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Heroes Community > Heroes 5 - Modders Workshop > Thread: Model editing (programmer needed)
Thread: Model editing (programmer needed) This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted May 03, 2008 05:22 PM
Edited by Daystar at 17:47, 03 May 2008.

I sent it, you must not have gotten it.  Bloody comcast...

Edit: I realized there's something I've never tried: Importing a file WITHOUT converting it into 3ds MAX.  And something happened.  It didn't work all the way, but it recognizes there is something there, it knows that it is a geometry file, it just isn't quite sure what to do with it.  But it's close.  If this is where we are now:
     _____
    |    
_____|     _______

then I think I've got us to here:

_____   ______    _______


If any of that make sense.  I'm gonna try to find some 3DS MAX forums and ask for help.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 03, 2008 11:36 PM
Edited by Gnoll_Mage at 13:10, 04 May 2008.

Got it, thanks very much. Would you do me one more, moving just a few points noticeably, but nothing else at all (no rotating, nothing)? Ta.

Good luck with the forums - what does 3DS do when you try to load a mesh file?
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Daystar
Daystar


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Legendary Hero
Back from the Dead
posted May 04, 2008 09:29 PM

When I load a .wrl file (or anything else) it asks if I want to reset the scene, keep primitives and something else I don't remember.  This time i only asked if I want to keep shaders and primitives.  I cheked both as yes, and...nothing happened.  But I realizes there is mesh there...
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 05, 2008 12:59 AM
Edited by Gnoll_Mage at 01:04, 05 May 2008.

I thought you meant that 3DS attempts to load the file-ending-less files from data.pak, as well as wrls? Basically, 3DS completely mauled that Griffin you made (savage) - damnit I really need 3DS myself, I can't get you to do everything (and it's necessarily slow and not that easy too). Basically I want to know if 3DS can take a mesh2wrl wrl and output a wrl file which is identical except for the coords of the points that were changed. Only then do I even stand a chance of making a converter.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 05, 2008 01:10 AM

By the way, in theory we can now get any static model into the game, since I think I've discovered how textures work. In practice though, we'd need something like 3DS.
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Daystar
Daystar


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Legendary Hero
Back from the Dead
posted May 05, 2008 01:34 AM

Wait, it mauled it?  Confused.  

Also, you might look into something called GMAX, its a sortof watered down version of 3DS MAX.  It doesn't do particles, semipyrographics or physics simmulations, but I think it can read .wrl  


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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 05, 2008 02:15 AM
Edited by Gnoll_Mage at 14:56, 05 May 2008.

Okay, I take what I said back, I don't think it would really be possible. Hmm.

Open the normal Griffin and Savage Griffin in Notepad and you'll see that they're very different.

GMAX, yes I'd forgotten about that.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted May 05, 2008 02:49 AM
Edited by Daystar at 03:53, 05 May 2008.

Oh, and I may have figured out why there are such differences.  The file I sent you was a direct save, I hardly bothered to look at it.  For some reason, 3DS MAX opens the files sideways, erm, rotated.  like they should be U, but they come out C, does that make sense?  Let me experiment a bit.

You can open them in Notepad?  Oooh, this should be fun.

Oh.  My.  Goddess.  

