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Heroes Community > Heroes 7+ Altar of Wishes > Thread: HoMM6: what HC wants to see
Thread: HoMM6: what HC wants to see This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Spectre
Spectre

Tavern Dweller
posted November 02, 2008 03:24 AM

sorry to post twice, but i also think that the lizardfolk race should be an independent race. No Gnolls, Gorgons or those stupid flying snake things. If i were put in charge, it would something like this:

Tier 1:
Attack Geckos (Obviously big ones)
- Salamanders (Fire breath, fire resistance)
- Death Geckos (Poisonous attacks, poison immunity)

Tier 2:
Lizardfolk Skirmishers (spear / Ranged, ranged penalty, no melee penalty)
- Lizardfolk Rangers (bow / Ranged, Shoot From Cover, Giantslayer - essentially)
- Lizardfolk Hunters (bow / Poisonous attacks, Giantslayer - essentially)

* Shoot From Cover - if the unit is behind a natural obstical*, than the unit gains bonuses to Attack, Damage and Defence.

you get the idea. If i have any other ideas for tiers ill put them up.

Lizardfolk Shamans
Lizardfolk Druids
Basilisks (HOMAM 3)
Dragon (some sort of dragon, anyway.)

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JapanGamer
JapanGamer


Known Hero
posted November 02, 2008 06:03 AM

I would like for scenery not to block anything when the map is turned certain ways. I had a dream that there would be no reason to turn the map around except for sheer enjoyment.
____________
Pictures of god

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xerox
xerox


Promising
Undefeatable Hero
posted November 02, 2008 10:49 AM
Edited by xerox at 10:58, 02 Nov 2008.

I think the faction list is stupid!

I want:

1. Castle (Humans) - War/Religious based. Grass terrain.
2. Academy (Wizards) - Magic/Technology based. Snow terrain.
3. Inferno (Demons) - Sovereign/Urgash based. Volcanic terrain.
4. Dungeon (Faceless & Dark Elves) - Shadow/Corruption based. Underground terrain.
5. Rampart (Orcs & Beastmen) - Orcs/Beastmen based. Taiga terrain.
6. Grove (Wood Elves) - Might/Magic based. Forest terrain.
7. Stronghold (Dwarves) - Mythology/Army based. Rock terrain.
8. Palace (Naga) - Mystical/Legion based. Sea terrain.
9. Necropolis (Undead) - Undead/Mindtwisting based. Blight terrain.
10*. Hive (Insectoid) - Savage/Intelligent based. Sand terrain.
11*. Sanctuary (Dragonknights, Blind Brothers and Dragonkin) - Dragon/Blind Brother/Dragonknight based. Mountain terrain.

When I say like "Orcs/Beastmen based" then I mean that the normal upgrades should be focused on Orcs and the alternatives on Beastmen.

*expansion towns
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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darkmathijs
darkmathijs

Tavern Dweller
posted January 12, 2009 07:43 PM

just n idea

and lord of the rings like castle with 2 upgrades of every unit like
human/orc
hobbit/uruk hay
dwarf/troll
evil wizz./good wizz.
sauron/frodo



or just the cincept u have to decide to be good or bad at choosing upgrades
____________

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Sammath
Sammath

Tavern Dweller
posted April 01, 2009 10:40 PM

An idea

I was thinking for do the factions we need to follow the saga's line.
This is my proposal:
First we own the Castel/Haven faction. That implies swordsmen, halberdiers, archers, knights, etc... this is my exact idea:
The basic unit are peasants that will be able to be improved to another ones...

   Level 1 Peasants --> Upg to Man-at-arms
   Level 2 Man-at-arms --> Upg to Squire or Pikeman/Halberdier (with diferents skills between them).
   Level 3 Man-at-arms --> Upg to Archers that upg into Marksmen.
   Level 4 Monks --> Upg to Priest or War Monks (with diferents skills and uses between them).
   Now we have a new basic unit for the following levels:
   Level 5 Swordman --> Upg to Zealot
   Level 6 Swordman --> Upg to Knight or Cavalier (with diferent skills between them).
   Level 7 Swordman --> Upg to Paladin or Crusader (with diferent skills between them).
   Finally I was thinking to add a new level creature for any town and that is my proposal for the Castle/Heaven faction:
   Level 8 Angel --> Archangel

The idea is that Castle may begin with Peasants to be recruited and they are the one you can upgrade into man-at-arms like a first level 1 unit upgrade... For a level 2 you may use man-at-arms to be upgrade into Squires and Halberdiers (you can shoose the two of them in the same town) and so on... The same thing happens with Swordmen... Castle town may have a special build that grants griffings like an extra level 3 unit. When the castle is under siege, this build have a special hability: Every 5 rounds a castlegriffing attack (like an extra tower defense). When the castle fall to attackers, then the griffings abandon the town and this build may be desable until the owner able again.
This very scheme will have it the faction of the castle. Each faction will have her own difference and strategy.

