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Heroes Community > Heroes 3.5 - Wake of Gods > Thread: Heroes of Might & Magic III: Horn of the Abyss [STILL NOT DOWNLOADABLE!!]
Thread: Heroes of Might & Magic III: Horn of the Abyss [STILL NOT DOWNLOADABLE!!] [ This thread is 99 pages long: 1 2 3 4 5 (6) 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 ]
Baklajan
Baklajan


Adventuring Hero
posted June 01, 2008 03:58 AM

Heroes can pass it as well as ships don't take it for an obstacle.

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madshj
madshj


Famous Hero
Minotaur Lord
posted June 01, 2008 01:41 PM
Edited by madshj at 13:47, 01 Jun 2008.

when will it be out?

btw in this picture http://i32.tinypic.com/2v9pw0l.jpg
the "shadow djinn/efreet thing" that stands in front of the devil..

can anyone link that mod to me as it looks really cool

do i just have to put the file in the wog update thing?

else an explanation will be appreciated :-)



Many thanks

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Baklajan
Baklajan


Adventuring Hero
posted June 02, 2008 04:28 AM

Estimated release date is this winter. Hopefully soon after the New Year's day +/- six weeks. I guess HotA will include the needed parts of the WoG engine, so you will just have to run an .exe installer and point it to a clean copy of Shadow of Death without any previous WoG / other mod installations atop.

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kesnar
kesnar


Famous Hero
from Kesnaria
posted June 02, 2008 05:52 AM

Could we have both add-ons installed(even if we couldn't run them together(it would be good though))

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Baklajan
Baklajan


Adventuring Hero
posted June 02, 2008 11:38 AM
Edited by baklajan at 11:39, 02 Jun 2008.

Still unknown. My guess would be no. My other guess would be it's a bit too early to ask for WoG compatibility while the project is far from reaching its final stage. I can't say anything for sure on this point.

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madshj
madshj


Famous Hero
Minotaur Lord
posted June 03, 2008 03:36 AM

ok, so when it comes out, you need to have Heroes III SoD installed,WoG uninstalled, and make HotA install in that directory, am i right?

but it would be nice if you could add the function as wog had:

maybe commander..
and the extra movement points..
and the best, that you could build twice a day

btw never got an answer on my question about that shadow efreet/djinn thing

can anyone tell me where to get it and how to make it work?
would be really glad then^^

have a nice day :-)

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kesnar
kesnar


Famous Hero
from Kesnaria
posted June 03, 2008 04:25 AM

@^

look at the imposible creatures thread, it's metalpiss' creature.

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Gazolin4
Gazolin4


Known Hero
God bless us. Even atheists!
posted June 03, 2008 03:13 PM

nice object, but it look like a sawmill and an ore pit object mixed together

but this:
quote:

HotA will be compatible with WoG and all WoG faetures will remain in our add-on. We are not going to delete anything.

and this together:
quote:

No WoG options / features will be included in HotA besides the fundamental ERM engine which is required to enable more town and creature types

these has brought me on confusing thoughts

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Darkmoon
Darkmoon

Tavern Dweller
Glam-Vam
posted June 05, 2008 04:35 AM

That's damn right! Only the team members' posts are trustworthy in this thread... Please ask them if you need more information...

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Darkmoon
Darkmoon

Tavern Dweller
Glam-Vam
posted June 05, 2008 05:59 AM
Edited by Darkmoon at 06:00, 05 Jun 2008.

All official information you may find on our website (we'll give you the link in next few days).
Please don't take Baklajan's posts too seriously - all he wants is to spoil our work and destroy the project.
Also we are going to post some brand-new screenshots this evening (russian. It may be morning in your countries)!
Please be patient!

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Mr48
Mr48


Adventuring Hero
Legatus Legionis
posted June 06, 2008 07:17 PM

Back on topic: How did you get around the limit on the number of towns and creatures in order to add your towns without replacing anything?

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Ste
Ste

Hero of Order
Passed away
posted June 06, 2008 08:40 PM

I had to deep-fry almost 2 pages of pure SPAM. Now my eyes ache from the strain of reading through all that gibberish!

