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Thread: Model editing (programmer needed) | This thread is pages long: 1 2 3 4 5 6 7 · «PREV / NEXT» |
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Daystar

    
     
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Back from the Dead
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posted October 08, 2008 09:33 PM |
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A little bit: For organizing the giant block of numbers that I posted above I found a way to make them easily organized in Excel. So yay!
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TSoD

  
   
Promising
Famous Hero
NCF Blacksmith
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posted October 09, 2008 04:49 PM |
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well done daystar ! I'm really happy to know that this project hadn't been forgotten 
Thanks alot alot !
PS : Could you please post here all your advancements ? So we could maybe help or post any idea to help...
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Gnoll_Mage

   
    
Responsible
Supreme Hero
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posted October 09, 2008 06:36 PM |
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Ah, this old chestnut. I think this is where we've got to so far:
Any model (and the associated bits) can be inserted into the game after creation in Maya, but no active user has the program installed or the money to get it. Supposedly, meshes can be taken from the game, changed and then reinserted, but it seems there are some format issues with this which I don't understand.
The mesh files are in a reasonably editable format - it's just difficult to know exactly what you editing when you change the file. Two things would be needed to get it working: a wrl2mesh converter and 3DS. The former is possible, but would be difficult for anybody but the likes of crazypill; a few of us have the latter but I can't remember from Daystar's experiments whether it's possible to edit the meshes in such a way that they can be converted back successfully. This method is limited since skeletons etc. can't yet be modified (although this could just be because nobody's tried).
So in other words, creating new models should be easy but no one seems to have tried successfully, even those who have Maya. Editing models however is beyond us at the moment, and annoyingly I would quite happily try to make the converter if I could.
Plus, Daystar's been doing some experiments in Excel or something, which he'll have to explain.
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Asheera

    
      
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posted October 09, 2008 06:40 PM |
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Quote: Any model (and the associated bits) can be inserted into the game after creation in Maya, but no active user has the program installed or the money to get it.
H5 was designed with Maya, so I don't think it's that strange that you need it in order to make new models properly
Quote: The mesh files are in a reasonably editable format - it's just difficult to know exactly what you editing when you change the file.
All formats are editable, they aren't magical formed You can create everything with a Hex Editor, but it's extremely hard and annoying and you have to know the format (to know what to modify), of course. I don't recommend it though
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Gnoll_Mage

   
    
Responsible
Supreme Hero
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posted October 09, 2008 06:45 PM |
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I have enough of an idea of the file format to be able to edit it, that's my point. Crazypill knows it exactly. The problem is that it's almost impossible to edit it in an actually constructive way. Even with a program to avoid doing the hex editing, it's still not feasible to change models.
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Mixolid

 

Hired Hero
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posted October 29, 2008 06:00 PM |
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I've got a problem. I made a building in Maya, and I wanted to put it to the game. But it isn't show it. Accept the file, but not show it.
I've used Maya 2008 (Maya 9.0)
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TSoD

  
   
Promising
Famous Hero
NCF Blacksmith
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posted October 29, 2008 06:05 PM |
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Great you found the way !
At least, I hope !
Watch your texture : no wrong alpha ? No problems in materials files ?
Could you please show us your building ?
I cannot even insert a cube in the game -_-" How did you do ?
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the complete and homogen NCF
library.
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VokialBG

    
     
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posted October 29, 2008 07:31 PM |
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No texture maybe?
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Asheera

    
      
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posted October 29, 2008 07:32 PM |
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Without Texture, it would appear with one color, so it's something else I think...
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VokialBG

    
     
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First in line
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posted October 29, 2008 07:35 PM |
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Depending on the model and the texture it may appear invisible (low chance but still LOL)
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TSoD

  
   
Promising
Famous Hero
NCF Blacksmith
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posted October 30, 2008 10:14 AM |
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Yeah don't forget to write the .(model).xdb file with the correct shape, AIGemotery and so on
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NCFBank,
the complete and homogen NCF
library.
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Mixolid

