Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 60 80 ... 93 94 95 96 97 ... 100 120 126 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted August 08, 2011 01:27 PM

Although it is perhaps not the cause of the winrar error, It seems to me you are modding directly in the data.pak which is a bad idea, adding a .rar extension to it even more.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lizardwarrior
lizardwarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 08, 2011 01:28 PM

How I should do?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted August 08, 2011 02:21 PM

Read the first post of this thread.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted August 23, 2011 02:09 AM

sometimes modded texts do not appear in game. links seem to be correct. someone knows how to fix that??
in particular, that happens all the time for heroes

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted September 01, 2011 05:59 PM

no one knows or no one reads this topic?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted September 02, 2011 08:06 PM

I've had this kind of problems in the past, but mostly it turned out to be a wrong link or 2 files modding the same thing.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted September 02, 2011 08:13 PM

Same here. Also sometimes it fix alone after time, or when replacing the mod file. It seems to be random...
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted September 02, 2011 08:44 PM

What about message-scripts that are intended for either of 2 possible players, clashing with sign-messages? I've tried to add new signs w/ simple non-scripted messages ("Added" the text file) but they wiil not trigger in gameplay. It is like; since there are scripted signs for either player to trigger, there can be no stand-alone signs that have nothing to do with scripts? Anyone know?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted September 03, 2011 10:05 PM

Quote:
I've had this kind of problems in the past, but mostly it turned out to be a wrong link or 2 files modding the same thing.


no, links are good (at least the one I checked) and there is no other mod, there can't be 2 files overlapping each others??

the heroes' names appear as "NoName"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
rpgyay
rpgyay


Known Hero
posted September 09, 2011 04:20 AM
Edited by rpgyay at 05:08, 09 Sep 2011.

I had that problem as well when I was making my own custom heroes, what I ended up doing is...

Edit: My mistake what I ended up doing is just adding ALL the default 'Text\Game\Heroes\Persons\Persons\(factions)' to my mod but for custom heroes I created a different folder with the names/bio's and linked them to it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Evilsausage
Evilsausage


Hired Hero
posted September 09, 2011 12:35 PM

Can anyone tell me what this Eternal Essance mod is?
Is there a test version out, what new stuff will be in it, how far have you people come? (just brainstorming or have you made alot for example)

Its hard to tell and i didn't get much wiser from the eternal essance website.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted September 09, 2011 03:16 PM

Quote:
Can anyone tell me what this Eternal Essance mod is?


The A.I. of H5 has been (to this point) replaced with a superior A.I. that also has some added difficulty settings. You can have random-Heroes that are present with the neutral troops that guard adventure-map sites, opt for  mirrored starting resources and can also set the difficulty of the A.I.

Quote:
Is there a test version out, what new stuff will be in it, how far have you people come? (just brainstorming or have you made alot for example)


Go to the thread 3.1 an unoffical patch. {3.1H} is the current public release build.

Quote:
Its hard to tell and i didn't get much wiser from the eternal essance website.


I can't really comment because I knew what it was to some degree before going to it the 1st time.

Reading the various threads here at HC should help.  


____________
"Do your own research"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Evilsausage
Evilsausage


Hired Hero
posted September 10, 2011 06:01 PM

Okay thanks for all the help
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted September 11, 2011 07:27 PM

Quote:
I had that problem as well when I was making my own custom heroes, what I ended up doing is...

Edit: My mistake what I ended up doing is just adding ALL the default 'Text\Game\Heroes\Persons\Persons\(factions)' to my mod but for custom heroes I created a different folder with the names/bio's and linked them to it.


no, doesn't work

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
rpgyay
rpgyay


Known Hero
posted September 12, 2011 01:31 AM

Hmm that's odd, this is what I have for one of my custom heroes, with each new hero I create a folder with the hero name and bio.:

<NameFileRef href="/Text/CHERO/Ganan/Name.txt"/>
<BiographyFileRef href="/Text/CHERO/Ganan/Bio.txt"/>

Since this change there has been no problem with hero names not being shown, though I may of had a problem when I manually created a text file for Name.txt and Bio.txt, so something you could try doing is just copy an existing folder with the name and bio text in it and just rename and edit to fit your hero.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted September 15, 2011 10:42 AM

looks like nothing works

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted September 15, 2011 03:54 PM

What version of a map are you making/playing? Is it SM or MP? Running with the old A.I. or 5.5?

The resaon I ask is because I've read where scripts won't run in MP but when I ran the map under 5.5, some did.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
rpgyay
rpgyay


Known Hero
posted September 16, 2011 03:52 AM

Have you tried to rename mod extension into a .pak and put into data directory? that may help.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Indral
Indral

Tavern Dweller
posted September 20, 2011 09:55 AM

Would it be possible to make a mod to remove the initial random ATB value when starting a battle? Or make it not random, or something?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hiro
Hiro

Tavern Dweller
posted October 07, 2011 11:48 PM
Edited by Hiro at 23:50, 07 Oct 2011.

Hi, I'm trying to find the texture of Treant, Ancient Treant, Druid Elder and Emerald Dragon from data.pak. Unfortunately, the search did not yield any result
Does anyone know where's the textures of these units? I found all the other textures of sylvan units.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 126 pages long: 1 20 40 60 80 ... 93 94 95 96 97 ... 100 120 126 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.2936 seconds