DEF V2Grp01 Transform {
 translation 0 0 0
 rotation -1 0 0 -1.571
 children [
   DEF Mesh01 Transform {
     translation 0 0 0
     children [
       Shape {
         appearance Appearance {
           material Material {
             diffuseColor 0.8 0.8 0.8
             ambientIntensity 0.2
             specularColor 0 0 0
             shininess 1.06615
             transparency 0
           }
         }
         geometry DEF Mesh01-FACES IndexedFaceSet {
           ccw TRUE
           solid TRUE
           convex FALSE
           coord DEF Mesh01-COORD Coordinate { point [
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             -0.3827 0 -0.6769, -0.3947 0.09058 -0.6927, -0.4035 0.1547 -0.765,
             -0.3542 0 -0.6492, -0.3522 0.1137 -0.6645, -0.3495 0.1923 -0.7394,
             -0.2892 0.162 -0.7738, -0.3077 0.0951 -0.6853,
             -0.3271 0 -0.674, -0.1878 0.8507 0.8394, 0 0.8216 0.875,
             -0.3178 1.064 0.7884, -0.2027 0.9946 0.9146, 0 0.9708 0.9675,
             0 1.256 0.9314, -0.1348 1.277 0.9063, -0.1752 1.433 0.9271,
             0 1.641 0.9309, 0 1.635 0.7019, -0.1521 1.596 0.7098,
             -0.2096 1.418 0.8027, -0.2478 1.218 0.7703, -0.2328 1.399 0.6336,
             -0.1811 1.532 0.5158, 0 1.575 0.4863, 0 1.085 -0.5555,
             0 1.041 -0.6919, -0.07585 1.063 -0.5458, 0 0.9471 -0.8305,
             -0.05285 1.021 -0.6855, -0.08078 0.9833 -0.5609,
             0 0.8082 -0.9745, -0.05093 0.9336 -0.8212, -0.05285 0.9638 -0.6675,
             0 0.9516 -0.5547, 0 0.6906 -1.127, -0.04322 0.7944 -0.9587,
             -0.05093 0.8958 -0.7953, 0 0.9438 -0.6612, 0 0.6159 -1.369,
             -0.03937 0.678 -1.117, 0 0.7602 -0.922, 0 0.8823 -0.7861,
             -0.04322 0.774 -0.9378, 0 0.5694 -1.668, -0.0341 0.5882 -1.35,
             -0.03937 0.6541 -1.098, 0 0.6415 -1.088, 0 0.6117 -1.777,
             -0.08341 0.5026 -1.755, -0.0341 0.5446 -1.657,
             0 0.5605 -1.332, 0 0.6303 -1.9, -0.1015 0.496 -1.892,
             0 0.5198 -1.647, 0 0.4055 -1.739, 0 0.5763 -2.04,
             -0.07062 0.4977 -2.03, 0 0.3719 -1.881, 0 0.484 -2.18,
             0 0.423 -2.028, -0.2301 0.7817 -0.2206, -0.2253 0.5791 -0.2584,
             -0.1193 0.7625 -0.2439, -0.2306 0.3987 -0.347,
             -0.1276 0.5931 -0.2932, -0.06712 0.7421 -0.4152,
             -0.2306 0.3196 -0.4308, -0.16 0.4166 -0.3686, -0.0644 0.8233 -0.5711,
             -0.1065 0.6706 -0.5738, -0.08431 0.6341 -0.443,
             -0.1644 0.3709 -0.5081, -0.1644 0.3404 -0.44, -0.2306 0.351 -0.5065,
             -0.1865 0.8485 -0.6076, -0.1661 1.017 -0.5379,
             -0.2058 0.6839 -0.6098, -0.1515 0.5399 -0.5462,
             -0.1322 0.4663 -0.49, -0.1644 0.3793 -0.6092, -0.2306 0.3607 -0.6092,
             -0.2306 0.5652 -0.5647, -0.1189 0.4653 -0.6278,
             -0.1535 0.5826 -0.6438, -0.1748 0.4775 -0.8522,
             -0.2306 0.4387 -0.8167, -0.2306 0.6079 -0.6433,
             -0.1766 0.5828 -0.8348, -0.2306 0.6034 -0.824,
             -0.162 0.5379 -0.8646, -0.2306 0.238 -0.8919, -0.2306 0.6171 -0.9144,
             -0.1763 0.6008 -0.9046, -0.1763 0.5266 -0.9187,
             -0.1407 0.2348 -0.9478, -0.2306 0.542 -0.9312,
             -0.1407 0.2365 -1.043, -0.2306 0.2376 -1.079, -0.1188 1.506 1.159,
             -0.1206 1.47 1.08, -0.1364 1.475 1.147, 0 1.534 1.17,
             -0.06948 1.447 1.212, -0.1134 1.407 1.123, -0.1126 1.458 1.143,
