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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ (started by sfidanza in December 2007)
~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 127 pages long: 1 20 40 60 80 ... 90 91 92 93 94 ... 100 120 127 · «PREV / NEXT»
Dexter
Dexter


Known Hero
posted March 28, 2011 11:20 PM

Got a little question for the modders community. Does any of you know if there's a way to extract the game's cutscene scripts into a TXT file? Any help will b appreciated.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 29, 2011 02:19 AM

just open them with notepad?

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albolabris
albolabris


Known Hero
posted March 31, 2011 12:52 PM

Is it possible to increase First Aid Tent Heal/Plague Points and bonus for shooters from ammo cart?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 31, 2011 01:08 PM

don't know, I've yet to find it too.

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Phaeno
Phaeno

Tavern Dweller
posted March 31, 2011 02:54 PM

I just snagged up Heroes V yesterday, and one thing that's bugging me is that there's no way to turn a grid on in the ordinary map, just in combat.  Has anyone made a mod that addresses this?

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Dexter
Dexter


Known Hero
posted April 03, 2011 12:02 AM

Quote:
just open them with notepad?


Doesn't seem to work I'm affraid. Got the extracted PAK files, but no program seems to run them.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 03, 2011 02:01 AM

.pak? I founc that alzip can open them.
I don't think I could open them with winrar.

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TheOne
TheOne

Tavern Dweller
posted April 03, 2011 07:00 AM

How can I give a creature (I.E. Footman) a different weapon (I.E. Matron whip)? This would really help me if anyone had an answer.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 03, 2011 02:49 PM

do you know how to add effects?

(the matron whip might not be the easiest one )

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ceken4
ceken4


Hired Hero
posted April 04, 2011 06:33 PM

Hi!

I have some question again.

1. How can add script to spells or abilities? I found a directory named Script_Abilities.

2. How can add scripts to heroes like Zefir?

3. How work the spell_ability_custom1? If there are 4 custom abilities how can edit them?

In the Imp.xdb is something interesting. Do anybody know how that word?

<flybySequence>
<Item>
<Name>first</Name>
<Script href="#n:inline(Script)" id="item_9efd94b7-879d-454b-8154-5fec10ded816">
<Script ObjectRecordID="3">
<FileName href="/scripts/creature-tutorials/Inferno/imp-first.lua"/>
<ScriptText/>
</Script>
</Script>
</Item>
</flybySequence>
Thanks!

____________

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bonvi
bonvi

Tavern Dweller
posted April 05, 2011 06:21 PM

hi..i want to increase the number of the enemy in the neutral troops..is there any way to do this??

____________

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 05, 2011 07:39 PM

most likely in GameMechanics/RPGStats/DefaultStats.xdb

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TheOne
TheOne

Tavern Dweller
posted April 05, 2011 08:17 PM

Quote:
do you know how to add effects?

(the matron whip might not be the easiest one )

No, I don't, I mean I've tried with tutorials, but don't understand it.

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bonvi
bonvi

Tavern Dweller
posted April 05, 2011 10:59 PM

Quote:
most likely in GameMechanics/RPGStats/DefaultStats.xdb

i know it's in defaultstats.xdb but i don't know exactly where..that file is sooooooo long..
____________

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 06, 2011 12:14 AM

not sure, I think after heroes specialities and before adventure map banks?

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bonvi
bonvi

Tavern Dweller
posted April 06, 2011 08:07 PM

Quote:
not sure, I think after heroes specialities and before adventure map banks?


i've tried but i can't find the right line..
____________

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bonvi
bonvi

Tavern Dweller
posted April 06, 2011 08:09 PM

Quote:
not sure, I think after heroes specialities and before adventure map banks?


