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Heroes Community > Bards Glade Pyre (RPG) > Thread: WH40k Rpg
Thread: WH40k Rpg This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted June 12, 2008 06:20 PM
Edited by B-E-T-A at 18:35, 12 Jun 2008.

*Hears question "Anyone interested*
*raises hand*

I don't totally agree that orcs are not deep, I mean, they might be so deep it's hard to see that their deep, if you know what I mean...

Edit: Hmm...If I am to chose someone as my character, I believe I will chose an Imperial Guard. First in line, first to die, but they got the guts on their side.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted June 12, 2008 07:22 PM

For the craftworlds!

Possibly WAAAAAAAAAGH!
____________
Love, Laugh, Learn, Live.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 12, 2008 07:28 PM

Oh, maybe the Tau is the "goodiest" faction, they show mercy to anyone who join them, but then again, they're quick to blast the living hell out of anyone who offends the greater good.

Btw, they're my favourites

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted June 12, 2008 07:39 PM
Edited by OmegaDestroyer at 02:47, 14 Jun 2008.

Ok, after thinking about it some more, I've decided to go for the Inquisitor route.  The reason why is that it allows for a lot more flexibility.  I intend for this RPG to be handled a bit different than War of 5/8.  Instead of me directing the major events, the player characters will have a greater input.  For example, let's say you play as a Savant (academic henchmen with prodigious knowledge).  When someone asks about local history or what a particular object may be, it's your call on what it is.  The story will hinge on whatever you make up (within reason of course.  I retain a DM veto in case things get a little too far out there, like someone mentioning the Zerg ).  Another example is if someone is an interrogator, you'll be able to speak for the person you are trying to get information from and shape the story accordingly.  My role will be more supervisory as well as provide the leadership.  I'll set the agenda, but the course of the adventure will depend more on the player characters than the DM.  However, if people do not really care for this method, I can take on a more traditional role.

Anyways, how things will work is that you'll all be able to choose from various henchmen archetypes.  My character will be an Ordos Xenos (Alien Hunter) Inquisitor who you work for.  The classes will come mostly from the 3rd edition codex of Witch Hunters (they don't make an alien hunter one and the Daemon Hunters is a bit different from what I'm going for), as well as a few additional ones.  Without further adieu, the classes are:

Class: Inquisitor (This is who I will be in control of)
Class skills:  Information gathering, ranged combat, close combat, psychic.
Health: 4 hits  (I'll explain this later)
Starting equipment:  Carapace armor (similar to a breast plate... I think), plasma pistol, power weapon, rosette.  
Description:  Inquisitors are charged with hunting down the alien, the mutant, and the heretic.  They are the secret police of the immortal God Emperor that keep alien corruption from destroying the Imperium and are given fanstastic power to accomplish their goals.  An Inquisitor's word is law and he or she as the power to conscript any Imperial citizen into service, from a lowly janitor to a might Space Marine.  There enemy is everywhere, there task is unending, and they alone know the true horrors that threaten humanity.  They are judge, jury, and executioner of the Emperor's enemies.

Class:  Interrogator
Class skills: Information gathering, ranged combat, close combat, hacking.
Health: 3 hits
Starting equipment:  Carapace armor (similar to a breast plate), laspistol, hacker tools, close combat weapon
Description: Interrogators are aspiring inqusitiors, hand picked by an Inquisitor to mentor.  The interrogator is then trained in the field, learning and fighting by the side of his or her master.  If they survive the ordeals, an inquisitor may sponsor their advancement.  Trained in the arts of torture and diplomacy, interrogators are excellant at extracting information from people.  Such skills are good, because an interrogator needs to be prepared for the worst.  If his or her master is killed, command of the retinue falls on the interrogator.

Class:  Savant
Class Skills:  Knowledge, calculations, alien lore
Health: 2 hits
Starting equipment:  Laspistol, clothes (sorry naturalists )
Description: Savants are easily some of the most knowledgeable humans in the Imperium.  With heightened cognitive functions and augmentic memories, a savant can process and store more information than most libraries.  Their thirst for knowledge is almost a compulsion, often causing them to study the details at inopportune times.  They also have a knack for calculations, being able to process the most difficult equations and scenarios in mere seconds, making them valuable in almost any situation.  Lastly, due to decades of studying, savants are very knowledgeable of xenos culture, technology, and weaknesses.  Unfortunately, a life devoted to research has left them physically frail and poor warriors.  