             -0.06518 1.43 1.193, -0.1053 1.307 1.034, 0 1.434 1.257,
             0 1.415 1.241, -0.07161 1.299 1.313, -0.04573 1.322 1.34,
             -0.07015 1.247 1.291, -0.06264 1.265 1.331, -0.05612 1.227 1.3,
             0 1.332 1.348, 0 1.27 1.362, -0.03771 1.269 1.354,
             0 1.252 1.303, -0.0311 1.215 1.321, -0.0219 1.177 1.279,
             0 1.215 1.327, 0 1.171 1.275, -0.2817 1.283 0.6664,
             -0.2928 1.335 0.4312, -0.1546 1.171 0.8723, 0 1.441 0.3545,
             0 1.156 0.9073, 0 1.279 0.185, -0.1934 0.7115 0.7443,
             0 0.6817 0.7746, 0 1.135 -0.03257, -0.1761 1.1 -0.03118,
             -0.2027 0.6181 0.5789, -0.2657 0.8354 0.3646, 0 0.5816 0.5842,
             0 1.093 -0.2646, -0.1526 1.06 -0.2604, -0.2163 0.9364 -0.02287,
             -0.2174 0.7016 0.3116, -0.1403 0.7758 -0.01483,
             0 0.6753 0.3038, 0 1.114 -0.4234, -0.09626 1.088 -0.4171,
             -0.1837 0.9142 -0.1963, 0 0.7458 -0.2307, 0 0.7364 -0.01231,
             -0.1846 1.066 -0.3822, 0 0.7167 -0.4195, -0.2306 0.9783 -0.2449,
             0 0.8144 -0.5751, -0.3878 0.656 0.4551, -0.315 0.657 0.421,
             -0.2941 0.5593 0.535, -0.258 0.4739 0.4442, -0.2866 0.6666 0.3266,
             -0.3878 0.5861 0.5764, -0.294 0.4002 0.3677, -0.3878 0.7799 0.2004,
             -0.3234 0.7647 0.2206, -0.3878 0.3771 0.3428, -0.3236 0.6039 0.2367,
             -0.3878 0.6683 0.1519, -0.3121 0.6659 0.188, -0.3878 0.578 0.2135,
             -0.4605 0.657 0.421, -0.5175 0.4739 0.4442, -0.4815 0.5593 0.535,
             -0.489 0.6666 0.3266, -0.4815 0.4002 0.3677, -0.4522 0.7647 0.2206,
             -0.452 0.6039 0.2367, -0.4635 0.6659 0.188, 0.4478 0.04847 0.9184,
             0.421 0 1.063, 0.3654 0 1.066, 0.346 0.1121 1.055,
             0.3293 0.04847 0.9184, 0.3925 0 1.091, 0.3337 0.1718 0.9751,
             0.3905 0.1307 1.076, 0.2107 0.04982 0.9161, 0.2375 0 1.024,
             0.3878 0.2093 1.001, 0.2255 0.09058 1.008, 0.2167 0.1547 0.9361,
             0.2931 0 1.027, 0.266 0 1.052, 0.268 0.1137 1.037,
             0.2707 0.1923 0.9616, 0.4418 0.1718 0.9751, 0.433 0.1076 1.047,
             0.331 0.162 0.9273, 0.3125 0.0951 1.016, 0.2943 0.2185 0.6594,
             0.3878 0.159 0.5633, 0.3878 0.1951 0.6319, 0.2943 0.2929 0.734,
             0.3878 0.3164 0.7559, 0.3878 0.3722 0.8261, 0.2121 0.321 0.7674,
             0.538 0 1.024, 0.4825 0 1.027, 0.4445 0.162 0.9273,
             0.463 0.0951 1.016, 0.5096 0 1.052, 0.5048 0.1923 0.9616,
             0.5076 0.1137 1.037, 0.4813 0.2185 0.6594, 0.4813 0.2929 0.734,
             0.5582 0.2063 0.6177, 0.5634 0.321 0.7674, 0.2324 0.2093 -0.7004,
             0.2351 0.1307 -0.6255, 0.2865 0.1718 -0.726, 0.2371 0 -0.6102,
             0.2776 0.1076 -0.6537, 0.2925 0.04847 -0.7827,
             0.2656 0 -0.6379, 0.1739 0.04847 -0.7827, 0.21 0 -0.635,
             0.1377 0 -0.674, 0.08217 0 -0.6769, 0.1757 0.162 -0.7738,
             0.1572 0.0951 -0.6853, 0.1106 0 -0.6492, 0.1154 0.1923 -0.7394,
             0.1126 0.1137 -0.6645, 0.1784 0.1718 -0.726, 0.1906 0.1121 -0.6463,
             0.0553 0.04982 -0.785, 0.07015 0.09058 -0.6927,
             0.06132 0.1547 -0.765, 0.4095 0.04982 -0.785, 0.3827 0 -0.6769,
             0.4035 0.1547 -0.765, 0.3947 0.09058 -0.6927, 0.3542 0 -0.6492,
             0.3495 0.1923 -0.7394, 0.3522 0.1137 -0.6645, 0.2892 0.162 -0.7738,
