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Heroes Community > Heroes 7+ Altar of Wishes > Thread: HoMM6: what HC wants to see
Thread: HoMM6: what HC wants to see This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
FrenzyThanatos
FrenzyThanatos

Bad-mannered
Tavern Dweller
posted April 06, 2009 08:10 AM

I want that the battle system from H5 goes on and in every faction should be 10 monsters with 2 upgrades(1 alternate).

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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted April 06, 2009 09:01 AM

10 monsters would be to many. 7 is the right number. Maybe 10 factions so you can have a lot to play with.
____________
Vampire Lord (Dracula)

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MattII
MattII


Legendary Hero
posted April 06, 2009 09:56 AM

Ignore him nickkkk, he's only doing it to get attention (-3 QPs, and has been banned before, or so he says).

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frozencircle
frozencircle

Tavern Dweller
posted April 07, 2009 08:04 AM

I would personally like to see a few more neutrals in homm6 and dwellings for most creatures. Also i would like the tier seven creatures to have a bit more health. And mabye a 1k ultimate creature like in previous games. And creatures that can seperate from your hero as in homm4.

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MattII
MattII


Legendary Hero
posted April 07, 2009 12:23 PM

I don't know about actually being separate from heroes, but in one of my proposals I suggested being able to promote individual units as sort of proto-heroes (have fewer skill and artefact slots, plus have no specials).

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Sammath
Sammath

Tavern Dweller
posted April 07, 2009 05:24 PM

Quote:
now that I come to think of it there is one faction that I would like to see. It is not exploited in any homm so far, and it would really be good. In some posts before mine some were talking about a lord of the rings based faction. A very good idea in my opinion. They would have:

trolls-mountain trolls-hammer trolls
orc-orc pikeman-uruk hai
mumakill but I have to think for the idea of the upg
warg-warg rider-warg raider
wizard-avatar-death avatar
something with the nazgul can't figure out yet the upgs
wild men-mercenaries-and something else can't quite remember

if there is any interest I can make the stats, heroes and probably a skill suitable to this castle.

With all the respect that every member here deserves, sorry but every here have spent decades following the saga since it very beggining. We all have an idea about the epic-fantasy world that the developers originally intended to create, not to said the athmosfere.
Do you want to make a Lord of the Ring saga game or a Heroes of Might and Magic saga game?

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darkmathijs
darkmathijs

Tavern Dweller
posted April 07, 2009 05:30 PM

maybe like (forgot name) the one with the hydra's and lizzards are very low growth and very strong a faction with weak units and massive growt chart


i remember dungeon

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Frozencircle
Frozencircle

Tavern Dweller
posted April 08, 2009 11:20 AM

Is anything official about the game? Do we know when it will come out? Is it going to be like 4 or 5?

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MattII
MattII


Legendary Hero
posted April 08, 2009 12:03 PM

At the moment, all we've got to go on are a few vague rumours, and given the economic times, I don't think we'll see much for some while yet.

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Sammath
Sammath

Tavern Dweller
posted April 08, 2009 03:04 PM

I hope so and understand the best way of selling is not the ones belonging to Ubisoft that to explode graphics, but the ideas and optimization.
Blizzard always takes optimization into account and that his products may be played in the bigger possible quantity of computers. For that reason they have so many fanatics and followers.
The HoMM5 was nothing more than a reply of the HoMM3 with more graphics, too much marketing.
We demanded being once history's line was  retaken.
I would particularly like to group the ideas of each foreground to make a HoMM6 with bigger taste.

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frozencircle
frozencircle

Tavern Dweller
posted April 09, 2009 10:17 AM

I would'nt mind a bit of both hereoes 4 and 5. The diferent choices with diversity, but with upgrades. And perhaps 5 tiers instead of 4.
Also a bit more options on the editor, ( i like to be creative).
The teams i would like are. An elf faction, a human, a dungeon or dark elf, undead, demon, orcs, acadamy and a fortress (homm3) or lizardman team. Perhaps a dwarf as well.
But you can't have everything you wish, my ideas might make an impact on the end result.
If you want me to get into detail on the mobs i would like just ask.