Class: Warrior
Class Skills:  Ranged Combat, close comabt, demolitions, intimidation.
Health: 5 hits
Starting Equipment:  Bodyglove, grenades, targeter, and one choice from each of the following categories:
Close Combat - Swords, Knives, Maces, etc, etc.  (No power weapons)
Side Arms- Laspistol, Hellpistol (stronger laspistol... not really sure what the difference is), Combat shotgun, Stubber (typical high calibur pisol)
Heavy Weapons- Lasrifle, Hellgun, Grenade Launcher, Meltagun (super concentrated heat that punches holes through things), or Flamer (why fight when you can fry?)
Description:  Former guardsmen, bouncers, thugs, body guards, mercenaries, warriors live for comabt. Extensively trained and educated in the use of weapons, warriors are a match for any alien out there.  Whether laying down suppressive fire or blowing up a bunker, warriors excel at killing the enemies of man.  Wise inquisitors usually have a few in their employ for when diplomacy fails.  After all, you can go a lot farther with a kind word and a gun, than with just a kind word.  ((Capone's law))

Class:  Crusader
Class skills:  Close Combat, Intimidation
Hits:  7
Starting equipment:  Suppression shield, power armor, power weapon, purity seals.
Description:  Crusaders are amongs some of the best close combat specialists in the Imperium.  Trained extensively by Ecclesiarchy, these holy warriors excel at dispatching humanity's foes.  Heavily armored, they are able to withstand incredible levels of punishment.  Unforutnately, years of martial training have diminished their social skills and they tend to make lousy diplomats.  However, it takes a strong will not to be fearful of an armored brute with a power weapon.  

Class: Sanctioned Psyker
Class skills:  Psychic
Hits: 2
Starting equipment: Clothes (shocking huh?), psychic hood, Psi-tracker
Description: Psykers are people who've developed the terrifying ability to tap into the Warp and use that power to affect reality.  Left unchecked, psykers pose a grave threat to humanity because they often end up as portals through which daemons enter the materium.  The Inquisition is very quick to locate such individuals and judge whether or not they can be utilized against the enemy.  If they can not, they are either killed or fed into the Golden Throne.  Psykers must be cautious when employing their powers.  Psykers who have shown they are in command of their powers may be employed by Inquisitors to aid them in their hunts.  Psykers need to be judicious in employing their powers, because if they overuse them, they risk being serious bodily injury, death, or even possession.  

Class: Medic
Class skills:  Medical, diplomacy, ranged combat
Hits: 3
Starting equipment:  Doctor's bag, field kit, laspistol, fatigues.
Description:  Every retinue needs someone who can treat the wounded and provide triage.  Without a dedicated medicae , many Inquisitors would be dead today.  Often it is difficult to find assistive medical units in the field, so medics are essential to the Inquisitor's well being.  While not great fighters, Medics go through a basic training program and are taught to use firearms when necessary.  Due to their profession, medics tend to be treated better than other citizens.  There is an innate goodness to a man or woman who goes out of their way to treat others.  

Class:  Blank (There is only one spot available due to the rarity of Blanks in the Warhammer 40k universe)
Class skills: Nullification, ranged combat.
Hits: 4
Starting Equipment: Carapace armor, laspistol, limiter.
Description:  Blanks are extremely rare humans born with no presence in the Warp; they are soulless.  This renders them invisible and impenatrable to psychic minds.  Additionally, psychic powers do not work in their presence, making them the ideal counters to psykers, sorcerers, and Eldar.  There is speculation that Blanks are the result of Necron meddling with huamn genes, but there is little evidence to support such claims.  Some of the more talented Blanks are sent to Culexus Temple where they are trained to become psychic assasins.  
Since they can nullify all psychic activity in their presence, Blanks employed by the Inquisition may be equipped with special limiters that suppress their powers, allowing Inquisitors and other henchmen to use their powers when needed.

Class: Grifter
Class skills:  Hacking, slight-of-hand, espionage, close combat, ranged combat.
Hits:  3
Starting equipment:  Bodyglove, Needle Pistol, 1 poison dagger, knife.  
Description: When the direct route won't work, Inquisitors often employ former spies, con men, assassisns, thieves, and other unsavory characters to solve a particular problem.  Masters of aquiring information and resources from others, Grifters are always useful to a retinue.  Then often join up out of boredom, to become wealthy, or in extreme cases, to be pardoned.  With dangerous pasts, these individuals have become quite proficient at killing from the shadows when needed.  Due to their versatility, Inquisitors often have at least one hand for delicate situations.  After all, the right man in the wrong place can make all the difference in the world.  ((G Man, Half-Life 2))

EDIT:  Ok, there is the list of the available classes.  The rules are there can be:

1)  No more than 3 of one class
2)  There can only be one Blank.
3)  If the Blank encounters another Blank, he must decapitate him in order to take his power... Ok, that isn't really a rule but I thought it was funny.
4)  If there is a contest for the Blank class, a coin toss will solve the matter.  If there are more than two, then it will be determined by a modified game of Rock, Paper, Scissors.  Here's how that will play out:


Just kidding.