             0.3077 0.0951 -0.6853, 0.3271 0 -0.674, 0.2795 0.8965 0.6918,
             0.1878 0.8507 0.8394, 0.3178 1.064 0.7884, 0.2027 0.9946 0.9146,
             0.1348 1.277 0.9063, 0.1752 1.433 0.9271, 0.1521 1.596 0.7098,
             0.2096 1.418 0.8027, 0.2478 1.218 0.7703, 0.2328 1.399 0.6336,
             0.1811 1.532 0.5158, 0.07585 1.063 -0.5458, 0.08078 0.9833 -0.5609,
             0.05285 1.021 -0.6855, 0.05285 0.9638 -0.6675,
             0.05093 0.9336 -0.8212, 0.05093 0.8958 -0.7953,
             0.04322 0.7944 -0.9587, 0.04322 0.774 -0.9378,
             0.03937 0.678 -1.117, 0.03937 0.6541 -1.098, 0.0341 0.5882 -1.35,
             0.0341 0.5446 -1.657, 0.08341 0.5026 -1.755, 0.1015 0.496 -1.892,
             0.07062 0.4977 -2.03, 0.2301 0.7817 -0.2206, 0.1193 0.7625 -0.2439,
             0.2253 0.5791 -0.2584, 0.06712 0.7421 -0.4152,
             0.1276 0.5931 -0.2932, 0.2306 0.3987 -0.347, 0.0644 0.8233 -0.5711,
             0.1065 0.6706 -0.5738, 0.08431 0.6341 -0.443, 0.16 0.4166 -0.3686,
             0.1865 0.8485 -0.6076, 0.1661 1.017 -0.5379, 0.2306 0.3196 -0.4308,
             0.2058 0.6839 -0.6098, 0.1515 0.5399 -0.5462, 0.1322 0.4663 -0.49,
             0.1644 0.3404 -0.44, 0.2306 0.351 -0.5065, 0.1644 0.3709 -0.5081,
             0.2306 0.5652 -0.5647, 0.1535 0.5826 -0.6438, 0.1189 0.4653 -0.6278,
             0.1644 0.3793 -0.6092, 0.2306 0.3607 -0.6092, 0.2306 0.6079 -0.6433,
             0.1766 0.5828 -0.8348, 0.2306 0.6034 -0.824, 0.162 0.5379 -0.8646,
             0.1748 0.4775 -0.8522, 0.2306 0.4387 -0.8167, 0.2306 0.6171 -0.9144,
             0.1763 0.6008 -0.9046, 0.1407 0.2365 -1.043, 0.1407 0.2348 -0.9478,
             0.1763 0.5266 -0.9187, 0.2306 0.238 -0.8919, 0.2306 0.2376 -1.079,
             0.2306 0.542 -0.9312, 0.1188 1.506 1.159, 0.1206 1.47 1.08,
             0.1364 1.475 1.147, 0.06948 1.447 1.212, 0.1126 1.458 1.143,
             0.1134 1.407 1.123, 0.06518 1.43 1.193, 0.04573 1.322 1.34,
             0.07161 1.299 1.313, 0.03771 1.269 1.354, 0.07015 1.247 1.291,
             0.06264 1.265 1.331, 0.05612 1.227 1.3, 0.0311 1.215 1.321,
             0.0219 1.177 1.279, 0.2817 1.283 0.6664, 0.2928 1.335 0.4312,
             0.2868 1.179 0.2626, 0.1546 1.171 0.8723, 0.1761 1.1 -0.03118,
             0.1934 0.7115 0.7443, 0.1526 1.06 -0.2604, 0.2163 0.9364 -0.02287,
             0.2027 0.6181 0.5789, 0.2657 0.8354 0.3646, 0.2535 0.9458 0.493,
             0.1837 0.9142 -0.1963, 0.1403 0.7758 -0.01483,
             0.2174 0.7016 0.3116, 0.2306 0.9783 -0.2449, 0.1846 1.066 -0.3822,
             0.09626 1.088 -0.4171, 0.378 0.7439 0.5659, 0.285 0.7708 0.5346,
             0.3878 0.656 0.4551, 0.2371 0.8058 0.3864, 0.315 0.657 0.421,
             0.2775 0.9269 0.2782, 0.2866 0.6666 0.3266, 0.258 0.4739 0.4442,
             0.2941 0.5593 0.535, 0.378 0.9544 0.2349, 0.3878 0.7799 0.2004,
             0.3234 0.7647 0.2206, 0.3878 0.5861 0.5764, 0.3878 0.6683 0.1519,
             0.3121 0.6659 0.188, 0.294 0.4002 0.3677, 0.3878 0.578 0.2135,
             0.3236 0.6039 0.2367, 0.3878 0.3771 0.3428, 0.4808 0.7708 0.5346,
             0.4605 0.657 0.421, 0.5287 0.8466 0.4158, 0.4815 0.5593 0.535,
             0.5175 0.4739 0.4442, 0.489 0.6666 0.3266, 0.4883 0.9269 0.2782,
             0.4815 0.4002 0.3677, 0.4522 0.7647 0.2206, 0.452 0.6039 0.2367,
             0.4635 0.6659 0.188, 0.2388 0.8057 0.3863, 0.2862 0.7709 0.5335,