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Sammath
Sammath

Tavern Dweller
posted April 09, 2009 08:40 PM

Yes please, tell us your idea...
In my way to see Heroes saga, the dwarvens are a low level tier units... (ex: HoMM2, HoMM3 & HoMM4 they was a tier 1 or 2 level)...
I always thought that Heroes saga are based on every mythological cultures...
Instead of a Dwarv faction, I believe than they would use a Nordic/Viking faction...
Ex:
Level 1 tier: Viking --> Upg Thane or Eimheriar
Level 2 tier: Dwarf --> Upg Dwarf Armorer or Berserker
Level 3 tier: Troll --> Upg Troll Hamarr or Troll Centinel
Level 4 tier: Winter Wolf --> Upg Fenris or Frost Wolf
Level 5 tier: Mountain Giant --> Upg Frost Giant or Fire Giant
Level 6 tier: Valkyrie --> Upg Vlakyrie Huscarl or Vlakyrie Ulfsark
Level 7 tier: Nidhogg --> Upg Ragnadragon or Underworld Worm.

I hope you like my proposal. I believe is more nice than Fortress in HoMM5 with a Dwarf only faction... Nordic Mythology is very rich and many creatures can be usefull for any games...

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MattII
MattII


Legendary Hero
posted April 09, 2009 10:07 PM

Sammath, you have a lot to learn about faction construction, like for starters dwarves and trolls are mutually exclusive, in about the same way that elves and orcs are. The rest of your faction isn't much better.

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Sammath
Sammath

Tavern Dweller
posted April 09, 2009 10:23 PM

Quote:
Sammath, you have a lot to learn about faction construction, like for starters dwarves and trolls are mutually exclusive, in about the same way that elves and orcs are. The rest of your faction isn't much better.

Hmm has you read about Nordic Mythology? Even there are elves in that mythology, but I did not use them for obvious reasons. Dwarvens are blacksmiths. They made Thor's Hammer and Loki's Chains that imprision until Ragnarok comes...

P.S: Perhaps be much better using elves instead of trolls.

They are Makers of magicals artifacts...
The town of the faction I suggest may looks like a Hug Tree, a rainbow road rounded from the bottom until the top. All buildings may be placed in order until de top, but the tier 7 creature buildin may be in the roots of the Hug Tree of the World...

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MattII
MattII


Legendary Hero
posted April 10, 2009 06:41 AM

Quote:
Hmm has you read about Nordic Mythology? Even there are elves in that mythology, but I did not use them for obvious reasons. Dwarvens are blacksmiths. They made Thor's Hammer and Loki's Chains that imprision until Ragnarok comes...
I've read bits of Nordic mythology, just like I've read bits of Greek mythology, so while I might not know the life story of every hero, I do know some of the more common beliefs. Trolls, of a whole, tend to be quite large, simplistic, and physical, while dwarves tend to be short, complex and industrious, and the only way the two would ever work together is if one was enslaved by the other.

Quote:
They are Makers of magicals artifacts...
The town of the faction I suggest may looks like a Hug Tree, a rainbow road rounded from the bottom until the top. All buildings may be placed in order until de top, but the tier 7 creature buildin may be in the roots of the Hug Tree of the World...
I honestly can't see the Dwarves being like that, they're metalworkers, they work with coal and metal, and I can't honestly see that working with an elven style tree-hugging philosophy.

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Sammath
Sammath

Tavern Dweller
posted April 10, 2009 03:39 PM

Quote:
I've read bits of Nordic mythology, just like I've read bits of Greek mythology, so while I might not know the life story of every hero, I do know some of the more common beliefs. Trolls, of a whole, tend to be quite large, simplistic, and physical, while dwarves tend to be short, complex and industrious, and the only way the two would ever work together is if one was enslaved by the other.

The idea was a Nordic Mythology faction instead only dwarvens... that is the reason to use giants, valkyrie, troll, dwarf, even elf in the same faction. Remember the Stronghold with goblins, orcs, ogres, etc... is the same...
Quote:
I honestly can't see the Dwarves being like that, they're metalworkers, they work with coal and metal, and I can't honestly see that working with an elven style tree-hugging philosophy.

Yggdrasil: The worldly tree in the Nordic mythology, that joins all kingdoms. Asgard (mankind's land), Jotunheim (the giants' country) and Niflheim meet under his three roots (the dead's world). In Yggdrasil's (tree) base is the dragon snake Nidhogg bites roots, accompanied for many snakes, in order to destroy the tree. Nidavellir (kingdom of the dwarves), Alfheim (world of the elves of light). Svartalfheim (kingdom of the dark elves. They do not have a great prominence and often they are  confused with the dwarves).

P.S: The elves do not have relevance in the Nordic legends.
P.S.2: Perhaps the Trolls be better exchanging them for dark elves or for the Ases (Nordic gods).