Rampart/Forest beens:
   Level 1 Wolf (do not have upgrade).
   Level 2 Gnome --> Upg to Gnome Slinger.
   Level 3 Centaur --> Upg to Centaur Hunter.
   Level 4 Centaur Hunter --> Upg to Grove keeper or Centaur Strider (with diferent skills between them).
   Level 5 Fairy --> Upg to Dryad
   Level 6 Elf Archer --> Upg to Druid or Shaman (with diferent skills between them).
   Level 7 Unicorn --> Upg to Elder unicorn
   Level 8 You May shoose Fairy Dragon or Phoenix.
Rampart town have an special build that grants Walking Tree like an extra level 5 unit. Also acts like a melee Catapult with huge life point.

Dungeon/Underworld:
   Level 1 Spider --> Upg to Humanoid Spider.
   Level 2 Troglodytes (do not have upgrade).
   Level 3 Harpy --> Upg to Harpy hag.
   Level 4 Werewolf --> Upg to Lycan.
   Level 5 Minotaur --> Upg to Minotaur Gladiator.
   Level 6 Beholder --> Upg to Doom Eye.
   Level 7 Gorgon --> Upg to Doom Gaze.
   Level 8 Red Dragon --> Upg to Black Dragon.
Dungeon people are slavers, so they have a special build that work like an skeleton transformer but, this way: Any creature level 1 to 5 can be slaved... slaves only can be used two way:
 1- Reduces the cost of beuildings
 2- When the town is under siege they act like an extra defenders (towers do more damage).

Necropolis/Undead army:
   Level 1 Skeleton --> Upg to Bone Warrior
   Level 2 Zombie --> Upg to Living Dead
   Level 3 Ghoul --> Upg to Soul Eater
   Level 4 Ghost --> Upg to Wraith
   Level 5 Vampire --> Upg to Nosferatus or Bloodlord
   Level 6 Death Knight --> Upg to Dark Champion
   Level 7 Lich --> Upg to Power Lich or Archi Lich
   Level 8 Undead Dragon --> Upg to Dracolich or Shadow Dragon
This town uses the Soul Colector (warmachine like unit) that captive the amount of units the heroe defeact. Can be used to increase your army by summoning creatures casting spells in the global map.
Also have a special building (Chamber of Souls) that call souls of nearby dying units to rise some skeleton in twon.

Inferno/Hellish minions:
   Level 1 Imp --> Familiar
   Level 2 Chulhuka (do not have upgrade)
   Level 3 Hell Hound --> Cerbery
   Level 4 Demon --> Chaos Demon
   Level 5 Dream Eater --> Nightmare
   Level 6 Pit Lord --> Chaos Lord
   Level 7 Efreet --> Flame Efreet
   Level 8 Devil --> Archdevil
This town specially have the Cage building to catch attackers units, every 5 rounds any enemy unit that is near the wall be attacked (it works for enemys that are inside or outside the wall). Has other special build that act like and succubus seducing enemys that round near the town, losing a little bit of his army or reducing the movement points.

Fortress/Swamp beens:
  Level 1 Young (do not have upgade)
  Level 2 Gnoll --> Upg Gnoll Stalker
  Level 3 Lizard --> Upg to Lizardman or Lizard Marauder
  Level 4 Trolls --> Upg to Enreged Troll
  Level 5 Basilisk --> Upg to Greater Basilisk
  Level 6 Wyvern --> Upg to Wyvern Monarch
  Level 7 Hydra --> Upg to Chaos Hydra
  Level 8 Swamp Drake --> Upg to Decease Dragon
They has a special build that give daily Youngs on depend of the level of the town. It also reinforce the wall when be attacked, doing more damage.

Stronghold:
  Level 1 Goblin --> Upg to Hobgoblin
  Level 2 Hobgoblin --> Upg to Wolf Rider or Spider Rider
  Level 3 Orc (do not have level 3 upgrade)
  Level 4 Orc --> Upg to Elder or Ritualist
  Level 5 Ogre --> Upg to Ogre Mage or Ogre Striker
  Level 6 Ogre Striker --> Upg to Dread One
          Ogre Mage --> Upg to Elder Ogre
  Level 7 Cyclop --> Ancient Cyclop
  Level 8 Behemoth --> Gargantuan
They build the Wall of Trophies to rise morale and even luck for a week. Has Voodoo paints (special build) that lower the luck and morale of the attackers (only for town).