 

Hired Hero
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posted October 30, 2008 10:57 AM |
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Edited by Mixolid at 11:09, 30 Oct 2008.
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Here an image from my building. It's just an .mb file.
Oh, and I tried Export a creature to Maya, but it didn't sucess. (My english is terrible, so Sorry)
when somebody can't see the picture tell it me.
Oh and this is not the best picture.
Oh I'm stupid! No texture. I'll try it with texture.
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TSoD

  
   
Promising
Famous Hero
NCF Blacksmith
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posted October 30, 2008 11:34 AM |
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Hurry ! I want to see if it works ! If it do so... Well you're the man, Mixolid !!!!!
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Mixolid

 

Hired Hero
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posted October 30, 2008 01:21 PM |
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Edited by Mixolid at 13:39, 30 Oct 2008.
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Hurray!!!!! It works!!!!
I can't see it, but I can put it in the editor. Unfortunatly it doesn't work with texture.
but actually I put a new model into the Game!
      
Now back to work!
I will find the way!
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TheDeath

   
      
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Undefeatable Hero
with serious business
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posted October 30, 2008 01:32 PM |
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Quote: but actually I put a new model into the Game!
I think you just put an invalid model into the game 
Now did you just "export" to mb or did you use CrazyPill's converter utilities? Renaming won't magically convert it, if you only renamed it.
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TSoD

  
   
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posted October 30, 2008 02:07 PM |
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God damned ! H*ly sh*t ! You did it! You DID IT !
Congratulations ! You're the bast, man ! 
Thanks !!!!
Describe all and show us some screenshots
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library.
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TSoD

  
   
Promising
Famous Hero
NCF Blacksmith
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posted November 01, 2008 04:38 PM |
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No more stuffs about it ?
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NCFBank,
the complete and homogen NCF
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Mixolid

 

Hired Hero
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posted November 02, 2008 06:19 PM |
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Sorry, I were on holiday.
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SimonaK

  
    
Promising
Supreme Hero
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posted November 06, 2008 03:30 AM |
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Edited by SimonaK at 03:32, 06 Nov 2008.
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Quote: 1. You need a computer with Maya and HeroesV(I tested with Tribes of the East) installed. Blitzkrieg plugins are supplied for Maya 4.0-6.0 Haven't tested with newer versions yet.
I have actually Maya 8.5 and I'm using CrazyPill's method but I cannot export the creature from the editor...the work seems...not to work. 
I will go on to try.
Anyway, when I want to edit a sound, I can use a H5 file as 029B56A4-DA06-4BF1-93AF-D129A2FA5754 in bin/sounds ....you see what I mean...
files are wav....
but, this isn't the same thing about .mb files? I tried to open a file from geometry folder directly in maya....and it doesnt know the format...
where are creature's mb files ?
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TSoD

  
   
Promising
Famous Hero
NCF Blacksmith
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posted November 06, 2008 05:27 PM |
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Quote:
Quote:
Anyway, when I want to edit a sound, I can use a H5 file as 029B56A4-DA06-4BF1-93AF-D129A2FA5754 in bin/sounds ....you see what I mean...
files are wav....
but, this isn't the same thing about .mb files? I tried to open a file from geometry folder directly in maya....and it doesnt know the format...
where are creature's mb files ?
I have an idea. On AC, I discover the way to put model of the game in Maya, 3DStudio Max or even Blender3D. In fact, they are MESH files. You just have to convert it in *.wrl with the program Mesh2Wrl, then use Wrl2Ma to convert it in .MA files for Maya, or use Reihngold 3D to convert it in a 3DS file.
I do that, and it works.
BUT, for the conversion in the other way, I don't Know. If we can do the model in .ma for example, then convert it in wrl, and then in MESH, we can add it to the game by using the same method that sounds (I do it for two of my creatures).
I would like to see a screenshot that proves your model IS imported in H5. And that it is not a joke...
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