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MattII
MattII


Legendary Hero
posted April 10, 2009 09:24 PM

Quote:
The idea was a Nordic Mythology faction instead only dwarvens...
That is the reason your lineup is junk, you can't make a faction in HoMM from a single mythological source (except Haven, and even then that's only two creatures)

Quote:
Yggdrasil: The worldly tree in the Nordic mythology, that joins all kingdoms. Asgard (mankind's land), Jotunheim (the giants' country) and Niflheim meet under his three roots (the dead's world). In Yggdrasil's (tree) base is the dragon snake Nidhogg bites roots, accompanied for many snakes, in order to destroy the tree. Nidavellir (kingdom of the dwarves), Alfheim (world of the elves of light). Svartalfheim (kingdom of the dark elves. They do not have a great prominence and often they are  confused with the dwarves).
Yggdrasil spans worlds, rather than sitting in a single one, and is therefore inappropriate. Besides, the elves already have the 'giant tree' concept covered, and it would be inappropriate for the dwarves to also use it.

Quote:
P.S.2: Perhaps the Trolls be better exchanging them for dark elves or for the Ases (Nordic gods).
This is even worse than the trolls.

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Sammath
Sammath

Tavern Dweller
posted April 11, 2009 01:34 AM

Quote:
Quote:
The idea was a Nordic Mythology faction instead only dwarvens...
That is the reason your lineup is junk, you can't make a faction in HoMM from a single mythological source (except Haven, and even then that's only two creatures)

Sorry, there you made a mistake!.. I will tell you the quantity of factions that have a same mythology's resources.
1- Academy/Tower(HoMM3, 4 & 5). Genius, Mages, Nagas all they are from arabic mythology
2- Dungeon/Chaos(HoMM3 $ 4). Minotaurs, Medusas, Hydras, Manticores, Harpys all they are from Greecks.
3- Rampart/Nature/Sylvan(HoMM3, 4 $ 5). Wolves, Elves, Dwarves, Dendroids, Unicorns and DRUIDS they are from Nordic and Celts.
P.S: Uncounted to Hell and Heaven?.
Quote:
Yggdrasil spans worlds, rather than sitting in a single one, and is therefore inappropriate. Besides, the elves already have the 'giant tree' concept covered, and it would be inappropriate for the dwarves to also use it.

The Elves should be from the Woods like HoMM3.

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MattII
MattII


Legendary Hero
posted April 11, 2009 04:11 AM
Edited by MattII at 06:04, 11 Apr 2009.

Quote:
1- Academy/Tower(HoMM3, 4 & 5). Genius, Mages, Nagas all they are from arabic mythology
Nagas are Indian, not Arabic, and Wizards are difficult to pinpoint, but that doesn't matter because Gremlins and Gargoyles are European.

Quote:
2- Dungeon/Chaos(HoMM3 $ 4). Minotaurs, Medusas, Hydras, Manticores, Harpys all they are from Greecks.
These are two different towns, neither of which conform:
Dungeon - Manticores are Persian, so that leaves only Harpies, Medusas and Minotaurs, the rest are modern.
Asylum - Efreet are Arabic and Orcs and Nightmares are modern.

Quote:
3- Rampart/Nature/Sylvan(HoMM3, 4 $ 5). Wolves, Elves, Dwarves, Dendroids, Unicorns and DRUIDS they are from Nordic and Celts.
Three different towns this time:
Rampart - Centaurs and Pegasi are Greek.
Preserve - Gryphons were originally Sumerian, Tigers are best regarded in Chinese myth, and Phoeni (Phoenixs?) were originally Egyptian.
Sylvan - Nothing specifically from 'any' mythology (Elves are as much English as Nordic, Fairies and Unicorn are amalgamations of verious group's beliefs)

Quote:
P.S: Uncounted to Hell and Heaven?.
You've got me there, but then, Christianity is like that, us-against-them, good-vs.-evil, not counting that the Cerberus is Greek.

You were saying?

Quote:
The Elves should be from the Woods like HoMM3.
They're tree-huggers in either guise, so I fail to see why you want the shift.

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frozencircle
frozencircle

Tavern Dweller
posted April 12, 2009 12:56 AM

Does it realy matter? I like to hear suggestions, in fact i have one here now. A repilian team, i made it while i as bored. The fact is you can have literally any team from any legend you want it's your idea!
tier 1-snapper turtle upg to snapper sharpeak or armoured snapper
tier 2-serpant upgto mamba or taipan
tier 3-bearded dragon upg to goanna or monitor lizard
tier 4-(ranged)cobra upg to king cobra or death adder
tier 5- crocodile upg savage crocodile or ghorl
tier 6- anacondaupg black anaconda or green anaconda
tier 7- komodo dragon upg ancient komodo or salamder
It's my imagination so i can do what ever i want with it.

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