Tower/Academy:
  Level 1 Gremlin --> Upg to Master Gremlin
  Level 2 Dwarf --> Upg to Dwarven Warrior
  Level 3 Golem --> Reinforced Golem (chose material to obtain diferents damage or resist, even life point).
  Level 4 Naga --> Naga Queen --> Upg to Naga Witch (level 5)
  Level 5 Genie --> Master Genie
  Level 6 Giant --> Fire Giant or Frost Giant
  Level 7 Valkirie (do no have upgrade).
  Level 8 Titan --> Thunder Lord.
They make the Sculptors wall to increse the defense of the town and the Stonecraft to recruit a level 3 unit: Gargoyle (do not upgrade).

If you like my proposition and want to read more about it and can post more about the buildings of every town and skills of creatures...
I hope you like.
Sammath Naur...

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 02, 2009 07:26 AM

@shammath

walking tree is the same tier as fairy???
archers upgrade to druids OR SHAMANS??? shamans with the elves?

aaand...units of different tier with thge same name...^^

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Sammath
Sammath

Tavern Dweller
posted April 02, 2009 03:41 PM
Edited by Sammath at 15:56, 02 Apr 2009.

Quote:
@shammath

walking tree is the same tier as fairy???
archers upgrade to druids OR SHAMANS??? shamans with the elves?

aaand...units of different tier with thge same name...^^


Yes it is, because in my version the Rampart town have walking trees that act like catapults and like units too.
---  ---  ---  ---  ---  ---  ---
Lvl 6 Elf Archer Upg to Druid or Shaman (Open your mind. Ramparts remember me to the American Indian with Totems). So Shaman and Druids are similar. They use the spiritual or natural force, they take to the animals and they get in touch with nature, but of different forms.
Elves archers learned shamanic and druidic arts , mysticism and knowledge of nature and spirits. They left the archery to turn around but spiritual and jointly with the ambient midway.
---  ---  ---  ---  ---  ---  ---
About units of different tier with the same name is because i want to do a different way to the one belonging to the others the HoMM's sagas:

Ex: The basic unit are peasants that will be able to be improved to another ones, this means that they would have peasants to recruit and later on they would improve themselves. That improvement is necessary to be able to agree to the units of bigger level. Therefore would be  had the man-at-arms that is necessary to come over halberdier, Squire, Archer, etc.
Therefore the man-at-arms comes from first level, but improvements would come from level 2 and level 3, as have difference between his benefits and abilities, it will be  had to do a lot of strategy at time of making a choice that they would do quantity of each type.

Peasant has a upgrade that become into Man-at-arms those are level 1 units... but Man-at-arms has differents upgrades in differents tiers...
Man-at-arms (lvl 1) become into Squire (lvl 2) or maybe into Pikeman (lvl 2) upgrade into Halbaldier (level 2 upg)
Man-at-arms (level 1) become into Archers (lvl 3) that upg into Marksmen (lvl 3 upg).
The same for Swordmen (lvl 5) that become into Zealot (lvl 5 upg), then Swordman (lvl 5) become into Knight (lvl 6) or Cavalier (lvl 6)... finally Swordman (lvl 5) become into Paladin (lvl 7) or Crusaider (lvl 7)... You may choose...
Always remember they have completely different abilities among themselves still being in the same level, with different results at the battlefield. The player making a choice as they will be the units to use your strategy in agreement and to the race that you be combatting.
All this explanation limits itself to each proposed town.
...Sammath Naur...

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yann
yann


Adventuring Hero
posted April 03, 2009 02:21 AM

Sorry about this random somewhat off-topic question but I've been very on and off with HC (although I have been here since 06).

Anyway,

Has an idea been proposed (I'm sure one has) about Ashan intertwining story lines at all with lands/heroes in previous Heroes games and (more importantly) what was HC's overall reaction to that idea?

Have Ashan and Erathia/Enroth been proposed to exist in the same world as separate continents or something to that effect?


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MattII
MattII


Legendary Hero
posted April 03, 2009 03:06 AM
Edited by MattII at 03:19, 03 Apr 2009.

No they haven't, Colony (I think that's the name, although Enroth seems to turn up occasionally) and Ashan are not only different worlds, they're in different game universes.


Amoung the Towns I wouldn't mind seeing:
*Haven (humans) as in H5, grass based
*Sylvan (wood elves) as in H5, grass based
*Spire (snow/silver elves) New Faction, snow based
*Mountain (dwarves) as in H5 Fortress, subterranean based
*Academy (wizards) as in H5, sand based
*Necropolis (raised undead) as in H5, dirt based
*Estate (vampires & dark-elves) New Faction, dirt based
*Inferno (demons) as in H5, magma based
*Stronghold (orcs) as in H5, rough based
*Deep (troglodytes & faceless) New Faction (partly based on H3 Dungeon), subterranean based
*Palace (naga and medusas) New Faction, jungle based

Note these are only 'cultural' ideas, some factions line-ups will be dramatically different than in H5 while still hopefully having the same basic cultural concept.

