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Thread: Heroes 6 is officially announced! - News and Information topic [ This thread is pages long: (1) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 ] |
alcibiades


Hero of Order
The Hammer of Faith
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posted January 01, 2008 07:44 AM |
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Heroes 6 is officially announced! - News and Information topic
Use this thread to post official information about upcoming Might And Magic: Heroes 6.
29.08.10: The first gameplay videos are released/leaked.
Watch the two videos here:
Adventure map parts
Combat screen parts
29.08.10: A couple of interviews with Erwan le Breton, but no major news:
From Gamestrust and Gaminator.
26.08.10: Big all-round new update on H6 features, including skill system and town buildings.
Head over to this thread to read details and discuss.
25.08.10: Information on the Area Of Control feature is released and up for feedback.
Head over to this thread to read details and discuss.
23.08.10: Arturchix at CH reports his first-hand experience of playing the pre-alpha demo at GamesCom.
Read his excited report here.
22.08.10: Gunnar at Drachenworld post answers from Erwan le Breton to forum questions - no major new information.
Answers are listed halfway down and are in German.
21.08.10: HookedGames presents a review from GamesCom.
Read full review here.
Information includes details on dynamic battlefieds and mentions a "larger than ever skill tree" for Heroes.
21.08.10: PDF documents with various informations on three factions (Haven, Inferno and Necropolis) are available.
The documents can be downloaded using the following links: Haven | Inferno | Necropolis
Information in documents include general theme of factions, magic inclinations, racial skills, overall tactics, and much more! Credit to Eternor at Celestial Havens for locating the files.
21.08.10: Marzhin at Celestial Havens, part of H6 development team, clarifies details on H6.
Read complete post.
Highlights are that city screen is still in the game (in 2D) and details on mine capturing.
19.08.10: Gamescom report including new tidbits of information.
Read report here.
Includes interesting information on Hero leveling and Necropolis gameplay.
17.08.10: Might And Magic: Heroes 6 is officially announced!
Read press release.
quote: Grab a mace and make some magic.
August 17, 2010
San Francisco, CA - Today Ubisoft announced the return of the fan beloved Might & Magic franchise with the development of Might & Magic Heroes VI, which will be available worldwide on Windows PC in 2011. Developed by Black Hole Entertainment (Armies of Exigo, Mark of Chaos Battle March), Might & Magic Heroes VI will include all the characters and features that have made this brand a worldwide success, in addition to a wealth of new innovations.
"Might & Magic is a powerful franchise with an amazing 20-year legacy," said Adam Novickas, director of marketing at Ubisoft U.S. "Players will be able to enjoy the Heroes experience like never before. The amazing creative teams at Black Hole Entertainment are keeping the original Heroes spirit, while enhancing the RPG elements."
The Might & Magic Heroes VI adventure starts 400 years before the events in Heroes of Might & Magic V, showcasing a family of heroes in a thrilling, epic story where Angels plot to revive an unfinished war.
A legendary Archangel general killed during the war of the Elder races returns to life with a vengeance. Under the cover of preparations for an upcoming Demon invasion, he unites the peoples of Ashan to eradicate his ancient enemies. However, he underestimates the power of the all too human dynasty of the Griffin Dukes.
The Griffin heroes' destinies will be written by players. In the game, players will be able to:
- Enjoy the critically acclaimed Heroes gameplay, remasterized with the well-known developer, Black Hole Entertainment, and in close partnership with the game's numerous fans.
- Experience the unique mix of Turn-Based Strategy & RPG: Explore extra-large adventure maps, collect tons of resources and build extraordinary cities. Perfect your tactics to level-up your heroes, recruit troops & ready them for combat on exclusive battle maps
- Shape your destiny: Lead the Heroes of the Griffin dynasty within an intriguing scenario. Choose your path, assume your choices and customize your gaming experience thanks to a brand new reputation system.
- Rediscover the richness of the Might & Magic Universe: Discover fantastic landscapes and creatures from the world of Ashan. Enjoy revisited 3D designs and an exclusive new bestiary.
- Share with the community: Post content & compete with your friends using a new and intelligent, online community interface.
For more information, visit mightandmagicgame.com.
17.08.10: GamesCom article on Heroes 6 published.
Read article source.
quote: A venerable franchise is getting a makeover.
It's been a while since we're heard anything new in this franchise on PC, but Ubisoft is returning to the world of Might & Magic. The next game will be titled Might & Magic Heroes VI, and development will be handled by Blackhole Entertainment, a studio that also produced Armies of Exigo and Warhammer: Mark of Chaos. According to Ubisoft, the franchise's fanbase is playing a large part in how the sequel is developed, as many community suggestions are being incorporated into the design.
Overall, though, the game appears to present a similar turn-based strategy role-playing experience as before, though with prettier visuals this time around. It's actually being built as a prequel to the events of Heroes V, being set 500 years before. The game's currently scheduled for a March 2011 release date.
We were shown a brief demo of the game in action, and it looked like it'll deliver the same kind of action fanchise fans would expect. In case you aren't familiar, you'll basically be guiding a hero unit across a large world map, clicking around the environment to gather up resources and fight with enemies. When transitioning into combat, the gameplay screen will change to a grid where your army and the enemy's will face off against one another. You then take turns issuing move orders across the grid and flinging magic at each other until one army is victorious.