             0.2719 0.5955 0.5073, 0.226 0.6179 0.3008, 0.283 0.7346 0.1164,
             0.2787 0.9262 0.279, -0.5649 0.04982 0.9161, -0.5501 0.09058 1.008,
             -0.5589 0.1547 0.9361, -0.3878 0 0.8293, -0.5663 0.02326 0.8327,
             -0.3878 0 0.7116, -0.3878 0.1646 0.8368, -0.498 0.1701 0.8356,
             -0.5415 0.1169 0.7947, -0.5342 0.03284 0.7251,
             -0.2324 0.1646 -0.8643, -0.07868 0.1169 -0.9064,
             -0.1222 0.1701 -0.8654, -0.08603 0.03284 -0.9759,
             -0.05387 0.02326 -0.8683, -0.2324 0 -0.9895, -0.2324 0 -0.8718,
             -0.411 0.02326 -0.8683, -0.3427 0.1701 -0.8654,
             -0.3862 0.1169 -0.9064, -0.3788 0.03284 -0.9759,
             -0.3206 0.2348 -0.9478, -0.3206 0.2365 -1.043,
             -0.3784 1.083 0.7494, -0.3932 1.24 0.6451, -0.3799 1.27 0.4667,
             -0.2839 0.4775 -0.8522, -0.2849 0.5266 -0.9187,
             -0.3424 0.4653 -0.6278, -0.2992 0.5379 -0.8646,
             -0.2968 0.3793 -0.6092, -0.2849 0.6008 -0.9046,
             -0.3078 0.5826 -0.6438, -0.2847 0.5828 -0.8348,
             -0.3291 0.4663 -0.49, -0.2968 0.5399 -0.5462, -0.2968 0.3709 -0.5081,
             -0.3194 0.6681 -0.5733, -0.3674 0.6341 -0.443,
             -0.2968 0.3404 -0.44, -0.3012 0.4166 -0.3686, -0.3246 0.5971 -0.297,
             -0.3234 0.787 -0.2632, -0.3648 0.8216 -0.4117,
             -0.3137 0.8462 -0.5682, -0.2827 0.9668 -0.2739,
             -0.2887 1.019 -0.3909, -0.2728 0.9984 -0.5174,
             0.5649 0.04982 0.9161, 0.5589 0.1547 0.9361, 0.5501 0.09058 1.008,
             0.3878 0 0.8293, 0.3878 0 0.7116, 0.5663 0.02326 0.8327,
             0.5342 0.03284 0.7251, 0.3878 0.1646 0.8368, 0.5415 0.1169 0.7947,
             0.498 0.1701 0.8356, 0.2324 0.1646 -0.8643, 0.1222 0.1701 -0.8654,
             0.07868 0.1169 -0.9064, 0.08603 0.03284 -0.9759,
             0.05387 0.02326 -0.8683, 0.2324 0 -0.8718, 0.2324 0 -0.9895,
             0.411 0.02326 -0.8683, 0.3788 0.03284 -0.9759,
             0.3427 0.1701 -0.8654, 0.3862 0.1169 -0.9064, 0.3206 0.2365 -1.043,
             0.3206 0.2348 -0.9478, 0.3623 0.9131 0.7028, 0.3784 1.083 0.7494,
             0.4697 1.003 0.7162, 0.3932 1.24 0.6451, 0.5286 1.138 0.5691,
             0.4835 1.198 0.3787, 0.3799 1.27 0.4667, 0.3638 1.16 0.295,
             0.2849 0.5266 -0.9187, 0.2839 0.4775 -0.8522, 0.2849 0.6008 -0.9046,
             0.2992 0.5379 -0.8646, 0.2968 0.3793 -0.6092, 0.3424 0.4653 -0.6278,
             0.2847 0.5828 -0.8348, 0.2968 0.3709 -0.5081, 0.2968 0.5399 -0.5462,
             0.3078 0.5826 -0.6438, 0.3291 0.4663 -0.49, 0.2968 0.3404 -0.44,
             0.3194 0.6681 -0.5733, 0.3674 0.6341 -0.443, 0.3012 0.4166 -0.3686,
             0.3137 0.8462 -0.5682, 0.3246 0.5971 -0.297, 0.3648 0.8216 -0.4117,
             0.2728 0.9984 -0.5174, 0.3234 0.787 -0.2632, 0.2887 1.019 -0.3909,
             0.2827 0.9668 -0.2739, -0.2357 2.079 0.6428, -0.2357 2.147 0.7289,
             -0.2357 1.981 0.5834, -0.2357 2.036 0.436, 0.2357 2.147 0.7289,
             0.2357 2.079 0.6428, 0.2357 1.981 0.5834, 0.2357 2.036 0.436,
             -0.2092 0.02326 0.8327, -0.2775 0.1701 0.8356,
             -0.234 0.1169 0.7947, -0.2414 0.03284 0.7251, -0.04805 1.248 1.296,
             -0.0431 1.224 1.276, 0.2092 0.02326 0.8327, 0.2775 0.1701 0.8356,
             0.234 0.1169 0.7947, 0.2414 0.03284 0.7251]
           }
         

