not spells, but the charge strike that the Knights and Demons have?)

2) Is it possible to give Barbarians a spell book?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PeterFarkas
PeterFarkas


Adventuring Hero
LeBronTosaurus
posted January 22, 2011 07:59 AM

Hi!

Is it possible to make a multiplayer map out of an 8-player scenario map?
Thank you in advance.

Have a nice day,
PF

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FrostyMuadDib
FrostyMuadDib


Promising
Supreme Hero
育碧是白痴
posted January 22, 2011 11:32 AM

@E-Lysander

About your second question, you can try changing hero's class to any other class (i.e. HERO_CLASS KNIGHT), but it will act as knight. Other thing that came to my mind is to set class to HERO_CLASS_NONE. It definetly has spellbok, but skills are predefined when you level up your hero. Possible solution could be editing /GameMechanics/RefTables/HeroClass.xdb by copying Barbarian section to HERO_CLASS_NONE section. I haven't tried that, but I think it is worth trying.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lichking012
Lichking012


Known Hero
posted January 22, 2011 09:02 PM

where can I find the skill wheel to modify? I'm trying to change the effects of the perks for the magic schools, but have been unable to locate the skill wheel at all other than it's texture files.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lichking012
Lichking012


Known Hero
posted January 22, 2011 10:06 PM

where can I find the skill wheel to modify? I'm trying to change the effects of the perks for the magic schools, but have been unable to locate the skill wheel at all other than it's texture files.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted January 23, 2011 02:37 PM

something like GameMechanics/RefTables/Skills.xdb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lichking012
Lichking012


Known Hero
posted January 23, 2011 06:35 PM
Edited by Lichking012 at 00:00, 25 Jan 2011.

awesome thank you!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warpman
Warpman

Tavern Dweller
posted January 25, 2011 05:15 PM

Has anyone ever tried editing town buildings aside from costs and dependencies?
I'm still unable to figure out how to make additional weekly growth sum up...
Assistance from elder modders required

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted January 25, 2011 05:27 PM

you can modify the growth of creatures from the creature files themselves. you can modify the additionnal growth provided by special buildings for rune priests, berserkers and goblins from DefaultStats.xdb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted January 25, 2011 07:44 PM

Quote:
Is it possible to make a multiplayer map out of an 8-player scenario map?


Have you tried changing the player-settings under "Map Properties" to Human and AI? If you have and that doesn't do it then I think you have to change the "Main Scenerio Objective" to 'defeat-all'. I don't play multi but I think I did a map once this way
____________
"Do your own research"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: Next Thread » This Popular Thread is 126 pages long: 1 20 40 60 80 ... 88 89 90 91 92 ... 100 120 126 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1164 seconds