Baklajan, it's obvious that the team doesn't want to have anything to do with you so please don't act as their spokesman anymore. If you really translate stuff for them you can send the translated texts to the appropriate team member and let him/her post it. That way nobody can say anything against you.

Additionally, I find your attitude extremely rude towards people who don't speak english at your level. Judging others by their proficiency in a given language is pitiful to say the least. If you (or anybody else for that matter) try to do something like that again you're getting a long vacation from the forum. I will not tolerate Code of Conduit breaches in an usually peaceful forum such as this. And before you even try to defend yourself read the CoC first. After the guidelines there are several very good articles which I also recommend.
____________
The ultimate WoG tester

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Darkmoon
Darkmoon

Tavern Dweller
Glam-Vam
posted June 07, 2008 02:08 AM

quote:
Back on topic: How did you get around the limit on the number of towns and creatures in order to add your towns without replacing anything?

That's a good question! I personally do not deal with programming and the resources stuff, but I know for sure that the bounds of unit limit are already broken. So we will have plenty of new creatures without any replacements. So don't you worry... That’s the only thing I can tell you now...

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Mr48
Mr48


Adventuring Hero
Legatus Legionis
posted June 07, 2008 02:16 PM

quote:

That's a good question! I personally do not deal with programming and the resources stuff, but I know for sure that the bounds of unit limit are already broken. So we will have plenty of new creatures without any replacements. So don't you worry... That’s the only thing I can tell you now...


Can you ask whoever is doing the programming on the team if they will manage to add the three new towns without replacing the existing 8? Because if they cant find a work-around using WOG and the original H3 code then they should get in touch with the VCMI team who are recreating the entire H3 engine but without any of these limits and making it much more mod-friendly. They're progressing pretty fast too.

http://antypika.aplus.pl/vcmi/forum/portal.php?sid=f3e09775948387bb538e54425454ba97

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Darkmoon
Darkmoon

Tavern Dweller
Glam-Vam
posted June 08, 2008 04:13 AM

Here you are - some brand-new HotA screens for you!
We hope you like'em!

13. Castle:


14. Battle screenshot with common creatures and Squiers, Royal guards, Chastiser and Adepts:


15. Some new artifacts:

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Darkmoon
Darkmoon

Tavern Dweller
Glam-Vam
posted June 08, 2008 04:15 AM

To Mr48

Ok I'll ask them as soon as I can...

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kesnar
kesnar


Famous Hero
from Kesnaria
posted June 08, 2008 04:26 AM

What about squire and royal guard.Are they neutral, alternative upgrade or what Baklajan said about the 10 creatures/14 creatures???

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Gazolin4
Gazolin4


Known Hero
God bless us. Even atheists!
posted June 08, 2008 04:36 AM
Edited by Gazolin4 at 04:49, 08 Jun 2008.

The squire and the royal guard are very looking-good-to-the-castle-town creatures (so do the satyrs on the Rampart town)

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kesnar
kesnar


Famous Hero
from Kesnaria
posted June 08, 2008 04:56 AM
Edited by kesnar at 04:58, 08 Jun 2008.

Agrred but what are they?!?

Also would HoTA replace commanders?Cause the now days commanders don't look so good.(I hope tha there will be commanders)

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madshj
madshj


Famous Hero
Minotaur Lord
posted June 08, 2008 07:53 AM
Edited by madshj at 08:19, 08 Jun 2008.

quote:
Agrred but what are they?!?

Also would HoTA replace commanders?Cause the now days commanders don't look so good.(I hope tha there will be commanders)




:-O
with some mods commanders are cool
like the one replacing soul eater.
and the one replacing brute.
and the only one i like normal is paladin
keep those 3 please xD

and also, as kesnar said: i hope there will be commanders^^

Everything else looks so amazing, that i have no word to describe it
you've really created a new kind of heroes, with new city, and units

Good job!

hope to see your work in heroes V too^^ could be cool

best regards

By the way... if you could create the grove town, you will be gods of HC
how the units looks and town, are already made, as far as i know, but doesnt think it gets futher than that...

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