And I'm unanimous in that.

But the thing is, some of it makes sense.  I edited a few values, and they affect things where they logically should affect them.  I can't pinpoint exact points, but I can say, "Okay, this will affect a point in this quadrant."  I'll keep fussing and let you know when I know more.

The code above:  Is that what you see when you open it up in hex?  Cause if so, model editing is ONLINE!

Actually, if you could post a screenie of what it looks like when you open a mesh in hex that would be great.

Here's what I've got: I edited the very first vertex in the list, changed the value to 100 instead of like -0.blabla, and then imported that into 3DS MAX.  It spiked out a bit.  When I clicked that, the ONLY edited vetex, I discovered that it was Vertex 1.  MAX aparently numbers them.  This means that it is possilbe to figure out which vertexes you can edit to produce any effect.  All that needs doing is isolating the vertex, searching for the coordinates in Notepad, then editing in MAX and replacing the numbers!  Did that make sense?

Also, for finding out which value corresponds to which vertex, I can put them into exell, one Vertex per line, and then just go to either the line or search a value.

Hey, try opening (with Notepad) a wrl version of the wolf or anything HOF onwards: They have a nicer format.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 05, 2008 03:22 PM

Sorry DS, but since no-one has offered to do the programming, I'd rather leave this whole discussion until I am recovered enough to type it out myself, if that's okay.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 05, 2008 08:55 PM

Goodish news on the horizon...
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CrazyPill
CrazyPill


Hired Hero
posted May 06, 2008 08:41 PM
Edited by CrazyPill at 12:40, 08 May 2008.

Maya, Blitzkrieg plugins and slightly modified scripts now works together, so you can put any 3D object into game. The only problem that I feel myself an idiot missed this easy decision year ago.

1. You need a computer with Maya and HeroesV(I tested with Tribes of the East) installed. Blitzkrieg plugins are supplied for Maya 4.0-6.0 Haven't tested with newer versions yet.