In a battle we were shown, the Hero was a necromancer named Svetlana who went into combat with an army of vampires, wraiths and skeleton archers. Fighting against knights and griffons, the fantasy combat was nicely detailed, with flashy magic effects and smoothly animated deaths for units on the field. You'll have abilities like magical bolts that can rip through multiple targets, archers that can fire from afar, and other special skills to heal, resurrect, and do damage. The order of which unit is slated to move next will be displayed onscreen so there won't be any mystery about what'll attack next, and should you persevere and win you'll be rewarded with experience and other spoils.
As you continue to move across map and reap resources you'll also be able to take over towns to add to your forces, which in Heroes VI includes the ability to convert towns entirely to your faction. Building up your hero, whose progression is now persistent across missions, and army will be especially important if you aim to take on some of the dangerous boss characters being included in the game. We didn't get to see any of these encounters, but we're told bosses will have, as one might assume, abilities, attack power, and defenses far beyond that of the normal foes.
There's much more to learn about the game, but for now it sounds pretty good. We're told there'll be an easy way for fans to share content in-game, which should lessen the hassle for those who plan on sticking with the product after Blackhole's content is exhausted.
17.08.10: Erwan le Breton (game developer) Q&A on Heroes 6 development is published.
Read source.
quote: Erwan le Breton Q&A:
1. M&M Heroes V has been launched five years ago. Why did it take so long for M&M Heroes VI?
[Erwan] There are several reasons for this long gestation period. Some pragmatic, like waiting for the perfect development studio to succeed Nival. However, the main cause lies in a long concept phase. We have discussed at length, and sometimes experimented, several additions to the Heroes formula. Some we kept, some we discarded. Heroes VI was to us a “labour of love”, and when you want to craft a precious gem, you don’t measure time. Consider that it took us 2 years to develop Clash of Heroes, a DS game, when it takes usually 6 to 8 months for most DS games to be developed.
2. Please reassure me : did you keep the turn-based rythm? Will we still be able to play in Hot Seat?
[Erwan]Heroes VI is still a turn-based game, and hotseat remains the basic multiplayer mode.
3. Some players thought that Heroes V formula was too much closer from Heroes III. How Heroes VI will be different from previous opuses?
[Erwan] Heroes VI has several surprises up its sleeve, most linked to the adventure map and the RPG dimension (the heroes’ creation and evolution). We hope the fans will be excited by our mix of familiarity (the core Heroes mechanics are unchanged) and innovation.
4. Heroes V has been developed by Nival. Why did you change the developer for Heroes VI?
[Erwan] We explored the possibility of a Nival-made Heroes VI, but it was difficult to find a common vision on the project. Moreover, Nival was developing Allods Online, a huge project that took away most of the team who had worked on Heroes 5.
5. Why did you choose Black Hole to develop Heroes VI? What did they bring on this project?
[Erwan] They had two great fantasy strategy games at their credit: Armies of Exigo and Warhammer: Mark of Chaos. For the latter, they worked very closely with Games Workshop, so they knew what it meant to develop a game within a specific franchise. They also had a solid in-house engine, perfect for Heroes VI. Obviously, they impressed us as experienced, talented and passionate people during our first encounter. Something they more than confirmed during the game’s development! Last, but not least, they are huge fans of the Heroes series 
6. Heroes fan communities are very active and update detailled « wish lists » for Heroes VI. Did Ubisoft take these comments into account? More generally, do you consider fans opinions?
[Erwan] Almost since day 1 we have been in contact with the leaders and most active members of the massive Might & Magic fan community. At first it was a couple of informal emails and encounters, and it gradually evolved into a private forum, in which we discuss the game vision, its mechanics and its art direction. Already, their enlightened feedback has influenced some of our design ideas.
7. Regarding artistic direction, do you still collaborate with Olivier Ledroit?
[Erwan] He created new concept arts specifically for Heroes VI, and we still refer to the ones he made for Heroes V. His design ideas are mostly reflected in the heroes’ and creature’s armors and weapons. As for the general art style of the game, it was developed conjointly between Black Hole and Ubisoft.
8. Heroes is known for its soundtrack quality. Will Rob King and Paul Romero still be part of the Heroes VI project?
[Erwan] Music is an important part of the Heroes experience, so we have put even more of a focus on it than ever before, but we will tell you all about it later.
9. There were strong scenario links between Heroes V, Dark Messiah and Clash of Heroes. What about Heroes VI? Does the game still happen in the same continuity and universe?
[Erwan] Heroes VI is set in Ashan, the world that links all Might & Magic games since Heroes V. But this time we take you roughly 400 years before Queen Isabel’s war and the rise of the Dark Messiah.
10. How will the Heroes VI campaign look like? Will we have to play all campaigns in a precise order like in Heroes V?
[Erwan] In Heroes VI, each campaign is linked to a specific faction. They are interconnected, but can be played separately, in any order. Completing them all will reveal the “big picture behind the scene” J
11. Can we expect new factions and new creatures in Heroes VI?
[Erwan] In terms of factions and creature line-ups, Heroes VI is again a mix of familiarity and innovation. For instance, Haven is still here, with its crossbowmen, its knights of the Holy Light and its Angels, but also with new creatures, unseen in a previous Heroes game.
12. Will it be PC exclusive?
[Erwan] Heroes 6 will remain a PC-game only. However, we’re considering a Mac version
Below are major pre-announcement headlines.
Status as of 01.10.08: There is currently no official announcement that tells us that there is a Heroes 6 in the making.
Status as of 25.07.09: Still no official announcement, but apart from talk from different sides indicating the Heroes 6 is in the making, we now have the first visual proof that this is the case, namely a picture from Ubisoft Might And Magic team with a guy wearing a shirt with Heroes 6 logo and artwork of something that looks like either a Devil, a Cyclops or a Behemoth:

Status as of 09.08.09: Still no official announcement strictly speaking, but we're certainly getting close here. A german homepage called PlanetDS has posted the transcriped interview with the two Might And Magic team members, from which above picture comes. They pretty much confirm that Heroes 6 is in development, when they answer the question about the future of the M&M series by saying that they are wearing the answers "close to their hearts".
Status as of 12.03.10: Still no official release date, but the story writer from Heroes 5 has been involved in an "upcoming strategy game" scheduled for early 2011. Would this be Heroes 6?
Check back here for further information when we know anything.
Status as of 11.08.10: The first hint of an official announcement comes in terms of a facebook update which, albeit being extremely cloudy in it's content, does feature an image and a short video with strong elements of Heroes related content.

Status as of 14.08.10: Ubisoft post the above preview at an internal URL which contains the code M&M_H6 which pretty much confirms, that this is indead Heroes 6, as we know from previously that name of series will be change to Might And Magic: Heroes in order to gather all elements under the common "Might And Magic" header.
Status as of 15.08.10: The first screenshot, supposedly from Heroes 6 (or at least a demo version) has been leaked:

Status as of 16.08.10: The game trailer for GamesCom 2010 was leaked, but was then removed. Trailer will probably be official in a couple of days. Several new screenshots are out also (see current page 11 of thread).
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Heroes 6 - News overview
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Dexter

 
  
Known Hero
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posted August 13, 2008 03:58 PM |
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The pre-production phase for Heroes VI has already ended.
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Xerox

 
     
Legendary Hero
Incarnate
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posted August 14, 2008 05:59 AM |
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Source?
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What do I need to write in order to be on a users signature again? tell me ;o
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Asheera

    
      
Honorable
Undefeatable Hero
Elite Assassin
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posted August 14, 2008 06:49 AM |
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Maybe he's from Nival
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A deadly duo with Mytical.
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Cepheus

   
     
Responsible
Legendary Hero
Maskless
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posted August 14, 2008 06:53 AM |
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Dexter doesn't give sources. He's just... reliable, okay? Let's leave it at that
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alcibiades


Hero of Order
The Hammer of Faith
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posted August 23, 2008 08:38 AM |
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Did a bit of thread cleaning here. Please use this topic only for talk about news/information on Heroes 6 and not to discuss what you want the game to be like.
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Heroes 6 - News overview
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Dexter

 
  
Known Hero
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posted September 29, 2008 07:22 AM |
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quote: Nival is making something else? *perks ears*
Of course it is. But have your ears and eyes opened, as Fabrice stated in his post about Patch 3.1, there is a lot going on. You'll be seeing more than Heroes VI.
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Asheera