i've tried but i can't find the right line..
____________

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 06, 2011 09:08 PM

that, maybe :
<HeroArmyGeneration>
<MinWeekGrowthCoef_Tier1>1</MinWeekGrowthCoef_Tier1>
<MaxWeekGrowthCoef_Tier1>1.5</MaxWeekGrowthCoef_Tier1>
<MinWeekGrowthCoef_Tier2>0.6</MinWeekGrowthCoef_Tier2>
<MaxWeekGrowthCoef_Tier2>0.8</MaxWeekGrowthCoef_Tier2>
<MinWeekGrowthCoef_Tier3>-0.6</MinWeekGrowthCoef_Tier3>
<MaxWeekGrowthCoef_Tier3>0.4</MaxWeekGrowthCoef_Tier3>
<MinWeekGrowthCoef_SpecTier1>1</MinWeekGrowthCoef_SpecTier1>
<MaxWeekGrowthCoef_SpecTier1>1.5</MaxWeekGrowthCoef_SpecTier1>
<NumSuchStacks_SpecTier1>3</NumSuchStacks_SpecTier1>
<MinWeekGrowthCoef_SpecTier2>0.6</MinWeekGrowthCoef_SpecTier2>
<MaxWeekGrowthCoef_SpecTier2>0.8</MaxWeekGrowthCoef_SpecTier2>
<NumSuchStacks_SpecTier2>3</NumSuchStacks_SpecTier2>
<MinWeekGrowthCoef_SpecTier3>0.5</MinWeekGrowthCoef_SpecTier3>
<MaxWeekGrowthCoef_SpecTier3>0.7</MaxWeekGrowthCoef_SpecTier3>
<NumSuchStacks_SpecTier3>3</NumSuchStacks_SpecTier3>
</HeroArmyGeneration>

and that (at the beginning of the file) :
<NeutralsNotInCampaign>
<CountCoefs>
<Item>0.5</Item>
<Item>1</Item>
<Item>1.12</Item>
<Item>1.4</Item>
</CountCoefs>
<ExpCoefs>
<Item>2</Item>
<Item>1</Item>
<Item>1</Item>
<Item>1</Item>
</ExpCoefs>
<WeeklyGrowCoefs>
<Item>1.05</Item>
<Item>1.09</Item>
<Item>1.1</Item>
<Item>1.11</Item>
</WeeklyGrowCoefs>
</NeutralsNotInCampaign>

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bonvi
bonvi

Tavern Dweller
posted April 09, 2011 11:36 AM

Quote:
that, maybe :
<HeroArmyGeneration>
<MinWeekGrowthCoef_Tier1>1</MinWeekGrowthCoef_Tier1>
<MaxWeekGrowthCoef_Tier1>1.5</MaxWeekGrowthCoef_Tier1>
<MinWeekGrowthCoef_Tier2>0.6</MinWeekGrowthCoef_Tier2>
<MaxWeekGrowthCoef_Tier2>0.8</MaxWeekGrowthCoef_Tier2>
<MinWeekGrowthCoef_Tier3>-0.6</MinWeekGrowthCoef_Tier3>
<MaxWeekGrowthCoef_Tier3>0.4</MaxWeekGrowthCoef_Tier3>
<MinWeekGrowthCoef_SpecTier1>1</MinWeekGrowthCoef_SpecTier1>
<MaxWeekGrowthCoef_SpecTier1>1.5</MaxWeekGrowthCoef_SpecTier1>
<NumSuchStacks_SpecTier1>3</NumSuchStacks_SpecTier1>
<MinWeekGrowthCoef_SpecTier2>0.6</MinWeekGrowthCoef_SpecTier2>
<MaxWeekGrowthCoef_SpecTier2>0.8</MaxWeekGrowthCoef_SpecTier2>
<NumSuchStacks_SpecTier2>3</NumSuchStacks_SpecTier2>
<MinWeekGrowthCoef_SpecTier3>0.5</MinWeekGrowthCoef_SpecTier3>
<MaxWeekGrowthCoef_SpecTier3>0.7</MaxWeekGrowthCoef_SpecTier3>
<NumSuchStacks_SpecTier3>3</NumSuchStacks_SpecTier3>
</HeroArmyGeneration>

and that (at the beginning of the file) :
<NeutralsNotInCampaign>
<CountCoefs>
<Item>0.5</Item>
<Item>1</Item>
<Item>1.12</Item>
<Item>1.4</Item>
</CountCoefs>
<ExpCoefs>
<Item>2</Item>
<Item>1</Item>
<Item>1</Item>
<Item>1</Item>
</ExpCoefs>
<WeeklyGrowCoefs>
<Item>1.05</Item>
<Item>1.09</Item>
<Item>1.1</Item>
<Item>1.11</Item>
</WeeklyGrowCoefs>
</NeutralsNotInCampaign>


i've tried but nothing seems to change
____________

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Andrew
Andrew

Tavern Dweller
posted April 11, 2011 02:27 PM

Hello,

does anybody know how to customize "Initiative" parameter for artifacts? F.e. I would like to remove initiative penalty from Ogre Club and Ogre Shield.

I located this resource:
\GameMechanics\RefTables\Artifacts.xdb
and corresponding entries:
ARTIFACT_OGRE_CLUB, ARTIFACT_OGRE_SHIELD

But no sign of initiative parameter here...

Advice would be greatly appreciated!

____________

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