As to the rest of the game, I intend to keep count of how much damage each of us accrues over the game.  Without proper medical care, it will be possible to die.  Additionally, some foes are strong enough to kill us out right if we tangle with them in a foolish manner.  For example, it probably wouldn't be very wise for a Savant to tangle with a Khorne Berzerker.

I'm trying to think if there is anything I've forgotten, but I'm drawing blanks at the moment.  If anyone has any suggestions or questions, let me know.  
____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted June 12, 2008 07:52 PM

OOh, ooh, I wanna be interrogator

Just give me a knife, a spoon and a hammer...

First I won't believe 'em. After they talked to this *pulls out the hammer* we will get closer. After they meet this *pulls out knife* we will get very friendly and after they meet my other friend *pulls out spoon* they will talk the truth all the way...
____________
If you have any more questions, go to Dagoth Cares.

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted June 12, 2008 07:58 PM
Edited by OmegaDestroyer at 20:00, 12 Jun 2008.

I wouldn't make up your mind until you see the descriptions of all the classes, Dagoth.  There will be rule that there can not be more than 3 of a given type of class, with the exception of the Blank.  Due to their extreme rarity, there can only be one.  And then if you find another Blank, you must kill him and steal his power.
____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 12, 2008 08:01 PM

Hehe, you actually chose a character with a puny lasgun...
Those are for Imperial Guard Weasels, not for über humans such as us.

I'll take the medic when he comes, at least if he has those dual chainblades from the games... I'll be the guy without ranged weaponary. And although my knowledge mostly comes from the games, I think I know at least enough for this srot of thing.

Oh yeah, and my knowledge of these sort of rpg is kinda limited, I'm usually only on Hc after 7'a clock, will other people control my character if something happens while I'm not logged in?

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted June 12, 2008 08:07 PM
Edited by OmegaDestroyer at 20:10, 12 Jun 2008.

I'm not sure where you are coming from with the dual chainsaw thing.  If you are a medic, you'll most likely have a guardsmen or local doctor history.  To my knowledge, chainsaws aren't really employed in any races history with the possibly exception of the Orks.

As to only being able to log in during a certain time, you don't have to worry about it.  I typically wait until everyone has gotten a chance to update before any major updates.  Smaller ones, not so much.  If for some reason you can't get on for awhile, you're changed to npc status and I control you.  The nice thing about that is I won't kill you off during that time.  
____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted June 12, 2008 08:10 PM
Edited by DagothGares at 21:00, 12 Jun 2008.

He'll just maim you. Ask Azagal.

I don't know whether I'll change my choice, though.

The idea of chainsaws is presented in the first exp. of DoW, where the medic wields a chainsaw. The space marine captain also wields one  think... When he's customised

EDIT: I am wrong. It's the priest character
____________
If you have any more questions, go to Dagoth Cares.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 12, 2008 08:15 PM
Edited by Adrius at 20:21, 12 Jun 2008.

Hmm... This is about the Space Marines right...?
Cause when I think Space Marines, I think Chainblades

Oh yeah, and thanks for the info Omega, as I said, most of my knowledge comes from the games, and the Apothecary (Who is as close as you come to a medic in my world...) wields a chainsword in his right hand and has a chainblade attached to his left wrist.

I think I've seen a lot of these weapons at games workshop actually. And in DoW there are loads of these weapons. The Space Marine Leader wields one as his unupgraded weapon, the Assault marines have them, as do the apothecary. The Chaos Raptor units have them... the Khorne Berzerkers have Chainaxes...

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted June 12, 2008 08:21 PM

No, this isn't about the Space Marines.  It's about the Inquisition, which is more of rag-tag kill team.  I had thought of doing the Space Marines, but the problem is if we have female posters who want in.  That would be a bit alienating.  Besides, there isn't a whole lot you can do with the Space Marines aside from shouting "FOR THE EMPEROR!" a lot and killing anything that gets in your way.
____________
The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 12, 2008 08:22 PM

Aargh... You're right... I'll have to read some about them...

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted June 12, 2008 08:32 PM

The inquisition... kinda reminds of "The Reign of Chaos" thread... Mine was a bit more peaceful though
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 12, 2008 08:41 PM
Edited by Adrius at 20:56, 12 Jun 2008.