    
      
Honorable
Undefeatable Hero
Elite Assassin
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posted September 29, 2008 07:25 AM |
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Don't tell me it's a HoMM MMO
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A deadly duo with Mytical.
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Dexter

 
  
Known Hero
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posted September 29, 2008 07:27 AM |
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Sadly I can't tell you anything more, but rest assured that a lot is going on around the Might and Magic brand. I believe that you'll get some info before the end of the year, but I can't promise it as it's not my decision.
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DIEGIS

 
   
Famous Hero
zamolxis' power
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posted September 29, 2008 08:56 AM |
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Edited by diegis at 08:56, 29 Sep 2008.
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That's great enough for me to know!
thx!
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dacian falx behind you
-knowledge itself is power-
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Jac

 

Hired Hero
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posted January 04, 2009 11:06 AM |
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I really doubt the rumor has anything to do with H6. I don't think Nival has any plans to make H6 at all either. Those positions that they're looking to fill are probably meant for the development for the web-based Heroes of Might and Magic Kingdoms. Ever considered that?
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Cepheus

   
     
Responsible
Legendary Hero
Maskless
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posted January 14, 2009 03:22 PM |
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It's the truth. Though Nival are definitely to blame for the cutscenes and ever-changing voice actors.
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Dexter

 
  
Known Hero
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posted January 17, 2009 01:48 PM |
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Edited by Dexter at 13:51, 17 Jan 2009.
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@Cepheus: I woulnd't say that. Remember that when there's a developer (Nival) and a publisher (Ubisoft) who pays them than their word is law. And that certainly didn't make things easier for Nival. The cutscenes issue is a long story...
And I would check Sir Charles' new post on the official forum.
And as for Heroes Kingdoms, it's not developed by Nival. There's a different team within Ubisoft taking care of it.
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Cepheus

   
     
Responsible
Legendary Hero
Maskless
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posted January 17, 2009 01:57 PM |
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"We order you to display flashy animations and spell effects while people are talking. It pwns. Oh, and save any form of ingame lipsync for the expansion. People will sure be interested in buying it then."
"Also, we order you to circulate voice actors with each new expansion. But try to keep Arantir and maybe Biara consistent. It builds continuity. And we feel like making everybody confused."
Yep. 
And indeed, seems the new developer may be a Hungarian company.
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Dexter

 
  
Known Hero
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posted January 17, 2009 02:15 PM |
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Edited by Dexter at 14:15, 17 Jan 2009.
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It's not that simple. To put it short: there were certain resources of time and money. Ubisoft decided that certain tasks were more important than others, and the effort should be put in those, instead of other things (for example more fully animated movies or polishing the game to introduce less bugs)
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Cepheus

   
     
Responsible
Legendary Hero
Maskless
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posted January 17, 2009 02:26 PM |
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I am just kidding around. Nival did a fair job on Heroes V, but you can't say they're blameless for its faults.
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Dexter

 
  
Known Hero
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posted February 06, 2009 02:43 PM |
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quote: I read somewhere fairly recently that it was quite possible that we'd get some more news before the end of last year. We didn't of course, so I'm expecting something fairly soon, although whether that would be about H6, or about the supposed next TotE patch, I don't know. (I wonder if anybody remembers what the source was...)
If you would just check one page back, than you would see that I wrote the post about that, but I also noted that it's more of an assumption on my side. Sadly, things like press releases are quite unpredictable. Hopefully you'll get some info soon though. Things are really well established at this point...
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VokialBG


Hero of Order
Proud to be true Barbarian!
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posted March 06, 2009 09:49 AM |
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Dexter

 
  
Known Hero
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posted March 07, 2009 01:28 PM |
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Edited by Dexter at 13:43, 07 Mar 2009.
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Interesting thing indeed. Not many news lately is there . Though if you have the time, I suggest an old thread in the modders section, or some russian forums... There might be something you missed.
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Sherekhaan

 
Tavern Dweller
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posted March 07, 2009 09:53 PM |
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I found an excellent russian thread on this at:
www.zzima.com
Xaar seems like a legend at research! He found two good candidates for the new (rumoured) developers:
Firstly Neocore Games
quote: New development Neocore Feb 9, 2009
It's been a busy winter at NeocoreGames so far. While the majority of the team is vigorously working on the upcoming title: King Arthur - The Role-playing Wargame (check out the official site if you haven't done it yet), some additional work has been started on an upcoming project that has to remain secret for the time being but promises to a really interesting venture. Stay tuned!
And earlier from Feb the company Black Hole Entertainment who are actively recruiting.
Very interesting thread indeed even if only speculation.
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