2. Download archive with [url=http://pills.crazypill.ru/hmm5/MayaExport.rar]Blitzkrieg plug-ins for Maya.[/url] Extract files to YourHeroesPath\Editor\MayaExport folder.

3. Download archive with [url=http://pills.crazypill.ru/hmm5/ExportConfigs.rar]H5 editor configs.[/url] Backup ConstUserData.xml from YourHeroesPath\Editor\ folder, than extract archive contents there.

4. If you are using Maya older than version 6.0 update paths containing this number in ConstUserData.xml to your Maya version.

5. Make subfolder Complete in your Heroes folder. All the paths to source files(*.mb for 3D stuff) are relative to this folder by default. You can change this folder in ConstUserData.xml to the folder of your choice.

That's all. Now Object -> Export command from Heroes editor menu should work for all models parts: Geometry, AIGeometry, Skeleton and BasicSkelAnim.

NB: You made all changes but Heroes editor refuses to start at all? Return backed up at step 3 ConstUserData.xml to YourHeroesPath\Editor\ folder.

UPD: Archive from Step 3 updated on May 08. If you have May 06 version please update.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted May 06, 2008 11:37 PM

Urm, is there a way to do this without MAYA?  I don't have it or the money for it.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 06, 2008 11:40 PM
Edited by Gnoll_Mage at 23:48, 06 May 2008.

Annoyingly I had those files all along, I just didn't know what to do with them.

Anyways, thanks very much CrazyPill!

Does this do Maya->HoMM and HoMM->Maya?
Doesn't work with the PLE, yes?
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Neckie
Neckie


Hired Hero
posted May 07, 2008 04:24 AM

Crazy pill I found that method a little while ago... but i couldn't create valid mesh files because when you convert the mesh with your mesh2wrl, when you put it back to .mb or .ma it sees it as an animation so all the geometries created were 5 kb instead of like 80+ so i aborted my researches.. but it probably work with a valid .mb file.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted May 07, 2008 05:12 AM

Are you sortof, Gods?  You know much more than us, and only show up once in a while.  Oooh, you're like the Namus of Modder's Workshop!
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CrazyPill
CrazyPill


Hired Hero
posted May 07, 2008 05:26 AM

2Daystar: In this case Maya is a part of the process :-(

2Gnoll_Mage: It's about only Maya -> Game part. No Game -> Maya unitl someone write it :-(

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Neckie
Neckie


Hired Hero
posted May 07, 2008 06:42 PM

To use Crazypill method, you should :

- close all mod so that the only folders you need are tote/data and tote/complete

- open the editor log window (to see errors and what files (xdb files) you need to extract from data.pak)

Crazypill:
I take back what i said with your mesh2wrl program... granny does see the mesh and model but only if you change -selectionOnly to off.

But that doesn't solve the problem that there are errors when exporting and the resulting file is about half the size of the real mesh.

I think it is because I made the .mb file from the geometry mesh... while the original .mb file that nival used had everything in it (mesh,model,material,texture and animations).

Also, the fact that geometries and AIgeometries are exported into the Bin/Granny[AI]Geometries folders gives me doubt about whether or not nival used it to convert the geometries and AIgeometries.


The error : [file] contains more than 1 model occurs about all the time and i have no clue why... maybe thats something you can figure out.

You should put -showInterface on to see what is actually going on ... and maybe you can play with it so that you get any result.

I've been experimenting on the gremlin-lod model... but maybe with a complete .mb file (all components are there) of a brand new model could be exported into the game correctly.

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CrazyPill
CrazyPill


Hired Hero
posted May 08, 2008 12:36 PM
Edited by CrazyPill at 12:37, 08 May 2008.

2Neckie Thank you for your comments. I was so happy that editor runs something without giving errors that missed problem with geometries. Fixed this one, another typo in aigeom settings filename, but haven't realized yet why geometries export runs only through model export and don't run directly as aigeom and skeleton does.

I don't know how about you but I have to fix mesh2wrl and wrl2ma resulting output by hand to see all model parts. So now i'll try to change mesh2wrl output or even upgrade it to mesh2ma.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted May 08, 2008 12:53 PM

Please post a link/download when you get that wrl2ma working.
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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 23, 2008 05:38 PM

Any progress
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