Other possible ideas include:

*Oasis (egyptians) New Faction, sand based
*Rampart (replitians) New Faction (partly based on H3 Fortress), jungle based
*Factory (gnomes & gremlins) New Faction, rough based

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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted April 03, 2009 04:07 AM

Quote:
Has an idea been proposed (I'm sure one has) about Ashan intertwining story lines at all with lands/heroes in previous Heroes games and (more importantly) what was HC's overall reaction to that idea?
I suggest it from time to time, but it's generally received negatively.

Come on, guys. How about the Cosmic Egg was some sort of Ancient creation that was corrupted by the Kreegans? And so Asha and Urgash are like Corak - but Urgash is corrupted, like Sheltem.
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Eccentric Opinion

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xerox
xerox


Promising
Undefeatable Hero
posted April 03, 2009 02:44 PM

no
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Oscarius
Oscarius


Famous Hero
*sleepy*
posted April 03, 2009 02:48 PM

Quote:
no


Well, that's what you call constructive criticism.


Personally for the story part: I'll swallow anything, aslong as it's remotely possible I'm fine with it  
____________
Need moar avatars!

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yann
yann


Adventuring Hero
posted April 05, 2009 07:15 PM
Edited by yann at 19:15, 05 Apr 2009.

I still dislike how Heroes has been completely revamped in terms of storyline and world. There isn't even a recognisable musical theme for the series like you see in so many other successful games.

There should be quality lietmotifs in terms of music for each faction and for the series as a whole. The song could come on anywhere randomly and it would be instantly recognized as the "HOMM" theme. I think Rob's work is outstanding but I feel he cannot fully develop several ideas throughout the series because the game developers keep changing the world/storyline (he probably likes it since everything he composes is always original).

The presence of lietmotifs has led to the tremendous success of so many games/movies so why are there none in Heroes?

I think a recapitulation from the Heroes V world back to that of Heroes I-IV, particularly to that of II and III, would evoke powerful emotions from most players.  


 

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MattII
MattII


Legendary Hero
posted April 05, 2009 09:59 PM

From what (admittedly little) I've heard that's the second biggest criticism of H5 after the unepic graphics, the loss of the old storyline.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 05, 2009 10:06 PM
Edited by Cepheus at 22:14, 05 Apr 2009.

Quote:
Come on, guys. How about the Cosmic Egg was some sort of Ancient creation that was corrupted by the Kreegans? And so Asha and Urgash are like Corak - but Urgash is corrupted, like Sheltem.


Slaughters the backstory - Sheltem was corrupted by his own faulty directives, not by the Kreegans.  And neither Corak or Sheltem would be capable of creating Godzilla (Arkath), let alone five other dragons.  Escaton can blow up planets, does that count?

Nival and the HV storywriters stupidly showed two of the Dragon Gods to be actual Dragons, so any chance of an explanation along the lines of "hey, it's just a myth, they're really robots/spirits/Deus Ex Machina" has already been thrown out the window.

It would be nice to have the old universe back, but I'd rather it weren't integrated with a planet full of stellar one-liners like "Really? Where exactly is 'Uhhhhh'?" and "You kill Khenghi!"

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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted April 05, 2009 10:15 PM

what everybody wants, a lot of factions and neutrals and good campaigns. the ones from H5 were great. A goo story that I followed until the last battle.
____________
Vampire Lord (Dracula)

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 05, 2009 10:31 PM

Quote:
A goo story


The typo's closer to the reality than the true spelling

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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted April 06, 2009 06:10 AM
Edited by nickkkk at 06:11, 06 Apr 2009.

my mistake cepheus but I was in trance at that time. Anyway I start to wonder what can a future heroes of might and magic can offer. Because in my opinion things can't be better than they already are. I mean the factions are great, the hero skills extraordinary and the view amazing. I don't know what they can possibly bring to the new game other then new campaigns, new factions(but still with seven creatures/castle). I mean heroes V looks good in my opinion, with all it's bugs.
____________
Vampire Lord (Dracula)

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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted April 06, 2009 06:23 AM

now that I come to think of it there is one faction that I would like to see. It is not exploited in any homm so far, and it would really be good. In some posts before mine some were talking about a lord of the rings based faction. A very good idea in my opinion. They would have:

trolls-mountain trolls-hammer trolls
orc-orc pikeman-uruk hai
mumakill but I have to think for the idea of the upg
warg-warg rider-warg raider
wizard-avatar-death avatar
something with the nazgul can't figure out yet the upgs
wild men-mercenaries-and something else can't quite remember

if there is any interest I can make the stats, heroes and probably a skill suitable to this castle.
____________
Vampire Lord (Dracula)

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MattII
MattII


Legendary Hero
posted April 06, 2009 07:59 AM

Mumakil Besieger (with Catapult), Mammoth Slayer (with massive Ballista) maybe.

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