I've just read a whole lot about the inquisition... Seems pretty interesting, the more I read about WH40k the more scared I get...

And after reading some more, I learned that medics are often trained in torturing too, can I be? Pretty please...?

And one question, are we Puritans or Radicals?

If we're Puritans, then Monodominance seems like a cool philospohy. "A man can only surive at the death of all other creatures" he he...

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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted June 12, 2008 08:56 PM

Hey! What about the imperial guard class? I would love to be one. Belive it or not, Imperial Guards are my favorites ^.^

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 12, 2008 08:57 PM

They're not really on the same team...

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted June 12, 2008 08:59 PM

THey are! They serve the God emperor and the imperium, but sometimes the commanders don't agree and they denounce eachother... At least, that's how they explain how it's possible that marines fight sissies of battle and imperials
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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted June 12, 2008 09:00 PM

Aren't they? Ehm....after what I read(and played) they all belong to the empire something that makes them allies and teammates right? ANd in DoW Imperial Guards get ordered around by incusitors.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted June 12, 2008 09:03 PM
Edited by Adrius at 21:09, 12 Jun 2008.

He he, no that's not my point... An Inquisitors team doesn't have imperial Guardsmen in it. These are the classes that an Inquisitor usually brings:

Acolytes - Interrogator/Explicator: An Inquisitor can take on apprentices and teach them everything they know so that they too can some day be full inquisitors like their master.
Chirurgeons - Torturer/Excoriator/Sister Hospitalier: Members of the orders hospitalier or just those trained in torture and punishment, they can aid an Inquisitor in interrogating prisoners or healing wounds done to the Inquisitor in battle.
Familiars - Cherubim/Servo-skull/Psyber-eagle: By far the strangest of henchmen, familiars boost the psychic prowess of Inquisitors and allow him greater initiative. (N.B.: In Inquisitor game terms, these would normally be considered as part of a character's equipment, not as a member of the warband.)
Hierophant - Castigator/Ecclesiarchy Priest/Exorcist: Fiery members of the Ecclesiarchy, they boost the faith of the demonhunters they are in service to and chant exorcisms and prayers that can cause agony to nearby daemons.
Mystics - Astropath/Warp-Seer/Sanctioned Psyker: Sanctioned psykers used by the Inquisition to detect the presence of daemonic creatures and predict deep strikers.
Penitent - Bound Psyker/Penitent Witch/Pariah: When a Witch Hunter makes a heretic psyker repent his sins (a notably rare event), he could become what could be called a "psychic lightning rod", absorbing the psychic attacks of other heretic psykers and protecting the inquisitor and retinue in battle.
Sages - Autosavant/Lexmechanic/Calculus Logi: Individuals whose mathematical skills are so keen that they can calculate firing angles and trajectories perfectly, increasing the chance for an Inquisitor's ranged weaponry of hitting its mark.
Warrior - Imperial Guard Veteran/Combat-Servitor/Gun-Servitor /Crusader: They act as bodyguards and gunmen for inquisitors that serve their master in the direct, physical combat against the minions of Chaos.
Untouchables - They have the extraordinary power of projecting a close proximity psychic null field, which disrupts or hinders psychic energies. They cause pain to psykers they come into contact with. Inquisitors may also bring in an untouchable to counter detection from that of another psyker or a group of psykers. Use of untouchables in the Inquisition was first introduced by Inquisitor Eisenhorn who, after discovering Alizebeth Bequin, set up the distaff as a personal pool of similarly talented people. The distaff was attacked and almost entirely destroyed by servants working under the heretic Pontius Glaw. Some examples of untouchables prominent in the Warhammer galaxy include Wystan Frauka of Gideon Ravenor's retinue, and Jurgen, who was used among other reasons by Commisar Ciaphas Cain.)

Just copy pasted from wikipedia...

As far as I've understood, we'll play as a team of über-soldiers  led by the über-stürm-bahn-führer-Inquisitor Omega
That means that our ranks hold no place for lowly guardsmen, we're elite.

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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted June 12, 2008 09:17 PM
Edited by B-E-T-A at 21:23, 12 Jun 2008.

Quote:
As far as I've understood, we'll play as a team of über-soldiers  led by the über-stürm-bahn-führer-Inquisitor Omega
That means that our ranks hold no place for lowly guardsmen, we're elite.


-.- count me out, unless I can play the über bad guys I never liked über characters. Also, not all Guardsmen are lowely, it's thinking like that that makes you a sucker at stratergi(not that you are, but most people I know who thinks like that ends up losing to me in stratergi games)

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